gecko-dev/gfx/layers/composite/LayerManagerComposite.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayerManagerComposite.h"
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t, uint32_t
#include "CanvasLayerComposite.h" // for CanvasLayerComposite
#include "ColorLayerComposite.h" // for ColorLayerComposite
#include "CompositableHost.h" // for CompositableHost
#include "ContainerLayerComposite.h" // for ContainerLayerComposite, etc
#include "Diagnostics.h"
#include "FPSCounter.h" // for FPSState, FPSCounter
#include "FrameMetrics.h" // for FrameMetrics
#include "GeckoProfiler.h" // for profiler_*
#include "ImageLayerComposite.h" // for ImageLayerComposite
#include "Layers.h" // for Layer, ContainerLayer, etc
#include "LayerScope.h" // for LayerScope Tool
#include "protobuf/LayerScopePacket.pb.h" // for protobuf (LayerScope)
#include "PaintedLayerComposite.h" // for PaintedLayerComposite
#include "TiledContentHost.h"
#include "Units.h" // for ScreenIntRect
#include "UnitTransforms.h" // for ViewAs
#include "apz/src/AsyncPanZoomController.h" // for AsyncPanZoomController
#include "gfxPrefs.h" // for gfxPrefs
#ifdef XP_MACOSX
#include "gfxPlatformMac.h"
#endif
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for frame color util
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color, SurfaceFormat
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "mozilla/layers/LayersTypes.h" // for etc
#include "mozilla/widget/CompositorWidget.h" // for WidgetRenderingContext
#include "ipc/CompositorBench.h" // for CompositorBench
#include "ipc/ShadowLayerUtils.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsAppRunner.h"
#include "mozilla/RefPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING, etc
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion, etc
#if defined(MOZ_WIDGET_ANDROID)
#include <android/log.h>
#include <android/native_window.h>
#include "mozilla/widget/AndroidCompositorWidget.h"
#include "opengl/CompositorOGL.h"
#include "GLConsts.h"
#include "GLContextEGL.h"
#include "GLContextProvider.h"
#include "mozilla/Unused.h"
#include "mozilla/widget/AndroidCompositorWidget.h"
#include "ScopedGLHelpers.h"
#endif
#include "GeckoProfiler.h"
#include "TextRenderer.h" // for TextRenderer
#include "mozilla/layers/CompositorBridgeParent.h"
#include "TreeTraversal.h" // for ForEachNode
#ifdef USE_SKIA
#include "PaintCounter.h" // For PaintCounter
#endif
class gfxContext;
namespace mozilla {
namespace layers {
class ImageLayer;
using namespace mozilla::gfx;
using namespace mozilla::gl;
static LayerComposite*
ToLayerComposite(Layer* aLayer)
{
return static_cast<LayerComposite*>(aLayer->ImplData());
}
static void ClearSubtree(Layer* aLayer)
{
ForEachNode<ForwardIterator>(
aLayer,
[] (Layer* layer)
{
ToLayerComposite(layer)->CleanupResources();
});
}
void
LayerManagerComposite::ClearCachedResources(Layer* aSubtree)
{
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
Layer* subtree = aSubtree ? aSubtree : mRoot.get();
if (!subtree) {
return;
}
ClearSubtree(subtree);
// FIXME [bjacob]
// XXX the old LayerManagerOGL code had a mMaybeInvalidTree that it set to true here.
// Do we need that?
}
HostLayerManager::HostLayerManager()
: mDebugOverlayWantsNextFrame(false)
, mWarningLevel(0.0f)
, mCompositorBridgeID(0)
, mWindowOverlayChanged(false)
, mLastPaintTime(TimeDuration::Forever())
, mRenderStartTime(TimeStamp::Now())
{}
HostLayerManager::~HostLayerManager()
{}
void
HostLayerManager::RecordPaintTimes(const PaintTiming& aTiming)
{
mDiagnostics->RecordPaintTimes(aTiming);
}
void
HostLayerManager::RecordUpdateTime(float aValue)
{
mDiagnostics->RecordUpdateTime(aValue);
}
/**
* LayerManagerComposite
*/
LayerManagerComposite::LayerManagerComposite(Compositor* aCompositor)
: mUnusedApzTransformWarning(false)
, mDisabledApzWarning(false)
, mCompositor(aCompositor)
, mInTransaction(false)
, mIsCompositorReady(false)
#if defined(MOZ_WIDGET_ANDROID)
, mScreenPixelsTarget(nullptr)
#endif // defined(MOZ_WIDGET_ANDROID)
{
mTextRenderer = new TextRenderer();
mDiagnostics = MakeUnique<Diagnostics>();
MOZ_ASSERT(aCompositor);
#ifdef USE_SKIA
mPaintCounter = nullptr;
#endif
}
LayerManagerComposite::~LayerManagerComposite()
{
Destroy();
}
void
LayerManagerComposite::Destroy()
{
if (!mDestroyed) {
mCompositor->GetWidget()->CleanupWindowEffects();
if (mRoot) {
RootLayer()->Destroy();
}
mCompositor->CancelFrame();
mRoot = nullptr;
mClonedLayerTreeProperties = nullptr;
mProfilerScreenshotGrabber.Destroy();
mDestroyed = true;
#ifdef USE_SKIA
mPaintCounter = nullptr;
#endif
}
}
void
LayerManagerComposite::UpdateRenderBounds(const IntRect& aRect)
{
mRenderBounds = aRect;
}
bool
LayerManagerComposite::AreComponentAlphaLayersEnabled()
{
return mCompositor->GetBackendType() != LayersBackend::LAYERS_BASIC &&
mCompositor->SupportsEffect(EffectTypes::COMPONENT_ALPHA) &&
LayerManager::AreComponentAlphaLayersEnabled();
}
bool
LayerManagerComposite::BeginTransaction()
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return false;
}
mIsCompositorReady = true;
return true;
}
void
LayerManagerComposite::BeginTransactionWithDrawTarget(DrawTarget* aTarget, const IntRect& aRect)
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG(("[----- BeginTransaction"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
mIsCompositorReady = true;
mCompositor->SetTargetContext(aTarget, aRect);
mTarget = aTarget;
mTargetBounds = aRect;
}
void
LayerManagerComposite::PostProcessLayers(nsIntRegion& aOpaqueRegion)
{
LayerIntRegion visible;
LayerComposite* rootComposite = static_cast<LayerComposite*>(mRoot->AsHostLayer());
PostProcessLayers(mRoot, aOpaqueRegion, visible,
ViewAs<RenderTargetPixel>(rootComposite->GetShadowClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot),
Nothing());
}
// We want to skip directly through ContainerLayers that don't have an intermediate
// surface. We compute occlusions for leaves and intermediate surfaces against
// the layer that they actually composite into so that we can use the final (snapped)
// effective transform.
