gecko-dev/gfx/layers/opengl/TextureHostOGL.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostOGL.h"
#include "EGLUtils.h"
#include "GLContext.h" // for GLContext, etc
#include "GLLibraryEGL.h" // for GLLibraryEGL
#include "GLUploadHelpers.h"
#include "GLReadTexImageHelper.h"
#include "gfx2DGlue.h" // for ContentForFormat, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Logging.h" // for gfxCriticalError
#include "mozilla/layers/ISurfaceAllocator.h"
#include "nsRegion.h" // for nsIntRegion
#include "AndroidSurfaceTexture.h"
#include "GfxTexturesReporter.h" // for GfxTexturesReporter
#include "GLBlitTextureImageHelper.h"
#include "GeckoProfiler.h"
#ifdef XP_MACOSX
#include "mozilla/layers/MacIOSurfaceTextureHostOGL.h"
#endif
using namespace mozilla::gl;
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class Compositor;
already_AddRefed<TextureHost>
CreateTextureHostOGL(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
#ifdef MOZ_WIDGET_ANDROID
case SurfaceDescriptor::TSurfaceTextureDescriptor: {
const SurfaceTextureDescriptor& desc = aDesc.get_SurfaceTextureDescriptor();
java::GeckoSurfaceTexture::LocalRef surfaceTexture = java::GeckoSurfaceTexture::Lookup(desc.handle());
result = new SurfaceTextureHost(aFlags,
surfaceTexture,
desc.size(),
desc.format(),
desc.continuous(),
desc.ignoreTransform());
break;
}
#endif
case SurfaceDescriptor::TEGLImageDescriptor: {
const EGLImageDescriptor& desc = aDesc.get_EGLImageDescriptor();
result = new EGLImageTextureHost(aFlags,
(EGLImage)desc.image(),
(EGLSync)desc.fence(),
desc.size(),
desc.hasAlpha());
break;
}
#ifdef XP_MACOSX
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
const SurfaceDescriptorMacIOSurface& desc =
aDesc.get_SurfaceDescriptorMacIOSurface();
result = new MacIOSurfaceTextureHostOGL(aFlags, desc);
break;
}
#endif
case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: {
const auto& desc = aDesc.get_SurfaceDescriptorSharedGLTexture();
result = new GLTextureHost(aFlags, desc.texture(),
desc.target(),
(GLsync)desc.fence(),
desc.size(),
desc.hasAlpha());
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
break;
}
}
return result.forget();
}
static gl::TextureImage::Flags
FlagsToGLFlags(TextureFlags aFlags)
{
uint32_t result = TextureImage::NoFlags;
if (aFlags & TextureFlags::USE_NEAREST_FILTER)
result |= TextureImage::UseNearestFilter;
if (aFlags & TextureFlags::ORIGIN_BOTTOM_LEFT)
result |= TextureImage::OriginBottomLeft;
if (aFlags & TextureFlags::DISALLOW_BIGIMAGE)
result |= TextureImage::DisallowBigImage;
return static_cast<gl::TextureImage::Flags>(result);
}
bool
TextureImageTextureSourceOGL::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset)
{
GLContext *gl = mGL;
MOZ_ASSERT(gl);
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("trying to update TextureImageTextureSourceOGL without a GLContext");
return false;
}
if (!aSurface) {
gfxCriticalError() << "Invalid surface for OGL update";
return false;
}
MOZ_ASSERT(aSurface);
IntSize size = aSurface->GetSize();
if (!mTexImage ||
(mTexImage->GetSize() != size && !aSrcOffset) ||
mTexImage->GetContentType() != gfx::ContentForFormat(aSurface->GetFormat())) {
if (mFlags & TextureFlags::DISALLOW_BIGIMAGE) {
GLint maxTextureSize;
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (size.width > maxTextureSize || size.height > maxTextureSize) {
NS_WARNING("Texture exceeds maximum texture size, refusing upload");
return false;
}
// Explicitly use CreateBasicTextureImage instead of CreateTextureImage,
// because CreateTextureImage might still choose to create a tiled
// texture image.
mTexImage = CreateBasicTextureImage(gl, size,
gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags));
} else {
// XXX - clarify which size we want to use. IncrementalContentHost will
// require the size of the destination surface to be different from
// the size of aSurface.
