зеркало из https://github.com/mozilla/gecko-dev.git
513 строки
16 KiB
C++
513 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ImageHost.h"
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#include "LayersLogging.h" // for AppendToString
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#include "composite/CompositableHost.h" // for CompositableHost, etc
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#include "ipc/IPCMessageUtils.h" // for null_t
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
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#include "mozilla/layers/LayerManagerComposite.h" // for TexturedEffect, Effect, etc
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#include "nsAString.h"
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#include "nsDebug.h" // for NS_WARNING, NS_ASSERTION
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#include "nsPrintfCString.h" // for nsPrintfCString
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#include "nsString.h" // for nsAutoCString
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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class ISurfaceAllocator;
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ImageHost::ImageHost(const TextureInfo& aTextureInfo)
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: CompositableHost(aTextureInfo)
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, ImageComposite()
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, mLocked(false)
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{}
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ImageHost::~ImageHost()
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{
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}
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void
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ImageHost::UseTextureHost(const nsTArray<TimedTexture>& aTextures)
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{
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MOZ_ASSERT(!mLocked);
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CompositableHost::UseTextureHost(aTextures);
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MOZ_ASSERT(aTextures.Length() >= 1);
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nsTArray<TimedImage> newImages;
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for (uint32_t i = 0; i < aTextures.Length(); ++i) {
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const TimedTexture& t = aTextures[i];
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MOZ_ASSERT(t.mTexture);
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if (i + 1 < aTextures.Length() &&
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t.mProducerID == mLastProducerID && t.mFrameID < mLastFrameID) {
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// Ignore frames before a frame that we already composited. We don't
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// ever want to display these frames. This could be important if
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// the frame producer adjusts timestamps (e.g. to track the audio clock)
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// and the new frame times are earlier.
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continue;
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}
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TimedImage& img = *newImages.AppendElement();
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img.mTextureHost = t.mTexture;
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img.mTimeStamp = t.mTimeStamp;
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img.mPictureRect = t.mPictureRect;
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img.mFrameID = t.mFrameID;
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img.mProducerID = t.mProducerID;
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img.mTextureHost->SetCropRect(img.mPictureRect);
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img.mTextureHost->Updated();
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}
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mImages.SwapElements(newImages);
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newImages.Clear();
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// If we only have one image we can upload it right away, otherwise we'll upload
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// on-demand during composition after we have picked the proper timestamp.
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if (mImages.Length() == 1) {
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SetCurrentTextureHost(mImages[0].mTextureHost);
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}
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HostLayerManager* lm = GetLayerManager();
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// Video producers generally send replacement images with the same frameID but
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// slightly different timestamps in order to sync with the audio clock. This
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// means that any CompositeUntil() call we made in Composite() may no longer
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// guarantee that we'll composite until the next frame is ready. Fix that here.
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if (lm && mLastFrameID >= 0) {
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for (size_t i = 0; i < mImages.Length(); ++i) {
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bool frameComesAfter = mImages[i].mFrameID > mLastFrameID ||
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mImages[i].mProducerID != mLastProducerID;
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if (frameComesAfter && !mImages[i].mTimeStamp.IsNull()) {
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lm->CompositeUntil(mImages[i].mTimeStamp +
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TimeDuration::FromMilliseconds(BIAS_TIME_MS));
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break;
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}
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}
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}
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}
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void
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ImageHost::SetCurrentTextureHost(TextureHost* aTexture)
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{
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if (aTexture == mCurrentTextureHost.get()) {
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return;
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}
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bool swapTextureSources = !!mCurrentTextureHost && !!mCurrentTextureSource
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&& mCurrentTextureHost->HasIntermediateBuffer();
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if (swapTextureSources) {
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auto dataSource = mCurrentTextureSource->AsDataTextureSource();
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if (dataSource) {
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// The current textureHost has an internal buffer in the form of the
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// DataTextureSource. Removing the ownership of the texture source
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// will enable the next texture host we bind to the texture source to
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// acquire it instead of creating a new one. This is desirable in
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// ImageHost because the current texture won't be used again with the
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// same content. It wouldn't be desirable with ContentHost for instance,
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// because the latter reuses the texture's valid regions.
