зеркало из https://github.com/mozilla/gecko-dev.git
583 строки
20 KiB
C++
583 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsSVGImageFrame.h"
|
|
|
|
// Keep in (case-insensitive) order:
|
|
#include "gfxContext.h"
|
|
#include "gfxPlatform.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "imgIContainer.h"
|
|
#include "nsContainerFrame.h"
|
|
#include "nsIDOMMutationEvent.h"
|
|
#include "nsIImageLoadingContent.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "imgINotificationObserver.h"
|
|
#include "nsSVGEffects.h"
|
|
#include "mozilla/dom/SVGSVGElement.h"
|
|
#include "nsSVGUtils.h"
|
|
#include "SVGContentUtils.h"
|
|
#include "SVGGeometryFrame.h"
|
|
#include "SVGImageContext.h"
|
|
#include "mozilla/dom/SVGImageElement.h"
|
|
#include "nsContentUtils.h"
|
|
#include "nsIReflowCallback.h"
|
|
#include "mozilla/Unused.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::dom;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::image;
|
|
|
|
// ---------------------------------------------------------------------
|
|
// nsQueryFrame methods
|
|
NS_QUERYFRAME_HEAD(nsSVGImageFrame)
|
|
NS_QUERYFRAME_ENTRY(nsSVGImageFrame)
|
|
NS_QUERYFRAME_TAIL_INHERITING(SVGGeometryFrame)
|
|
|
|
nsIFrame*
|
|
NS_NewSVGImageFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
|
|
{
|
|
return new (aPresShell) nsSVGImageFrame(aContext);
|
|
}
|
|
|
|
NS_IMPL_FRAMEARENA_HELPERS(nsSVGImageFrame)
|
|
|
|
nsSVGImageFrame::~nsSVGImageFrame()
|
|
{
|
|
// set the frame to null so we don't send messages to a dead object.
|
|
if (mListener) {
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
|
|
if (imageLoader) {
|
|
imageLoader->RemoveNativeObserver(mListener);
|
|
}
|
|
reinterpret_cast<nsSVGImageListener*>(mListener.get())->SetFrame(nullptr);
|
|
}
|
|
mListener = nullptr;
|
|
}
|
|
|
|
void
|
|
nsSVGImageFrame::Init(nsIContent* aContent,
|
|
nsContainerFrame* aParent,
|
|
nsIFrame* aPrevInFlow)
|
|
{
|
|
NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::image),
|
|
"Content is not an SVG image!");
|
|
|
|
SVGGeometryFrame::Init(aContent, aParent, aPrevInFlow);
|
|
|
|
if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
|
|
// Non-display frames are likely to be patterns, masks or the like.
|
|
// Treat them as always visible.
|
|
// This call must happen before the FrameCreated. This is because the
|
|
// primary frame pointer on our content node isn't set until after this
|
|
// function ends, so there is no way for the resulting OnVisibilityChange
|
|
// notification to get a frame. FrameCreated has a workaround for this in
|
|
// that it passes our frame around so it can be accessed. OnVisibilityChange
|
|
// doesn't have that workaround.
|
|
IncApproximateVisibleCount();
|
|
}
|
|
|
|
mListener = new nsSVGImageListener(this);
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
|
|
if (!imageLoader) {
|
|
MOZ_CRASH("Why is this not an image loading content?");
|
|
}
|
|
|
|
// We should have a PresContext now, so let's notify our image loader that
|
|
// we need to register any image animations with the refresh driver.
