зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
6.8 KiB
Rust
170 строки
6.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use cssparser::RGBA;
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use style::values::animated::{Animate, Procedure, ToAnimatedValue};
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use style::values::computed::Percentage;
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use style::values::generics::transform::{Transform, TransformOperation};
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fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
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let from = from.to_animated_value();
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let to = to.to_animated_value();
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RGBA::from_animated_value(
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from.animate(&to, Procedure::Interpolate { progress }).unwrap(),
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)
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}
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// Color
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#[test]
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fn test_rgba_color_interepolation_preserves_transparent() {
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assert_eq!(interpolate_rgba(RGBA::transparent(),
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RGBA::transparent(), 0.5),
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RGBA::transparent());
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}
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#[test]
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fn test_rgba_color_interepolation_alpha() {
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assert_eq!(interpolate_rgba(RGBA::new(200, 0, 0, 100),
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RGBA::new(0, 200, 0, 200), 0.5),
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RGBA::new(67, 133, 0, 150));
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}
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#[test]
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fn test_rgba_color_interepolation_out_of_range_1() {
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// Some cubic-bezier functions produce values that are out of range [0, 1].
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// Unclamped cases.
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assert_eq!(interpolate_rgba(RGBA::from_floats(0.3, 0.0, 0.0, 0.4),
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RGBA::from_floats(0.0, 1.0, 0.0, 0.6), -0.5),
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RGBA::new(154, 0, 0, 77));
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}
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#[test]
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fn test_rgba_color_interepolation_out_of_range_2() {
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assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.6),
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RGBA::from_floats(0.0, 0.3, 0.0, 0.4), 1.5),
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RGBA::new(0, 154, 0, 77));
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}
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#[test]
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fn test_rgba_color_interepolation_out_of_range_clamped_1() {
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assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
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RGBA::from_floats(0.0, 1.0, 0.0, 0.2), -0.5),
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RGBA::from_floats(1.0, 0.0, 0.0, 1.0));
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}
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#[test]
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fn test_rgba_color_interepolation_out_of_range_clamped_2() {
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assert_eq!(interpolate_rgba(RGBA::from_floats(1.0, 0.0, 0.0, 0.8),
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RGBA::from_floats(0.0, 1.0, 0.0, 0.2), 1.5),
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RGBA::from_floats(0.0, 0.0, 0.0, 0.0));
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}
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// Transform
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#[test]
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fn test_transform_interpolation_on_translate() {
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use style::values::computed::{CalcLengthOrPercentage, Length, LengthOrPercentage};
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let from = Transform(vec![
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TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(0.)),
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LengthOrPercentage::Length(Length::new(100.)),
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Length::new(25.))]);
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let to = Transform(vec![
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TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
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LengthOrPercentage::Length(Length::new(0.)),
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Length::new(75.))]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![TransformOperation::Translate3D(
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LengthOrPercentage::Length(Length::new(50.)),
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LengthOrPercentage::Length(Length::new(50.)),
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Length::new(50.),
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)])
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);
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let from = Transform(vec![TransformOperation::Translate3D(
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LengthOrPercentage::Percentage(Percentage(0.5)),
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LengthOrPercentage::Percentage(Percentage(1.0)),
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Length::new(25.),
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)]);
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let to = Transform(vec![
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TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
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LengthOrPercentage::Length(Length::new(50.)),
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Length::new(75.))]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![TransformOperation::Translate3D(
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// calc(50px + 25%)
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LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(50.),
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Some(Percentage(0.25)))),
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// calc(25px + 50%)
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LengthOrPercentage::Calc(CalcLengthOrPercentage::new(Length::new(25.),
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Some(Percentage(0.5)))),
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Length::new(50.),
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)])
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);
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}
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#[test]
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fn test_transform_interpolation_on_scale() {
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let from = Transform(vec![TransformOperation::Scale3D(1.0, 2.0, 1.0)]);
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let to = Transform(vec![TransformOperation::Scale3D(2.0, 4.0, 2.0)]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![TransformOperation::Scale3D(1.5, 3.0, 1.5)])
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);
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}
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#[test]
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fn test_transform_interpolation_on_rotate() {
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use style::values::computed::Angle;
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let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
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Angle::from_radians(0.0))]);
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let to = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
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Angle::from_radians(100.0))]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![
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TransformOperation::Rotate3D(0.0, 0.0, 1.0, Angle::from_radians(50.0)),
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])
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);
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}
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#[test]
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fn test_transform_interpolation_on_skew() {
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use style::values::computed::Angle;
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let from = Transform(vec![TransformOperation::Skew(Angle::from_radians(0.0),
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Some(Angle::from_radians(100.0)))]);
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let to = Transform(vec![TransformOperation::Skew(Angle::from_radians(100.0),
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Some(Angle::from_radians(0.0)))]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![TransformOperation::Skew(
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Angle::from_radians(50.0),
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Some(Angle::from_radians(50.0)),
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)])
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);
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}
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#[test]
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fn test_transform_interpolation_on_mismatched_lists() {
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use style::values::computed::{Angle, Length, LengthOrPercentage};
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let from = Transform(vec![TransformOperation::Rotate3D(0.0, 0.0, 1.0,
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Angle::from_radians(100.0))]);
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let to = Transform(vec![
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TransformOperation::Translate3D(LengthOrPercentage::Length(Length::new(100.)),
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LengthOrPercentage::Length(Length::new(0.)),
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Length::new(0.))]);
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assert_eq!(
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from.animate(&to, Procedure::Interpolate { progress: 0.5 }).unwrap(),
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Transform(vec![TransformOperation::InterpolateMatrix {
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from_list: from.clone(),
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to_list: to.clone(),
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progress: Percentage(0.5),
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}])
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);
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}
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