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dataSource->SetOwner(nullptr);
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}
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RefPtr<TextureSource> tmp = mExtraTextureSource;
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mExtraTextureSource = mCurrentTextureSource.get();
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mCurrentTextureSource = tmp;
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} else {
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mExtraTextureSource = nullptr;
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}
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mCurrentTextureHost = aTexture;
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mCurrentTextureHost->PrepareTextureSource(mCurrentTextureSource);
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}
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void
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ImageHost::CleanupResources()
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{
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mExtraTextureSource = nullptr;
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mCurrentTextureSource = nullptr;
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mCurrentTextureHost = nullptr;
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}
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void
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ImageHost::RemoveTextureHost(TextureHost* aTexture)
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{
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MOZ_ASSERT(!mLocked);
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CompositableHost::RemoveTextureHost(aTexture);
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for (int32_t i = mImages.Length() - 1; i >= 0; --i) {
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if (mImages[i].mTextureHost == aTexture) {
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aTexture->UnbindTextureSource();
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mImages.RemoveElementAt(i);
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}
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}
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}
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TimeStamp
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ImageHost::GetCompositionTime() const
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{
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TimeStamp time;
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if (HostLayerManager* lm = GetLayerManager()) {
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time = lm->GetCompositionTime();
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}
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return time;
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}
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TextureHost*
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ImageHost::GetAsTextureHost(IntRect* aPictureRect)
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{
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TimedImage* img = ChooseImage();
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if (img) {
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SetCurrentTextureHost(img->mTextureHost);
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}
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if (aPictureRect && img) {
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*aPictureRect = img->mPictureRect;
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}
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return img ? img->mTextureHost.get() : nullptr;
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}
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void ImageHost::Attach(Layer* aLayer,
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TextureSourceProvider* aProvider,
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AttachFlags aFlags)
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{
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CompositableHost::Attach(aLayer, aProvider, aFlags);
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for (auto& img : mImages) {
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img.mTextureHost->SetTextureSourceProvider(aProvider);
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img.mTextureHost->Updated();
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}
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}
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void
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ImageHost::Composite(Compositor* aCompositor,
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LayerComposite* aLayer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion* aVisibleRegion,
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const Maybe<gfx::Polygon>& aGeometry)
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{
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RenderInfo info;
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if (!PrepareToRender(aCompositor, &info)) {
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return;
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}
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TimedImage* img = info.img;
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{
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AutoLockCompositableHost autoLock(this);
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if (autoLock.Failed()) {
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NS_WARNING("failed to lock front buffer");
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return;
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}
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if (!mCurrentTextureHost->BindTextureSource(mCurrentTextureSource)) {
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return;
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}
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if (!mCurrentTextureSource) {
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// BindTextureSource above should have returned false!
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MOZ_ASSERT(false);
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return;
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}
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bool isAlphaPremultiplied =
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!(mCurrentTextureHost->GetFlags() & TextureFlags::NON_PREMULTIPLIED);
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RefPtr<TexturedEffect> effect =
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CreateTexturedEffect(mCurrentTextureHost,
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mCurrentTextureSource.get(), aSamplingFilter, isAlphaPremultiplied);
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if (!effect) {
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return;
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}
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if (!aCompositor->SupportsEffect(effect->mType)) {
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return;
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}
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DiagnosticFlags diagnosticFlags = DiagnosticFlags::IMAGE;
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if (effect->mType == EffectTypes::NV12) {
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diagnosticFlags |= DiagnosticFlags::NV12;
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} else if (effect->mType == EffectTypes::YCBCR) {
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diagnosticFlags |= DiagnosticFlags::YCBCR;
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}
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aEffectChain.mPrimaryEffect = effect;
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gfx::Rect pictureRect(0, 0, img->mPictureRect.Width(), img->mPictureRect.Height());
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BigImageIterator* it = mCurrentTextureSource->AsBigImageIterator();
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if (it) {
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// This iteration does not work if we have multiple texture sources here
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// (e.g. 3 YCbCr textures). There's nothing preventing the different
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// planes from having different resolutions or tile sizes. For example, a
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// YCbCr frame could have Cb and Cr planes that are half the resolution of
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// the Y plane, in such a way that the Y plane overflows the maximum
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// texture size and the Cb and Cr planes do not. Then the Y plane would be
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// split into multiple tiles and the Cb and Cr planes would just be one
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// tile each.
