зеркало из https://github.com/mozilla/gecko-dev.git
226 строки
7.9 KiB
C++
226 строки
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsICanvasRenderingContextInternal_h___
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#define nsICanvasRenderingContextInternal_h___
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#include <memory>
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#include "gfxRect.h"
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#include "mozilla/gfx/2D.h"
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#include "nsISupports.h"
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#include "nsIInputStream.h"
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#include "nsIDocShell.h"
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#include "nsRefreshObservers.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "mozilla/dom/OffscreenCanvas.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/NotNull.h"
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#define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \
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{ \
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0xb84f2fed, 0x9d4b, 0x430b, { \
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0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b \
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} \
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}
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class nsDisplayListBuilder;
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class nsIDocShell;
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class nsRefreshDriver;
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namespace mozilla {
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class ClientWebGLContext;
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class PresShell;
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namespace layers {
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class CanvasLayer;
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class CanvasRenderer;
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class CompositableHandle;
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class Layer;
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class LayerManager;
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class LayerTransactionChild;
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class PersistentBufferProvider;
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class WebRenderCanvasData;
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} // namespace layers
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namespace gfx {
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class SourceSurface;
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} // namespace gfx
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} // namespace mozilla
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class nsICanvasRenderingContextInternal : public nsISupports,
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public nsAPostRefreshObserver {
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public:
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typedef mozilla::layers::CanvasLayer CanvasLayer;
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typedef mozilla::layers::CanvasRenderer CanvasRenderer;
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typedef mozilla::layers::Layer Layer;
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typedef mozilla::layers::LayerManager LayerManager;
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typedef mozilla::layers::WebRenderCanvasData WebRenderCanvasData;
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typedef mozilla::layers::CompositableHandle CompositableHandle;
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typedef mozilla::layers::LayerTransactionChild LayerTransactionChild;
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
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nsICanvasRenderingContextInternal();
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~nsICanvasRenderingContextInternal();
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void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas) {
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RemovePostRefreshObserver();
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mCanvasElement = parentCanvas;
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AddPostRefreshObserverIfNecessary();
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}
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virtual mozilla::PresShell* GetPresShell();
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void RemovePostRefreshObserver();
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void AddPostRefreshObserverIfNecessary();
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mozilla::dom::HTMLCanvasElement* GetParentObject() const {
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return mCanvasElement;
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}
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void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas) {
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mOffscreenCanvas = aOffscreenCanvas;
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}
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// Dimensions of the canvas, in pixels.
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virtual int32_t GetWidth() = 0;
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virtual int32_t GetHeight() = 0;
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// Sets the dimensions of the canvas, in pixels. Called
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// whenever the size of the element changes.
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NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0;
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// Initializes with an nsIDocShell and DrawTarget. The size is taken from the
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// DrawTarget.
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NS_IMETHOD InitializeWithDrawTarget(
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nsIDocShell* aDocShell,
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mozilla::NotNull<mozilla::gfx::DrawTarget*> aTarget) = 0;
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// Creates an image buffer. Returns null on failure.
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virtual mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* format) = 0;
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// Gives you a stream containing the image represented by this context.
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// The format is given in mimeTime, for example "image/png".
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//
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// If the image format does not support transparency or includeTransparency
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// is false, alpha will be discarded and the result will be the image
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// composited on black.
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NS_IMETHOD GetInputStream(const char* mimeType,
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const nsAString& encoderOptions,
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nsIInputStream** stream) = 0;
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// This gets an Azure SourceSurface for the canvas, this will be a snapshot
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// of the canvas at the time it was called.
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// If premultAlpha is provided, then it assumed the callee can handle
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// un-premultiplied surfaces, and *premultAlpha will be set to false
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// if one is returned.
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virtual already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
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gfxAlphaType* out_alphaType = nullptr) = 0;
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virtual RefPtr<mozilla::gfx::SourceSurface> GetFrontBufferSnapshot(bool) {
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return GetSurfaceSnapshot();
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}
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// If this is called with true, the backing store of the canvas should
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// be created as opaque; all compositing operators should assume the
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// dst alpha is always 1.0. If this is never called, the context's
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// opaqueness is determined by the context attributes that it's initialized
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// with.
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virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0;
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// Returns whether the context is opaque. This value can be based both on
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// the value of the moz-opaque attribute and on the context's initialization
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// attributes.
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virtual bool GetIsOpaque() = 0;
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// Invalidate this context and release any held resources, in preperation
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// for possibly reinitializing with SetDimensions/InitializeWithSurface.
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NS_IMETHOD Reset() = 0;
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// Return the CanvasLayer for this context, creating
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// one for the given layer manager if not available.
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virtual already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* builder,
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Layer* oldLayer,
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LayerManager* manager) = 0;
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virtual bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
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WebRenderCanvasData* aCanvasData) {
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return false;
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}
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virtual bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
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CanvasRenderer* aRenderer) {
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return true;
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}
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// Return true if the canvas should be forced to be "inactive" to ensure
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// it can be drawn to the screen even if it's too large to be blitted by
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// an accelerated CanvasLayer.
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virtual bool ShouldForceInactiveLayer(LayerManager* manager) { return false; }
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virtual void MarkContextClean() = 0;
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// Called when a frame is captured.
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virtual void MarkContextCleanForFrameCapture() = 0;
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// Whether the context is clean or has been invalidated since the last frame
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// was captured.
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virtual bool IsContextCleanForFrameCapture() = 0;
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// Redraw the dirty rectangle of this canvas.
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NS_IMETHOD Redraw(const gfxRect& dirty) = 0;
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NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
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mozilla::ErrorResult& aRvForDictionaryInit) {
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return NS_OK;
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}
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// return true and fills in the bounding rect if elementis a child and has a
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// hit region.
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virtual bool GetHitRegionRect(mozilla::dom::Element* element, nsRect& rect) {
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return false;
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}
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// Given a point, return hit region ID if it exists or an empty string if it
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// doesn't
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virtual nsString GetHitRegion(const mozilla::gfx::Point& point) {
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return nsString();
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}
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virtual void OnVisibilityChange() {}
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virtual void OnMemoryPressure() {}
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virtual void OnBeforePaintTransaction() {}
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virtual void OnDidPaintTransaction() {}
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virtual mozilla::layers::PersistentBufferProvider* GetBufferProvider() {
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return nullptr;
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}
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virtual mozilla::ClientWebGLContext* AsWebgl() { return nullptr; }
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//
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// shmem support
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//
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// If this context can be set to use Mozilla's Shmem segments as its backing
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// store, this will set it to that state. Note that if you have drawn
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// anything into this canvas before changing the shmem state, it will be
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// lost.
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NS_IMETHOD SetIsIPC(bool isIPC) = 0;
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protected:
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RefPtr<mozilla::dom::HTMLCanvasElement> mCanvasElement;
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RefPtr<mozilla::dom::OffscreenCanvas> mOffscreenCanvas;
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RefPtr<nsRefreshDriver> mRefreshDriver;
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public:
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const std::shared_ptr<nsICanvasRenderingContextInternal* const> mSharedPtrPtr;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal,
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NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
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#endif /* nsICanvasRenderingContextInternal_h___ */
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