gecko-dev/gfx/layers/composite/TextRenderer.cpp

241 строка
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextRenderer.h"
#include "FontData.h"
#include "ConsolasFontData.h"
#include "png.h"
#include "mozilla/Base64.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/layers/Effects.h"
namespace mozilla {
namespace layers {
using namespace gfx;
using namespace std;
const Float sBackgroundOpacity = 0.8f;
const SurfaceFormat sTextureFormat = SurfaceFormat::B8G8R8A8;
static void PNGAPI info_callback(png_structp png_ptr, png_infop info_ptr)
{
png_read_update_info(png_ptr, info_ptr);
}
static void PNGAPI row_callback(png_structp png_ptr, png_bytep new_row, png_uint_32 row_num, int pass)
{
MOZ_ASSERT(sTextureFormat == SurfaceFormat::B8G8R8A8);
TextRenderer::FontCache* cache =
static_cast<TextRenderer::FontCache*>(png_get_progressive_ptr(png_ptr));
uint32_t* dst = (uint32_t*)(cache->mMap.mData + cache->mMap.mStride * row_num);
for (uint32_t x = 0; x < cache->mInfo->mTextureWidth; x++) {
// We blend to a transparent white background, this will make text readable
// even if it's on a dark background. Without hurting our ability to
// interact with the content behind the text.
Float alphaValue = Float(0xFF - new_row[x]) / 255.0f;
Float baseValue = sBackgroundOpacity * (1.0f - alphaValue);
Color pixelColor(baseValue, baseValue, baseValue, baseValue + alphaValue);
dst[x] = pixelColor.ToABGR();
}
}
TextRenderer::~TextRenderer()
{
}
TextRenderer::FontCache::~FontCache()
{
mGlyphBitmaps->Unmap();
}
void
TextRenderer::RenderText(Compositor* aCompositor,
const string& aText,
const IntPoint& aOrigin,
const Matrix4x4& aTransform, uint32_t aTextSize,
uint32_t aTargetPixelWidth,
FontType aFontType)
{
const FontBitmapInfo* info = GetFontInfo(aFontType);
// For now we only have a bitmap font with a 24px cell size, so we just
// scale it up if the user wants larger text.
Float scaleFactor = Float(aTextSize) / Float(info->mCellHeight);
aTargetPixelWidth /= scaleFactor;
RefPtr<TextureSource> src = RenderText(
aCompositor,
aText,
aTextSize,
aTargetPixelWidth,
aFontType);
if (!src) {
return;
}
RefPtr<EffectRGB> effect = new EffectRGB(src, true, SamplingFilter::LINEAR);
EffectChain chain;
chain.mPrimaryEffect = effect;
Matrix4x4 transform = aTransform;
transform.PreScale(scaleFactor, scaleFactor, 1.0f);
IntRect drawRect(aOrigin, src->GetSize());
IntRect clip(-10000, -10000, 20000, 20000);
aCompositor->DrawQuad(Rect(drawRect), clip, chain, 1.0f, transform);
}
RefPtr<TextureSource>
TextRenderer::RenderText(TextureSourceProvider* aProvider,
const string& aText,
uint32_t aTextSize,
uint32_t aTargetPixelWidth,
FontType aFontType)
{
if (!EnsureInitialized(aFontType)) {
return nullptr;
}
FontCache* cache = mFonts[aFontType].get();
const FontBitmapInfo* info = cache->mInfo;
uint32_t numLines = 1;
uint32_t maxWidth = 0;
uint32_t lineWidth = 0;
// Calculate the size of the surface needed to draw all the glyphs.
for (uint32_t i = 0; i < aText.length(); i++) {
// Insert a line break if we go past the TargetPixelWidth.
// XXX - this has the downside of overrunning the intended width, causing
// things at the edge of a window to be cut off.
if (aText[i] == '\n' || (aText[i] == ' ' && lineWidth > aTargetPixelWidth)) {
numLines++;
lineWidth = 0;
continue;
}
lineWidth += info->GetGlyphWidth(aText[i]);
maxWidth = std::max(lineWidth, maxWidth);
}
// Create a surface to draw our glyphs to.