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// To handle the general case correctly, we'd have to create a grid of
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// intersected tiles over all planes, and then draw each grid tile using
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// the corresponding source tiles from all planes, with appropriate
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// per-plane per-tile texture coords.
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// DrawQuad currently assumes that all planes use the same texture coords.
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MOZ_ASSERT(it->GetTileCount() == 1 || !mCurrentTextureSource->GetNextSibling(),
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"Can't handle multi-plane BigImages");
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it->BeginBigImageIteration();
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do {
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IntRect tileRect = it->GetTileRect();
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gfx::Rect rect(tileRect.X(), tileRect.Y(), tileRect.Width(), tileRect.Height());
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rect = rect.Intersect(pictureRect);
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effect->mTextureCoords = Rect(Float(rect.X() - tileRect.X()) / tileRect.Width(),
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Float(rect.Y() - tileRect.Y()) / tileRect.Height(),
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Float(rect.Width()) / tileRect.Width(),
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Float(rect.Height()) / tileRect.Height());
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if (img->mTextureHost->GetFlags() & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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effect->mTextureCoords.SetRectY(effect->mTextureCoords.YMost(),
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-effect->mTextureCoords.Height());
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}
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aCompositor->DrawGeometry(rect, aClipRect, aEffectChain,
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aOpacity, aTransform, aGeometry);
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aCompositor->DrawDiagnostics(diagnosticFlags | DiagnosticFlags::BIGIMAGE,
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rect, aClipRect, aTransform, mFlashCounter);
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} while (it->NextTile());
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it->EndBigImageIteration();
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// layer border
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aCompositor->DrawDiagnostics(diagnosticFlags, pictureRect,
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aClipRect, aTransform, mFlashCounter);
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} else {
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IntSize textureSize = mCurrentTextureSource->GetSize();
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effect->mTextureCoords = Rect(Float(img->mPictureRect.X()) / textureSize.width,
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Float(img->mPictureRect.Y()) / textureSize.height,
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Float(img->mPictureRect.Width()) / textureSize.width,
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Float(img->mPictureRect.Height()) / textureSize.height);
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if (img->mTextureHost->GetFlags() & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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effect->mTextureCoords.SetRectY(effect->mTextureCoords.YMost(),
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-effect->mTextureCoords.Height());
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}
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aCompositor->DrawGeometry(pictureRect, aClipRect, aEffectChain,
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aOpacity, aTransform, aGeometry);
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aCompositor->DrawDiagnostics(diagnosticFlags,
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pictureRect, aClipRect,
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aTransform, mFlashCounter);
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}
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}
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FinishRendering(info);
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}
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bool
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ImageHost::PrepareToRender(TextureSourceProvider* aProvider, RenderInfo* aOutInfo)
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{
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HostLayerManager* lm = GetLayerManager();
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if (!lm) {
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return false;
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}
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int imageIndex = ChooseImageIndex();
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if (imageIndex < 0) {
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return false;
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}
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if (uint32_t(imageIndex) + 1 < mImages.Length()) {
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lm->CompositeUntil(mImages[imageIndex + 1].mTimeStamp + TimeDuration::FromMilliseconds(BIAS_TIME_MS));
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}
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TimedImage* img = &mImages[imageIndex];
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img->mTextureHost->SetTextureSourceProvider(aProvider);
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SetCurrentTextureHost(img->mTextureHost);
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aOutInfo->imageIndex = imageIndex;
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aOutInfo->img = img;
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aOutInfo->host = mCurrentTextureHost;
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return true;
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}
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RefPtr<TextureSource>
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ImageHost::AcquireTextureSource(const RenderInfo& aInfo)
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{
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MOZ_ASSERT(aInfo.host == mCurrentTextureHost);
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if (!aInfo.host->AcquireTextureSource(mCurrentTextureSource)) {
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return nullptr;
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}
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return mCurrentTextureSource.get();
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}
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void
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ImageHost::FinishRendering(const RenderInfo& aInfo)
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{
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HostLayerManager* lm = GetLayerManager();
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TimedImage* img = aInfo.img;
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int imageIndex = aInfo.imageIndex;
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if (mLastFrameID != img->mFrameID || mLastProducerID != img->mProducerID) {
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if (mAsyncRef) {
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ImageCompositeNotificationInfo info;
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info.mImageBridgeProcessId = mAsyncRef.mProcessId;
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info.mNotification = ImageCompositeNotification(
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mAsyncRef.mHandle,
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img->mTimeStamp, lm->GetCompositionTime(),
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img->mFrameID, img->mProducerID);
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lm->AppendImageCompositeNotification(info);
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}
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mLastFrameID = img->mFrameID;
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mLastProducerID = img->mProducerID;
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}
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// Update mBias last. This can change which frame ChooseImage(Index) would
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// return, and we don't want to do that until we've finished compositing
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// since callers of ChooseImage(Index) assume the same image will be chosen
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// during a given composition. This must happen after autoLock's
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// destructor!