|
|
imageLoader->FrameCreated(this);
|
|
|
|
imageLoader->AddNativeObserver(mListener);
|
|
}
|
|
|
|
/* virtual */ void
|
|
nsSVGImageFrame::DestroyFrom(nsIFrame* aDestructRoot)
|
|
{
|
|
if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
|
|
DecApproximateVisibleCount();
|
|
}
|
|
|
|
if (mReflowCallbackPosted) {
|
|
PresContext()->PresShell()->CancelReflowCallback(this);
|
|
mReflowCallbackPosted = false;
|
|
}
|
|
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader =
|
|
do_QueryInterface(nsFrame::mContent);
|
|
|
|
if (imageLoader) {
|
|
imageLoader->FrameDestroyed(this);
|
|
}
|
|
|
|
nsFrame::DestroyFrom(aDestructRoot);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsIFrame methods:
|
|
|
|
nsresult
|
|
nsSVGImageFrame::AttributeChanged(int32_t aNameSpaceID,
|
|
nsIAtom* aAttribute,
|
|
int32_t aModType)
|
|
{
|
|
if (aNameSpaceID == kNameSpaceID_None) {
|
|
if (aAttribute == nsGkAtoms::x ||
|
|
aAttribute == nsGkAtoms::y ||
|
|
aAttribute == nsGkAtoms::width ||
|
|
aAttribute == nsGkAtoms::height) {
|
|
nsLayoutUtils::PostRestyleEvent(
|
|
mContent->AsElement(), nsRestyleHint(0),
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
nsSVGUtils::ScheduleReflowSVG(this);
|
|
return NS_OK;
|
|
}
|
|
else if (aAttribute == nsGkAtoms::preserveAspectRatio) {
|
|
// We don't paint the content of the image using display lists, therefore
|
|
// we have to invalidate for this children-only transform changes since
|
|
// there is no layer tree to notice that the transform changed and
|
|
// recomposite.
|
|
InvalidateFrame();
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
// Currently our SMIL implementation does not modify the DOM attributes. Once
|
|
// we implement the SVG 2 SMIL behaviour this can be removed
|
|
// SVGImageElement::AfterSetAttr's implementation will be sufficient.
|
|
if (aModType == nsIDOMMutationEvent::SMIL &&
|
|
aAttribute == nsGkAtoms::href &&
|
|
(aNameSpaceID == kNameSpaceID_XLink ||
|
|
aNameSpaceID == kNameSpaceID_None)) {
|
|
SVGImageElement* element = static_cast<SVGImageElement*>(mContent);
|
|
|
|
bool hrefIsSet =
|
|
element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet() ||
|
|
element->mStringAttributes[SVGImageElement::XLINK_HREF].IsExplicitlySet();
|
|
if (hrefIsSet) {
|
|
element->LoadSVGImage(true, true);
|
|
} else {
|
|
element->CancelImageRequests(true);
|
|
}
|
|
}
|
|
|
|
return SVGGeometryFrame::AttributeChanged(aNameSpaceID,
|
|
aAttribute, aModType);
|
|
}
|
|
|
|
void
|
|
nsSVGImageFrame::OnVisibilityChange(Visibility aNewVisibility,
|
|
const Maybe<OnNonvisible>& aNonvisibleAction)
|
|
{
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
|
|
if (!imageLoader) {
|
|
SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
|
|
return;
|
|
}
|
|
|
|
imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction);
|
|
|
|
SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
|
|
}
|
|
|
|
gfx::Matrix
|
|
nsSVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth,
|
|
int32_t aNativeHeight)
|
|
{
|
|
float x, y, width, height;
|
|
SVGImageElement *element = static_cast<SVGImageElement*>(mContent);
|
|
element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr);
|
|
|
|
Matrix viewBoxTM =
|
|
SVGContentUtils::GetViewBoxTransform(width, height,
|
|
0, 0, aNativeWidth, aNativeHeight,
|
|
element->mPreserveAspectRatio);
|
|
|
|
return viewBoxTM * gfx::Matrix::Translation(x, y);
|
|
}
|
|
|
|
gfx::Matrix
|
|
nsSVGImageFrame::GetVectorImageTransform()
|
|
{
|
|
float x, y, width, height;
|
|
SVGImageElement *element = static_cast<SVGImageElement*>(mContent);
|
|
element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr);
|
|
|
|
// No viewBoxTM needed here -- our height/width overrides any concept of
|
|
// "native size" that the SVG image has, and it will handle viewBox and
|
|
// preserveAspectRatio on its own once we give it a region to draw into.
|
|
|
|
return gfx::Matrix::Translation(x, y);
|
|
}
|
|
|
|
bool
|
|
nsSVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
gfx::Matrix imageTransform;
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
|
|
imageTransform = GetVectorImageTransform() * ToMatrix(aTransform);
|
|
} else {
|
|
int32_t nativeWidth, nativeHeight;
|
|
if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
|
|
NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
|
|
nativeWidth == 0 || nativeHeight == 0) {
|
|
return false;
|
|
}
|
|
imageTransform =
|
|
GetRasterImageTransform(nativeWidth, nativeHeight) * ToMatrix(aTransform);
|
|
|
|
// NOTE: We need to cancel out the effects of Full-Page-Zoom, or else
|
|
// it'll get applied an extra time by DrawSingleUnscaledImage.