bool ShouldProcessLayer(Layer* aLayer)
{
if (!aLayer->AsContainerLayer()) {
return true;
}
return aLayer->AsContainerLayer()->UseIntermediateSurface();
}
void
LayerManagerComposite::PostProcessLayers(Layer* aLayer,
nsIntRegion& aOpaqueRegion,
LayerIntRegion& aVisibleRegion,
const Maybe<RenderTargetIntRect>& aRenderTargetClip,
const Maybe<ParentLayerIntRect>& aClipFromAncestors)
{
// Compute a clip that's the combination of our layer clip with the clip
// from our ancestors.
LayerComposite* composite = static_cast<LayerComposite*>(aLayer->AsHostLayer());
Maybe<ParentLayerIntRect> layerClip = composite->GetShadowClipRect();
MOZ_ASSERT(!layerClip || !aLayer->Combines3DTransformWithAncestors(),
"The layer with a clip should not participate "
"a 3D rendering context");
Maybe<ParentLayerIntRect> outsideClip =
IntersectMaybeRects(layerClip, aClipFromAncestors);
Maybe<LayerIntRect> insideClip;
if (aLayer->Extend3DContext()) {
// If we're preserve-3d just pass the clip rect down directly, and we'll do the
// conversion at the preserve-3d leaf Layer.
if (outsideClip) {
insideClip = Some(ViewAs<LayerPixel>(*outsideClip, PixelCastJustification::MovingDownToChildren));
}
} else if (outsideClip) {
// Convert the combined clip into our pre-transform coordinate space, so
// that it can later be intersected with our visible region.
// If our transform is a perspective, there's no meaningful insideClip rect
// we can compute (it would need to be a cone).
Matrix4x4 localTransform = aLayer->ComputeTransformToPreserve3DRoot();
if (!localTransform.HasPerspectiveComponent() && localTransform.Invert()) {
LayerRect insideClipFloat =
UntransformBy(ViewAs<ParentLayerToLayerMatrix4x4>(localTransform),
ParentLayerRect(*outsideClip),
LayerRect::MaxIntRect()).valueOr(LayerRect());
insideClipFloat.RoundOut();
LayerIntRect insideClipInt;
if (insideClipFloat.ToIntRect(&insideClipInt)) {
insideClip = Some(insideClipInt);
}
}
}
Maybe<ParentLayerIntRect> ancestorClipForChildren;
if (insideClip) {
ancestorClipForChildren =
Some(ViewAs<ParentLayerPixel>(*insideClip, PixelCastJustification::MovingDownToChildren));
}
nsIntRegion dummy;
nsIntRegion& opaqueRegion = aOpaqueRegion;
if (aLayer->Extend3DContext() ||
aLayer->Combines3DTransformWithAncestors()) {
opaqueRegion = dummy;
}
if (!ShouldProcessLayer(aLayer)) {
MOZ_ASSERT(aLayer->AsContainerLayer() && !aLayer->AsContainerLayer()->UseIntermediateSurface());
// For layers participating 3D rendering context, their visible
// region should be empty (invisible), so we pass through them
// without doing anything.
for (Layer* child = aLayer->GetLastChild();
child;
child = child->GetPrevSibling()) {
LayerComposite* childComposite = static_cast<LayerComposite*>(child->AsHostLayer());
Maybe<RenderTargetIntRect> renderTargetClip = aRenderTargetClip;
if (childComposite->GetShadowClipRect()) {
RenderTargetIntRect clip = TransformBy(ViewAs<ParentLayerToRenderTargetMatrix4x4>(
aLayer->GetEffectiveTransform(),
PixelCastJustification::RenderTargetIsParentLayerForRoot),
*childComposite->GetShadowClipRect());
renderTargetClip = IntersectMaybeRects(renderTargetClip, Some(clip));
}
PostProcessLayers(child, opaqueRegion, aVisibleRegion,
renderTargetClip, ancestorClipForChildren);
}
return;
}
nsIntRegion localOpaque;
// Treat layers on the path to the root of the 3D rendering context as
// a giant layer if it is a leaf.
Matrix4x4 transform = aLayer->GetEffectiveTransform();
Matrix transform2d;
Maybe<IntPoint> integerTranslation;
// If aLayer has a simple transform (only an integer translation) then we
// can easily convert aOpaqueRegion into pre-transform coordinates and include
// that region.
if (transform.Is2D(&transform2d)) {
if (transform2d.IsIntegerTranslation()) {
integerTranslation = Some(IntPoint::Truncate(transform2d.GetTranslation()));
localOpaque = opaqueRegion;
localOpaque.MoveBy(-*integerTranslation);
}
}
// Save the value of localOpaque, which currently stores the region obscured
// by siblings (and uncles and such), before our descendants contribute to it.
nsIntRegion obscured = localOpaque;
// Recurse on our descendants, in front-to-back order. In this process:
// - Occlusions are computed for them, and they contribute to localOpaque.
// - They recalculate their visible regions, taking ancestorClipForChildren
// into account, and accumulate them into descendantsVisibleRegion.
LayerIntRegion descendantsVisibleRegion;
bool hasPreserve3DChild = false;
for (Layer* child = aLayer->GetLastChild(); child; child = child->GetPrevSibling()) {
MOZ_ASSERT(aLayer->AsContainerLayer()->UseIntermediateSurface());
LayerComposite* childComposite = static_cast<LayerComposite*>(child->AsHostLayer());
PostProcessLayers(child, localOpaque, descendantsVisibleRegion,
ViewAs<RenderTargetPixel>(childComposite->GetShadowClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot),
ancestorClipForChildren);
if (child->Extend3DContext()) {
hasPreserve3DChild = true;
}
}
// Recalculate our visible region.
