gecko-dev/widget/windows/AudioSession.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <windows.h>
#include <audiopolicy.h>
#include <mmdeviceapi.h>
#include "mozilla/RefPtr.h"
#include "nsIStringBundle.h"
#include "nsIUUIDGenerator.h"
#include "nsIXULAppInfo.h"
//#include "AudioSession.h"
#include "nsCOMPtr.h"
#include "nsServiceManagerUtils.h"
#include "nsString.h"
#include "nsThreadUtils.h"
#include "nsXULAppAPI.h"
#include "mozilla/Attributes.h"
#include "mozilla/Mutex.h"
#include "mozilla/WindowsVersion.h"
#include <objbase.h>
namespace mozilla {
namespace widget {
/*
* To take advantage of what Vista+ have to offer with respect to audio,
* we need to maintain an audio session. This class wraps IAudioSessionControl
* and implements IAudioSessionEvents (for callbacks from Windows)
*/
class AudioSession final : public IAudioSessionEvents {
private:
AudioSession();
~AudioSession();
public:
static AudioSession* GetSingleton();
// COM IUnknown
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP QueryInterface(REFIID, void**);
STDMETHODIMP_(ULONG) Release();
// IAudioSessionEvents
STDMETHODIMP OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext);
STDMETHODIMP OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext);
STDMETHODIMP OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext);
STDMETHODIMP OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext);
STDMETHODIMP OnSessionDisconnected(AudioSessionDisconnectReason aReason);
private:
nsresult OnSessionDisconnectedInternal();
nsresult CommitAudioSessionData();
public:
STDMETHODIMP OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext);
STDMETHODIMP OnStateChanged(AudioSessionState aState);
nsresult Start();
nsresult Stop();
void StopInternal();
nsresult GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath);
nsresult SetSessionData(const nsID& aID, const nsString& aSessionName,
const nsString& aIconPath);
enum SessionState {
UNINITIALIZED, // Has not been initialized yet
STARTED, // Started
CLONED, // SetSessionInfoCalled, Start not called
FAILED, // The audio session failed to start
STOPPED, // Stop called
AUDIO_SESSION_DISCONNECTED // Audio session disconnected
};
protected:
RefPtr<IAudioSessionControl> mAudioSessionControl;
nsString mDisplayName;
nsString mIconPath;
nsID mSessionGroupingParameter;
SessionState mState;
// Guards the IAudioSessionControl
mozilla::Mutex mMutex;
ThreadSafeAutoRefCnt mRefCnt;
NS_DECL_OWNINGTHREAD
static AudioSession* sService;
};
nsresult StartAudioSession() { return AudioSession::GetSingleton()->Start(); }
nsresult StopAudioSession() { return AudioSession::GetSingleton()->Stop(); }
nsresult GetAudioSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath) {
return AudioSession::GetSingleton()->GetSessionData(aID, aSessionName,
aIconPath);
}
nsresult RecvAudioSessionData(const nsID& aID, const nsString& aSessionName,
const nsString& aIconPath) {
return AudioSession::GetSingleton()->SetSessionData(aID, aSessionName,
aIconPath);
}
AudioSession* AudioSession::sService = nullptr;
AudioSession::AudioSession() : mMutex("AudioSessionControl") {
mState = UNINITIALIZED;
}
AudioSession::~AudioSession() {}
AudioSession* AudioSession::GetSingleton() {
if (!(AudioSession::sService)) {
RefPtr<AudioSession> service = new AudioSession();
service.forget(&AudioSession::sService);
}
// We don't refcount AudioSession on the Gecko side, we hold one single ref
// as long as the appshell is running.
return AudioSession::sService;
}
// It appears Windows will use us on a background thread ...
NS_IMPL_ADDREF(AudioSession)
NS_IMPL_RELEASE(AudioSession)
STDMETHODIMP
AudioSession::QueryInterface(REFIID iid, void** ppv) {
const IID IID_IAudioSessionEvents = __uuidof(IAudioSessionEvents);
if ((IID_IUnknown == iid) || (IID_IAudioSessionEvents == iid)) {
*ppv = static_cast<IAudioSessionEvents*>(this);
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
// Once we are started Windows will hold a reference to us through our
// IAudioSessionEvents interface that will keep us alive until the appshell
// calls Stop.
