зеркало из https://github.com/mozilla/gecko-dev.git
406 строки
14 KiB
C++
406 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CLIENTLAYERMANAGER_H
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#define GFX_CLIENTLAYERMANAGER_H
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#include <stdint.h> // for int32_t
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#include "Layers.h"
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#include "gfxContext.h" // for gfxContext
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/LinkedList.h" // for LinkedList
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#include "mozilla/StaticPrefs_apz.h"
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#include "mozilla/WidgetUtils.h" // for ScreenRotation
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/FocusTarget.h" // for FocusTarget
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#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
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#include "mozilla/layers/PaintThread.h" // For PaintThread
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#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
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#include "mozilla/layers/APZTestData.h" // for APZTestData
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#include "mozilla/layers/MemoryPressureObserver.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsIObserver.h" // for nsIObserver
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#include "nsISupportsImpl.h" // for Layer::Release, etc
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsTArray.h" // for nsTArray
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#include "nscore.h" // for nsAString
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#include "mozilla/layers/TransactionIdAllocator.h"
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#include "nsIWidget.h" // For plugin window configuration information structs
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class nsDisplayListBuilder;
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namespace mozilla {
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namespace dom {
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class TabGroup;
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}
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namespace layers {
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using dom::TabGroup;
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class ClientPaintedLayer;
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class CompositorBridgeChild;
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class ImageLayer;
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class FrameUniformityData;
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class ClientLayerManager final : public LayerManager,
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public MemoryPressureListener {
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typedef nsTArray<RefPtr<Layer> > LayerRefArray;
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public:
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explicit ClientLayerManager(nsIWidget* aWidget);
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bool Initialize(PCompositorBridgeChild* aCBChild, bool aShouldAccelerate,
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TextureFactoryIdentifier* aTextureFactoryIdentifier);
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void Destroy() override;
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protected:
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virtual ~ClientLayerManager();
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public:
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ShadowLayerForwarder* AsShadowForwarder() override { return mForwarder; }
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KnowsCompositor* AsKnowsCompositor() override { return mForwarder; }
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ClientLayerManager* AsClientLayerManager() override { return this; }
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TabGroup* GetTabGroup();
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int32_t GetMaxTextureSize() const override;
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void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering,
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ScreenRotation aRotation);
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bool BeginTransactionWithTarget(gfxContext* aTarget,
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const nsCString& aURL) override;
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bool BeginTransaction(const nsCString& aURL) override;
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bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
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void EndTransaction(DrawPaintedLayerCallback aCallback, void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) override;
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LayersBackend GetBackendType() override {
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return LayersBackend::LAYERS_CLIENT;
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}
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LayersBackend GetCompositorBackendType() override {
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return AsShadowForwarder()->GetCompositorBackendType();
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}
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void GetBackendName(nsAString& name) override;
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const char* Name() const override { return "Client"; }
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void SetRoot(Layer* aLayer) override;
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void Mutated(Layer* aLayer) override;
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void MutatedSimple(Layer* aLayer) override;
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already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
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already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(
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PaintedLayerCreationHint aHint) override;
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already_AddRefed<ContainerLayer> CreateContainerLayer() override;
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already_AddRefed<ImageLayer> CreateImageLayer() override;
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already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
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already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
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already_AddRefed<ColorLayer> CreateColorLayer() override;
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already_AddRefed<RefLayer> CreateRefLayer() override;
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void UpdateTextureFactoryIdentifier(
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const TextureFactoryIdentifier& aNewIdentifier) override;
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TextureFactoryIdentifier GetTextureFactoryIdentifier() override {
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return AsShadowForwarder()->GetTextureFactoryIdentifier();
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}
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void FlushRendering() override;
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void WaitOnTransactionProcessed() override;
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void SendInvalidRegion(const nsIntRegion& aRegion) override;
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uint32_t StartFrameTimeRecording(int32_t aBufferSize) override;
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void StopFrameTimeRecording(uint32_t aStartIndex,
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nsTArray<float>& aFrameIntervals) override;
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bool NeedsWidgetInvalidation() override { return false; }
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ShadowableLayer* Hold(Layer* aLayer);
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bool HasShadowManager() const { return mForwarder->HasShadowManager(); }
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bool IsCompositingCheap() override;
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bool HasShadowManagerInternal() const override { return HasShadowManager(); }
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void SetIsFirstPaint() override;
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bool GetIsFirstPaint() const override {
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return mForwarder->GetIsFirstPaint();
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}
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void SetFocusTarget(const FocusTarget& aFocusTarget) override;
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/**
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* Pass through call to the forwarder for nsPresContext's
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* CollectPluginGeometryUpdates. Passes widget configuration information
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* to the compositor for transmission to the chrome process. This
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* configuration gets set when the window paints.
