gecko-dev/servo/tests/unit/style/animated_properties.rs

170 строки
6.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use cssparser::RGBA;
use style::values::animated::{Animate, Procedure, ToAnimatedValue};
use style::values::computed::Percentage;
use style::values::generics::transform::{Transform, TransformOperation};
fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
let from = from.to_animated_value();
let to = to.to_animated_value();
RGBA::from_animated_value(
from.animate(&to, Procedure::Interpolate { progress }).unwrap(),
)
}
// Color
#[test]
fn test_rgba_color_interepolation_preserves_transparent() {
assert_eq!(interpolate_rgba(RGBA::transparent(),
RGBA::transparent(), 0.5),
RGBA::transparent());
}
#[test]
fn test_rgba_color_interepolation_alpha() {
assert_eq!(interpolate_rgba(RGBA::new(200, 0, 0, 100),
RGBA::new(0, 200, 0, 200), 0.5),
RGBA::new(67, 133, 0, 150));
}
#[test]
fn test_rgba_color_interepolation_out_of_range_1() {
// Some cubic-bezier functions produce values that are out of range [0, 1].
// Unclamped cases.
assert_eq!(interpolate_rgba(RGBA::from_floats(0.3, 0.0, 0.0, 0.4),
RGBA::from_floats(0.0, 1.0, 0.0, 0.6), -0.5),
RGBA::new(154, 0, 0, 77));
}
#[test]
fn test_rgba_color_interepolation_out_of_range_2() {
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.6),
RGBA::from_floats(0.0, 0.3, 0.0, 0.4), 1.5),
RGBA::new(0, 154, 0, 77));
}
#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_1() {
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
RGBA::from_floats(0.0, 1.0, 0.0, 0.2), -0.5),
RGBA::from_floats(1.0, 0.0, 0.0, 1.0));
}
#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_2() {
assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
RGBA::from_floats(0.0, 1.0, 0.0, 0.2), 1.5),
RGBA::from_floats(0.0, 0.0, 0.0, 0.0));
}
// Transform
#[test]
fn test_transform_interpolation_on_translate() {
use style::values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage};
let from = Transform(vec![
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(0.)),
LengthOrPercentage::Length(Length::new(100.)),
Length::new(25.))]);
let to = Transform(vec![
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(0.)),
Length::new(75.))]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![TransformOperation::Translate3D(
LengthOrPercentage::Length(Length::new(50.)),
LengthOrPercentage::Length(Length::new(50.)),
Length::new(50.),
)])
);
let from = Transform(vec![TransformOperation::Translate3D(
LengthOrPercentage::Percentage(Percentage(0.5)),
LengthOrPercentage::Percentage(Percentage(1.0)),
Length::new(25.),
)]);
let to = Transform(vec![
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(50.)),
Length::new(75.))]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![TransformOperation::Translate3D(
// calc(50px + 25%)
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(50.),
Some(Percentage(0.25)))),
// calc(25px + 50%)
LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(25.),
Some(Percentage(0.5)))),
Length::new(50.),
)])
);
}
#[test]
fn test_transform_interpolation_on_scale() {
let from = Transform(vec![TransformOperation::Scale3D(1.0, 2.0, 1.0)]);
let to = Transform(vec![TransformOperation::Scale3D(2.0, 4.0, 2.0)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![TransformOperation::Scale3D(1.5, 3.0, 1.5)])
);
}
#[test]
fn test_transform_interpolation_on_rotate() {
use style::values::computed::Angle;
let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(0.0))]);
let to = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(100.0))]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![
TransformOperation::Rotate3D(0.0, 0.0, 1.0, Angle::from_radians(50.0)),
])
);
}
#[test]
fn test_transform_interpolation_on_skew() {
use style::values::computed::Angle;
let from = Transform(vec![TransformOperation::Skew(Angle::from_radians(0.0),
Some(Angle::from_radians(100.0)))]);
let to = Transform(vec![TransformOperation::Skew(Angle::from_radians(100.0),
Some(Angle::from_radians(0.0)))]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![TransformOperation::Skew(
Angle::from_radians(50.0),
Some(Angle::from_radians(50.0)),
)])
);
}
#[test]
fn test_transform_interpolation_on_mismatched_lists() {
use style::values::computed::{Angle, Length, LengthOrPercentage};
let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
Angle::from_radians(100.0))]);
let to = Transform(vec![
TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
LengthOrPercentage::Length(Length::new(0.)),
Length::new(0.))]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
Transform(vec![TransformOperation::InterpolateMatrix {
from_list: from.clone(),
to_list: to.clone(),
progress: Percentage(0.5),
}])
);
}