nsresult AudioSession::Start() {
MOZ_ASSERT(mState == UNINITIALIZED || mState == CLONED ||
mState == AUDIO_SESSION_DISCONNECTED,
"State invariants violated");
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioSessionManager = __uuidof(IAudioSessionManager);
HRESULT hr;
// There's a matching CoUninit in Stop() for this tied to a state of
// UNINITIALIZED.
hr = CoInitialize(nullptr);
MOZ_ASSERT(SUCCEEDED(hr),
"CoInitialize failure in audio session control, unexpected");
if (mState == UNINITIALIZED) {
mState = FAILED;
// Content processes should be CLONED
if (XRE_IsContentProcess()) {
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(XRE_IsParentProcess(),
"Should only get here in a chrome process!");
nsCOMPtr<nsIStringBundleService> bundleService =
do_GetService(NS_STRINGBUNDLE_CONTRACTID);
NS_ENSURE_TRUE(bundleService, NS_ERROR_FAILURE);
nsCOMPtr<nsIStringBundle> bundle;
bundleService->CreateBundle("chrome://branding/locale/brand.properties",
getter_AddRefs(bundle));
NS_ENSURE_TRUE(bundle, NS_ERROR_FAILURE);
bundle->GetStringFromName("brandFullName", mDisplayName);
wchar_t* buffer;
mIconPath.GetMutableData(&buffer, MAX_PATH);
::GetModuleFileNameW(nullptr, buffer, MAX_PATH);
nsCOMPtr<nsIUUIDGenerator> uuidgen =
do_GetService("@mozilla.org/uuid-generator;1");
NS_ENSURE_TRUE(uuidgen, NS_ERROR_FAILURE);
uuidgen->GenerateUUIDInPlace(&mSessionGroupingParameter);
}
mState = FAILED;
MOZ_ASSERT(!mDisplayName.IsEmpty() || !mIconPath.IsEmpty(),
"Should never happen ...");
RefPtr<IMMDeviceEnumerator> enumerator;
hr = ::CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL,
IID_IMMDeviceEnumerator, getter_AddRefs(enumerator));
if (FAILED(hr)) return NS_ERROR_NOT_AVAILABLE;
RefPtr<IMMDevice> device;
hr = enumerator->GetDefaultAudioEndpoint(
EDataFlow::eRender, ERole::eMultimedia, getter_AddRefs(device));
if (FAILED(hr)) {
if (hr == E_NOTFOUND) return NS_ERROR_NOT_AVAILABLE;
return NS_ERROR_FAILURE;
}
RefPtr<IAudioSessionManager> manager;
hr = device->Activate(IID_IAudioSessionManager, CLSCTX_ALL, nullptr,
getter_AddRefs(manager));
if (FAILED(hr)) {
return NS_ERROR_FAILURE;
}
MutexAutoLock lock(mMutex);
hr = manager->GetAudioSessionControl(&GUID_NULL, 0,
getter_AddRefs(mAudioSessionControl));
if (FAILED(hr)) {
return NS_ERROR_FAILURE;
}
// Increments refcount of 'this'.
hr = mAudioSessionControl->RegisterAudioSessionNotification(this);
if (FAILED(hr)) {
StopInternal();
return NS_ERROR_FAILURE;
}
nsCOMPtr<nsIRunnable> runnable =
NewRunnableMethod("AudioSession::CommitAudioSessionData", this,
&AudioSession::CommitAudioSessionData);
NS_DispatchToMainThread(runnable);
mState = STARTED;
return NS_OK;
}
void SpawnASCReleaseThread(RefPtr<IAudioSessionControl>&& aASC) {
// Fake moving to the other thread by circumventing the ref count.
// (RefPtrs don't play well with C++11 lambdas and we don't want to use
// XPCOM here.)
IAudioSessionControl* rawPtr = nullptr;
aASC.forget(&rawPtr);
MOZ_ASSERT(rawPtr);
PRThread* thread = PR_CreateThread(
PR_USER_THREAD,
[](void* aRawPtr) {
static_cast<IAudioSessionControl*>(aRawPtr)->Release();
},
rawPtr, PR_PRIORITY_NORMAL, PR_LOCAL_THREAD, PR_UNJOINABLE_THREAD, 0);
if (!thread) {
// We can't make a thread so just destroy the IAudioSessionControl here.
rawPtr->Release();
}
}
void AudioSession::StopInternal() {
mMutex.AssertCurrentThreadOwns();
if (mAudioSessionControl && (mState == STARTED || mState == STOPPED)) {
// Decrement refcount of 'this'
mAudioSessionControl->UnregisterAudioSessionNotification(this);
}
// Win7 is the only Windows version supported before Win8.
if (mAudioSessionControl && !IsWin8OrLater()) {
// bug 1419488: Avoid hanging due to Win7 race condition when destroying
// AudioSessionControl. We do that by Moving the AudioSessionControl
// to a worker thread (that we never 'join') for destruction.
