зеркало из https://github.com/mozilla/gecko-dev.git
89 строки
2.0 KiB
C++
89 строки
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGELAYERD3D9_H
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#define GFX_IMAGELAYERD3D9_H
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#include "LayerManagerD3D9.h"
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#include "ImageLayers.h"
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#include "yuv_convert.h"
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namespace mozilla {
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namespace layers {
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class ShadowBufferD3D9;
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class THEBES_API ImageLayerD3D9 : public ImageLayer,
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public LayerD3D9
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{
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public:
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ImageLayerD3D9(LayerManagerD3D9 *aManager)
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: ImageLayer(aManager, NULL)
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, LayerD3D9(aManager)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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}
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// LayerD3D9 Implementation
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
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private:
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IDirect3DTexture9* GetTexture(Image *aImage, bool& aHasAlpha);
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};
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class THEBES_API ImageD3D9
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{
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public:
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virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
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};
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struct TextureD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mTexture;
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};
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struct PlanarYCbCrD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mYTexture;
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nsRefPtr<IDirect3DTexture9> mCrTexture;
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nsRefPtr<IDirect3DTexture9> mCbTexture;
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};
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class ShadowImageLayerD3D9 : public ShadowImageLayer,
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public LayerD3D9
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{
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public:
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ShadowImageLayerD3D9(LayerManagerD3D9* aManager);
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virtual ~ShadowImageLayerD3D9();
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// ShadowImageLayer impl
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virtual void Swap(const SharedImage& aFront,
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SharedImage* aNewBack);
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virtual void Disconnect();
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// LayerD3D9 impl
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virtual void Destroy();
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
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private:
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nsRefPtr<ShadowBufferD3D9> mBuffer;
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nsRefPtr<PlanarYCbCrImage> mYCbCrImage;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_IMAGELAYERD3D9_H */
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