gecko-dev/gfx/layers/client/ClientPaintedLayer.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ClientPaintedLayer.h"
#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
#include <stdint.h> // for uint32_t
#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
#include "client/ClientLayerManager.h" // for ClientLayerManager, etc
#include "gfxContext.h" // for gfxContext
#include "gfx2DGlue.h"
#include "gfxRect.h" // for gfxRect
#include "gfxPrefs.h" // for gfxPrefs
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/DrawEventRecorder.h"
#include "mozilla/gfx/Matrix.h" // for Matrix
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for Float, etc
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/Preferences.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "PaintThread.h"
#include "ReadbackProcessor.h"
#include "RotatedBuffer.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
bool
ClientPaintedLayer::EnsureContentClient()
{
if (!mContentClient) {
mContentClient = ContentClient::CreateContentClient(
ClientManager()->AsShadowForwarder());
if (!mContentClient) {
return false;
}
mContentClient->Connect();
ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
MOZ_ASSERT(mContentClient->GetForwarder());
}
return true;
}
bool
ClientPaintedLayer::CanRecordLayer(ReadbackProcessor* aReadback)
{
// If we don't have a paint thread, this is either not the content
// process or the pref is disabled.
if (!PaintThread::Get()) {
return false;
}
// Not supported yet
if (aReadback && UsedForReadback()) {
return false;
}
return true;
}
void
ClientPaintedLayer::UpdateContentClient(PaintState& aState)
{
Mutated();
AddToValidRegion(aState.mRegionToDraw);
ContentClientRemoteBuffer *contentClientRemote =
static_cast<ContentClientRemoteBuffer *>(mContentClient.get());
MOZ_ASSERT(contentClientRemote->GetIPCHandle());
// Hold(this) ensures this layer is kept alive through the current transaction
// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer),
// so deleting this Hold for whatever reason will break things.
ClientManager()->Hold(this);
contentClientRemote->Updated(aState.mRegionToDraw,
mVisibleRegion.ToUnknownRegion());
}
bool
ClientPaintedLayer::UpdatePaintRegion(PaintState& aState)
{
SubtractFromValidRegion(aState.mRegionToInvalidate);
if (!aState.mRegionToDraw.IsEmpty() && !ClientManager()->GetPaintedLayerCallback()) {
ClientManager()->SetTransactionIncomplete();
mContentClient->EndPaint(nullptr);
return false;
}
// The area that became invalid and is visible needs to be repainted
// (this could be the whole visible area if our buffer switched
// from RGB to RGBA, because we might need to repaint with
// subpixel AA)
aState.mRegionToInvalidate.And(aState.mRegionToInvalidate,
GetLocalVisibleRegion().ToUnknownRegion());
return true;
}
uint32_t
ClientPaintedLayer::GetPaintFlags()
{
uint32_t flags = ContentClient::PAINT_CAN_DRAW_ROTATED;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
if (ClientManager()->CompositorMightResample()) {
flags |= ContentClient::PAINT_WILL_RESAMPLE;
}
if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
if (MayResample()) {
flags |= ContentClient::PAINT_WILL_RESAMPLE;
}
}
#endif
return flags;
}
void
ClientPaintedLayer::PaintThebes(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
{
AUTO_PROFILER_LABEL("ClientPaintedLayer::PaintThebes", GRAPHICS);
NS_ASSERTION(ClientManager()->InDrawing(),
"Can only draw in drawing phase");
uint32_t flags = GetPaintFlags();
PaintState state = mContentClient->BeginPaint(this, flags);
if (!UpdatePaintRegion(state)) {
return;
}
bool didUpdate = false;
RotatedBuffer::DrawIterator iter;
while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
if (!target || !target->IsValid()) {
if (target) {
mContentClient->ReturnDrawTarget(target);
}
continue;
}
SetAntialiasingFlags(this, target);
RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(target);
MOZ_ASSERT(ctx); // already checked the target above
ClientManager()->GetPaintedLayerCallback()(this,
ctx,
iter.mDrawRegion,
iter.mDrawRegion,
state.mClip,
state.mRegionToInvalidate,
ClientManager()->GetPaintedLayerCallbackData());
ctx = nullptr;
mContentClient->ReturnDrawTarget(target);
didUpdate = true;
}
mContentClient->EndPaint(aReadbackUpdates);
if (didUpdate) {
UpdateContentClient(state);
}
}
class MOZ_RAII AutoQueuedAsyncPaint
{
public:
explicit AutoQueuedAsyncPaint(ClientLayerManager* aLayerManager)
: mLayerManager(aLayerManager)
, mQueuedAsyncPaints(false)
{ }
void Queue() { mQueuedAsyncPaints = true; }
~AutoQueuedAsyncPaint()
{
if (mQueuedAsyncPaints) {
mLayerManager->SetQueuedAsyncPaints();
}
}
private:
ClientLayerManager* mLayerManager;
bool mQueuedAsyncPaints;
};
/***
* If we can, let's paint this ClientPaintedLayer's contents off the main thread.
