зеркало из https://github.com/mozilla/gecko-dev.git
341 строка
9.6 KiB
C++
341 строка
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_LAYERS_PAINTTHREAD_H
|
|
#define MOZILLA_LAYERS_PAINTTHREAD_H
|
|
|
|
#include "base/platform_thread.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "mozilla/StaticPtr.h"
|
|
#include "mozilla/UniquePtr.h"
|
|
#include "mozilla/layers/TextureClient.h"
|
|
#include "RotatedBuffer.h"
|
|
#include "nsThreadUtils.h"
|
|
|
|
class nsIThreadPool;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
class DrawTarget;
|
|
class DrawTargetCapture;
|
|
};
|
|
|
|
namespace layers {
|
|
|
|
// Holds the key parts from a RotatedBuffer::PaintState
|
|
// required to draw the captured paint state
|
|
class CapturedPaintState {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedPaintState)
|
|
public:
|
|
CapturedPaintState(nsIntRegion& aRegionToDraw,
|
|
gfx::DrawTarget* aTargetDual,
|
|
gfx::DrawTarget* aTarget,
|
|
gfx::DrawTarget* aTargetOnWhite,
|
|
const gfx::Matrix& aTargetTransform,
|
|
SurfaceMode aSurfaceMode,
|
|
gfxContentType aContentType)
|
|
: mRegionToDraw(aRegionToDraw)
|
|
, mTargetDual(aTargetDual)
|
|
, mTarget(aTarget)
|
|
, mTargetOnWhite(aTargetOnWhite)
|
|
, mTargetTransform(aTargetTransform)
|
|
, mSurfaceMode(aSurfaceMode)
|
|
, mContentType(aContentType)
|
|
{}
|
|
|
|
template<typename F>
|
|
void ForEachTextureClient(F aClosure) const
|
|
{
|
|
aClosure(mTextureClient);
|
|
if (mTextureClientOnWhite) {
|
|
aClosure(mTextureClientOnWhite);
|
|
}
|
|
}
|
|
|
|
void DropTextureClients()
|
|
{
|
|
mTextureClient = nullptr;
|
|
mTextureClientOnWhite = nullptr;
|
|
}
|
|
|
|
nsIntRegion mRegionToDraw;
|
|
RefPtr<TextureClient> mTextureClient;
|
|
RefPtr<TextureClient> mTextureClientOnWhite;
|
|
RefPtr<gfx::DrawTargetCapture> mCapture;
|
|
RefPtr<gfx::DrawTarget> mTargetDual;
|
|
RefPtr<gfx::DrawTarget> mTarget;
|
|
RefPtr<gfx::DrawTarget> mTargetOnWhite;
|
|
gfx::Matrix mTargetTransform;
|
|
SurfaceMode mSurfaceMode;
|
|
gfxContentType mContentType;
|
|
|
|
protected:
|
|
virtual ~CapturedPaintState() {}
|
|
};
|
|
|
|
// Holds the key operations for a ContentClient to prepare
|
|
// its buffers for painting
|
|
class CapturedBufferState final {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedBufferState)
|
|
public:
|
|
struct Copy {
|
|
Copy(RefPtr<RotatedBuffer> aSource,
|
|
RefPtr<RotatedBuffer> aDestination,
|
|
gfx::IntRect aBounds)
|
|
: mSource(aSource)
|
|
, mDestination(aDestination)
|
|
, mBounds(aBounds)
|
|
{}
|
|
|
|
bool CopyBuffer();
|
|
|
|
RefPtr<RotatedBuffer> mSource;
|
|
RefPtr<RotatedBuffer> mDestination;
|
|
gfx::IntRect mBounds;
|
|
};
|
|
|
|
struct Unrotate {
|
|
Unrotate(RotatedBuffer::Parameters aParameters,
|
|
RefPtr<RotatedBuffer> aBuffer)
|
|
: mParameters(aParameters)
|
|
, mBuffer(aBuffer)
|
|
{}
|
|
|
|
bool UnrotateBuffer();
|
|
|
|
RotatedBuffer::Parameters mParameters;
|
|
RefPtr<RotatedBuffer> mBuffer;
|
|
};
|
|
|
|
/**
|
|
* Prepares the rotated buffers for painting by copying a previous frame
|
|
* into the buffer and/or unrotating the pixels and returns whether the
|
|
* operations were successful. If this fails a new buffer should be created
|
|
* for the frame.