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*/
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void StorePluginWidgetConfigurations(
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const nsTArray<nsIWidget::Configuration>& aConfigurations) override;
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// Drop cached resources and ask our shadow manager to do the same,
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// if we have one.
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void ClearCachedResources(Layer* aSubtree = nullptr) override;
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void OnMemoryPressure(MemoryPressureReason aWhy) override;
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void SetRepeatTransaction() { mRepeatTransaction = true; }
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bool GetRepeatTransaction() { return mRepeatTransaction; }
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bool IsRepeatTransaction() { return mIsRepeatTransaction; }
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void SetTransactionIncomplete() { mTransactionIncomplete = true; }
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void SetQueuedAsyncPaints() { mQueuedAsyncPaints = true; }
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bool HasShadowTarget() { return !!mShadowTarget; }
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void SetShadowTarget(gfxContext* aTarget) { mShadowTarget = aTarget; }
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bool CompositorMightResample() { return mCompositorMightResample; }
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DrawPaintedLayerCallback GetPaintedLayerCallback() const {
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return mPaintedLayerCallback;
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}
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void* GetPaintedLayerCallbackData() const {
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return mPaintedLayerCallbackData;
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}
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CompositorBridgeChild* GetRemoteRenderer();
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CompositorBridgeChild* GetCompositorBridgeChild() override;
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bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
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#ifdef DEBUG
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bool InDrawing() { return mPhase == PHASE_DRAWING; }
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bool InForward() { return mPhase == PHASE_FORWARD; }
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#endif
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bool InTransaction() { return mPhase != PHASE_NONE; }
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void SetNeedsComposite(bool aNeedsComposite) override {
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mNeedsComposite = aNeedsComposite;
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}
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bool NeedsComposite() const override { return mNeedsComposite; }
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void ScheduleComposite() override;
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void GetFrameUniformity(FrameUniformityData* aFrameUniformityData) override;
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void DidComposite(TransactionId aTransactionId,
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const mozilla::TimeStamp& aCompositeStart,
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const mozilla::TimeStamp& aCompositeEnd) override;
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bool AreComponentAlphaLayersEnabled() override;
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// Log APZ test data for the current paint. We supply the paint sequence
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// number ourselves, and take care of calling APZTestData::StartNewPaint()
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// when a new paint is started.
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void LogTestDataForCurrentPaint(ScrollableLayerGuid::ViewID aScrollId,
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const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me");
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mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey,
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aValue);
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}
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// Log APZ test data for a repaint request. The sequence number must be
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// passed in from outside, and APZTestData::StartNewRepaintRequest() needs
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// to be called from the outside as well when a new repaint request is
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// started.
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void StartNewRepaintRequest(SequenceNumber aSequenceNumber);
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// TODO(botond): When we start using this and write a wrapper similar to
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// nsLayoutUtils::LogTestDataForPaint(), make sure that wrapper checks
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// StaticPrefs::apz_test_logging_enabled().
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void LogTestDataForRepaintRequest(SequenceNumber aSequenceNumber,
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ScrollableLayerGuid::ViewID aScrollId,
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const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me");
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mApzTestData.LogTestDataForRepaintRequest(aSequenceNumber, aScrollId, aKey,
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aValue);
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}
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void LogAdditionalTestData(const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me");
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mApzTestData.RecordAdditionalData(aKey, aValue);
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}
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// Get the content-side APZ test data for reading. For writing, use the
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// LogTestData...() functions.
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const APZTestData& GetAPZTestData() const { return mApzTestData; }
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// Get a copy of the compositor-side APZ test data for our layers ID.
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void GetCompositorSideAPZTestData(APZTestData* aData) const;
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void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) override;
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TransactionId GetLastTransactionId() override { return mLatestTransactionId; }
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float RequestProperty(const nsAString& aProperty) override;
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bool AsyncPanZoomEnabled() const override;
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void SetLayersObserverEpoch(LayersObserverEpoch aEpoch) override;
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void AddDidCompositeObserver(DidCompositeObserver* aObserver) override;
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void RemoveDidCompositeObserver(DidCompositeObserver* aObserver) override;
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already_AddRefed<PersistentBufferProvider> CreatePersistentBufferProvider(
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const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) override;
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static PaintTiming* MaybeGetPaintTiming(LayerManager* aManager) {
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if (!aManager) {
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return nullptr;
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}
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if (ClientLayerManager* lm = aManager->AsClientLayerManager()) {
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return &lm->AsShadowForwarder()->GetPaintTiming();
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}
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return nullptr;
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}
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protected:
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enum TransactionPhase {
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PHASE_NONE,
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PHASE_CONSTRUCTION,
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PHASE_DRAWING,
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PHASE_FORWARD
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};
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TransactionPhase mPhase;
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private:
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/**
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* Forward transaction results to the parent context.
