зеркало из https://github.com/mozilla/gecko-dev.git
44 строки
1.3 KiB
C++
44 строки
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMFYCBCRIMAGE_H
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#define GFX_IMFYCBCRIMAGE_H
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#include "mozilla/layers/TextureD3D11.h"
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#include "mozilla/RefPtr.h"
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#include "ImageContainer.h"
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#include "mfidl.h"
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namespace mozilla {
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namespace layers {
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class IMFYCbCrImage : public RecyclingPlanarYCbCrImage {
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public:
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IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer,
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KnowsCompositor* aKnowsCompositor, ImageContainer* aContainer);
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bool IsValid() const override { return true; }
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TextureClient* GetTextureClient(KnowsCompositor* aForwarder) override;
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protected:
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TextureClient* GetD3D11TextureClient(KnowsCompositor* aForwarder);
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static bool CopyDataToTexture(const Data& aData, ID3D11Device* aDevice,
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DXGIYCbCrTextureData* aTextureData);
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virtual ~IMFYCbCrImage();
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RefPtr<IMFMediaBuffer> mBuffer;
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RefPtr<IMF2DBuffer> m2DBuffer;
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RefPtr<D3D11YCbCrRecycleAllocator> mAllocator;
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RefPtr<TextureClient> mTextureClient;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // GFX_D3DSURFACEIMAGE_H
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