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mBias = UpdateBias(
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lm->GetCompositionTime(), mImages[imageIndex].mTimeStamp,
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uint32_t(imageIndex + 1) < mImages.Length() ?
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mImages[imageIndex + 1].mTimeStamp : TimeStamp(),
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mBias);
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}
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void
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ImageHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
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{
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if (mTextureSourceProvider != aProvider) {
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for (auto& img : mImages) {
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img.mTextureHost->SetTextureSourceProvider(aProvider);
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}
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}
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CompositableHost::SetTextureSourceProvider(aProvider);
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}
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void
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ImageHost::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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aStream << aPrefix;
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aStream << nsPrintfCString("ImageHost (0x%p)", this).get();
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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for (auto& img : mImages) {
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aStream << "\n";
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img.mTextureHost->PrintInfo(aStream, pfx.get());
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AppendToString(aStream, img.mPictureRect, " [picture-rect=", "]");
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}
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}
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void
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ImageHost::Dump(std::stringstream& aStream,
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const char* aPrefix,
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bool aDumpHtml)
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{
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for (auto& img : mImages) {
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aStream << aPrefix;
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aStream << (aDumpHtml ? "<ul><li>TextureHost: "
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: "TextureHost: ");
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DumpTextureHost(aStream, img.mTextureHost);
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aStream << (aDumpHtml ? " </li></ul> " : " ");
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}
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}
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already_AddRefed<gfx::DataSourceSurface>
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ImageHost::GetAsSurface()
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{
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TimedImage* img = ChooseImage();
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if (img) {
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return img->mTextureHost->GetAsSurface();
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}
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return nullptr;
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}
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bool
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ImageHost::Lock()
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{
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MOZ_ASSERT(!mLocked);
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TimedImage* img = ChooseImage();
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if (!img) {
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return false;
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}
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SetCurrentTextureHost(img->mTextureHost);
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if (!mCurrentTextureHost->Lock()) {
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return false;
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}
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mLocked = true;
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return true;
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}
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void
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ImageHost::Unlock()
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{
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MOZ_ASSERT(mLocked);
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if (mCurrentTextureHost) {
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mCurrentTextureHost->Unlock();
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}
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mLocked = false;
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}
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IntSize
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ImageHost::GetImageSize() const
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{
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const TimedImage* img = ChooseImage();
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if (img) {
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return IntSize(img->mPictureRect.Width(), img->mPictureRect.Height());
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}
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return IntSize();
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}
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bool
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ImageHost::IsOpaque()
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{
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const TimedImage* img = ChooseImage();
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if (!img) {
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return false;
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}
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if (img->mPictureRect.Width() == 0 ||
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img->mPictureRect.Height() == 0 ||
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!img->mTextureHost) {
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return false;
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}
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gfx::SurfaceFormat format = img->mTextureHost->GetFormat();
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if (gfx::IsOpaque(format)) {
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return true;
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}
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return false;
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}
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already_AddRefed<TexturedEffect>
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ImageHost::GenEffect(const gfx::SamplingFilter aSamplingFilter)
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{
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TimedImage* img = ChooseImage();
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if (!img) {
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return nullptr;
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}
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SetCurrentTextureHost(img->mTextureHost);
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if (!mCurrentTextureHost->BindTextureSource(mCurrentTextureSource)) {
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return nullptr;
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}
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bool isAlphaPremultiplied = true;
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if (mCurrentTextureHost->GetFlags() & TextureFlags::NON_PREMULTIPLIED) {
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isAlphaPremultiplied = false;
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}
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return CreateTexturedEffect(mCurrentTextureHost,
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mCurrentTextureSource,
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aSamplingFilter,
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isAlphaPremultiplied);
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}
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} // namespace layers
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} // namespace mozilla
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