* The essential idea is that we ask the ContentClient for a DrawTarget and record
* the moz2d commands. On the Paint Thread, we replay those commands to the
* destination draw target. There are a couple of lifetime issues here though:
*
* 1) TextureClient owns the underlying buffer and DrawTarget. Because of this
* we have to keep the TextureClient and DrawTarget alive but trick the
* TextureClient into thinking it's already returned the DrawTarget
* since we iterate through different Rects to get DrawTargets*. If
* the TextureClient goes away, the DrawTarget and thus buffer can too.
* 2) When ContentClient::EndPaint happens, it flushes the DrawTarget. We have
* to Reflush on the Paint Thread
* 3) DrawTarget API is NOT thread safe. We get around this by recording
* on the main thread and painting on the paint thread. Logically,
* ClientLayerManager will force a flushed paint and block the main thread
* if we have another transaction. Thus we have a gap between when the main
* thread records, the paint thread paints, and we block the main thread
* from trying to paint again. The underlying API however is NOT thread safe.
* 4) We have both "sync" and "async" OMTP. Sync OMTP means we paint on the main thread
* but block the main thread while the paint thread paints. Async OMTP doesn't block
* the main thread. Sync OMTP is only meant to be used as a debugging tool.
*/
void
ClientPaintedLayer::PaintOffMainThread()
{
AutoQueuedAsyncPaint asyncPaints(ClientManager());
uint32_t flags = GetPaintFlags();
PaintState state = mContentClient->BeginPaint(this, flags | ContentClient::PAINT_ASYNC);
if (state.mBufferState && state.mBufferState->HasOperations()) {
PaintThread::Get()->PrepareBuffer(state.mBufferState);
asyncPaints.Queue();
}
if (!UpdatePaintRegion(state)) {
return;
}
bool didUpdate = false;
RotatedBuffer::DrawIterator iter;
// Debug Protip: Change to BorrowDrawTargetForPainting if using sync OMTP.
while (RefPtr<CapturedPaintState> captureState =
mContentClient->BorrowDrawTargetForRecording(state, &iter))
{
DrawTarget* target = captureState->mTargetDual;
if (!target || !target->IsValid()) {
if (target) {
mContentClient->ReturnDrawTarget(target);
}
continue;
}
RefPtr<DrawTargetCapture> captureDT =
Factory::CreateCaptureDrawTarget(target->GetBackendType(),
target->GetSize(),
target->GetFormat());
captureDT->SetTransform(captureState->mTargetTransform);
SetAntialiasingFlags(this, captureDT);
RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(captureDT);
MOZ_ASSERT(ctx); // already checked the target above
ClientManager()->GetPaintedLayerCallback()(this,
ctx,
iter.mDrawRegion,
iter.mDrawRegion,
state.mClip,
state.mRegionToInvalidate,
ClientManager()->GetPaintedLayerCallbackData());
ctx = nullptr;
captureState->mCapture = captureDT.forget();
PaintThread::Get()->PaintContents(captureState,
ContentClient::PrepareDrawTargetForPainting);
mContentClient->ReturnDrawTarget(target);
asyncPaints.Queue();
didUpdate = true;
}
PaintThread::Get()->EndLayer();
mContentClient->EndPaint(nullptr);
if (didUpdate) {
UpdateContentClient(state);
}
}
void
ClientPaintedLayer::RenderLayerWithReadback(ReadbackProcessor *aReadback)
{
RenderMaskLayers(this);
if (!EnsureContentClient()) {
return;
}
if (CanRecordLayer(aReadback)) {
PaintOffMainThread();
return;
}
nsTArray<ReadbackProcessor::Update> readbackUpdates;
nsIntRegion readbackRegion;
if (aReadback && UsedForReadback()) {
aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
}
PaintThebes(&readbackUpdates);
}
already_AddRefed<PaintedLayer>
ClientLayerManager::CreatePaintedLayer()
{
return CreatePaintedLayerWithHint(NONE);
}
already_AddRefed<PaintedLayer>
ClientLayerManager::CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint)
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
if (gfxPlatform::GetPlatform()->UsesTiling()) {
RefPtr<ClientTiledPaintedLayer> layer = new ClientTiledPaintedLayer(this, aHint);
CREATE_SHADOW(Painted);
return layer.forget();
} else {
RefPtr<ClientPaintedLayer> layer = new ClientPaintedLayer(this, aHint);
CREATE_SHADOW(Painted);
return layer.forget();
}
}
void
ClientPaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
PaintedLayer::PrintInfo(aStream, aPrefix);
if (mContentClient) {
aStream << "\n";
nsAutoCString pfx(aPrefix);
pfx += " ";
mContentClient->PrintInfo(aStream, pfx.get());
}
}
} // namespace layers
} // namespace mozilla