|
|
nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
|
|
gfxFloat pageZoomFactor =
|
|
nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx);
|
|
imageTransform.PreScale(pageZoomFactor, pageZoomFactor);
|
|
}
|
|
|
|
if (imageTransform.IsSingular()) {
|
|
return false;
|
|
}
|
|
|
|
aGfxContext->Multiply(ThebesMatrix(imageTransform));
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGDisplayableFrame methods:
|
|
void
|
|
nsSVGImageFrame::PaintSVG(gfxContext& aContext,
|
|
const gfxMatrix& aTransform,
|
|
imgDrawingParams& aImgParams,
|
|
const nsIntRect *aDirtyRect)
|
|
{
|
|
if (!StyleVisibility()->IsVisible()) {
|
|
return;
|
|
}
|
|
|
|
float x, y, width, height;
|
|
SVGImageElement *imgElem = static_cast<SVGImageElement*>(mContent);
|
|
imgElem->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr);
|
|
NS_ASSERTION(width > 0 && height > 0,
|
|
"Should only be painting things with valid width/height");
|
|
|
|
if (!mImageContainer) {
|
|
nsCOMPtr<imgIRequest> currentRequest;
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
|
|
if (imageLoader)
|
|
imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
|
|
getter_AddRefs(currentRequest));
|
|
|
|
if (currentRequest)
|
|
currentRequest->GetImage(getter_AddRefs(mImageContainer));
|
|
}
|
|
|
|
if (mImageContainer) {
|
|
gfxContextAutoSaveRestore autoRestorer(&aContext);
|
|
|
|
if (StyleDisplay()->IsScrollableOverflow()) {
|
|
gfxRect clipRect = nsSVGUtils::GetClipRectForFrame(this, x, y,
|
|
width, height);
|
|
nsSVGUtils::SetClipRect(&aContext, aTransform, clipRect);
|
|
}
|
|
|
|
if (!TransformContextForPainting(&aContext, aTransform)) {
|
|
return ;
|
|
}
|
|
|
|
// fill-opacity doesn't affect <image>, so if we're allowed to
|
|
// optimize group opacity, the opacity used for compositing the
|
|
// image into the current canvas is just the group opacity.
|
|
float opacity = 1.0f;
|
|
if (nsSVGUtils::CanOptimizeOpacity(this)) {
|
|
opacity = StyleEffects()->mOpacity;
|
|
}
|
|
|
|
if (opacity != 1.0f || StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
aContext.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity);
|
|
}
|
|
|
|
nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
|
|
nsRect dirtyRect; // only used if aDirtyRect is non-null
|
|
if (aDirtyRect) {
|
|
NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
|
|
(mState & NS_FRAME_IS_NONDISPLAY),
|
|
"Display lists handle dirty rect intersection test");
|
|
dirtyRect = ToAppUnits(*aDirtyRect, appUnitsPerDevPx);
|
|
// Adjust dirtyRect to match our local coordinate system.
|
|
nsRect rootRect =
|
|
nsSVGUtils::TransformFrameRectToOuterSVG(mRect, aTransform,
|
|
PresContext());
|
|
dirtyRect.MoveBy(-rootRect.TopLeft());
|
|
}
|
|
|
|
uint32_t flags = aImgParams.imageFlags;
|
|
if (mForceSyncDecoding) {
|
|
flags |= imgIContainer::FLAG_SYNC_DECODE;
|
|
}
|
|
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
|
|
// Package up the attributes of this image element which can override the
|
|
// attributes of mImageContainer's internal SVG document. The 'width' &
|
|
// 'height' values we're passing in here are in CSS units (though they
|
|
// come from width/height *attributes* in SVG). They influence the region
|
|
// of the SVG image's internal document that is visible, in combination
|
|
// with preserveAspectRatio and viewBox.
|
|
const Maybe<SVGImageContext> context(
|
|
Some(SVGImageContext(Some(CSSIntSize::Truncate(width, height)),
|
|
Some(imgElem->mPreserveAspectRatio.GetAnimValue()))));
|
|
|
|
// For the actual draw operation to draw crisply (and at the right size),
|
|
// our destination rect needs to be |width|x|height|, *in dev pixels*.