// See bug 893300 (tracks the implementation of ContentHost for new textures).
mTexImage = CreateTextureImage(gl,
size,
gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags),
SurfaceFormatToImageFormat(aSurface->GetFormat()));
}
ClearCachedFilter();
if (aDestRegion &&
!aSrcOffset &&
!aDestRegion->IsEqual(gfx::IntRect(0, 0, size.width, size.height))) {
// UpdateFromDataSource will ignore our specified aDestRegion since the texture
// hasn't been allocated with glTexImage2D yet. Call Resize() to force the
// allocation (full size, but no upload), and then we'll only upload the pixels
// we care about below.
mTexImage->Resize(size);
}
}
return mTexImage->UpdateFromDataSource(aSurface, aDestRegion, aSrcOffset);
}
void
TextureImageTextureSourceOGL::EnsureBuffer(const IntSize& aSize,
gfxContentType aContentType)
{
if (!mTexImage ||
mTexImage->GetSize() != aSize ||
mTexImage->GetContentType() != aContentType) {
mTexImage = CreateTextureImage(mGL,
aSize,
aContentType,
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags));
}
mTexImage->Resize(aSize);
}
void
TextureImageTextureSourceOGL::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr;
if (!newGL || mGL != newGL) {
DeallocateDeviceData();
}
mGL = newGL;
}
gfx::IntSize
TextureImageTextureSourceOGL::GetSize() const
{
if (mTexImage) {
if (mIterating) {
return mTexImage->GetTileRect().Size();
}
return mTexImage->GetSize();
}
NS_WARNING("Trying to query the size of an empty TextureSource.");
return gfx::IntSize(0, 0);
}
gfx::SurfaceFormat
TextureImageTextureSourceOGL::GetFormat() const
{
if (mTexImage) {
return mTexImage->GetTextureFormat();
}
NS_WARNING("Trying to query the format of an empty TextureSource.");
return gfx::SurfaceFormat::UNKNOWN;
}
gfx::IntRect TextureImageTextureSourceOGL::GetTileRect()
{
return mTexImage->GetTileRect();
}
void
TextureImageTextureSourceOGL::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mTexImage,
"Trying to bind a TextureSource that does not have an underlying GL texture.");
mTexImage->BindTexture(aTextureUnit);
SetSamplingFilter(mGL, aSamplingFilter);
}
////////////////////////////////////////////////////////////////////////
// GLTextureSource
GLTextureSource::GLTextureSource(TextureSourceProvider* aProvider,
GLuint aTextureHandle,
GLenum aTarget,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
bool aExternallyOwned)
: mGL(aProvider->GetGLContext())
, mTextureHandle(aTextureHandle)
, mTextureTarget(aTarget)
, mSize(aSize)
, mFormat(aFormat)
, mExternallyOwned(aExternallyOwned)
{
MOZ_COUNT_CTOR(GLTextureSource);
}
GLTextureSource::~GLTextureSource()
{
MOZ_COUNT_DTOR(GLTextureSource);
if (!mExternallyOwned) {
DeleteTextureHandle();
}
}
void
GLTextureSource::DeallocateDeviceData()
{
if (!mExternallyOwned) {
DeleteTextureHandle();
}
}
void
GLTextureSource::DeleteTextureHandle()
{
GLContext* gl = this->gl();
if (mTextureHandle != 0 && gl && gl->MakeCurrent()) {
gl->fDeleteTextures(1, &mTextureHandle);
}
mTextureHandle = 0;
}
void
GLTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mTextureHandle != 0);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mTextureHandle);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
GLTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr;
if (!newGL) {
mGL = newGL;
} else if (mGL != newGL) {
gfxCriticalError() << "GLTextureSource does not support changing compositors";
}
if (mNextSibling) {
mNextSibling->SetTextureSourceProvider(aProvider);
}
}
bool
GLTextureSource::IsValid() const
{
return !!gl() && mTextureHandle != 0;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SurfaceTextureHost
#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureSource::SurfaceTextureSource(TextureSourceProvider* aProvider,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::SurfaceFormat aFormat,
GLenum aTarget,
GLenum aWrapMode,
gfx::IntSize aSize,
bool aIgnoreTransform)
: mGL(aProvider->GetGLContext())
, mSurfTex(aSurfTex)
, mFormat(aFormat)
, mTextureTarget(aTarget)
, mWrapMode(aWrapMode)
, mSize(aSize)
, mIgnoreTransform(aIgnoreTransform)
{
}
void
SurfaceTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mSurfTex);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mSurfTex->GetTexName());
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
SurfaceTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider->GetGLContext();
if (!newGL || mGL != newGL) {
DeallocateDeviceData();
return;
}
mGL = newGL;
}
bool
SurfaceTextureSource::IsValid() const
{
return !!gl();
}
gfx::Matrix4x4
SurfaceTextureSource::GetTextureTransform()
{
MOZ_ASSERT(mSurfTex);
gfx::Matrix4x4 ret;
// GetTransformMatrix() returns the transform set by the producer side of
// the SurfaceTexture. We should ignore this if we know the transform should
// be identity but the producer couldn't set it correctly, like is the
// case for AndroidNativeWindowTextureData.