|
|
*/
|
|
bool PrepareBuffer();
|
|
|
|
bool HasOperations() const
|
|
{
|
|
return mBufferFinalize || mBufferUnrotate || mBufferInitialize;
|
|
}
|
|
|
|
template<typename F>
|
|
void ForEachTextureClient(F aClosure) const
|
|
{
|
|
if (mBufferFinalize) {
|
|
if (TextureClient* source = mBufferFinalize->mSource->GetClient()) {
|
|
aClosure(source);
|
|
}
|
|
if (TextureClient* sourceOnWhite = mBufferFinalize->mSource->GetClientOnWhite()) {
|
|
aClosure(sourceOnWhite);
|
|
}
|
|
if (TextureClient* destination = mBufferFinalize->mDestination->GetClient()) {
|
|
aClosure(destination);
|
|
}
|
|
if (TextureClient* destinationOnWhite = mBufferFinalize->mDestination->GetClientOnWhite()) {
|
|
aClosure(destinationOnWhite);
|
|
}
|
|
}
|
|
|
|
if (mBufferUnrotate) {
|
|
if (TextureClient* client = mBufferUnrotate->mBuffer->GetClient()) {
|
|
aClosure(client);
|
|
}
|
|
if (TextureClient* clientOnWhite = mBufferUnrotate->mBuffer->GetClientOnWhite()) {
|
|
aClosure(clientOnWhite);
|
|
}
|
|
}
|
|
|
|
if (mBufferInitialize) {
|
|
if (TextureClient* source = mBufferInitialize->mSource->GetClient()) {
|
|
aClosure(source);
|
|
}
|
|
if (TextureClient* sourceOnWhite = mBufferInitialize->mSource->GetClientOnWhite()) {
|
|
aClosure(sourceOnWhite);
|
|
}
|
|
if (TextureClient* destination = mBufferInitialize->mDestination->GetClient()) {
|
|
aClosure(destination);
|
|
}
|
|
if (TextureClient* destinationOnWhite = mBufferInitialize->mDestination->GetClientOnWhite()) {
|
|
aClosure(destinationOnWhite);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DropTextureClients()
|
|
{
|
|
mBufferFinalize = Nothing();
|
|
mBufferUnrotate = Nothing();
|
|
mBufferInitialize = Nothing();
|
|
}
|
|
|
|
Maybe<Copy> mBufferFinalize;
|
|
Maybe<Unrotate> mBufferUnrotate;
|
|
Maybe<Copy> mBufferInitialize;
|
|
|
|
protected:
|
|
~CapturedBufferState() {}
|
|
};
|
|
|
|
typedef bool (*PrepDrawTargetForPaintingCallback)(CapturedPaintState* aPaintState);
|
|
|
|
// Holds the key operations needed to update a tiled content client on the
|
|
// paint thread.
|
|
class CapturedTiledPaintState {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedPaintState)
|
|
public:
|
|
struct Copy {
|
|
Copy(RefPtr<gfx::DrawTarget> aSource,
|
|
RefPtr<gfx::DrawTarget> aDestination,
|
|
gfx::IntRect aSourceBounds,
|
|
gfx::IntPoint aDestinationPoint)
|
|
: mSource(aSource)
|
|
, mDestination(aDestination)
|
|
, mSourceBounds(aSourceBounds)
|
|
, mDestinationPoint(aDestinationPoint)
|
|
{}
|
|
|
|
bool CopyBuffer();
|
|
|
|
RefPtr<gfx::DrawTarget> mSource;
|
|
RefPtr<gfx::DrawTarget> mDestination;
|
|
gfx::IntRect mSourceBounds;
|
|
gfx::IntPoint mDestinationPoint;
|
|
};
|
|
|
|
struct Clear {
|
|
Clear(RefPtr<gfx::DrawTarget> aTarget,
|
|
RefPtr<gfx::DrawTarget> aTargetOnWhite,
|
|
nsIntRegion aDirtyRegion)
|
|
: mTarget(aTarget)
|
|
, mTargetOnWhite(aTargetOnWhite)
|
|
, mDirtyRegion(aDirtyRegion)
|
|
{}
|
|
|
|
void ClearBuffer();
|
|
|
|
RefPtr<gfx::DrawTarget> mTarget;
|
|
RefPtr<gfx::DrawTarget> mTargetOnWhite;
|
|
nsIntRegion mDirtyRegion;
|
|
};
|
|
|
|
CapturedTiledPaintState()
|
|
{}
|
|
CapturedTiledPaintState(gfx::DrawTarget* aTarget,
|
|
gfx::DrawTargetCapture* aCapture)
|
|
: mTarget(aTarget)
|
|
, mCapture(aCapture)
|
|
{}
|
|
|
|
template<typename F>
|
|