SpawnASCReleaseThread(std::move(mAudioSessionControl));
} else {
mAudioSessionControl = nullptr;
}
}
nsresult AudioSession::Stop() {
MOZ_ASSERT(mState == STARTED || mState == UNINITIALIZED || // XXXremove this
mState == FAILED,
"State invariants violated");
SessionState state = mState;
mState = STOPPED;
{
RefPtr<AudioSession> kungFuDeathGrip;
kungFuDeathGrip.swap(sService);
MutexAutoLock lock(mMutex);
StopInternal();
}
if (state != UNINITIALIZED) {
::CoUninitialize();
}
return NS_OK;
}
void CopynsID(nsID& lhs, const nsID& rhs) {
lhs.m0 = rhs.m0;
lhs.m1 = rhs.m1;
lhs.m2 = rhs.m2;
for (int i = 0; i < 8; i++) {
lhs.m3[i] = rhs.m3[i];
}
}
nsresult AudioSession::GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath) {
MOZ_ASSERT(mState == FAILED || mState == STARTED || mState == CLONED,
"State invariants violated");
CopynsID(aID, mSessionGroupingParameter);
aSessionName = mDisplayName;
aIconPath = mIconPath;
if (mState == FAILED) return NS_ERROR_FAILURE;
return NS_OK;
}
nsresult AudioSession::SetSessionData(const nsID& aID,
const nsString& aSessionName,
const nsString& aIconPath) {
MOZ_ASSERT(mState == UNINITIALIZED, "State invariants violated");
MOZ_ASSERT(!XRE_IsParentProcess(),
"Should never get here in a chrome process!");
mState = CLONED;
CopynsID(mSessionGroupingParameter, aID);
mDisplayName = aSessionName;
mIconPath = aIconPath;
return NS_OK;
}
nsresult AudioSession::CommitAudioSessionData() {
MutexAutoLock lock(mMutex);
if (!mAudioSessionControl) {
// Stop() was called before we had a chance to do this.
return NS_OK;
}
HRESULT hr = mAudioSessionControl->SetGroupingParam(
(LPGUID)&mSessionGroupingParameter, nullptr);
if (FAILED(hr)) {
StopInternal();
return NS_ERROR_FAILURE;
}
hr = mAudioSessionControl->SetDisplayName(mDisplayName.get(), nullptr);
if (FAILED(hr)) {
StopInternal();
return NS_ERROR_FAILURE;
}
hr = mAudioSessionControl->SetIconPath(mIconPath.get(), nullptr);
if (FAILED(hr)) {
StopInternal();
return NS_ERROR_FAILURE;
}
return NS_OK;
}
STDMETHODIMP
AudioSession::OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnSessionDisconnected(AudioSessionDisconnectReason aReason) {
// Run our code asynchronously. Per MSDN we can't do anything interesting
// in this callback.
nsCOMPtr<nsIRunnable> runnable =
NewRunnableMethod("widget::AudioSession::OnSessionDisconnectedInternal",
this, &AudioSession::OnSessionDisconnectedInternal);
NS_DispatchToMainThread(runnable);
return S_OK;
}
nsresult AudioSession::OnSessionDisconnectedInternal() {
// When successful, UnregisterAudioSessionNotification will decrement the
// refcount of 'this'. Start will re-increment it. In the interim,
// we'll need to reference ourselves.
RefPtr<AudioSession> kungFuDeathGrip(this);
{
// We need to release the mutex before we call Start().
MutexAutoLock lock(mMutex);
if (!mAudioSessionControl) return NS_OK;
mAudioSessionControl->UnregisterAudioSessionNotification(this);
mAudioSessionControl = nullptr;
}
mState = AUDIO_SESSION_DISCONNECTED;
CoUninitialize();
Start(); // If it fails there's not much we can do.
return NS_OK;
}
STDMETHODIMP
AudioSession::OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnStateChanged(AudioSessionState aState) {
return S_OK; // NOOP
}
} // namespace widget
} // namespace mozilla