gecko-dev/gfx/layers/basic/BasicCompositor.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicCompositor.h"
#include "BasicLayersImpl.h" // for FillRectWithMask
#include "TextureHostBasic.h"
#include "mozilla/layers/Effects.h"
#include "nsIWidget.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/Tools.h"
#include "mozilla/gfx/ssse3-scaler.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/SSE.h"
#include "gfxUtils.h"
#include "YCbCrUtils.h"
#include <algorithm>
#include "ImageContainer.h"
#include "gfxPrefs.h"
namespace mozilla {
using namespace mozilla::gfx;
namespace layers {
class DataTextureSourceBasic : public DataTextureSource
, public TextureSourceBasic
{
public:
virtual const char* Name() const override { return "DataTextureSourceBasic"; }
explicit DataTextureSourceBasic(DataSourceSurface* aSurface)
: mSurface(aSurface)
, mWrappingExistingData(!!aSurface)
{}
virtual DataTextureSource* AsDataTextureSource() override
{
// If the texture wraps someone else's memory we'd rather not use it as
// a DataTextureSource per say (that is call Update on it).
return mWrappingExistingData ? nullptr : this;
}
virtual TextureSourceBasic* AsSourceBasic() override { return this; }
virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override { return mSurface; }
SurfaceFormat GetFormat() const override
{
return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
virtual IntSize GetSize() const override
{
return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0);
}
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override
{
MOZ_ASSERT(!mWrappingExistingData);
if (mWrappingExistingData) {
return false;
}
mSurface = aSurface;
return true;
}
virtual void DeallocateDeviceData() override
{
mSurface = nullptr;
SetUpdateSerial(0);
}
public:
RefPtr<gfx::DataSourceSurface> mSurface;
bool mWrappingExistingData;
};
/**
* WrappingTextureSourceYCbCrBasic wraps YUV format BufferTextureHost to defer
* yuv->rgb conversion. The conversion happens when GetSurface is called.
*/
class WrappingTextureSourceYCbCrBasic : public DataTextureSource
, public TextureSourceBasic
{
public:
virtual const char* Name() const override { return "WrappingTextureSourceYCbCrBasic"; }
explicit WrappingTextureSourceYCbCrBasic(BufferTextureHost* aTexture)
: mTexture(aTexture)
, mSize(aTexture->GetSize())
, mNeedsUpdate(true)
{
mFromYCBCR = true;
}
virtual DataTextureSource* AsDataTextureSource() override
{
return this;
}
virtual TextureSourceBasic* AsSourceBasic() override { return this; }
virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() override { return this; }
virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override
{
if (mSurface && !mNeedsUpdate) {
return mSurface;
}
MOZ_ASSERT(mTexture);
if (!mTexture) {
return nullptr;
}
if (!mSurface) {
mSurface = Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
}
if (!mSurface) {
return nullptr;
}
MOZ_ASSERT(mTexture->GetBufferDescriptor().type() == BufferDescriptor::TYCbCrDescriptor);
MOZ_ASSERT(mTexture->GetSize() == mSize);
mSurface =
ImageDataSerializer::DataSourceSurfaceFromYCbCrDescriptor(
mTexture->GetBuffer(),
mTexture->GetBufferDescriptor().get_YCbCrDescriptor(),
mSurface);
mNeedsUpdate = false;
return mSurface;
}
SurfaceFormat GetFormat() const override
{
return gfx::SurfaceFormat::B8G8R8X8;
}
virtual IntSize GetSize() const override
{
return mSize;
}
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override
{
return false;