if (!mIgnoreTransform) {
const auto& surf = java::sdk::SurfaceTexture::LocalRef(java::sdk::SurfaceTexture::Ref::From(mSurfTex));
AndroidSurfaceTexture::GetTransformMatrix(surf, &ret);
}
return ret;
}
void
SurfaceTextureSource::DeallocateDeviceData()
{
mSurfTex = nullptr;
}
////////////////////////////////////////////////////////////////////////
SurfaceTextureHost::SurfaceTextureHost(TextureFlags aFlags,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
bool aContinuousUpdate,
bool aIgnoreTransform)
: TextureHost(aFlags)
, mSurfTex(aSurfTex)
, mSize(aSize)
, mFormat(aFormat)
, mContinuousUpdate(aContinuousUpdate)
, mIgnoreTransform(aIgnoreTransform)
{
if (!mSurfTex) {
return;
}
// Continuous update makes no sense with single buffer mode
MOZ_ASSERT(!mSurfTex->IsSingleBuffer() || !mContinuousUpdate);
mSurfTex->IncrementUse();
}
SurfaceTextureHost::~SurfaceTextureHost()
{
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
void
SurfaceTextureHost::PrepareTextureSource(CompositableTextureSourceRef& aTexture)
{
if (!mContinuousUpdate && mSurfTex) {
if (!EnsureAttached()) {
return;
}
// UpdateTexImage() advances the internal buffer queue, so we only want to call this
// once per transactionwhen we are not in continuous mode (as we are here). Otherwise,
// the SurfaceTexture content will be de-synced from the rest of the page in subsequent
// compositor passes.
mSurfTex->UpdateTexImage();
}
}
gl::GLContext*
SurfaceTextureHost::gl() const
{
return mProvider ? mProvider->GetGLContext() : nullptr;
}
bool
SurfaceTextureHost::EnsureAttached()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
if (!mSurfTex) {
return false;
}
if (!mSurfTex->IsAttachedToGLContext((int64_t)gl)) {
GLuint texName;
gl->fGenTextures(1, &texName);
if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)gl, texName))) {
return false;
}
}
return true;
}
bool
SurfaceTextureHost::Lock()
{
if (!EnsureAttached()) {
return false;
}
if (mContinuousUpdate) {
mSurfTex->UpdateTexImage();
}
if (!mTextureSource) {
GLenum target = LOCAL_GL_TEXTURE_EXTERNAL; // This is required by SurfaceTexture
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
mTextureSource = new SurfaceTextureSource(mProvider,
mSurfTex,
mFormat,
target,
wrapMode,
mSize,
mIgnoreTransform);
}
return true;
}
void
SurfaceTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
DeallocateDeviceData();
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
void
SurfaceTextureHost::NotifyNotUsed()
{
if (mSurfTex && mSurfTex->IsSingleBuffer()) {
mSurfTex->ReleaseTexImage();
}
TextureHost::NotifyNotUsed();
}
gfx::SurfaceFormat
SurfaceTextureHost::GetFormat() const
{
return mFormat;
}
void
SurfaceTextureHost::DeallocateDeviceData()
{
if (mTextureSource) {
mTextureSource->DeallocateDeviceData();
}
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EGLImage
EGLImageTextureSource::EGLImageTextureSource(TextureSourceProvider* aProvider,
EGLImage aImage,
gfx::SurfaceFormat aFormat,
GLenum aTarget,
GLenum aWrapMode,
gfx::IntSize aSize)
: mImage(aImage)
, mFormat(aFormat)
, mTextureTarget(aTarget)
, mWrapMode(aWrapMode)
, mSize(aSize)
{
MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D ||
mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL);
SetTextureSourceProvider(aProvider);
}
void
EGLImageTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
MOZ_ASSERT(DoesEGLContextSupportSharingWithEGLImage(gl),
"EGLImage not supported or disabled in runtime");
