зеркало из https://github.com/mozilla/gecko-dev.git
388 строки
12 KiB
C++
388 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioEventTimeline_h_
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#define AudioEventTimeline_h_
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#include <algorithm>
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/PodOperations.h"
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#include "mozilla/ErrorResult.h"
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#include "MainThreadUtils.h"
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#include "nsTArray.h"
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#include "math.h"
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#include "WebAudioUtils.h"
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// XXX Avoid including this here by moving function bodies to the cpp file
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#include "js/GCAPI.h"
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namespace mozilla {
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class AudioNodeTrack;
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namespace dom {
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struct AudioTimelineEvent final {
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enum Type : uint32_t {
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SetValue,
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SetValueAtTime,
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LinearRamp,
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ExponentialRamp,
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SetTarget,
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SetValueCurve,
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Track,
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Cancel
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};
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AudioTimelineEvent(Type aType, double aTime, float aValue,
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double aTimeConstant = 0.0, double aDuration = 0.0,
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const float* aCurve = nullptr, uint32_t aCurveLength = 0);
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explicit AudioTimelineEvent(AudioNodeTrack* aTrack);
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AudioTimelineEvent(const AudioTimelineEvent& rhs);
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~AudioTimelineEvent();
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template <class TimeType>
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TimeType Time() const;
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void SetTimeInTicks(int64_t aTimeInTicks) {
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mTimeInTicks = aTimeInTicks;
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#ifdef DEBUG
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mTimeIsInTicks = true;
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#endif
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}
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void SetCurveParams(const float* aCurve, uint32_t aCurveLength) {
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mCurveLength = aCurveLength;
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if (aCurveLength) {
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mCurve = new float[aCurveLength];
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PodCopy(mCurve, aCurve, aCurveLength);
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} else {
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mCurve = nullptr;
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}
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}
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Type mType;
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union {
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float mValue;
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uint32_t mCurveLength;
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};
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// mCurve contains a buffer of SetValueCurve samples. We sample the
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// values in the buffer depending on how far along we are in time.
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// If we're at time T and the event has started as time T0 and has a
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// duration of D, we sample the buffer at floor(mCurveLength*(T-T0)/D)
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// if T<T0+D, and just take the last sample in the buffer otherwise.
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float* mCurve;
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RefPtr<AudioNodeTrack> mTrack;
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double mTimeConstant;
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double mDuration;
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#ifdef DEBUG
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bool mTimeIsInTicks;
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#endif
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private:
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// This member is accessed using the `Time` method, for safety.
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//
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// The time for an event can either be in absolute value or in ticks.
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// Initially the time of the event is always in absolute value.
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// In order to convert it to ticks, call SetTimeInTicks. Once this
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// method has been called for an event, the time cannot be converted
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// back to absolute value.
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union {
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double mTime;
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int64_t mTimeInTicks;
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};
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};
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template <>
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inline double AudioTimelineEvent::Time<double>() const {
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MOZ_ASSERT(!mTimeIsInTicks);
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return mTime;
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}
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template <>
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inline int64_t AudioTimelineEvent::Time<int64_t>() const {
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MOZ_ASSERT(!NS_IsMainThread());
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MOZ_ASSERT(mTimeIsInTicks);
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return mTimeInTicks;
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}
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class AudioEventTimeline {
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public:
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explicit AudioEventTimeline(float aDefaultValue)
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: mValue(aDefaultValue),
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mComputedValue(aDefaultValue),
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mLastComputedValue(aDefaultValue) {}
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bool ValidateEvent(AudioTimelineEvent& aEvent, ErrorResult& aRv) {
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MOZ_ASSERT(NS_IsMainThread());
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auto TimeOf = [](const AudioTimelineEvent& aEvent) -> double {
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return aEvent.Time<double>();
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};
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// Validate the event itself
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if (!WebAudioUtils::IsTimeValid(TimeOf(aEvent))) {
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aRv.ThrowRangeError<MSG_INVALID_AUDIOPARAM_METHOD_START_TIME_ERROR>();
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return false;
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}
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if (!WebAudioUtils::IsTimeValid(aEvent.mTimeConstant)) {
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aRv.ThrowRangeError(
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"The exponential constant passed to setTargetAtTime must be "
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"non-negative.");
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return false;
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}
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if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
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if (!aEvent.mCurve || aEvent.mCurveLength < 2) {
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aRv.ThrowInvalidStateError("Curve length must be at least 2");
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return false;
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}
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if (aEvent.mDuration <= 0) {
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aRv.ThrowRangeError(
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"The curve duration for setValueCurveAtTime must be strictly "
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"positive.");
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return false;
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}
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}
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MOZ_ASSERT(IsValid(aEvent.mValue) && IsValid(aEvent.mDuration));
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// Make sure that new events don't fall within the duration of a
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// curve event.
