gecko-dev/gfx/layers/client/SingleTiledContentClient.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SINGLETILEDCONTENTCLIENT_H
#define MOZILLA_GFX_SINGLETILEDCONTENTCLIENT_H
#include "TiledContentClient.h"
namespace mozilla {
namespace layers {
class ClientTiledPaintedLayer;
class ClientLayerManager;
/**
* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
* This buffer provides an implementation of ValidateTile using a
* thebes callback and can support painting using a single paint buffer.
* Whether a single paint buffer is used is controlled by
* StaticPrefs::PerTileDrawing().
*/
class ClientSingleTiledLayerBuffer : public ClientTiledLayerBuffer,
public TextureClientAllocator {
virtual ~ClientSingleTiledLayerBuffer() = default;
public:
ClientSingleTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
CompositableClient& aCompositableClient,
ClientLayerManager* aManager);
// TextureClientAllocator
already_AddRefed<TextureClient> GetTextureClient() override;
void ReturnTextureClientDeferred(TextureClient* aClient) override {}
void ReportClientLost() override {}
// ClientTiledLayerBuffer
void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
TilePaintFlags aFlags = TilePaintFlags::None) override;
bool SupportsProgressiveUpdate() override { return false; }
bool ProgressiveUpdate(const nsIntRegion& aValidRegion,
const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aOutDrawnRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) override {
MOZ_ASSERT(false, "ProgressiveUpdate not supported!");
return false;
}
void ResetPaintedAndValidState() override {
mValidRegion.SetEmpty();
mTile.DiscardBuffers();
}
const nsIntRegion& GetValidRegion() override { return mValidRegion; }
bool IsLowPrecision() const override { return false; }
void ReleaseTiles();
void DiscardBuffers();
SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
private:
TileClient mTile;
RefPtr<ClientLayerManager> mManager;
nsIntRegion mValidRegion;
bool mWasLastPaintProgressive;
/**
* While we're adding tiles, this is used to keep track of the position of
* the top-left of the top-left-most tile. When we come to wrap the tiles in
* TiledDrawTarget we subtract the value of this member from each tile's
* offset so that all the tiles have a positive offset, then add a
* translation to the TiledDrawTarget to compensate. This is important so
* that the mRect of the TiledDrawTarget is always at a positive x/y
* position, otherwise its GetSize() methods will be broken.
*/
gfx::IntPoint mTilingOrigin;
gfx::IntSize mSize;
gfxImageFormat mFormat;
};
class SingleTiledContentClient : public TiledContentClient {
public:
SingleTiledContentClient(ClientTiledPaintedLayer& aPaintedLayer,
ClientLayerManager* aManager);
protected:
~SingleTiledContentClient() {
MOZ_COUNT_DTOR(SingleTiledContentClient);
mTiledBuffer->ReleaseTiles();
}
public:
static bool ClientSupportsLayerSize(const gfx::IntSize& aSize,
ClientLayerManager* aManager);
void ClearCachedResources() override;
void UpdatedBuffer(TiledBufferType aType) override;
ClientTiledLayerBuffer* GetTiledBuffer() override { return mTiledBuffer; }
ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() override {
return nullptr;
}
private:
RefPtr<ClientSingleTiledLayerBuffer> mTiledBuffer;
};
} // namespace layers
} // namespace mozilla
#endif