зеркало из https://github.com/mozilla/gecko-dev.git
352 строки
11 KiB
C++
352 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientPaintedLayer.h"
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#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
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#include <stdint.h> // for uint32_t
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#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
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#include "client/ClientLayerManager.h" // for ClientLayerManager, etc
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#include "gfxContext.h" // for gfxContext
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#include "gfx2DGlue.h"
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#include "gfxRect.h" // for gfxRect
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#include "gfxPrefs.h" // for gfxPrefs
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/DrawEventRecorder.h"
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Types.h" // for Float, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/Preferences.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for Layer::AddRef, etc
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "PaintThread.h"
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#include "ReadbackProcessor.h"
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#include "RotatedBuffer.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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bool
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ClientPaintedLayer::EnsureContentClient()
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{
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if (!mContentClient) {
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mContentClient = ContentClient::CreateContentClient(
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ClientManager()->AsShadowForwarder());
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if (!mContentClient) {
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return false;
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}
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mContentClient->Connect();
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ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
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MOZ_ASSERT(mContentClient->GetForwarder());
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}
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return true;
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}
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bool
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ClientPaintedLayer::CanRecordLayer(ReadbackProcessor* aReadback)
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{
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// If we don't have a paint thread, this is either not the content
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// process or the pref is disabled.
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if (!PaintThread::Get()) {
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return false;
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}
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// Not supported yet
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if (aReadback && UsedForReadback()) {
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return false;
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}
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return true;
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}
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void
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ClientPaintedLayer::UpdateContentClient(PaintState& aState)
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{
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Mutated();
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AddToValidRegion(aState.mRegionToDraw);
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ContentClientRemoteBuffer *contentClientRemote =
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static_cast<ContentClientRemoteBuffer *>(mContentClient.get());
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MOZ_ASSERT(contentClientRemote->GetIPCHandle());
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// Hold(this) ensures this layer is kept alive through the current transaction
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// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer),
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// so deleting this Hold for whatever reason will break things.
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ClientManager()->Hold(this);
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contentClientRemote->Updated(aState.mRegionToDraw,
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mVisibleRegion.ToUnknownRegion());
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}
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bool
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ClientPaintedLayer::UpdatePaintRegion(PaintState& aState)
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{
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SubtractFromValidRegion(aState.mRegionToInvalidate);
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if (!aState.mRegionToDraw.IsEmpty() && !ClientManager()->GetPaintedLayerCallback()) {
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ClientManager()->SetTransactionIncomplete();
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mContentClient->EndPaint(nullptr);
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return false;
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}
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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aState.mRegionToInvalidate.And(aState.mRegionToInvalidate,
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GetLocalVisibleRegion().ToUnknownRegion());
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return true;
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}
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uint32_t
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ClientPaintedLayer::GetPaintFlags()
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{
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uint32_t flags = ContentClient::PAINT_CAN_DRAW_ROTATED;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (ClientManager()->CompositorMightResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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return flags;
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}
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void
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ClientPaintedLayer::PaintThebes(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
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{
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AUTO_PROFILER_LABEL("ClientPaintedLayer::PaintThebes", GRAPHICS);
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NS_ASSERTION(ClientManager()->InDrawing(),
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"Can only draw in drawing phase");
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uint32_t flags = GetPaintFlags();
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PaintState state = mContentClient->BeginPaint(this, flags);
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if (!UpdatePaintRegion(state)) {
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return;
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}
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bool didUpdate = false;
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RotatedBuffer::DrawIterator iter;
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while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
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if (!target || !target->IsValid()) {
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if (target) {
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mContentClient->ReturnDrawTarget(target);
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}
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continue;
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}
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SetAntialiasingFlags(this, target);
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RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(target);
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MOZ_ASSERT(ctx); // already checked the target above
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ClientManager()->GetPaintedLayerCallback()(this,
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ctx,
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iter.mDrawRegion,
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iter.mDrawRegion,
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state.mClip,
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state.mRegionToInvalidate,
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ClientManager()->GetPaintedLayerCallbackData());
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ctx = nullptr;
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mContentClient->ReturnDrawTarget(target);
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didUpdate = true;
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}
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mContentClient->EndPaint(aReadbackUpdates);
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if (didUpdate) {
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UpdateContentClient(state);
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}
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}
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class MOZ_RAII AutoQueuedAsyncPaint
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{
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public:
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explicit AutoQueuedAsyncPaint(ClientLayerManager* aLayerManager)
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: mLayerManager(aLayerManager)
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, mQueuedAsyncPaints(false)
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{ }
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void Queue() { mQueuedAsyncPaints = true; }
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~AutoQueuedAsyncPaint()
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{
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if (mQueuedAsyncPaints) {
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mLayerManager->SetQueuedAsyncPaints();
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}
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}
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private:
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ClientLayerManager* mLayerManager;
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bool mQueuedAsyncPaints;
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};
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/***
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* If we can, let's paint this ClientPaintedLayer's contents off the main thread.
