gecko-dev/gfx/gl/MozFramebuffer.h

58 строки
1.5 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZ_FRAMEBUFFER_H_
#define MOZ_FRAMEBUFFER_H_
#include "gfx2DGlue.h"
#include "GLConsts.h"
#include "GLContextTypes.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/WeakPtr.h"
namespace mozilla {
namespace gl {
class MozFramebuffer final {
const WeakPtr<GLContext> mWeakGL;
public:
const gfx::IntSize mSize;
const uint32_t mSamples;
const GLuint mFB;
const GLenum mColorTarget;
private:
const GLuint mColorName;
const GLuint mDepthRB;
const GLuint mStencilRB;
public:
static UniquePtr<MozFramebuffer> Create(GLContext* gl,
const gfx::IntSize& size,
uint32_t samples, bool depthStencil);
static UniquePtr<MozFramebuffer> CreateWith(
GLContext* gl, const gfx::IntSize& size, uint32_t samples,
bool depthStencil, GLenum colorTarget, GLuint colorName);
private:
MozFramebuffer(GLContext* gl, const gfx::IntSize& size, uint32_t samples,
bool depthStencil, GLenum colorTarget, GLuint colorName);
public:
~MozFramebuffer();
GLuint ColorTex() const {
if (mColorTarget == LOCAL_GL_RENDERBUFFER) return 0;
return mColorName;
}
};
} // namespace gl
} // namespace mozilla
#endif // MOZ_FRAMEBUFFER_H_