зеркало из https://github.com/mozilla/gecko-dev.git
298 строки
9.6 KiB
Plaintext
298 строки
9.6 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VibrancyManager.h"
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#include "nsChildView.h"
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#import <objc/message.h>
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using namespace mozilla;
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void
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VibrancyManager::UpdateVibrantRegion(VibrancyType aType, const nsIntRegion& aRegion)
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{
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auto& vr = *mVibrantRegions.LookupOrAdd(uint32_t(aType));
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if (vr.region == aRegion) {
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return;
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}
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// We need to construct the required region using as many EffectViews
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// as necessary. We try to update the geometry of existing views if
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// possible, or create new ones or remove old ones if the number of
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// rects in the region has changed.
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nsTArray<NSView*> viewsToRecycle;
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vr.effectViews.SwapElements(viewsToRecycle);
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// vr.effectViews is now empty.
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nsIntRegionRectIterator iter(aRegion);
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const nsIntRect* iterRect = nullptr;
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for (size_t i = 0; (iterRect = iter.Next()) || i < viewsToRecycle.Length(); ++i) {
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if (iterRect) {
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NSView* view = nil;
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NSRect rect = mCoordinateConverter.DevPixelsToCocoaPoints(*iterRect);
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if (i < viewsToRecycle.Length()) {
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view = viewsToRecycle[i];
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[view setFrame:rect];
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} else {
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view = CreateEffectView(aType, rect);
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[mContainerView addSubview:view];
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// Now that the view is in the view hierarchy, it'll be kept alive by
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// its superview, so we can drop our reference.
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[view release];
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}
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vr.effectViews.AppendElement(view);
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} else {
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// Our new region is made of less rects than the old region, so we can
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// remove this view. We only have a weak reference to it, so removing it
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// from the view hierarchy will release it.
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[viewsToRecycle[i] removeFromSuperview];
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}
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}
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vr.region = aRegion;
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}
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static PLDHashOperator
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ClearVibrantRegionFunc(const uint32_t& aVibrancyType,
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VibrancyManager::VibrantRegion* aVibrantRegion,
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void* aVM)
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{
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static_cast<VibrancyManager*>(aVM)->ClearVibrantRegion(*aVibrantRegion);
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return PL_DHASH_NEXT;
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}
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void
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VibrancyManager::ClearVibrantAreas() const
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{
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mVibrantRegions.EnumerateRead(ClearVibrantRegionFunc,
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const_cast<VibrancyManager*>(this));
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}
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void
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VibrancyManager::ClearVibrantRegion(const VibrantRegion& aVibrantRegion) const
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{
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[[NSColor clearColor] set];
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nsIntRegionRectIterator iter(aVibrantRegion.region);
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while (const nsIntRect* rect = iter.Next()) {
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NSRectFill(mCoordinateConverter.DevPixelsToCocoaPoints(*rect));
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}
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}
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@interface NSView(CurrentFillColor)
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- (NSColor*)_currentFillColor;
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@end
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static NSColor*
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AdjustedColor(NSColor* aFillColor, VibrancyType aType)
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{
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if (aType == VibrancyType::MENU && [aFillColor alphaComponent] == 1.0) {
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// The opaque fill color that's used for the menu background when "Reduce
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// vibrancy" is checked in the system accessibility prefs is too dark.
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// This is probably because we're not using the right material for menus,
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// see VibrancyManager::CreateEffectView.
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return [NSColor colorWithDeviceWhite:0.96 alpha:1.0];
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}
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return aFillColor;
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}
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NSColor*
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VibrancyManager::VibrancyFillColorForType(VibrancyType aType)
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{
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const nsTArray<NSView*>& views =
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mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
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if (!views.IsEmpty() &&
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[views[0] respondsToSelector:@selector(_currentFillColor)]) {
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// -[NSVisualEffectView _currentFillColor] is the color that our view
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// would draw during its drawRect implementation, if we hadn't
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// disabled that.
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return AdjustedColor([views[0] _currentFillColor], aType);
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}
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return [NSColor whiteColor];
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}
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@interface NSView(FontSmoothingBackgroundColor)
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- (NSColor*)fontSmoothingBackgroundColor;
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@end
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NSColor*
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VibrancyManager::VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType)
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{
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const nsTArray<NSView*>& views =
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mVibrantRegions.LookupOrAdd(uint32_t(aType))->effectViews;
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if (!views.IsEmpty() &&
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[views[0] respondsToSelector:@selector(fontSmoothingBackgroundColor)]) {
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return [views[0] fontSmoothingBackgroundColor];
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}
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return [NSColor clearColor];
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}
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static void
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DrawRectNothing(id self, SEL _cmd, NSRect aRect)
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{
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// The super implementation would clear the background.
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// That's fine for views that are placed below their content, but our
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// setup is different: Our drawn content is drawn to mContainerView, which
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// sits below this EffectView. So we must not clear the background here,
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// because we'd erase that drawn content.
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// Of course the regular content drawing still needs to clear the background
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// behind vibrant areas. This is taken care of by having nsNativeThemeCocoa
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// return true from NeedToClearBackgroundBehindWidget for vibrant widgets.
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}
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static NSView*
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HitTestNil(id self, SEL _cmd, NSPoint aPoint)
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{
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// This view must be transparent to mouse events.