RefPtr<DataSourceSurface> textSurf =
Factory::CreateDataSourceSurface(IntSize(maxWidth, numLines * info->mCellHeight), sTextureFormat);
if (NS_WARN_IF(!textSurf)) {
return nullptr;
}
DataSourceSurface::MappedSurface map;
if (NS_WARN_IF(!textSurf->Map(DataSourceSurface::MapType::READ_WRITE, &map))) {
return nullptr;
}
// Initialize the surface to transparent white.
memset(map.mData, uint8_t(sBackgroundOpacity * 255.0f),
numLines * info->mCellHeight * map.mStride);
uint32_t currentXPos = 0;
uint32_t currentYPos = 0;
const unsigned int kGlyphsPerLine = info->mTextureWidth / info->mCellWidth;
// Copy our glyphs onto the surface.
for (uint32_t i = 0; i < aText.length(); i++) {
if (aText[i] == '\n' || (aText[i] == ' ' && currentXPos > aTargetPixelWidth)) {
currentYPos += info->mCellHeight;
currentXPos = 0;
continue;
}
uint32_t index = aText[i] - info->mFirstChar;
uint32_t glyphXOffset = (index % kGlyphsPerLine) * info->mCellWidth * BytesPerPixel(sTextureFormat);
uint32_t truncatedLine = index / kGlyphsPerLine;
uint32_t glyphYOffset = truncatedLine * info->mCellHeight * cache->mMap.mStride;
uint32_t glyphWidth = info->GetGlyphWidth(aText[i]);
for (uint32_t y = 0; y < info->mCellHeight; y++) {
memcpy(map.mData + (y + currentYPos) * map.mStride + currentXPos * BytesPerPixel(sTextureFormat),
cache->mMap.mData + glyphYOffset + y * cache->mMap.mStride + glyphXOffset,
glyphWidth * BytesPerPixel(sTextureFormat));
}
currentXPos += glyphWidth;
}
textSurf->Unmap();
RefPtr<DataTextureSource> src = aProvider->CreateDataTextureSource();
if (!src->Update(textSurf)) {
// Upload failed.
return nullptr;
}
return src;
}
/* static */ const FontBitmapInfo*
TextRenderer::GetFontInfo(FontType aType)
{
switch (aType) {
case FontType::Default:
return &sDefaultCompositorFont;
case FontType::FixedWidth:
return &sFixedWidthCompositorFont;
default:
MOZ_ASSERT_UNREACHABLE("unknown font type");
return nullptr;
}
}
bool
TextRenderer::EnsureInitialized(FontType aType)
{
if (mFonts[aType]) {
return true;
}
const FontBitmapInfo* info = GetFontInfo(aType);
IntSize size(info->mTextureWidth, info->mTextureHeight);
RefPtr<DataSourceSurface> surface = Factory::CreateDataSourceSurface(size, sTextureFormat);
if (NS_WARN_IF(!surface)) {
return false;
}
DataSourceSurface::MappedSurface map;
if (NS_WARN_IF(!surface->Map(DataSourceSurface::MapType::READ_WRITE, &map))) {
return false;
}
UniquePtr<FontCache> cache = MakeUnique<FontCache>();
cache->mGlyphBitmaps = surface;
cache->mMap = map;
cache->mInfo = info;
png_structp png_ptr = NULL;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
png_set_progressive_read_fn(png_ptr, cache.get(), info_callback, row_callback, nullptr);
png_infop info_ptr = NULL;
info_ptr = png_create_info_struct(png_ptr);
png_process_data(png_ptr, info_ptr, (uint8_t*)info->mPNG, info->mPNGLength);
png_destroy_read_struct(&png_ptr, &info_ptr, nullptr);
mFonts[aType] = Move(cache);
return true;
}
} // namespace layers
} // namespace mozilla