LayerIntRegion visible = composite->GetShadowVisibleRegion();
// If we have descendants, throw away the visible region stored on this
// layer, and use the region accumulated by our descendants instead.
if (aLayer->GetFirstChild() && !hasPreserve3DChild) {
visible = descendantsVisibleRegion;
}
// Subtract any areas that we know to be opaque.
if (!obscured.IsEmpty()) {
visible.SubOut(LayerIntRegion::FromUnknownRegion(obscured));
}
// Clip the visible region using the combined clip.
if (insideClip) {
visible.AndWith(*insideClip);
}
composite->SetShadowVisibleRegion(visible);
// Transform the newly calculated visible region into our parent's space,
// apply our clip to it (if any), and accumulate it into |aVisibleRegion|
// for the caller to use.
ParentLayerIntRegion visibleParentSpace = TransformBy(
ViewAs<LayerToParentLayerMatrix4x4>(transform), visible);
aVisibleRegion.OrWith(ViewAs<LayerPixel>(visibleParentSpace,
PixelCastJustification::MovingDownToChildren));
// If we have a simple transform, then we can add our opaque area into
// aOpaqueRegion.
if (integerTranslation &&
!aLayer->HasMaskLayers() &&
aLayer->IsOpaqueForVisibility()) {
if (aLayer->IsOpaque()) {
localOpaque.OrWith(composite->GetFullyRenderedRegion());
}
localOpaque.MoveBy(*integerTranslation);
if (aRenderTargetClip) {
localOpaque.AndWith(aRenderTargetClip->ToUnknownRect());
}
opaqueRegion.OrWith(localOpaque);
}
}
void
LayerManagerComposite::EndTransaction(const TimeStamp& aTimeStamp,
EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
NS_ASSERTION(!(aFlags & END_NO_COMPOSITE),
"Shouldn't get END_NO_COMPOSITE here");
mInTransaction = false;
mRenderStartTime = TimeStamp::Now();
if (!mIsCompositorReady) {
return;
}
mIsCompositorReady = false;
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG((" ----- (beginning paint)"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
// Set composition timestamp here because we need it in
// ComputeEffectiveTransforms (so the correct video frame size is picked) and
// also to compute invalid regions properly.
SetCompositionTime(aTimeStamp);
if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
MOZ_ASSERT(!aTimeStamp.IsNull());
UpdateAndRender();
mCompositor->FlushPendingNotifyNotUsed();
}
mCompositor->ClearTargetContext();
mTarget = nullptr;
#ifdef MOZ_LAYERS_HAVE_LOG
Log();
MOZ_LAYERS_LOG(("]----- EndTransaction"));
#endif
}
void
LayerManagerComposite::UpdateAndRender()
{
nsIntRegion invalid;
// The results of our drawing always go directly into a pixel buffer,
// so we don't need to pass any global transform here.
mRoot->ComputeEffectiveTransforms(gfx::Matrix4x4());
nsIntRegion opaque;
PostProcessLayers(opaque);
if (mClonedLayerTreeProperties) {
// We need to compute layer tree differences even if we're not going to
// immediately use the resulting damage area, since ComputeDifferences
// is also responsible for invalidates intermediate surfaces in
// ContainerLayers.
nsIntRegion changed;
if (!mClonedLayerTreeProperties->ComputeDifferences(mRoot, changed, nullptr)) {
changed = mTargetBounds;
}
if (mTarget) {
// Since we're composing to an external target, we're not going to use
// the damage region from layers changes - we want to composite
// everything in the target bounds. Instead we accumulate the layers
// damage region for the next window composite.
mInvalidRegion.Or(mInvalidRegion, changed);
} else {
invalid = Move(changed);
}
}
if (mTarget) {
invalid.Or(invalid, mTargetBounds);
} else {
// If we didn't have a previous layer tree, invalidate the entire render
// area.
if (!mClonedLayerTreeProperties) {
invalid.Or(invalid, mRenderBounds);
}
// Add any additional invalid rects from the window manager or previous
// damage computed during ComposeToTarget().
invalid.Or(invalid, mInvalidRegion);
mInvalidRegion.SetEmpty();
}
if (invalid.IsEmpty() && !mWindowOverlayChanged) {
// Composition requested, but nothing has changed. Don't do any work.
mClonedLayerTreeProperties = LayerProperties::CloneFrom(GetRoot());
return;
}
// We don't want our debug overlay to cause more frames to happen
// so we will invalidate after we've decided if something changed.
InvalidateDebugOverlay(invalid, mRenderBounds);
Render(invalid, opaque);
#if defined(MOZ_WIDGET_ANDROID)
RenderToPresentationSurface();
#endif
mWindowOverlayChanged = false;
// Update cached layer tree information.
mClonedLayerTreeProperties = LayerProperties::CloneFrom(GetRoot());
}
already_AddRefed<DrawTarget>
LayerManagerComposite::CreateOptimalMaskDrawTarget(const IntSize &aSize)
{
MOZ_CRASH("Should only be called on the drawing side");
return nullptr;
}
LayerComposite*
LayerManagerComposite::RootLayer() const
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return ToLayerComposite(mRoot);
}
void
LayerManagerComposite::InvalidateDebugOverlay(nsIntRegion& aInvalidRegion, const IntRect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
if (drawFps) {
aInvalidRegion.Or(aInvalidRegion, nsIntRect(0, 0, 650, 400));
}
if (drawFrameColorBars) {
aInvalidRegion.Or(aInvalidRegion, nsIntRect(0, 0, 10, aBounds.Height()));
}
#ifdef USE_SKIA
bool drawPaintTimes = gfxPrefs::AlwaysPaint();
if (drawPaintTimes) {
aInvalidRegion.Or(aInvalidRegion, nsIntRect(PaintCounter::GetPaintRect()));
}
#endif
}
#ifdef USE_SKIA
void
LayerManagerComposite::DrawPaintTimes(Compositor* aCompositor)
{
if (!mPaintCounter) {
mPaintCounter = new PaintCounter();
}
TimeDuration compositeTime = TimeStamp::Now() - mRenderStartTime;
mPaintCounter->Draw(aCompositor, mLastPaintTime, compositeTime);
}
#endif
static uint16_t sFrameCount = 0;
void
LayerManagerComposite::RenderDebugOverlay(const IntRect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
// Don't draw diagnostic overlays if we want to snapshot the output.
