gecko-dev/dom/canvas/crashtests/1349067.html

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<script>
o0 = document.createElement('canvas');
document.documentElement.appendChild(o0)
o2 = o0.getContext("webgl2", {"premultipliedAlpha":false,"preserveDrawingBuffer":false,"depth":false})
o12 = document.createElement('canvas');
(document.body || document.documentElement).appendChild(o12)
o13 = o12.getContext('2d');
o14 = o13.getImageData(0.4002597041894355, 128, 8, 0.6125768461759614)
o2.readBuffer(1029)
</script>