gecko-dev/devtools/server/actors/utils/make-debugger.js

102 строки
3.8 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const EventEmitter = require("devtools/shared/event-emitter");
const Debugger = require("Debugger");
const { reportException } = require("devtools/shared/DevToolsUtils");
/**
* Multiple actors that use a |Debugger| instance come in a few versions, each
* with a different set of debuggees. One version for content tabs (globals
* within a tab), one version for chrome debugging (all globals), and sometimes
* a third version for addon debugging (chrome globals the addon is loaded in
* and content globals the addon injects scripts into). The |makeDebugger|
* function helps us avoid repeating the logic for finding and maintaining the
* correct set of globals for a given |Debugger| instance across each version of
* all of our actors.
*
* The |makeDebugger| function expects a single object parameter with the
* following properties:
*
* @param Function findDebuggees
* Called with one argument: a |Debugger| instance. This function should
* return an iterable of globals to be added to the |Debugger|
* instance. The globals may be wrapped in a |Debugger.Object|, or
* unwrapped.
*
* @param Function shouldAddNewGlobalAsDebuggee
* Called with one argument: a |Debugger.Object| wrapping a global
* object. This function must return |true| if the global object should
* be added as debuggee, and |false| otherwise.
*
* @returns Debugger
* Returns a |Debugger| instance that can manage its set of debuggee
* globals itself and is decorated with the |EventEmitter| class.
*
* Events emitted by the returned |Debugger| instance:
*
* - "newGlobal": Emitted when a new global has been added as a
* debuggee. Passes the |Debugger.Object| wrapping the new
* debuggee global to listeners.
*
* Existing |Debugger| properties set on the returned |Debugger|
* instance:
*
* - onNewGlobalObject: The |Debugger| will automatically add new
* globals as debuggees if calling |shouldAddNewGlobalAsDebuggee|
* with the global returns true.
*
* - uncaughtExceptionHook: The |Debugger| already has an error
* reporter attached to |uncaughtExceptionHook|, so if any
* |Debugger| hooks fail, the error will be reported.
*
* New properties set on the returned |Debugger| instance:
*
* - addDebuggees: A function which takes no arguments. It adds all
* current globals that should be debuggees (as determined by
* |findDebuggees|) to the |Debugger| instance.
*/
module.exports = function makeDebugger({ findDebuggees, shouldAddNewGlobalAsDebuggee }) {
const dbg = new Debugger();
EventEmitter.decorate(dbg);
dbg.allowUnobservedAsmJS = true;
dbg.uncaughtExceptionHook = reportDebuggerHookException;
dbg.onNewGlobalObject = function(global) {
if (shouldAddNewGlobalAsDebuggee(global)) {
safeAddDebuggee(this, global);
}
};
dbg.addDebuggees = function() {
for (let global of findDebuggees(this)) {
safeAddDebuggee(this, global);
}
};
return dbg;
};
const reportDebuggerHookException = e => reportException("Debugger Hook", e);
/**
* Add |global| as a debuggee to |dbg|, handling error cases.
*/
function safeAddDebuggee(dbg, global) {
try {
let wrappedGlobal = dbg.addDebuggee(global);
if (wrappedGlobal) {
dbg.emit("newGlobal", wrappedGlobal);
}
} catch (e) {
// Ignoring attempt to add the debugger's compartment as a debuggee.
}
}