if (mTarget) {
return;
}
if (drawFps) {
float alpha = 1;
#ifdef ANDROID
// Draw a translation delay warning overlay
int width;
int border;
TimeStamp now = TimeStamp::Now();
if (!mWarnTime.IsNull() && (now - mWarnTime).ToMilliseconds() < kVisualWarningDuration) {
EffectChain effects;
// Black blorder
border = 4;
width = 6;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.Width() - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.Height() - border - width, aBounds.Width() - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.Height() - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.Width() - border - width, border + width, width, aBounds.Height() - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
// Content
border = 5;
width = 4;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 1.f - mWarningLevel, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.Width() - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.height - border - width, aBounds.Width() - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.Height() - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.Width() - border - width, border + width, width, aBounds.Height() - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
SetDebugOverlayWantsNextFrame(true);
}
#endif
GPUStats stats;
stats.mScreenPixels = mRenderBounds.Width() * mRenderBounds.Height();
mCompositor->GetFrameStats(&stats);
std::string text = mDiagnostics->GetFrameOverlayString(stats);
mTextRenderer->RenderText(
mCompositor,
text,
IntPoint(2, 5),
Matrix4x4(),
24,
600,
TextRenderer::FontType::FixedWidth);
if (mUnusedApzTransformWarning) {
// If we have an unused APZ transform on this composite, draw a 20x20 red box
// in the top-right corner
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(aBounds.Width() - 20, 0, 20, 20),
aBounds, effects, alpha, gfx::Matrix4x4());
mUnusedApzTransformWarning = false;
SetDebugOverlayWantsNextFrame(true);
}
if (mDisabledApzWarning) {
// If we have a disabled APZ on this composite, draw a 20x20 yellow box
// in the top-right corner, to the left of the unused-apz-transform
// warning box
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 1, 0, 1));
mCompositor->DrawQuad(gfx::Rect(aBounds.Width() - 40, 0, 20, 20),
aBounds, effects, alpha, gfx::Matrix4x4());
mDisabledApzWarning = false;
SetDebugOverlayWantsNextFrame(true);
}
}
if (drawFrameColorBars) {
gfx::IntRect sideRect(0, 0, 10, aBounds.Height());
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfxUtils::GetColorForFrameNumber(sFrameCount));
mCompositor->DrawQuad(Rect(sideRect),
sideRect,
effects,
1.0,
gfx::Matrix4x4());
}
if (drawFrameColorBars) {
// We intentionally overflow at 2^16.
sFrameCount++;
}
#ifdef USE_SKIA
bool drawPaintTimes = gfxPrefs::AlwaysPaint();
if (drawPaintTimes) {
DrawPaintTimes(mCompositor);
}
#endif
}
RefPtr<CompositingRenderTarget>
LayerManagerComposite::PushGroupForLayerEffects()
{
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(gfxPrefs::LayersEffectInvert() ||
gfxPrefs::LayersEffectGrayscale() ||
gfxPrefs::LayersEffectContrast() != 0.0);
RefPtr<CompositingRenderTarget> previousTarget = mCompositor->GetCurrentRenderTarget();
// make our render target the same size as the destination target
// so that we don't have to change size if the drawing area changes.
IntRect rect(previousTarget->GetOrigin(), previousTarget->GetSize());
// XXX: I'm not sure if this is true or not...
MOZ_ASSERT(rect.IsEqualXY(0, 0));
if (!mTwoPassTmpTarget ||
mTwoPassTmpTarget->GetSize() != previousTarget->GetSize() ||
mTwoPassTmpTarget->GetOrigin() != previousTarget->GetOrigin()) {
mTwoPassTmpTarget = mCompositor->CreateRenderTarget(rect, INIT_MODE_NONE);
}
MOZ_ASSERT(mTwoPassTmpTarget);
mCompositor->SetRenderTarget(mTwoPassTmpTarget);
return previousTarget;
}
void
LayerManagerComposite::PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
IntRect aClipRect,
bool aGrayscaleEffect,
bool aInvertEffect,
float aContrastEffect)
{
MOZ_ASSERT(mTwoPassTmpTarget);
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(aInvertEffect || aGrayscaleEffect || aContrastEffect != 0.0);
mCompositor->SetRenderTarget(aPreviousTarget);
EffectChain effectChain(RootLayer());
Matrix5x4 effectMatrix;
if (aGrayscaleEffect) {
// R' = G' = B' = luminance
// R' = 0.2126*R + 0.7152*G + 0.0722*B
// G' = 0.2126*R + 0.7152*G + 0.0722*B
// B' = 0.2126*R + 0.7152*G + 0.0722*B
Matrix5x4 grayscaleMatrix(0.2126f, 0.2126f, 0.2126f, 0,
0.7152f, 0.7152f, 0.7152f, 0,
0.0722f, 0.0722f, 0.0722f, 0,
0, 0, 0, 1,
0, 0, 0, 0);
effectMatrix = grayscaleMatrix;
}
if (aInvertEffect) {
// R' = 1 - R
// G' = 1 - G
// B' = 1 - B
Matrix5x4 colorInvertMatrix(-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1,
1, 1, 1, 0);
effectMatrix = effectMatrix * colorInvertMatrix;
}
if (aContrastEffect != 0.0) {
// Multiplying with:
// R' = (1 + c) * (R - 0.5) + 0.5
// G' = (1 + c) * (G - 0.5) + 0.5
// B' = (1 + c) * (B - 0.5) + 0.5
float cP1 = aContrastEffect + 1;
float hc = 0.5*aContrastEffect;
Matrix5x4 contrastMatrix( cP1, 0, 0, 0,
0, cP1, 0, 0,
0, 0, cP1, 0,
0, 0, 0, 1,
-hc, -hc, -hc, 0);
effectMatrix = effectMatrix * contrastMatrix;
}
effectChain.mPrimaryEffect = new EffectRenderTarget(mTwoPassTmpTarget);
effectChain.mSecondaryEffects[EffectTypes::COLOR_MATRIX] = new EffectColorMatrix(effectMatrix);
mCompositor->DrawQuad(Rect(Point(0, 0), Size(mTwoPassTmpTarget->GetSize())), aClipRect, effectChain, 1.,
Matrix4x4());
}
// Used to clear the 'mLayerComposited' flag at the beginning of each Render().