GLuint tex = mCompositor->GetTemporaryTexture(mTextureTarget, aTextureUnit);
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, tex);
gl->fEGLImageTargetTexture2D(mTextureTarget, mImage);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
EGLImageTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mCompositor == aProvider) {
return;
}
if (!aProvider) {
mGL = nullptr;
mCompositor = nullptr;
return;
}
mGL = aProvider->GetGLContext();
if (Compositor* compositor = aProvider->AsCompositor()) {
mCompositor = compositor->AsCompositorOGL();
}
}
bool
EGLImageTextureSource::IsValid() const
{
return !!gl();
}
gfx::Matrix4x4
EGLImageTextureSource::GetTextureTransform()
{
gfx::Matrix4x4 ret;
return ret;
}
////////////////////////////////////////////////////////////////////////
EGLImageTextureHost::EGLImageTextureHost(TextureFlags aFlags,
EGLImage aImage,
EGLSync aSync,
gfx::IntSize aSize,
bool hasAlpha)
: TextureHost(aFlags)
, mImage(aImage)
, mSync(aSync)
, mSize(aSize)
, mHasAlpha(hasAlpha)
{}
EGLImageTextureHost::~EGLImageTextureHost()
{}
gl::GLContext*
EGLImageTextureHost::gl() const
{
return mProvider ? mProvider ->GetGLContext() : nullptr;
}
bool
EGLImageTextureHost::Lock()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
EGLint status = LOCAL_EGL_CONDITION_SATISFIED;
if (mSync) {
MOZ_ASSERT(sEGLLibrary.IsExtensionSupported(GLLibraryEGL::KHR_fence_sync));
status = sEGLLibrary.fClientWaitSync(EGL_DISPLAY(), mSync, 0, LOCAL_EGL_FOREVER);
}
if (status != LOCAL_EGL_CONDITION_SATISFIED) {
MOZ_ASSERT(status != 0,
"ClientWaitSync generated an error. Has mSync already been destroyed?");
return false;
}
if (!mTextureSource) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
GLenum target = gl->GetPreferredEGLImageTextureTarget();
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
mTextureSource = new EGLImageTextureSource(mProvider,
mImage,
format,
target,
wrapMode,
mSize);
}
return true;
}
void
EGLImageTextureHost::Unlock()
{
}
void
EGLImageTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
mProvider = nullptr;
mTextureSource = nullptr;
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
gfx::SurfaceFormat
EGLImageTextureHost::GetFormat() const
{
MOZ_ASSERT(mTextureSource);
return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
//
GLTextureHost::GLTextureHost(TextureFlags aFlags,
GLuint aTextureHandle,
GLenum aTarget,
GLsync aSync,
gfx::IntSize aSize,
bool aHasAlpha)
: TextureHost(aFlags)
, mTexture(aTextureHandle)
, mTarget(aTarget)
, mSync(aSync)
, mSize(aSize)
, mHasAlpha(aHasAlpha)
{}
GLTextureHost::~GLTextureHost()
{}
gl::GLContext*
GLTextureHost::gl() const
{
return mProvider ? mProvider->GetGLContext() : nullptr;
}
bool
GLTextureHost::Lock()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
if (mSync) {
if (!gl->MakeCurrent()) {
return false;
}
gl->fWaitSync(mSync, 0, LOCAL_GL_TIMEOUT_IGNORED);
gl->fDeleteSync(mSync);
mSync = 0;
}
if (!mTextureSource) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
mTextureSource = new GLTextureSource(mProvider,
mTexture,
mTarget,
mSize,
format,
false /* owned by the client */);
}
return true;
}
void
GLTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
mProvider = nullptr;
mTextureSource = nullptr;
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
gfx::SurfaceFormat
GLTextureHost::GetFormat() const
{
MOZ_ASSERT(mTextureSource);
return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
} // namespace layers
} // namespace mozilla