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
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TimeOf(mEvents[i]) <= TimeOf(aEvent) &&
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TimeOf(mEvents[i]) + mEvents[i].mDuration > TimeOf(aEvent)) {
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aRv.ThrowNotSupportedError("Can't add events during a curve event");
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return false;
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}
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}
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// Make sure that new curve events don't fall in a range which includes
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// other events.
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if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (TimeOf(aEvent) < TimeOf(mEvents[i]) &&
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TimeOf(aEvent) + aEvent.mDuration > TimeOf(mEvents[i])) {
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aRv.ThrowNotSupportedError(
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"Can't add curve events that overlap other events");
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return false;
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}
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}
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}
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// Make sure that invalid values are not used for exponential curves
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if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
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if (aEvent.mValue <= 0.f) {
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aRv.ThrowRangeError(
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"The value passed to exponentialRampToValueAtTime must be "
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"positive.");
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return false;
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}
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const AudioTimelineEvent* previousEvent =
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GetPreviousEvent(TimeOf(aEvent));
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if (previousEvent) {
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if (previousEvent->mValue <= 0.f) {
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// XXXbz I see no mention of SyntaxError in the Web Audio API spec
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aRv.ThrowSyntaxError("Previous event value must be positive");
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return false;
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}
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} else {
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if (mValue <= 0.f) {
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// XXXbz I see no mention of SyntaxError in the Web Audio API spec
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aRv.ThrowSyntaxError("Our value must be positive");
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return false;
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}
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}
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}
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return true;
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}
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template <typename TimeType>
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void InsertEvent(const AudioTimelineEvent& aEvent) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (aEvent.Time<TimeType>() == mEvents[i].Time<TimeType>()) {
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// If two events happen at the same time, have them in chronological
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// order of insertion.
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do {
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++i;
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} while (i < mEvents.Length() &&
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aEvent.Time<TimeType>() == mEvents[i].Time<TimeType>());
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mEvents.InsertElementAt(i, aEvent);
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return;
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}
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// Otherwise, place the event right after the latest existing event
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if (aEvent.Time<TimeType>() < mEvents[i].Time<TimeType>()) {
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mEvents.InsertElementAt(i, aEvent);
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return;
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}
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}
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// If we couldn't find a place for the event, just append it to the list
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mEvents.AppendElement(aEvent);
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}
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bool HasSimpleValue() const { return mEvents.IsEmpty(); }
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float GetValue() const {
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// This method should only be called if HasSimpleValue() returns true
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MOZ_ASSERT(HasSimpleValue());
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return mValue;
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}
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void SetValue(float aValue) {
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// Silently don't change anything if there are any events
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if (mEvents.IsEmpty()) {
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mLastComputedValue = mComputedValue = mValue = aValue;
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}
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}
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void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv) {
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AudioTimelineEvent event(AudioTimelineEvent::SetValueAtTime, aStartTime,
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aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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void LinearRampToValueAtTime(float aValue, double aEndTime,
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ErrorResult& aRv) {
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AudioTimelineEvent event(AudioTimelineEvent::LinearRamp, aEndTime, aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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void ExponentialRampToValueAtTime(float aValue, double aEndTime,
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ErrorResult& aRv) {
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AudioTimelineEvent event(AudioTimelineEvent::ExponentialRamp, aEndTime,
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aValue);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant,
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ErrorResult& aRv) {
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AudioTimelineEvent event(AudioTimelineEvent::SetTarget, aStartTime, aTarget,
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aTimeConstant);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength,
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double aStartTime, double aDuration,
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ErrorResult& aRv) {
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AudioTimelineEvent event(AudioTimelineEvent::SetValueCurve, aStartTime,
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0.0f, 0.0f, aDuration, aValues, aValuesLength);
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if (ValidateEvent(event, aRv)) {
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InsertEvent<double>(event);
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}
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}
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template <typename TimeType>
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void CancelScheduledValues(TimeType aStartTime) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].Time<TimeType>() >= aStartTime) {
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#ifdef DEBUG
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// Sanity check: the array should be sorted, so all of the following
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// events should have a time greater than aStartTime too.