|
|
LayoutDeviceSize devPxSize(width, height);
|
|
nsRect destRect(nsPoint(),
|
|
LayoutDevicePixel::ToAppUnits(devPxSize,
|
|
appUnitsPerDevPx));
|
|
|
|
// Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case.
|
|
// That method needs our image to have a fixed native width & height,
|
|
// and that's not always true for TYPE_VECTOR images.
|
|
aImgParams.result &= nsLayoutUtils::DrawSingleImage(
|
|
aContext,
|
|
PresContext(),
|
|
mImageContainer,
|
|
nsLayoutUtils::GetSamplingFilterForFrame(this),
|
|
destRect,
|
|
aDirtyRect ? dirtyRect : destRect,
|
|
context,
|
|
flags);
|
|
} else { // mImageContainer->GetType() == TYPE_RASTER
|
|
aImgParams.result &= nsLayoutUtils::DrawSingleUnscaledImage(
|
|
aContext,
|
|
PresContext(),
|
|
mImageContainer,
|
|
nsLayoutUtils::GetSamplingFilterForFrame(this),
|
|
nsPoint(0, 0),
|
|
aDirtyRect ? &dirtyRect : nullptr,
|
|
flags);
|
|
}
|
|
|
|
if (opacity != 1.0f || StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
aContext.PopGroupAndBlend();
|
|
}
|
|
// gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext
|
|
}
|
|
}
|
|
|
|
nsIFrame*
|
|
nsSVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint)
|
|
{
|
|
if (!(GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) && !GetHitTestFlags()) {
|
|
return nullptr;
|
|
}
|
|
|
|
Rect rect;
|
|
SVGImageElement *element = static_cast<SVGImageElement*>(mContent);
|
|
element->GetAnimatedLengthValues(&rect.x, &rect.y,
|
|
&rect.width, &rect.height, nullptr);
|
|
|
|
if (!rect.Contains(ToPoint(aPoint))) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Special case for raster images -- we only want to accept points that fall
|
|
// in the underlying image's (scaled to fit) native bounds. That region
|
|
// doesn't necessarily map to our <image> element's [x,y,width,height] if the
|
|
// raster image's aspect ratio is being preserved. We have to look up the
|
|
// native image size & our viewBox transform in order to filter out points
|
|
// that fall outside that area. (This special case doesn't apply to vector
|
|
// images because they don't limit their drawing to explicit "native
|
|
// bounds" -- they have an infinite canvas on which to place content.)
|
|
if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) {
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) {
|
|
int32_t nativeWidth, nativeHeight;
|
|
if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
|
|
NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
|
|
nativeWidth == 0 || nativeHeight == 0) {
|
|
return nullptr;
|
|
}
|
|
Matrix viewBoxTM =
|
|
SVGContentUtils::GetViewBoxTransform(rect.width, rect.height,
|
|
0, 0, nativeWidth, nativeHeight,
|
|
element->mPreserveAspectRatio);
|
|
if (!nsSVGUtils::HitTestRect(viewBoxTM,
|
|
0, 0, nativeWidth, nativeHeight,
|
|
aPoint.x - rect.x, aPoint.y - rect.y)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// SVGGeometryFrame methods:
|
|
|
|
// Lie about our fill/stroke so that covered region and hit detection work properly
|
|
|
|
void
|
|
nsSVGImageFrame::ReflowSVG()
|
|
{
|
|
NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
|
|
"This call is probably a wasteful mistake");
|
|
|
|
MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY),
|
|
"ReflowSVG mechanism not designed for this");
|
|
|
|
if (!nsSVGUtils::NeedsReflowSVG(this)) {
|
|
return;
|
|
}
|
|
|
|
float x, y, width, height;
|
|
SVGImageElement *element = static_cast<SVGImageElement*>(mContent);
|
|
element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr);
|
|
|
|
Rect extent(x, y, width, height);
|
|
|
|
if (!extent.IsEmpty()) {
|
|
mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent,
|
|
PresContext()->AppUnitsPerCSSPixel());
|
|
} else {
|
|
mRect.SetEmpty();
|
|
}
|
|
|
|
if (mState & NS_FRAME_FIRST_REFLOW) {
|
|
// Make sure we have our filter property (if any) before calling
|
|
// FinishAndStoreOverflow (subsequent filter changes are handled off
|
|
// nsChangeHint_UpdateEffects):
|
|
nsSVGEffects::UpdateEffects(this);
|
|
|
|
if (!mReflowCallbackPosted) {
|
|
nsIPresShell* shell = PresContext()->PresShell();
|
|
mReflowCallbackPosted = true;
|
|
shell->PostReflowCallback(this);
|
|
}
|
|
}
|
|
|
|
nsRect overflow = nsRect(nsPoint(0,0), mRect.Size());
|
|
nsOverflowAreas overflowAreas(overflow, overflow);
|
|
FinishAndStoreOverflow(overflowAreas, mRect.Size());
|
|
|
|
mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
|
|
NS_FRAME_HAS_DIRTY_CHILDREN);
|
|
|
|
// Invalidate, but only if this is not our first reflow (since if it is our
|
|
// first reflow then we haven't had our first paint yet).