}
virtual void DeallocateDeviceData() override
{
mTexture = nullptr;
mSurface = nullptr;
SetUpdateSerial(0);
}
virtual void Unbind() override
{
mNeedsUpdate = true;
}
void SetBufferTextureHost(BufferTextureHost* aTexture) override
{
mTexture = aTexture;
mNeedsUpdate = true;
}
void ConvertAndScale(const SurfaceFormat& aDestFormat,
const IntSize& aDestSize,
unsigned char* aDestBuffer,
int32_t aStride)
{
MOZ_ASSERT(mTexture);
if (!mTexture) {
return;
}
MOZ_ASSERT(mTexture->GetBufferDescriptor().type() == BufferDescriptor::TYCbCrDescriptor);
MOZ_ASSERT(mTexture->GetSize() == mSize);
ImageDataSerializer::ConvertAndScaleFromYCbCrDescriptor(
mTexture->GetBuffer(),
mTexture->GetBufferDescriptor().get_YCbCrDescriptor(),
aDestFormat,
aDestSize,
aDestBuffer,
aStride);
}
public:
BufferTextureHost* mTexture;
const gfx::IntSize mSize;
RefPtr<gfx::DataSourceSurface> mSurface;
bool mNeedsUpdate;
};
BasicCompositor::BasicCompositor(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget)
: Compositor(aWidget, aParent)
, mIsPendingEndRemoteDrawing(false)
{
MOZ_COUNT_CTOR(BasicCompositor);
mMaxTextureSize = Factory::GetMaxSurfaceSize(gfxVars::ContentBackend());
}
BasicCompositor::~BasicCompositor()
{
MOZ_COUNT_DTOR(BasicCompositor);
}
bool
BasicCompositor::Initialize(nsCString* const out_failureReason)
{
return mWidget ? mWidget->InitCompositor(this) : false;
};
int32_t
BasicCompositor::GetMaxTextureSize() const
{
return mMaxTextureSize;
}
void
BasicCompositingRenderTarget::BindRenderTarget()
{
if (mClearOnBind) {
mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
mClearOnBind = false;
}
}
void BasicCompositor::DetachWidget()
{
if (mWidget) {
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
TryToEndRemoteDrawing(/* aForceToEnd */ true);
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
mWidget->CleanupRemoteDrawing();
}
Compositor::DetachWidget();
}
TextureFactoryIdentifier
BasicCompositor::GetTextureFactoryIdentifier()
{
TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC,
XRE_GetProcessType(),
GetMaxTextureSize());
return ident;
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit)
{
MOZ_ASSERT(!aRect.IsZeroArea(), "Trying to create a render target of invalid size");
if (aRect.IsZeroArea()) {
return nullptr;
}
RefPtr<DrawTarget> target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8);
if (!target) {
return nullptr;
}
RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(target, aRect);
return rt.forget();
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect,
const CompositingRenderTarget *aSource,
const IntPoint &aSourcePoint)
{
MOZ_CRASH("GFX: Shouldn't be called!");
return nullptr;
}
already_AddRefed<CompositingRenderTarget>
BasicCompositor::CreateRenderTargetForWindow(const LayoutDeviceIntRect& aRect, const LayoutDeviceIntRect& aClearRect, BufferMode aBufferMode)
{
MOZ_ASSERT(mDrawTarget);
MOZ_ASSERT(!aRect.IsZeroArea(), "Trying to create a render target of invalid size");
if (aRect.IsZeroArea()) {
return nullptr;
}
RefPtr<BasicCompositingRenderTarget> rt;
IntRect rect = aRect.ToUnknownRect();
if (aBufferMode != BufferMode::BUFFER_NONE) {
RefPtr<DrawTarget> target = mWidget->GetBackBufferDrawTarget(mDrawTarget, aRect, aClearRect);
if (!target) {
return nullptr;
}
MOZ_ASSERT(target != mDrawTarget);
rt = new BasicCompositingRenderTarget(target, rect);
} else {
IntRect windowRect = rect;
// Adjust bounds rect to account for new origin at (0, 0).
