зеркало из https://github.com/mozilla/gecko-dev.git
151 строка
6.3 KiB
C++
151 строка
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CLIPMANAGER_H
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#define GFX_CLIPMANAGER_H
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#include <stack>
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#include <unordered_map>
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#include "mozilla/Attributes.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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class nsDisplayItem;
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namespace mozilla {
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struct ActiveScrolledRoot;
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struct DisplayItemClipChain;
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namespace wr {
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class DisplayListBuilder;
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}
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namespace layers {
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class StackingContextHelper;
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class WebRenderLayerManager;
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/**
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* This class manages creating and assigning scroll layers and clips in
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* WebRender based on the gecko display list. It has a few public functions that
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* are intended to be invoked while traversing the Gecko display list, and it
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* uses the ASR and clip information from the display list to create the
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* necessary clip state in WebRender.
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*
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* The structure of the clip state in WebRender ends up quite similar to how
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* it is in Gecko. For each ASR in Gecko, we create a scroll layer (i.e. a
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* scrolling clip) in WebRender; these form a tree structure similar to the
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* ASR tree structure. Ancestors of scroll layers are always other scroll
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* layers, or the root scroll node.
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* The DisplayItemClipChain list of clips from the gecko display list is
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* converted to a WR clip chain and pushed on the stack prior to creating
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* any WR commands for that item, and is popped afterwards. In addition,
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* the WR clip chain has a parent pointer, which points to the clip chain for
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* any enclosing stacking context. This again results in a strucuture very
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* similar to that in Gecko, where the clips from container display items get
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* applied to the contained display items.
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*/
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class ClipManager {
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public:
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ClipManager();
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void BeginBuild(WebRenderLayerManager* aManager,
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wr::DisplayListBuilder& aBuilder);
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void EndBuild();
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void BeginList(const StackingContextHelper& aStackingContext);
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void EndList(const StackingContextHelper& aStackingContext);
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wr::WrSpaceAndClipChain SwitchItem(nsDisplayItem* aItem);
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~ClipManager();
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void PushOverrideForASR(const ActiveScrolledRoot* aASR,
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const wr::WrSpatialId& aSpatialId);
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void PopOverrideForASR(const ActiveScrolledRoot* aASR);
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private:
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wr::WrSpatialId SpatialIdAfterOverride(const wr::WrSpatialId& aSpatialId);
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Maybe<wr::WrSpaceAndClip> GetScrollLayer(const ActiveScrolledRoot* aASR);
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Maybe<wr::WrSpaceAndClip> DefineScrollLayers(const ActiveScrolledRoot* aASR,
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nsDisplayItem* aItem);
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Maybe<wr::WrClipChainId> DefineClipChain(const DisplayItemClipChain* aChain,
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int32_t aAppUnitsPerDevPixel);
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WebRenderLayerManager* MOZ_NON_OWNING_REF mManager;
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wr::DisplayListBuilder* mBuilder;
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// Stack of clip caches. Each cache contains a map from gecko
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// DisplayItemClipChain objects to webrender WrClipIds, which allows us to
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// avoid redefining identical clips in WR. However, the gecko
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// DisplayItemClipChain items get deduplicated quite aggressively, without
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// regard to things like the enclosing reference frame or mask. On the WR
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// side, we cannot deduplicate clips that aggressively. So what we do is
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// any time we enter a new reference frame (for example) we create a new clip
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// cache on mCacheStack. This ensures we continue caching stuff within a given
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// reference frame, but disallow caching stuff across reference frames. In
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// general we need to do this anytime PushOverrideForASR is called, as that is
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// called for the same set of conditions for which we cannot deduplicate
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// clips.
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typedef std::unordered_map<const DisplayItemClipChain*, wr::WrClipId>
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ClipIdMap;
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std::stack<ClipIdMap> mCacheStack;
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// A map that holds the cache overrides created by (a) "out of band" clips,
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// i.e. clips that are generated by display items but that ClipManager
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// doesn't know about and (b) stacking contexts that affect clip positioning.
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// These are called "cache overrides" because while we're inside these things,
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// we cannot use the ASR from the gecko display list as-is. Fundamentally this
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// results from a mismatch between the ASR+clip items on the gecko side and
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// the ClipScrollTree on the WR side; the WR side incorporates things like
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// transforms and stacking context origins while the gecko side manages those
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// differently.
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// Any time ClipManager wants to define a new clip as a child of ASR X, it
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// should first check the cache overrides to see if there is a cache override
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// item ((a) or (b) above) that is already a child of X, and then define that
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// clip as a child of Y instead. This map stores X -> Y, which allows
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// ClipManager to do the necessary lookup. Note that there theoretically might
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// be multiple different "Y" clips (in case of nested cache overrides), which
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// is why we need a stack.
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std::unordered_map<wr::WrSpatialId, std::stack<wr::WrSpatialId>> mASROverride;
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// This holds some clip state for a single nsDisplayItem
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struct ItemClips {
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ItemClips(const ActiveScrolledRoot* aASR,
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const DisplayItemClipChain* aChain, bool aSeparateLeaf);
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// These are the "inputs" - they come from the nsDisplayItem
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const ActiveScrolledRoot* mASR;
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const DisplayItemClipChain* mChain;
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bool mSeparateLeaf;
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// These are the "outputs" - they are pushed to WR as needed
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wr::WrSpatialId mScrollId;
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Maybe<wr::WrClipChainId> mClipChainId;
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void UpdateSeparateLeaf(wr::DisplayListBuilder& aBuilder,
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int32_t aAppUnitsPerDevPixel);
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bool HasSameInputs(const ItemClips& aOther);
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void CopyOutputsFrom(const ItemClips& aOther);
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wr::WrSpaceAndClipChain GetSpaceAndClipChain() const;
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};
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// A stack of ItemClips corresponding to the nsDisplayItem ancestry. Each
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// time we recurse into a nsDisplayItem's child list, this stack size
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// increases by one. The topmost item on the stack is for the display item
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// we are currently processing and items deeper on the stack are for that
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// display item's ancestors.
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std::stack<ItemClips> mItemClipStack;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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