static void
ClearLayerFlags(Layer* aLayer) {
ForEachNode<ForwardIterator>(
aLayer,
[] (Layer* layer)
{
if (layer->AsHostLayer()) {
static_cast<LayerComposite*>(layer->AsHostLayer())->SetLayerComposited(false);
}
});
}
#if defined(MOZ_WIDGET_ANDROID)
class ScopedCompositorRenderOffset {
public:
ScopedCompositorRenderOffset(CompositorOGL* aCompositor, const ScreenPoint& aOffset) :
mCompositor(aCompositor),
mOriginalOffset(mCompositor->GetScreenRenderOffset()),
mOriginalProjection(mCompositor->GetProjMatrix())
{
ScreenPoint offset(mOriginalOffset.x + aOffset.x, mOriginalOffset.y + aOffset.y);
mCompositor->SetScreenRenderOffset(offset);
// Calling CompositorOGL::SetScreenRenderOffset does not affect the projection matrix
// so adjust that as well.
gfx::Matrix4x4 mat = mOriginalProjection;
mat.PreTranslate(aOffset.x, aOffset.y, 0.0f);
mCompositor->SetProjMatrix(mat);
}
~ScopedCompositorRenderOffset()
{
mCompositor->SetScreenRenderOffset(mOriginalOffset);
mCompositor->SetProjMatrix(mOriginalProjection);
}
private:
CompositorOGL* const mCompositor;
const ScreenPoint mOriginalOffset;
const gfx::Matrix4x4 mOriginalProjection;
};
#endif // defined(MOZ_WIDGET_ANDROID)
void
LayerManagerComposite::Render(const nsIntRegion& aInvalidRegion, const nsIntRegion& aOpaqueRegion)
{
AUTO_PROFILER_LABEL("LayerManagerComposite::Render", GRAPHICS);
if (mDestroyed || !mCompositor || mCompositor->IsDestroyed()) {
NS_WARNING("Call on destroyed layer manager");
return;
}
ClearLayerFlags(mRoot);
// At this time, it doesn't really matter if these preferences change
// during the execution of the function; we should be safe in all
// permutations. However, may as well just get the values onces and
// then use them, just in case the consistency becomes important in
// the future.
bool invertVal = gfxPrefs::LayersEffectInvert();
bool grayscaleVal = gfxPrefs::LayersEffectGrayscale();
float contrastVal = gfxPrefs::LayersEffectContrast();
bool haveLayerEffects = (invertVal || grayscaleVal || contrastVal != 0.0);
// Set LayerScope begin/end frame
LayerScopeAutoFrame frame(PR_Now());
// Dump to console
if (gfxPrefs::LayersDump()) {
this->Dump(/* aSorted= */true);
}
// Dump to LayerScope Viewer
if (LayerScope::CheckSendable()) {
// Create a LayersPacket, dump Layers into it and transfer the
// packet('s ownership) to LayerScope.
auto packet = MakeUnique<layerscope::Packet>();
layerscope::LayersPacket* layersPacket = packet->mutable_layers();
this->Dump(layersPacket);
LayerScope::SendLayerDump(Move(packet));
}
mozilla::widget::WidgetRenderingContext widgetContext;
#if defined(XP_MACOSX)
widgetContext.mLayerManager = this;
#elif defined(MOZ_WIDGET_ANDROID)
widgetContext.mCompositor = GetCompositor();
#endif
{
AUTO_PROFILER_LABEL("LayerManagerComposite::Render:Prerender", GRAPHICS);
if (!mCompositor->GetWidget()->PreRender(&widgetContext)) {
return;
}
}
ParentLayerIntRect clipRect;
IntRect bounds(mRenderBounds.X(), mRenderBounds.Y(), mRenderBounds.Width(), mRenderBounds.Height());
IntRect actualBounds;
CompositorBench(mCompositor, bounds);
MOZ_ASSERT(mRoot->GetOpacity() == 1);
#if defined(MOZ_WIDGET_ANDROID)
LayerMetricsWrapper wrapper = GetRootContentLayer();
if (wrapper) {
mCompositor->SetClearColor(wrapper.Metadata().GetBackgroundColor());
} else {
mCompositor->SetClearColorToDefault();
}
#endif
if (mRoot->GetClipRect()) {
clipRect = *mRoot->GetClipRect();
IntRect rect(clipRect.X(), clipRect.Y(), clipRect.Width(), clipRect.Height());
mCompositor->BeginFrame(aInvalidRegion, &rect, bounds, aOpaqueRegion, nullptr, &actualBounds);
} else {
gfx::IntRect rect;
mCompositor->BeginFrame(aInvalidRegion, nullptr, bounds, aOpaqueRegion, &rect, &actualBounds);
clipRect = ParentLayerIntRect(rect.X(), rect.Y(), rect.Width(), rect.Height());
}
#if defined(MOZ_WIDGET_ANDROID)
ScreenCoord offset = GetContentShiftForToolbar();
ScopedCompositorRenderOffset scopedOffset(mCompositor->AsCompositorOGL(), ScreenPoint(0.0f, offset));
#endif
if (actualBounds.IsEmpty()) {
mProfilerScreenshotGrabber.NotifyEmptyFrame();
mCompositor->GetWidget()->PostRender(&widgetContext);
return;
}
// Allow widget to render a custom background.
mCompositor->GetWidget()->DrawWindowUnderlay(
&widgetContext, LayoutDeviceIntRect::FromUnknownRect(actualBounds));
RefPtr<CompositingRenderTarget> previousTarget;
if (haveLayerEffects) {
previousTarget = PushGroupForLayerEffects();
} else {
mTwoPassTmpTarget = nullptr;
}
// Render our layers.
{
Diagnostics::Record record(mRenderStartTime);
RootLayer()->Prepare(ViewAs<RenderTargetPixel>(clipRect, PixelCastJustification::RenderTargetIsParentLayerForRoot));
if (record.Recording()) {
mDiagnostics->RecordPrepareTime(record.Duration());
}
}
// Execute draw commands.