if (windowRect.Size() != mDrawTarget->GetSize()) {
windowRect.ExpandToEnclose(IntPoint(0, 0));
}
rt = new BasicCompositingRenderTarget(mDrawTarget, windowRect);
if (!aClearRect.IsEmpty()) {
IntRect clearRect = aClearRect.ToUnknownRect();
mDrawTarget->ClearRect(Rect(clearRect - rt->GetOrigin()));
}
}
return rt.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSource(TextureFlags aFlags)
{
RefPtr<DataTextureSourceBasic> result = new DataTextureSourceBasic(nullptr);
if (aFlags & TextureFlags::RGB_FROM_YCBCR) {
result->mFromYCBCR = true;
}
return result.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface)
{
RefPtr<DataTextureSource> result = new DataTextureSourceBasic(aSurface);
return result.forget();
}
already_AddRefed<DataTextureSource>
BasicCompositor::CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture)
{
BufferTextureHost* bufferTexture = aTexture->AsBufferTextureHost();
MOZ_ASSERT(bufferTexture);
if (!bufferTexture) {
return nullptr;
}
RefPtr<DataTextureSource> result = new WrappingTextureSourceYCbCrBasic(bufferTexture);
return result.forget();
}
bool
BasicCompositor::SupportsEffect(EffectTypes aEffect)
{
return aEffect != EffectTypes::YCBCR && aEffect != EffectTypes::COMPONENT_ALPHA;
}
bool
BasicCompositor::SupportsLayerGeometry() const
{
return gfxPrefs::BasicLayerGeometry();
}
static RefPtr<gfx::Path>
BuildPathFromPolygon(const RefPtr<DrawTarget>& aDT,
const gfx::Polygon& aPolygon)
{
MOZ_ASSERT(!aPolygon.IsEmpty());
RefPtr<PathBuilder> pathBuilder = aDT->CreatePathBuilder();
const nsTArray<Point4D>& points = aPolygon.GetPoints();
pathBuilder->MoveTo(points[0].As2DPoint());
for (size_t i = 1; i < points.Length(); ++i) {
pathBuilder->LineTo(points[i].As2DPoint());
}
pathBuilder->Close();
return pathBuilder->Finish();
}
static void
DrawSurface(gfx::DrawTarget* aDest,
const gfx::Rect& aDestRect,
const gfx::Rect& /* aClipRect */,
const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform)
{
FillRectWithMask(aDest, aDestRect, aColor,
aOptions, aMask, aMaskTransform);
}
static void
DrawSurface(gfx::DrawTarget* aDest,
const gfx::Polygon& aPolygon,
const gfx::Rect& aClipRect,
const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform)
{
RefPtr<Path> path = BuildPathFromPolygon(aDest, aPolygon);
FillPathWithMask(aDest, path, aClipRect, aColor,
aOptions, aMask, aMaskTransform);
}
static void
DrawTextureSurface(gfx::DrawTarget* aDest,
const gfx::Rect& aDestRect,
const gfx::Rect& /* aClipRect */,
gfx::SourceSurface* aSource,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions,
ExtendMode aExtendMode,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform,
const Matrix* aSurfaceTransform)
{
FillRectWithMask(aDest, aDestRect, aSource, aSamplingFilter, aOptions,
aExtendMode, aMask, aMaskTransform, aSurfaceTransform);
}
static void
DrawTextureSurface(gfx::DrawTarget* aDest,
const gfx::Polygon& aPolygon,
const gfx::Rect& aClipRect,
gfx::SourceSurface* aSource,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions,
ExtendMode aExtendMode,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform,
const Matrix* aSurfaceTransform)
{
RefPtr<Path> path = BuildPathFromPolygon(aDest, aPolygon);
FillPathWithMask(aDest, path, aClipRect, aSource, aSamplingFilter, aOptions,
aExtendMode, aMask, aMaskTransform, aSurfaceTransform);
}
template<typename Geometry>
static void
DrawSurfaceWithTextureCoords(gfx::DrawTarget* aDest,
const Geometry& aGeometry,
const gfx::Rect& aDestRect,
gfx::SourceSurface* aSource,
const gfx::Rect& aTextureCoords,
gfx::SamplingFilter aSamplingFilter,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMask,
const gfx::Matrix* aMaskTransform)
{
if (!aSource) {
gfxWarning() << "DrawSurfaceWithTextureCoords problem " << gfx::hexa(aSource) << " and " << gfx::hexa(aMask);
return;
}
// Convert aTextureCoords into aSource's coordinate space
gfxRect sourceRect(aTextureCoords.X() * aSource->GetSize().width,
aTextureCoords.Y() * aSource->GetSize().height,
aTextureCoords.Width() * aSource->GetSize().width,
aTextureCoords.Height() * aSource->GetSize().height);
// Floating point error can accumulate above and we know our visible region
// is integer-aligned, so round it out.
sourceRect.Round();
// Compute a transform that maps sourceRect to aDestRect.
