зеркало из https://github.com/mozilla/gecko-dev.git
40 строки
1.2 KiB
HTML
40 строки
1.2 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>MSE: append segments with delay</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="mediasource.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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SimpleTest.requestFlakyTimeout("untriaged");
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runWithMSE(async (ms, v) => {
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await once(ms, "sourceopen");
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const sb = ms.addSourceBuffer("video/mp4");
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const arrayBuffer = await fetchWithXHR("bipbop/bipbop2s.mp4");
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sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395));
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v.play();
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await once(sb, "updateend");
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await wait(1000);
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sb.appendBuffer(new Uint8Array(arrayBuffer, 1395));
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await once(sb, "updateend");
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ms.endOfStream();
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await once(v, "ended");
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// The bipbop video doesn't start at 0. The old MSE code adjust the
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// timestamps and ignore the audio track. The new one doesn't.
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isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration");
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isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end");
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SimpleTest.finish();
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});
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</script>
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</pre>
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</body>
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</html>
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