{
Diagnostics::Record record;
RootLayer()->RenderLayer(clipRect.ToUnknownRect(), Nothing());
if (record.Recording()) {
mDiagnostics->RecordCompositeTime(record.Duration());
}
}
RootLayer()->Cleanup();
if (!mRegionToClear.IsEmpty()) {
for (auto iter = mRegionToClear.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& r = iter.Get();
mCompositor->ClearRect(Rect(r.X(), r.Y(), r.Width(), r.Height()));
}
}
if (mTwoPassTmpTarget) {
MOZ_ASSERT(haveLayerEffects);
PopGroupForLayerEffects(previousTarget, clipRect.ToUnknownRect(),
grayscaleVal, invertVal, contrastVal);
}
// Allow widget to render a custom foreground.
mCompositor->GetWidget()->DrawWindowOverlay(
&widgetContext, LayoutDeviceIntRect::FromUnknownRect(actualBounds));
mProfilerScreenshotGrabber.MaybeGrabScreenshot(mCompositor);
mCompositor->NormalDrawingDone();
#if defined(MOZ_WIDGET_ANDROID)
// Depending on the content shift the toolbar may be rendered on top of
// some of the content so it must be rendered after the content.
RenderToolbar();
HandlePixelsTarget();
#endif // defined(MOZ_WIDGET_ANDROID)
// Debugging
RenderDebugOverlay(actualBounds);
{
AUTO_PROFILER_LABEL("LayerManagerComposite::Render:EndFrame", GRAPHICS);
mCompositor->EndFrame();
// Call after EndFrame()
mCompositor->SetDispAcquireFence(mRoot);
}
mCompositor->GetWidget()->PostRender(&widgetContext);
mProfilerScreenshotGrabber.MaybeProcessQueue();
RecordFrame();
}
#if defined(MOZ_WIDGET_ANDROID)
class ScopedCompositorProjMatrix {
public:
ScopedCompositorProjMatrix(CompositorOGL* aCompositor, const Matrix4x4& aProjMatrix):
mCompositor(aCompositor),
mOriginalProjMatrix(mCompositor->GetProjMatrix())
{
mCompositor->SetProjMatrix(aProjMatrix);
}
~ScopedCompositorProjMatrix()
{
mCompositor->SetProjMatrix(mOriginalProjMatrix);
}
private:
CompositorOGL* const mCompositor;
const Matrix4x4 mOriginalProjMatrix;
};
class ScopedCompostitorSurfaceSize {
public:
ScopedCompostitorSurfaceSize(CompositorOGL* aCompositor, const gfx::IntSize& aSize) :
mCompositor(aCompositor),
mOriginalSize(mCompositor->GetDestinationSurfaceSize())
{
mCompositor->SetDestinationSurfaceSize(aSize);
}
~ScopedCompostitorSurfaceSize()
{
mCompositor->SetDestinationSurfaceSize(mOriginalSize);
}
private:
CompositorOGL* const mCompositor;
const gfx::IntSize mOriginalSize;
};
class ScopedContextSurfaceOverride {
public:
ScopedContextSurfaceOverride(GLContextEGL* aContext, void* aSurface) :
mContext(aContext)
{
MOZ_ASSERT(aSurface);
mContext->SetEGLSurfaceOverride(aSurface);
mContext->MakeCurrent(true);
}
~ScopedContextSurfaceOverride()
{
mContext->SetEGLSurfaceOverride(EGL_NO_SURFACE);
mContext->MakeCurrent(true);
}
private:
GLContextEGL* const mContext;
};
void
LayerManagerComposite::RenderToPresentationSurface()
{
if (!mCompositor) {
return;
}
widget::CompositorWidget* const widget = mCompositor->GetWidget();
if (!widget) {
return;
}
ANativeWindow* window = widget->AsAndroid()->GetPresentationANativeWindow();
if (!window) {
return;
}
CompositorOGL* compositor = mCompositor->AsCompositorOGL();
GLContext* gl = compositor->gl();
GLContextEGL* egl = GLContextEGL::Cast(gl);
if (!egl) {
return;
}
EGLSurface surface = widget->AsAndroid()->GetPresentationEGLSurface();
if (!surface) {
//create surface;
surface = egl->CreateCompatibleSurface(window);
if (!surface) {
return;
}
widget->AsAndroid()->SetPresentationEGLSurface(surface);
}
const IntSize windowSize(ANativeWindow_getWidth(window),
ANativeWindow_getHeight(window));
if ((windowSize.width <= 0) || (windowSize.height <= 0)) {
return;
}
ScreenRotation rotation = compositor->GetScreenRotation();
const int actualWidth = windowSize.width;
const int actualHeight = windowSize.height;
const gfx::IntSize originalSize = compositor->GetDestinationSurfaceSize();
const nsIntRect originalRect = nsIntRect(0, 0, originalSize.width, originalSize.height);
int pageWidth = originalSize.width;
int pageHeight = originalSize.height;
if (rotation == ROTATION_90 || rotation == ROTATION_270) {
pageWidth = originalSize.height;
pageHeight = originalSize.width;
}
float scale = 1.0;
if ((pageWidth > actualWidth) || (pageHeight > actualHeight)) {
const float scaleWidth = (float)actualWidth / (float)pageWidth;
const float scaleHeight = (float)actualHeight / (float)pageHeight;
scale = scaleWidth <= scaleHeight ? scaleWidth : scaleHeight;
}
const gfx::IntSize actualSize(actualWidth, actualHeight);
ScopedCompostitorSurfaceSize overrideSurfaceSize(compositor, actualSize);
const ScreenPoint offset((actualWidth - (int)(scale * pageWidth)) / 2, 0);
ScopedContextSurfaceOverride overrideSurface(egl, surface);
Matrix viewMatrix = ComputeTransformForRotation(originalRect,
rotation);
viewMatrix.Invert(); // unrotate
viewMatrix.PostScale(scale, scale);
viewMatrix.PostTranslate(offset.x, offset.y);
Matrix4x4 matrix = Matrix4x4::From2D(viewMatrix);
mRoot->ComputeEffectiveTransforms(matrix);
nsIntRegion opaque;
PostProcessLayers(opaque);
nsIntRegion invalid;
IntRect bounds = IntRect::Truncate(0, 0, scale * pageWidth, actualHeight);
IntRect rect, actualBounds;
MOZ_ASSERT(mRoot->GetOpacity() == 1);
mCompositor->BeginFrame(invalid, nullptr, bounds, nsIntRegion(), &rect, &actualBounds);
// The Java side of Fennec sets a scissor rect that accounts for
// chrome such as the URL bar. Override that so that the entire frame buffer
// is cleared.
