gecko-dev/dom/webgpu/SupportedLimits.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_SupportedLimits_H_
#define GPU_SupportedLimits_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace webgpu {
namespace ffi {
struct WGPULimits;
}
class Adapter;
class SupportedLimits final : public nsWrapperCache, public ChildOf<Adapter> {
const UniquePtr<ffi::WGPULimits> mLimits;
public:
GPU_DECL_CYCLE_COLLECTION(SupportedLimits)
GPU_DECL_JS_WRAP(SupportedLimits)
uint32_t MaxTextureDimension1D() const;
uint32_t MaxTextureDimension2D() const;
uint32_t MaxTextureDimension3D() const;
uint32_t MaxTextureArrayLayers() const;
uint32_t MaxBindGroups() const;
uint32_t MaxDynamicUniformBuffersPerPipelineLayout() const;
uint32_t MaxDynamicStorageBuffersPerPipelineLayout() const;
uint32_t MaxSampledTexturesPerShaderStage() const;
uint32_t MaxSamplersPerShaderStage() const;
uint32_t MaxStorageBuffersPerShaderStage() const;
uint32_t MaxStorageTexturesPerShaderStage() const;
uint32_t MaxUniformBuffersPerShaderStage() const;
uint32_t MaxUniformBufferBindingSize() const;
uint32_t MaxStorageBufferBindingSize() const;
uint32_t MaxVertexBuffers() const;
uint32_t MaxVertexAttributes() const;
uint32_t MaxVertexBufferArrayStride() const;
SupportedLimits(Adapter* const aParent, const ffi::WGPULimits& aLimits);
private:
~SupportedLimits();
void Cleanup() {}
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_SupportedLimits_H_