Matrix matrix =
gfxUtils::TransformRectToRect(sourceRect,
gfx::IntPoint::Truncate(aDestRect.X(), aDestRect.Y()),
gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.Y()),
gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.YMost()));
// Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1).
gfx::Rect unitRect(0, 0, 1, 1);
ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT;
DrawTextureSurface(aDest, aGeometry, aDestRect, aSource, aSamplingFilter,
aOptions, mode, aMask, aMaskTransform, &matrix);
}
static void
SetupMask(const EffectChain& aEffectChain,
DrawTarget* aDest,
const IntPoint& aOffset,
RefPtr<SourceSurface>& aMaskSurface,
Matrix& aMaskTransform)
{
if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) {
EffectMask *effectMask = static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get());
aMaskSurface = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(aDest);
if (!aMaskSurface) {
gfxWarning() << "Invalid sourceMask effect";
}
MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!");
aMaskTransform = effectMask->mMaskTransform.As2D();
aMaskTransform.PostTranslate(-aOffset.x, -aOffset.y);
}
}
static bool
AttemptVideoScale(TextureSourceBasic* aSource, const SourceSurface* aSourceMask,
gfx::Float aOpacity, CompositionOp aBlendMode,
const TexturedEffect* aTexturedEffect,
const Matrix& aNewTransform, const gfx::Rect& aRect,
const gfx::Rect& aClipRect,
DrawTarget* aDest, const DrawTarget* aBuffer)
{
#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION
if (!mozilla::supports_ssse3())
return false;
if (aNewTransform.IsTranslation()) // unscaled painting should take the regular path
return false;
if (aNewTransform.HasNonAxisAlignedTransform() || aNewTransform.HasNegativeScaling())
return false;
if (aSourceMask || aOpacity != 1.0f)
return false;
if (aBlendMode != CompositionOp::OP_OVER && aBlendMode != CompositionOp::OP_SOURCE)
return false;
IntRect dstRect;
// the compiler should know a lot about aNewTransform at this point
// maybe it can do some sophisticated optimization of the following
if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect))
return false;
IntRect clipRect;
if (!aClipRect.ToIntRect(&clipRect))
return false;
if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f)))
return false;
if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16)
return false;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) {
// If we're not painting to aBuffer the clip will
// be applied later
IntRect fillRect = dstRect;
if (aDest == aBuffer) {
// we need to clip fillRect because LockBits ignores the clip on the aDest
fillRect = fillRect.Intersect(clipRect);
}
fillRect = fillRect.Intersect(IntRect(IntPoint(0, 0), aDest->GetSize()));
IntPoint offset = fillRect.TopLeft() - dstRect.TopLeft();
RefPtr<DataSourceSurface> srcSource = aSource->GetSurface(aDest)->GetDataSurface();
DataSourceSurface::ScopedMap mapSrc(srcSource, DataSourceSurface::READ);
ssse3_scale_data((uint32_t*)mapSrc.GetData(), srcSource->GetSize().width, srcSource->GetSize().height,
mapSrc.GetStride()/4,
((uint32_t*)dstData) + fillRect.X() + (dstStride / 4) * fillRect.Y(), dstRect.Width(), dstRect.Height(),
dstStride / 4,
offset.x, offset.y,
fillRect.Width(), fillRect.Height());
aDest->ReleaseBits(dstData);
return true;
} else
#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION
return false;
}
static bool
AttemptVideoConvertAndScale(TextureSource* aSource, const SourceSurface* aSourceMask,
gfx::Float aOpacity, CompositionOp aBlendMode,
const TexturedEffect* aTexturedEffect,
const Matrix& aNewTransform, const gfx::Rect& aRect,
const gfx::Rect& aClipRect,
DrawTarget* aDest, const DrawTarget* aBuffer)
{
#if defined(XP_WIN) && defined(_M_X64)
// libyuv does not support SIMD scaling on win 64bit. See Bug 1295927.