void ForEachTextureClient(F aClosure) const
|
|
{
|
|
for (auto client : mClients) {
|
|
aClosure(client);
|
|
}
|
|
}
|
|
|
|
void DropTextureClients()
|
|
{
|
|
mClients.clear();
|
|
}
|
|
|
|
RefPtr<gfx::DrawTarget> mTarget;
|
|
RefPtr<gfx::DrawTargetCapture> mCapture;
|
|
std::vector<Copy> mCopies;
|
|
std::vector<Clear> mClears;
|
|
|
|
std::vector<RefPtr<TextureClient>> mClients;
|
|
|
|
protected:
|
|
virtual ~CapturedTiledPaintState() {}
|
|
};
|
|
|
|
class CompositorBridgeChild;
|
|
|
|
class PaintThread final
|
|
{
|
|
friend void DestroyPaintThread(UniquePtr<PaintThread>&& aPaintThread);
|
|
|
|
public:
|
|
static void Start();
|
|
static void Shutdown();
|
|
static PaintThread* Get();
|
|
|
|
// Helper for asserts.
|
|
static bool IsOnPaintThread();
|
|
bool IsOnPaintWorkerThread();
|
|
|
|
void PrepareBuffer(CapturedBufferState* aState);
|
|
|
|
void PaintContents(CapturedPaintState* aState,
|
|
PrepDrawTargetForPaintingCallback aCallback);
|
|
|
|
void PaintTiledContents(CapturedTiledPaintState* aState);
|
|
|
|
// Must be called on the main thread. Signifies that the current
|
|
// batch of CapturedPaintStates* for PaintContents have been recorded
|
|
// and the main thread is finished recording this layer.
|
|
void EndLayer();
|
|
|
|
// This allows external users to run code on the paint thread.
|
|
void Dispatch(RefPtr<Runnable>& aRunnable);
|
|
|
|
// Must be called on the main thread. Signifies that the current
|
|
// layer tree transaction has been finished and any async paints
|
|
// for it have been queued on the paint thread. This MUST be called
|
|
// at the end of a layer transaction as it will be used to do an optional
|
|
// texture sync and then unblock the main thread if it is waiting to paint
|
|
// a new frame.
|
|
void EndLayerTransaction(SyncObjectClient* aSyncObject);
|
|
|
|
// Sync Runnables need threads to be ref counted,
|
|
// But this thread lives through the whole process.
|
|
// We're only temporarily using sync runnables so
|
|
// Override release/addref but don't do anything.
|
|
void Release();
|
|
void AddRef();
|
|
|
|
static int32_t CalculatePaintWorkerCount();
|
|
|
|
private:
|
|
PaintThread();
|
|
|
|
bool Init();
|
|
void ShutdownOnPaintThread();
|
|
void InitOnPaintThread();
|
|
|
|
void AsyncPrepareBuffer(CompositorBridgeChild* aBridge,
|
|
CapturedBufferState* aState);
|
|
void AsyncPaintContents(CompositorBridgeChild* aBridge,
|
|
CapturedPaintState* aState,
|
|
PrepDrawTargetForPaintingCallback aCallback);
|
|
void AsyncPaintTiledContents(CompositorBridgeChild* aBridge,
|
|
CapturedTiledPaintState* aState);
|
|
void AsyncPaintTiledContentsFinished(CompositorBridgeChild* aBridge,
|
|
CapturedTiledPaintState* aState);
|
|
void AsyncEndLayer();
|
|
void AsyncEndLayerTransaction(CompositorBridgeChild* aBridge);
|
|
|
|
void DispatchEndLayerTransaction(CompositorBridgeChild* aBridge);
|
|
|
|
static StaticAutoPtr<PaintThread> sSingleton;
|
|
static StaticRefPtr<nsIThread> sThread;
|
|
static PlatformThreadId sThreadId;
|
|
|
|
RefPtr<nsIThreadPool> mPaintWorkers;
|
|
|
|
// This shouldn't be very many elements, so a list should be fine.
|
|
// Should only be accessed on the paint thread.
|
|
nsTArray<RefPtr<gfx::DrawTarget>> mDrawTargetsToFlush;
|
|
};
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif
|