зеркало из https://github.com/mozilla/gecko-dev.git
73 строки
2.2 KiB
C++
73 строки
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_SurfacePool_h
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#define mozilla_layers_SurfacePool_h
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#include "mozilla/Maybe.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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#include "GLTypes.h"
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#include "nsISupportsImpl.h"
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#include "nsRegion.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace layers {
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class SurfacePoolHandle;
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// A pool of surfaces for NativeLayers. Manages GL resources. Since GLContexts
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// are bound to their creator thread, a pool should not be shared across
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// threads. Call Create() to create an instance. Call GetHandleForGL() to obtain
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// a handle that can be passed to NativeLayerRoot::CreateLayer.
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class SurfacePool {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePool);
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#ifdef XP_MACOSX
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static RefPtr<SurfacePool> Create(size_t aPoolSizeLimit);
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#endif
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// aGL can be nullptr.
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virtual RefPtr<SurfacePoolHandle> GetHandleForGL(gl::GLContext* aGL) = 0;
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virtual void DestroyGLResourcesForContext(gl::GLContext* aGL) = 0;
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protected:
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virtual ~SurfacePool() {}
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};
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class SurfacePoolHandleCA;
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// A handle to the process-wide surface pool. Users should create one handle per
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// OS window, and call OnBeginFrame() and OnEndFrame() on the handle at
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// appropriate times. OnBeginFrame() and OnEndFrame() should be called on the
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// thread that the surface pool was created on.
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// These handles are stored on NativeLayers that are created with them and keep
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// the SurfacePool alive.
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class SurfacePoolHandle {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePoolHandle);
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virtual SurfacePoolHandleCA* AsSurfacePoolHandleCA() { return nullptr; }
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virtual RefPtr<SurfacePool> Pool() = 0;
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// Should be called every frame, in order to do rate-limited cleanup tasks.
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virtual void OnBeginFrame() = 0;
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virtual void OnEndFrame() = 0;
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protected:
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virtual ~SurfacePoolHandle() {}
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_SurfacePool_h
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