ScopedScissorRect scissorRect(egl, 0, 0, actualWidth, actualHeight);
egl->fClearColor(0.0, 0.0, 0.0, 0.0);
egl->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
const IntRect clipRect = IntRect::Truncate(0, 0, actualWidth, actualHeight);
RootLayer()->Prepare(RenderTargetIntRect::FromUnknownRect(clipRect));
RootLayer()->RenderLayer(clipRect, Nothing());
mCompositor->EndFrame();
}
ScreenCoord
LayerManagerComposite::GetContentShiftForToolbar()
{
ScreenCoord result(0.0f);
// If GetTargetContext return is not null we are not drawing to the screen so there will not be any content offset.
if (mCompositor->GetTargetContext() != nullptr) {
return result;
}
if (CompositorBridgeParent* bridge = mCompositor->GetCompositorBridgeParent()) {
AndroidDynamicToolbarAnimator* animator = bridge->GetAndroidDynamicToolbarAnimator();
MOZ_RELEASE_ASSERT(animator);
result.value = (float)animator->GetCurrentContentOffset().value;
}
return result;
}
void
LayerManagerComposite::RenderToolbar()
{
// If GetTargetContext return is not null we are not drawing to the screen so don't draw the toolbar.
if (mCompositor->GetTargetContext() != nullptr) {
return;
}
if (CompositorBridgeParent* bridge = mCompositor->GetCompositorBridgeParent()) {
AndroidDynamicToolbarAnimator* animator = bridge->GetAndroidDynamicToolbarAnimator();
MOZ_RELEASE_ASSERT(animator);
animator->UpdateToolbarSnapshotTexture(mCompositor->AsCompositorOGL());
int32_t toolbarHeight = animator->GetCurrentToolbarHeight();
if (toolbarHeight == 0) {
return;
}
EffectChain effects;
effects.mPrimaryEffect = animator->GetToolbarEffect();
// If GetToolbarEffect returns null, nothing is rendered for the static snapshot of the toolbar.
// If the real toolbar chrome is not covering this portion of the surface, the clear color
// of the surface will be visible. On Android the clear color is the background color of the page.
if (effects.mPrimaryEffect) {
ScopedCompositorRenderOffset toolbarOffset(mCompositor->AsCompositorOGL(),
ScreenPoint(0.0f, -animator->GetCurrentContentOffset()));
mCompositor->DrawQuad(gfx::Rect(0, 0, mRenderBounds.width, toolbarHeight),
IntRect(0, 0, mRenderBounds.width, toolbarHeight), effects, 1.0, gfx::Matrix4x4());
}
}
}
// Used by robocop tests to get a snapshot of the frame buffer.
void
LayerManagerComposite::HandlePixelsTarget()
{
if (!mScreenPixelsTarget) {
return;
}
int32_t bufferWidth = mRenderBounds.width;
int32_t bufferHeight = mRenderBounds.height;
ipc::Shmem mem;
if (!mScreenPixelsTarget->AllocPixelBuffer(bufferWidth * bufferHeight * sizeof(uint32_t), &mem)) {
// Failed to alloc shmem, Just bail out.
return;
}
CompositorOGL* compositor = mCompositor->AsCompositorOGL();
GLContext* gl = compositor->gl();
MOZ_ASSERT(gl);
gl->fReadPixels(0, 0, bufferWidth, bufferHeight, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, mem.get<uint8_t>());
Unused << mScreenPixelsTarget->SendScreenPixels(mem, ScreenIntSize(bufferWidth, bufferHeight));
mScreenPixelsTarget = nullptr;
}
#endif
class BorderLayerComposite : public BorderLayer,
public LayerComposite
{
public:
explicit BorderLayerComposite(LayerManagerComposite *aManager)
: BorderLayer(aManager, nullptr)
, LayerComposite(aManager)
{
MOZ_COUNT_CTOR(BorderLayerComposite);
mImplData = static_cast<LayerComposite*>(this);
}
protected:
~BorderLayerComposite()
{
MOZ_COUNT_DTOR(BorderLayerComposite);
Destroy();
}
public:
// LayerComposite Implementation
virtual Layer* GetLayer() override { return this; }
virtual void SetLayerManager(HostLayerManager* aManager) override
{
LayerComposite::SetLayerManager(aManager);
mManager = aManager;
}
virtual void Destroy() override { mDestroyed = true; }
virtual void RenderLayer(const gfx::IntRect& aClipRect,
const Maybe<gfx::Polygon>& aGeometry) override {}
virtual void CleanupResources() override {};
virtual void GenEffectChain(EffectChain& aEffect) override {}
CompositableHost* GetCompositableHost() override { return nullptr; }
virtual HostLayer* AsHostLayer() override { return this; }
virtual const char* Name() const override { return "BorderLayerComposite"; }
};
already_AddRefed<PaintedLayer>
LayerManagerComposite::CreatePaintedLayer()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<PaintedLayer>(new PaintedLayerComposite(this)).forget();
}
already_AddRefed<ContainerLayer>
LayerManagerComposite::CreateContainerLayer()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ContainerLayer>(new ContainerLayerComposite(this)).forget();
}
already_AddRefed<ImageLayer>
LayerManagerComposite::CreateImageLayer()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ImageLayer>(new ImageLayerComposite(this)).forget();
}
already_AddRefed<ColorLayer>
LayerManagerComposite::CreateColorLayer()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ColorLayer>(new ColorLayerComposite(this)).forget();
}
already_AddRefed<CanvasLayer>
LayerManagerComposite::CreateCanvasLayer()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<CanvasLayer>(new CanvasLayerComposite(this)).forget();
}
already_AddRefed<RefLayer>
LayerManagerComposite::CreateRefLayer()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<RefLayer>(new RefLayerComposite(this)).forget();
}
already_AddRefed<BorderLayer>