return false;
#endif
WrappingTextureSourceYCbCrBasic* wrappingSource = aSource->AsWrappingTextureSourceYCbCrBasic();
if (!wrappingSource)
return false;
#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION
if (!mozilla::supports_ssse3()) // libyuv requests SSSE3 for fast YUV conversion.
return false;
if (aNewTransform.HasNonAxisAlignedTransform() || aNewTransform.HasNegativeScaling())
return false;
if (aSourceMask || aOpacity != 1.0f)
return false;
if (aBlendMode != CompositionOp::OP_OVER && aBlendMode != CompositionOp::OP_SOURCE)
return false;
IntRect dstRect;
// the compiler should know a lot about aNewTransform at this point
// maybe it can do some sophisticated optimization of the following
if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect))
return false;
IntRect clipRect;
if (!aClipRect.ToIntRect(&clipRect))
return false;
if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f)))
return false;
if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16)
return false;
if (aDest == aBuffer && !clipRect.Contains(dstRect))
return false;
if (!IntRect(IntPoint(0, 0), aDest->GetSize()).Contains(dstRect))
return false;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) {
wrappingSource->ConvertAndScale(dstFormat,
dstRect.Size(),
dstData + ptrdiff_t(dstRect.X()) * BytesPerPixel(dstFormat) + ptrdiff_t(dstRect.Y()) * dstStride,
dstStride);
aDest->ReleaseBits(dstData);
return true;
} else
#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION
return false;
}
void
BasicCompositor::DrawQuad(const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect)
{
DrawGeometry(aRect, aRect, aClipRect, aEffectChain,
aOpacity, aTransform, aVisibleRect, true);
}
void
BasicCompositor::DrawPolygon(const gfx::Polygon& aPolygon,
const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect)
{
DrawGeometry(aPolygon, aRect, aClipRect, aEffectChain,
aOpacity, aTransform, aVisibleRect, false);
}
template<typename Geometry>
void
BasicCompositor::DrawGeometry(const Geometry& aGeometry,
const gfx::Rect& aRect,
const gfx::IntRect& aClipRect,
const EffectChain& aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect,
const bool aEnableAA)
{
RefPtr<DrawTarget> buffer = mRenderTarget->mDrawTarget;
// For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing,
// |dest| is a temporary surface.
RefPtr<DrawTarget> dest = buffer;
AutoRestoreTransform autoRestoreTransform(dest);
Matrix newTransform;
Rect transformBounds;
Matrix4x4 new3DTransform;
IntPoint offset = mRenderTarget->GetOrigin();
if (aTransform.Is2D()) {
newTransform = aTransform.As2D();
} else {
// Create a temporary surface for the transform.
dest = Factory::CreateDrawTarget(gfxVars::ContentBackend(), RoundedOut(aRect).Size(), SurfaceFormat::B8G8R8A8);
if (!dest) {
return;
}
dest->SetTransform(Matrix::Translation(-aRect.X(), -aRect.Y()));
// Get the bounds post-transform.
transformBounds = aTransform.TransformAndClipBounds(aRect, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height));
transformBounds.RoundOut();
if (transformBounds.IsEmpty()) {
return;
}
newTransform = Matrix();
// When we apply the 3D transformation, we do it against a temporary
// surface, so undo the coordinate offset.
new3DTransform = aTransform;
new3DTransform.PreTranslate(aRect.X(), aRect.Y(), 0);
}
// XXX the transform is probably just an integer offset so this whole
// business here is a bit silly.