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return nil;
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}
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static BOOL
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AllowsVibrancyYes(id self, SEL _cmd)
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{
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// Means that the foreground is blended using a vibrant blend mode.
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return YES;
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}
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static Class
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CreateEffectViewClass(BOOL aForegroundVibrancy)
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{
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// Create a class called EffectView that inherits from NSVisualEffectView
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// and overrides the methods -[NSVisualEffectView drawRect:] and
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// -[NSView hitTest:].
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Class NSVisualEffectViewClass = NSClassFromString(@"NSVisualEffectView");
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const char* className = aForegroundVibrancy
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? "EffectViewWithForegroundVibrancy" : "EffectViewWithoutForegroundVibrancy";
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Class EffectViewClass = objc_allocateClassPair(NSVisualEffectViewClass, className, 0);
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class_addMethod(EffectViewClass, @selector(drawRect:), (IMP)DrawRectNothing,
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"v@:{CGRect={CGPoint=dd}{CGSize=dd}}");
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class_addMethod(EffectViewClass, @selector(hitTest:), (IMP)HitTestNil,
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"@@:{CGPoint=dd}");
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if (aForegroundVibrancy) {
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// Also override the -[NSView allowsVibrancy] method to return YES.
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class_addMethod(EffectViewClass, @selector(allowsVibrancy), (IMP)AllowsVibrancyYes, "I@:");
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}
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return EffectViewClass;
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}
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static id
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AppearanceForVibrancyType(VibrancyType aType)
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{
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Class NSAppearanceClass = NSClassFromString(@"NSAppearance");
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switch (aType) {
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case VibrancyType::LIGHT:
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case VibrancyType::TOOLTIP:
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case VibrancyType::MENU:
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
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withObject:@"NSAppearanceNameVibrantLight"];
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case VibrancyType::DARK:
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return [NSAppearanceClass performSelector:@selector(appearanceNamed:)
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withObject:@"NSAppearanceNameVibrantDark"];
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}
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}
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#if !defined(MAC_OS_X_VERSION_10_10) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_10
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enum {
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NSVisualEffectStateFollowsWindowActiveState,
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NSVisualEffectStateActive,
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NSVisualEffectStateInactive
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};
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enum {
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NSVisualEffectMaterialTitlebar = 3
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};
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#endif
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static NSUInteger
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VisualEffectStateForVibrancyType(VibrancyType aType)
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{
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switch (aType) {
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case VibrancyType::TOOLTIP:
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case VibrancyType::MENU:
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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// Tooltip and menu windows are never "key", so we need to tell the
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// vibrancy effect to look active regardless of window state.
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return NSVisualEffectStateActive;
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default:
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return NSVisualEffectStateFollowsWindowActiveState;
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}
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}
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static BOOL
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HasVibrantForeground(VibrancyType aType)
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{
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switch (aType) {
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case VibrancyType::MENU:
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return YES;
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default:
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return NO;
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}
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}
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enum {
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NSVisualEffectMaterialMenuItem = 4
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};
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@interface NSView(NSVisualEffectViewMethods)
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- (void)setState:(NSUInteger)state;
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- (void)setMaterial:(NSUInteger)material;
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- (void)setEmphasized:(BOOL)emphasized;
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@end
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NSView*
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VibrancyManager::CreateEffectView(VibrancyType aType, NSRect aRect)
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{
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static Class EffectViewClassWithoutForegroundVibrancy = CreateEffectViewClass(NO);
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static Class EffectViewClassWithForegroundVibrancy = CreateEffectViewClass(YES);
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Class EffectViewClass = HasVibrantForeground(aType)
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? EffectViewClassWithForegroundVibrancy : EffectViewClassWithoutForegroundVibrancy;
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NSView* effectView = [[EffectViewClass alloc] initWithFrame:aRect];
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[effectView performSelector:@selector(setAppearance:)
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withObject:AppearanceForVibrancyType(aType)];
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[effectView setState:VisualEffectStateForVibrancyType(aType)];
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if (aType == VibrancyType::MENU) {
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// NSVisualEffectMaterialTitlebar doesn't match the native menu look
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// perfectly but comes pretty close. Ideally we'd use a material with
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// materialTypeName "MacLight", since that's what menus use, but there's
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// no entry with that material in the internalMaterialType-to-
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// CGSWindowBackdropViewSpec table which NSVisualEffectView consults when
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// setting up the effect.
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[effectView setMaterial:NSVisualEffectMaterialTitlebar];
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} else if (aType == VibrancyType::HIGHLIGHTED_MENUITEM) {
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[effectView setMaterial:NSVisualEffectMaterialMenuItem];
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if ([effectView respondsToSelector:@selector(setEmphasized:)]) {
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[effectView setEmphasized:YES];
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}
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}
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return effectView;
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}
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static bool
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ComputeSystemSupportsVibrancy()
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{
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#ifdef __x86_64__
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return NSClassFromString(@"NSAppearance") &&
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NSClassFromString(@"NSVisualEffectView");
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#else
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// objc_allocateClassPair doesn't work in 32 bit mode, so turn off vibrancy.
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return false;
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#endif
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}
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/* static */ bool
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VibrancyManager::SystemSupportsVibrancy()
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{
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static bool supportsVibrancy = ComputeSystemSupportsVibrancy();
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return supportsVibrancy;
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}
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