|
|
if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
|
|
InvalidateFrame();
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsSVGImageFrame::ReflowFinished()
|
|
{
|
|
mReflowCallbackPosted = false;
|
|
|
|
// XXX(seth): We don't need this. The purpose of updating visibility
|
|
// synchronously is to ensure that animated images start animating
|
|
// immediately. In the short term, however,
|
|
// nsImageLoadingContent::OnUnlockedDraw() is enough to ensure that
|
|
// animations start as soon as the image is painted for the first time, and in
|
|
// the long term we want to update visibility information from the display
|
|
// list whenever we paint, so we don't actually need to do this. However, to
|
|
// avoid behavior changes during the transition from the old image visibility
|
|
// code, we'll leave it in for now.
|
|
UpdateVisibilitySynchronously();
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
nsSVGImageFrame::ReflowCallbackCanceled()
|
|
{
|
|
mReflowCallbackPosted = false;
|
|
}
|
|
|
|
uint16_t
|
|
nsSVGImageFrame::GetHitTestFlags()
|
|
{
|
|
uint16_t flags = 0;
|
|
|
|
switch (StyleUserInterface()->mPointerEvents) {
|
|
case NS_STYLE_POINTER_EVENTS_NONE:
|
|
break;
|
|
case NS_STYLE_POINTER_EVENTS_VISIBLEPAINTED:
|
|
case NS_STYLE_POINTER_EVENTS_AUTO:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
/* XXX: should check pixel transparency */
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
}
|
|
break;
|
|
case NS_STYLE_POINTER_EVENTS_VISIBLEFILL:
|
|
case NS_STYLE_POINTER_EVENTS_VISIBLESTROKE:
|
|
case NS_STYLE_POINTER_EVENTS_VISIBLE:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
}
|
|
break;
|
|
case NS_STYLE_POINTER_EVENTS_PAINTED:
|
|
/* XXX: should check pixel transparency */
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
break;
|
|
case NS_STYLE_POINTER_EVENTS_FILL:
|
|
case NS_STYLE_POINTER_EVENTS_STROKE:
|
|
case NS_STYLE_POINTER_EVENTS_ALL:
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
break;
|
|
default:
|
|
NS_ERROR("not reached");
|
|
break;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGImageListener implementation
|
|
|
|
NS_IMPL_ISUPPORTS(nsSVGImageListener, imgINotificationObserver)
|
|
|
|
nsSVGImageListener::nsSVGImageListener(nsSVGImageFrame *aFrame) : mFrame(aFrame)
|
|
{
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsSVGImageListener::Notify(imgIRequest *aRequest, int32_t aType, const nsIntRect* aData)
|
|
{
|
|
if (!mFrame)
|
|
return NS_ERROR_FAILURE;
|
|
|
|
if (aType == imgINotificationObserver::LOAD_COMPLETE) {
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(
|
|
mFrame->GetContent()->AsElement(), nsRestyleHint(0),
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
nsSVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::FRAME_UPDATE) {
|
|
// No new dimensions, so we don't need to call
|
|
// nsSVGUtils::InvalidateAndScheduleBoundsUpdate.
|
|
nsLayoutUtils::PostRestyleEvent(
|
|
mFrame->GetContent()->AsElement(), nsRestyleHint(0),
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
mFrame->InvalidateFrame();
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::SIZE_AVAILABLE) {
|
|
// Called once the resource's dimensions have been obtained.
|
|
aRequest->GetImage(getter_AddRefs(mFrame->mImageContainer));
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(
|
|
mFrame->GetContent()->AsElement(), nsRestyleHint(0),
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
nsSVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|