Rect transformedClipRect = buffer->GetTransform().TransformBounds(Rect(aClipRect));
buffer->PushClipRect(Rect(aClipRect));
newTransform.PostTranslate(-offset.x, -offset.y);
buffer->SetTransform(newTransform);
RefPtr<SourceSurface> sourceMask;
Matrix maskTransform;
if (aTransform.Is2D()) {
SetupMask(aEffectChain, dest, offset, sourceMask, maskTransform);
}
CompositionOp blendMode = CompositionOp::OP_OVER;
if (Effect* effect = aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) {
blendMode = static_cast<EffectBlendMode*>(effect)->mBlendMode;
}
const AntialiasMode aaMode =
aEnableAA ? AntialiasMode::DEFAULT : AntialiasMode::NONE;
DrawOptions drawOptions(aOpacity, blendMode, aaMode);
switch (aEffectChain.mPrimaryEffect->mType) {
case EffectTypes::SOLID_COLOR: {
EffectSolidColor* effectSolidColor =
static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get());
bool unboundedOp = !IsOperatorBoundByMask(blendMode);
if (unboundedOp) {
dest->PushClipRect(aRect);
}
DrawSurface(dest, aGeometry, aRect, effectSolidColor->mColor,
drawOptions, sourceMask, &maskTransform);
if (unboundedOp) {
dest->PopClip();
}
break;
}
case EffectTypes::RGB: {
TexturedEffect* texturedEffect =
static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic();
if (source && texturedEffect->mPremultiplied) {
// we have a fast path for video here
if (source->mFromYCBCR &&
AttemptVideoConvertAndScale(texturedEffect->mTexture, sourceMask, aOpacity, blendMode,
texturedEffect,
newTransform, aRect, transformedClipRect,
dest, buffer)) {
// we succeeded in convert and scaling
} else if (source->mFromYCBCR &&
!source->GetSurface(dest)) {
gfxWarning() << "Failed to get YCbCr to rgb surface.";
} else if (source->mFromYCBCR &&
AttemptVideoScale(source, sourceMask, aOpacity, blendMode,
texturedEffect,
newTransform, aRect, transformedClipRect,
dest, buffer)) {
// we succeeded in scaling
} else {
DrawSurfaceWithTextureCoords(dest, aGeometry, aRect,
source->GetSurface(dest),
texturedEffect->mTextureCoords,
texturedEffect->mSamplingFilter,
drawOptions,
sourceMask, &maskTransform);
}
} else if (source) {
SourceSurface* srcSurf = source->GetSurface(dest);
if (srcSurf) {
RefPtr<DataSourceSurface> srcData = srcSurf->GetDataSurface();
// Yes, we re-create the premultiplied data every time.
// This might be better with a cache, eventually.
RefPtr<DataSourceSurface> premultData = gfxUtils::CreatePremultipliedDataSurface(srcData);
DrawSurfaceWithTextureCoords(dest, aGeometry, aRect,
premultData,
texturedEffect->mTextureCoords,
texturedEffect->mSamplingFilter,
drawOptions,
sourceMask, &maskTransform);
}
} else {
gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect) << "Bad for basic with " << texturedEffect->mTexture->Name() << " and " << gfx::hexa(sourceMask);
}
break;
}
case EffectTypes::YCBCR: {
MOZ_CRASH("Can't (easily) support component alpha with BasicCompositor!");
break;
}
case EffectTypes::RENDER_TARGET: {
EffectRenderTarget* effectRenderTarget =
static_cast<EffectRenderTarget*>(aEffectChain.mPrimaryEffect.get());
RefPtr<BasicCompositingRenderTarget> surface
= static_cast<BasicCompositingRenderTarget*>(effectRenderTarget->mRenderTarget.get());
RefPtr<SourceSurface> sourceSurf = surface->mDrawTarget->Snapshot();
DrawSurfaceWithTextureCoords(dest, aGeometry, aRect,
sourceSurf,
effectRenderTarget->mTextureCoords,
effectRenderTarget->mSamplingFilter,
drawOptions,
sourceMask, &maskTransform);
break;
}
case EffectTypes::COMPONENT_ALPHA: {
MOZ_CRASH("Can't (easily) support component alpha with BasicCompositor!");
break;
}
default: {
MOZ_CRASH("Invalid effect type!");
break;
}
}
if (!aTransform.Is2D()) {
dest->Flush();
RefPtr<SourceSurface> destSnapshot = dest->Snapshot();
SetupMask(aEffectChain, buffer, offset, sourceMask, maskTransform);
if (sourceMask) {
RefPtr<DrawTarget> transformDT =
dest->CreateSimilarDrawTarget(IntSize::Truncate(transformBounds.Width(), transformBounds.Height()),
SurfaceFormat::B8G8R8A8);
new3DTransform.PostTranslate(-transformBounds.X(), -transformBounds.Y(), 0);
if (transformDT &&
transformDT->Draw3DTransformedSurface(destSnapshot, new3DTransform)) {
RefPtr<SourceSurface> transformSnapshot = transformDT->Snapshot();
// Transform the source by it's normal transform, and then the inverse
// of the mask transform so that it's in the mask's untransformed
// coordinate space.