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*/
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void ForwardTransaction(bool aScheduleComposite);
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/**
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* Take a snapshot of the parent context, and copy
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* it into mShadowTarget.
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*/
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void MakeSnapshotIfRequired();
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void ClearLayer(Layer* aLayer);
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void HandleMemoryPressureLayer(Layer* aLayer);
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bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
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void* aCallbackData, EndTransactionFlags);
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void FlushAsyncPaints();
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LayerRefArray mKeepAlive;
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nsIWidget* mWidget;
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/* PaintedLayer callbacks; valid at the end of a transaciton,
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* while rendering */
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DrawPaintedLayerCallback mPaintedLayerCallback;
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void* mPaintedLayerCallbackData;
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// When we're doing a transaction in order to draw to a non-default
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// target, the layers transaction is only performed in order to send
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// a PLayers:Update. We save the original non-default target to
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// mShadowTarget, and then perform the transaction using
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// mDummyTarget as the render target. After the transaction ends,
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// we send a message to our remote side to capture the actual pixels
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// being drawn to the default target, and then copy those pixels
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// back to mShadowTarget.
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RefPtr<gfxContext> mShadowTarget;
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RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
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TransactionId mLatestTransactionId;
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TimeDuration mLastPaintTime;
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// Sometimes we draw to targets that don't natively support
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// landscape/portrait orientation. When we need to implement that
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// ourselves, |mTargetRotation| describes the induced transform we
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// need to apply when compositing content to our target.
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ScreenRotation mTargetRotation;
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// Used to repeat the transaction right away (to avoid rebuilding
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// a display list) to support progressive drawing.
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bool mRepeatTransaction;
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bool mIsRepeatTransaction;
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bool mTransactionIncomplete;
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bool mCompositorMightResample;
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bool mNeedsComposite;
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bool mQueuedAsyncPaints;
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bool mNotifyingWidgetListener;
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// An incrementing sequence number for paints.
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// Incremented in BeginTransaction(), but not for repeat transactions.
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uint32_t mPaintSequenceNumber;
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APZTestData mApzTestData;
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RefPtr<ShadowLayerForwarder> mForwarder;
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mozilla::TimeStamp mTransactionStart;
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nsCString mURL;
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nsTArray<DidCompositeObserver*> mDidCompositeObservers;
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RefPtr<MemoryPressureObserver> mMemoryPressureObserver;
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};
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class ClientLayer : public ShadowableLayer {
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public:
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ClientLayer() { MOZ_COUNT_CTOR(ClientLayer); }
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~ClientLayer();
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// Shrink memory usage.
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// Called when "memory-pressure" is observed.
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virtual void HandleMemoryPressure() {}
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virtual void RenderLayer() = 0;
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virtual void RenderLayerWithReadback(ReadbackProcessor* aReadback) {
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RenderLayer();
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}
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virtual ClientPaintedLayer* AsThebes() { return nullptr; }
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static inline ClientLayer* ToClientLayer(Layer* aLayer) {
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return static_cast<ClientLayer*>(aLayer->ImplData());
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}
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template <typename LayerType>
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static inline void RenderMaskLayers(LayerType* aLayer) {
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if (aLayer->GetMaskLayer()) {
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ToClientLayer(aLayer->GetMaskLayer())->RenderLayer();
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}
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for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) {
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ToClientLayer(aLayer->GetAncestorMaskLayerAt(i))->RenderLayer();
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}
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}
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};
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// Create a LayerHandle for aLayer, if we're forwarding our layer tree
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// to a parent process. Record the new layer creation in the current
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// open transaction as a side effect.
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template <typename CreatedMethod>
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void CreateShadowFor(ClientLayer* aLayer, ClientLayerManager* aMgr,
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CreatedMethod aMethod) {
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LayerHandle shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
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if (!shadow) {
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return;
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}
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aLayer->SetShadow(aMgr->AsShadowForwarder(), shadow);
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(aMgr->AsShadowForwarder()->*aMethod)(aLayer);
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aMgr->Hold(aLayer->AsLayer());
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}
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#define CREATE_SHADOW(_type) \
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CreateShadowFor(layer, this, &ShadowLayerForwarder::Created##_type##Layer)
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_CLIENTLAYERMANAGER_H */
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