LayerManagerComposite::CreateBorderLayer()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<BorderLayer>(new BorderLayerComposite(this)).forget();
}
LayerManagerComposite::AutoAddMaskEffect::AutoAddMaskEffect(Layer* aMaskLayer,
EffectChain& aEffects)
: mCompositable(nullptr), mFailed(false)
{
if (!aMaskLayer) {
return;
}
mCompositable = ToLayerComposite(aMaskLayer)->GetCompositableHost();
if (!mCompositable) {
NS_WARNING("Mask layer with no compositable host");
mFailed = true;
return;
}
if (!mCompositable->AddMaskEffect(aEffects, aMaskLayer->GetEffectiveTransform())) {
mCompositable = nullptr;
mFailed = true;
}
}
LayerManagerComposite::AutoAddMaskEffect::~AutoAddMaskEffect()
{
if (!mCompositable) {
return;
}
mCompositable->RemoveMaskEffect();
}
bool
LayerManagerComposite::IsCompositingToScreen() const
{
if (!mCompositor) {
return true;
}
return !mCompositor->GetTargetContext();
}
LayerComposite::LayerComposite(LayerManagerComposite *aManager)
: HostLayer(aManager)
, mCompositeManager(aManager)
, mCompositor(aManager->GetCompositor())
, mDestroyed(false)
, mLayerComposited(false)
{ }
LayerComposite::~LayerComposite()
{
}
void
LayerComposite::Destroy()
{
if (!mDestroyed) {
mDestroyed = true;
CleanupResources();
}
}
void
LayerComposite::AddBlendModeEffect(EffectChain& aEffectChain)
{
gfx::CompositionOp blendMode = GetLayer()->GetEffectiveMixBlendMode();
if (blendMode == gfx::CompositionOp::OP_OVER) {
return;
}
aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE] = new EffectBlendMode(blendMode);
}
bool
LayerManagerComposite::CanUseCanvasLayerForSize(const IntSize &aSize)
{
return mCompositor->CanUseCanvasLayerForSize(gfx::IntSize(aSize.width,
aSize.height));
}
void
LayerManagerComposite::NotifyShadowTreeTransaction()
{
if (gfxPrefs::LayersDrawFPS()) {
mDiagnostics->AddTxnFrame();
}
}
void
LayerComposite::SetLayerManager(HostLayerManager* aManager)
{
HostLayer::SetLayerManager(aManager);
mCompositeManager = static_cast<LayerManagerComposite*>(aManager);
mCompositor = mCompositeManager->GetCompositor();
}
bool
LayerManagerComposite::AsyncPanZoomEnabled() const
{
if (CompositorBridgeParent* bridge = mCompositor->GetCompositorBridgeParent()) {
return bridge->GetOptions().UseAPZ();
}
return false;
}
bool
LayerManagerComposite::AlwaysScheduleComposite() const
{
return !!(mCompositor->GetDiagnosticTypes() & DiagnosticTypes::FLASH_BORDERS);
}
nsIntRegion
LayerComposite::GetFullyRenderedRegion() {
if (TiledContentHost* tiled = GetCompositableHost() ? GetCompositableHost()->AsTiledContentHost()
: nullptr) {
nsIntRegion shadowVisibleRegion = GetShadowVisibleRegion().ToUnknownRegion();
// Discard the region which hasn't been drawn yet when doing
// progressive drawing. Note that if the shadow visible region
// shrunk the tiled valig region may not have discarded this yet.
shadowVisibleRegion.And(shadowVisibleRegion, tiled->GetValidRegion());
return shadowVisibleRegion;
} else {
return GetShadowVisibleRegion().ToUnknownRegion();
}
}
Matrix4x4
HostLayer::GetShadowTransform() {
Matrix4x4 transform = mShadowTransform;
Layer* layer = GetLayer();
transform.PostScale(layer->GetPostXScale(), layer->GetPostYScale(), 1.0f);
if (const ContainerLayer* c = layer->AsContainerLayer()) {
transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f);
}
return transform;
}
static LayerIntRect
TransformRect(const LayerIntRect& aRect, const Matrix4x4& aTransform)
{
if (aRect.IsEmpty()) {
return LayerIntRect();
}
Rect rect(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height());
rect = aTransform.TransformAndClipBounds(rect, Rect::MaxIntRect());
rect.RoundOut();
IntRect intRect;
if (!gfxUtils::GfxRectToIntRect(ThebesRect(rect), &intRect)) {
return LayerIntRect();
}
return ViewAs<LayerPixel>(intRect);
}
static void
AddTransformedRegion(LayerIntRegion& aDest, const LayerIntRegion& aSource, const Matrix4x4& aTransform)
{
for (auto iter = aSource.RectIter(); !iter.Done(); iter.Next()) {
aDest.Or(aDest, TransformRect(iter.Get(), aTransform));
}
aDest.SimplifyOutward(20);
}
// Async animations can move child layers without updating our visible region.
// PostProcessLayers will recompute visible regions for layers with an intermediate
// surface, but otherwise we need to do it now.
void
ComputeVisibleRegionForChildren(ContainerLayer* aContainer, LayerIntRegion& aResult)
{
for (Layer* l = aContainer->GetFirstChild(); l; l = l->GetNextSibling()) {
if (l->Extend3DContext()) {
MOZ_ASSERT(l->AsContainerLayer());
ComputeVisibleRegionForChildren(l->AsContainerLayer(), aResult);
} else {
AddTransformedRegion(aResult,
l->GetLocalVisibleRegion(),
l->ComputeTransformToPreserve3DRoot());
}
}
}
void
HostLayer::RecomputeShadowVisibleRegionFromChildren()
{
mShadowVisibleRegion.SetEmpty();
ContainerLayer* container = GetLayer()->AsContainerLayer();
MOZ_ASSERT(container);
if (container) {
ComputeVisibleRegionForChildren(container, mShadowVisibleRegion);
}
}
bool
LayerComposite::HasStaleCompositor() const
{
return mCompositeManager->GetCompositor() != mCompositor;
}
#ifndef MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
/*static*/ bool
LayerManagerComposite::SupportsDirectTexturing()
{
return false;
}
/*static*/ void
LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
} // namespace layers
} // namespace mozilla