Matrix sourceTransform = newTransform;
sourceTransform.PostTranslate(transformBounds.TopLeft());
Matrix inverseMask = maskTransform;
inverseMask.Invert();
sourceTransform *= inverseMask;
SurfacePattern source(transformSnapshot, ExtendMode::CLAMP, sourceTransform);
buffer->PushClipRect(transformBounds);
// Mask in the untransformed coordinate space, and then transform
// by the mask transform to put the result back into destination
// coords.
buffer->SetTransform(maskTransform);
buffer->MaskSurface(source, sourceMask, Point(0, 0));
buffer->PopClip();
}
} else {
buffer->Draw3DTransformedSurface(destSnapshot, new3DTransform);
}
}
buffer->PopClip();
}
void
BasicCompositor::ClearRect(const gfx::Rect& aRect)
{
mRenderTarget->mDrawTarget->ClearRect(aRect);
}
void
BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::IntRect *aClipRectIn,
const gfx::IntRect& aRenderBounds,
const nsIntRegion& aOpaqueRegion,
gfx::IntRect *aClipRectOut /* = nullptr */,
gfx::IntRect *aRenderBoundsOut /* = nullptr */)
{
if (mIsPendingEndRemoteDrawing) {
// Force to end previous remote drawing.
TryToEndRemoteDrawing(/* aForceToEnd */ true);
MOZ_ASSERT(!mIsPendingEndRemoteDrawing);
}
LayoutDeviceIntRect intRect(LayoutDeviceIntPoint(), mWidget->GetClientSize());
IntRect rect = IntRect(0, 0, intRect.Width(), intRect.Height());
LayoutDeviceIntRegion invalidRegionSafe;
// Sometimes the invalid region is larger than we want to draw.
invalidRegionSafe.And(
LayoutDeviceIntRegion::FromUnknownRegion(aInvalidRegion), intRect);
mInvalidRegion = invalidRegionSafe;
mInvalidRect = mInvalidRegion.GetBounds();
if (aRenderBoundsOut) {
*aRenderBoundsOut = IntRect();
}
BufferMode bufferMode = BufferMode::BUFFERED;
if (mTarget) {
// If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Use a dummy
// placeholder so that CreateRenderTarget() works. This is only used to create a new buffered
// draw target that we composite into, then copy the results the destination.
mDrawTarget = mTarget;
bufferMode = BufferMode::BUFFER_NONE;
} else {
// StartRemoteDrawingInRegion can mutate mInvalidRegion.
mDrawTarget = mWidget->StartRemoteDrawingInRegion(mInvalidRegion, &bufferMode);
if (!mDrawTarget) {
return;
}
mInvalidRect = mInvalidRegion.GetBounds();
if (mInvalidRect.IsEmpty()) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
return;
}
}
if (!mDrawTarget || mInvalidRect.IsEmpty()) {
return;
}
LayoutDeviceIntRect clearRect;
if (!aOpaqueRegion.IsEmpty()) {
LayoutDeviceIntRegion clearRegion = mInvalidRegion;
clearRegion.SubOut(LayoutDeviceIntRegion::FromUnknownRegion(aOpaqueRegion));
clearRect = clearRegion.GetBounds();
} else {
clearRect = mInvalidRect;
}
// Prevent CreateRenderTargetForWindow from clearing unwanted area.