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for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
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MOZ_ASSERT(mEvents[j].Time<TimeType>() >= aStartTime);
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}
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#endif
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mEvents.TruncateLength(i);
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break;
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}
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}
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}
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void CancelAllEvents() { mEvents.Clear(); }
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static bool TimesEqual(int64_t aLhs, int64_t aRhs) { return aLhs == aRhs; }
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// Since we are going to accumulate error by adding 0.01 multiple time in a
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// loop, we want to fuzz the equality check in GetValueAtTime.
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static bool TimesEqual(double aLhs, double aRhs) {
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const float kEpsilon = 0.0000000001f;
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return fabs(aLhs - aRhs) < kEpsilon;
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}
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template <class TimeType>
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float GetValueAtTime(TimeType aTime) {
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float result;
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GetValuesAtTimeHelper(aTime, &result, 1);
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return result;
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}
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template <class TimeType>
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void GetValuesAtTime(TimeType aTime, float* aBuffer, const size_t aSize) {
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MOZ_ASSERT(aBuffer);
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GetValuesAtTimeHelper(aTime, aBuffer, aSize);
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}
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// Return the number of events scheduled
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uint32_t GetEventCount() const { return mEvents.Length(); }
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template <class TimeType>
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void CleanupEventsOlderThan(TimeType aTime) {
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while (mEvents.Length() > 1 && aTime > mEvents[1].Time<TimeType>()) {
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if (mEvents[1].mType == AudioTimelineEvent::SetTarget) {
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mLastComputedValue = GetValuesAtTimeHelperInternal(
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mEvents[1].Time<TimeType>(), &mEvents[0], nullptr);
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}
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MOZ_ASSERT(!mEvents[0].mTrack,
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"AudioParam tracks should never be destroyed on the real-time "
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"thread.");
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JS::AutoSuppressGCAnalysis suppress;
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mEvents.RemoveElementAt(0);
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}
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}
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private:
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template <class TimeType>
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void GetValuesAtTimeHelper(TimeType aTime, float* aBuffer,
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const size_t aSize);
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template <class TimeType>
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float GetValueAtTimeOfEvent(const AudioTimelineEvent* aNext);
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template <class TimeType>
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float GetValuesAtTimeHelperInternal(TimeType aTime,
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const AudioTimelineEvent* aPrevious,
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const AudioTimelineEvent* aNext);
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const AudioTimelineEvent* GetPreviousEvent(double aTime) const;
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static bool IsValid(double value) { return mozilla::IsFinite(value); }
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// This is a sorted array of the events in the timeline. Queries of this
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// data structure should probably be more frequent than modifications to it,
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// and that is the reason why we're using a simple array as the data
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// structure. We can optimize this in the future if the performance of the
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// array ends up being a bottleneck.
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nsTArray<AudioTimelineEvent> mEvents;
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float mValue;
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// This is the value of this AudioParam we computed at the last tick.
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float mComputedValue;
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// This is the value of this AudioParam at the last tick of the previous
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// event.
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float mLastComputedValue;
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};
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} // namespace dom
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} // namespace mozilla
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#endif
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