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* The essential idea is that we ask the ContentClient for a DrawTarget and record
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* the moz2d commands. On the Paint Thread, we replay those commands to the
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* destination draw target. There are a couple of lifetime issues here though:
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*
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* 1) TextureClient owns the underlying buffer and DrawTarget. Because of this
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* we have to keep the TextureClient and DrawTarget alive but trick the
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* TextureClient into thinking it's already returned the DrawTarget
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* since we iterate through different Rects to get DrawTargets*. If
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* the TextureClient goes away, the DrawTarget and thus buffer can too.
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* 2) When ContentClient::EndPaint happens, it flushes the DrawTarget. We have
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* to Reflush on the Paint Thread
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* 3) DrawTarget API is NOT thread safe. We get around this by recording
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* on the main thread and painting on the paint thread. Logically,
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* ClientLayerManager will force a flushed paint and block the main thread
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* if we have another transaction. Thus we have a gap between when the main
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* thread records, the paint thread paints, and we block the main thread
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* from trying to paint again. The underlying API however is NOT thread safe.
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* 4) We have both "sync" and "async" OMTP. Sync OMTP means we paint on the main thread
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* but block the main thread while the paint thread paints. Async OMTP doesn't block
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* the main thread. Sync OMTP is only meant to be used as a debugging tool.
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*/
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void
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ClientPaintedLayer::PaintOffMainThread()
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{
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AutoQueuedAsyncPaint asyncPaints(ClientManager());
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uint32_t flags = GetPaintFlags();
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PaintState state = mContentClient->BeginPaint(this, flags | ContentClient::PAINT_ASYNC);
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if (state.mBufferState && state.mBufferState->HasOperations()) {
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PaintThread::Get()->PrepareBuffer(state.mBufferState);
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asyncPaints.Queue();
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}
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if (!UpdatePaintRegion(state)) {
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return;
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}
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bool didUpdate = false;
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RotatedBuffer::DrawIterator iter;
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// Debug Protip: Change to BorrowDrawTargetForPainting if using sync OMTP.
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while (RefPtr<CapturedPaintState> captureState =
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mContentClient->BorrowDrawTargetForRecording(state, &iter))
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{
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DrawTarget* target = captureState->mTargetDual;
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if (!target || !target->IsValid()) {
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if (target) {
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mContentClient->ReturnDrawTarget(target);
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}
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continue;
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}
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RefPtr<DrawTargetCapture> captureDT =
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Factory::CreateCaptureDrawTarget(target->GetBackendType(),
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target->GetSize(),
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target->GetFormat());
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captureDT->SetTransform(captureState->mTargetTransform);
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SetAntialiasingFlags(this, captureDT);
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RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(captureDT);
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MOZ_ASSERT(ctx); // already checked the target above
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ClientManager()->GetPaintedLayerCallback()(this,
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ctx,
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iter.mDrawRegion,
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iter.mDrawRegion,
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state.mClip,
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state.mRegionToInvalidate,
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ClientManager()->GetPaintedLayerCallbackData());
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ctx = nullptr;
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captureState->mCapture = captureDT.forget();
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PaintThread::Get()->PaintContents(captureState,
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ContentClient::PrepareDrawTargetForPainting);
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mContentClient->ReturnDrawTarget(target);
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asyncPaints.Queue();
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didUpdate = true;
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}
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PaintThread::Get()->EndLayer();
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mContentClient->EndPaint(nullptr);
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if (didUpdate) {
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UpdateContentClient(state);
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}
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}
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void
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ClientPaintedLayer::RenderLayerWithReadback(ReadbackProcessor *aReadback)
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{
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RenderMaskLayers(this);
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if (!EnsureContentClient()) {
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return;
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}
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if (CanRecordLayer(aReadback)) {
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PaintOffMainThread();
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return;
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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nsIntRegion readbackRegion;
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if (aReadback && UsedForReadback()) {
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aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
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}
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PaintThebes(&readbackUpdates);
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayer()
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{
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return CreatePaintedLayerWithHint(NONE);
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint)
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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if (gfxPlatform::GetPlatform()->UsesTiling()) {
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RefPtr<ClientTiledPaintedLayer> layer = new ClientTiledPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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} else {
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RefPtr<ClientPaintedLayer> layer = new ClientPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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}
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}
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void
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ClientPaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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PaintedLayer::PrintInfo(aStream, aPrefix);
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if (mContentClient) {
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aStream << "\n";
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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mContentClient->PrintInfo(aStream, pfx.get());
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}
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}
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} // namespace layers
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} // namespace mozilla
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