gfxUtils::ClipToRegion(mDrawTarget,
mInvalidRegion.ToUnknownRegion());
// Setup an intermediate render target to buffer all compositing. We will
// copy this into mDrawTarget (the widget), and/or mTarget in EndFrame()
RefPtr<CompositingRenderTarget> target =
CreateRenderTargetForWindow(mInvalidRect,
clearRect,
bufferMode);
mDrawTarget->PopClip();
if (!target) {
if (!mTarget) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
}
return;
}
SetRenderTarget(target);
// We only allocate a surface sized to the invalidated region, so we need to
// translate future coordinates.
mRenderTarget->mDrawTarget->SetTransform(Matrix::Translation(-mRenderTarget->GetOrigin()));
gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget,
mInvalidRegion.ToUnknownRegion());
if (aRenderBoundsOut) {
*aRenderBoundsOut = rect;
}
if (aClipRectIn) {
mRenderTarget->mDrawTarget->PushClipRect(Rect(*aClipRectIn));
} else {
mRenderTarget->mDrawTarget->PushClipRect(Rect(rect));
if (aClipRectOut) {
*aClipRectOut = rect;
}
}
}
void
BasicCompositor::EndFrame()
{
Compositor::EndFrame();
// Pop aClipRectIn/bounds rect
mRenderTarget->mDrawTarget->PopClip();
if (gfxPrefs::WidgetUpdateFlashing()) {
float r = float(rand()) / RAND_MAX;
float g = float(rand()) / RAND_MAX;
float b = float(rand()) / RAND_MAX;
// We're still clipped to mInvalidRegion, so just fill the bounds.
mRenderTarget->mDrawTarget->FillRect(
IntRectToRect(mInvalidRegion.GetBounds()).ToUnknownRect(),
ColorPattern(Color(r, g, b, 0.2f)));
}
// Pop aInvalidregion
mRenderTarget->mDrawTarget->PopClip();
TryToEndRemoteDrawing();
}
void
BasicCompositor::TryToEndRemoteDrawing(bool aForceToEnd)
{
if (mIsDestroyed || !mRenderTarget) {
return;
}
// It it is not a good timing for EndRemoteDrawing, defter to call it.
if (!aForceToEnd && !mTarget && NeedsToDeferEndRemoteDrawing()) {
mIsPendingEndRemoteDrawing = true;
const uint32_t retryMs = 2;
RefPtr<BasicCompositor> self = this;
RefPtr<Runnable> runnable =
NS_NewRunnableFunction("layers::BasicCompositor::TryToEndRemoteDrawing",
[self]() { self->TryToEndRemoteDrawing(); });
MessageLoop::current()->PostDelayedTask(runnable.forget(), retryMs);
return;
}
if (mRenderTarget->mDrawTarget != mDrawTarget) {
// Note: Most platforms require us to buffer drawing to the widget surface.
// That's why we don't draw to mDrawTarget directly.
RefPtr<SourceSurface> source = mWidget->EndBackBufferDrawing();
nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint();
// The source DrawTarget is clipped to the invalidation region, so we have
// to copy the individual rectangles in the region or else we'll draw blank
// pixels.
for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) {
const LayoutDeviceIntRect& r = iter.Get();
mDrawTarget->CopySurface(source,
r.ToUnknownRect() - mRenderTarget->GetOrigin(),
r.TopLeft().ToUnknownPoint() - offset);
}
}
if (aForceToEnd || !mTarget) {
mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion);
}
mDrawTarget = nullptr;
mRenderTarget = nullptr;
mIsPendingEndRemoteDrawing = false;
}
bool
BasicCompositor::NeedsToDeferEndRemoteDrawing()
{
MOZ_ASSERT(mDrawTarget);
MOZ_ASSERT(mRenderTarget);
if (mTarget || mRenderTarget->mDrawTarget == mDrawTarget) {
return false;
}
return mWidget->NeedsToDeferEndRemoteDrawing();
}
void
BasicCompositor::FinishPendingComposite()
{
TryToEndRemoteDrawing(/* aForceToEnd */ true);
}
} // namespace layers
} // namespace mozilla