зеркало из https://github.com/mozilla/gecko-dev.git
148 строки
4.5 KiB
C++
148 строки
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#if !defined(AudioSink_h__)
|
|
#define AudioSink_h__
|
|
|
|
#include "nsISupportsImpl.h"
|
|
#include "MediaDecoderReader.h"
|
|
#include "mozilla/dom/AudioChannelBinding.h"
|
|
#include "mozilla/Atomics.h"
|
|
|
|
namespace mozilla {
|
|
|
|
class AudioStream;
|
|
class MediaDecoderStateMachine;
|
|
|
|
class AudioSink {
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioSink)
|
|
|
|
AudioSink(MediaDecoderStateMachine* aStateMachine,
|
|
int64_t aStartTime, AudioInfo aInfo, dom::AudioChannel aChannel);
|
|
|
|
nsresult Init();
|
|
|
|
int64_t GetPosition();
|
|
|
|
// Thread-safe. Can be called on any thread.
|
|
int64_t GetEndTime() const;
|
|
|
|
// Check whether we've pushed more frames to the audio hardware than it has
|
|
// played.
|
|
bool HasUnplayedFrames();
|
|
|
|
// Tell the AudioSink to stop processing and initiate shutdown. Must be
|
|
// called with the decoder monitor held.
|
|
void PrepareToShutdown();
|
|
|
|
// Shut down the AudioSink's resources. The decoder monitor must not be
|
|
// held during this call, as it may block processing thread event queues.
|
|
void Shutdown();
|
|
|
|
void SetVolume(double aVolume);
|
|
void SetPlaybackRate(double aPlaybackRate);
|
|
void SetPreservesPitch(bool aPreservesPitch);
|
|
|
|
void SetPlaying(bool aPlaying);
|
|
|
|
private:
|
|
~AudioSink() {}
|
|
|
|
// The main loop for the audio thread. Sent to the thread as
|
|
// an nsRunnableMethod. This continually does blocking writes to
|
|
// to audio stream to play audio data.
|
|
void AudioLoop();
|
|
|
|
// Allocate and initialize mAudioStream. Returns NS_OK on success.
|
|
nsresult InitializeAudioStream();
|
|
|
|
void Drain();
|
|
|
|
void Cleanup();
|
|
|
|
bool ExpectMoreAudioData();
|
|
|
|
// Wait on the decoder monitor until playback is ready or the sink is told to shut down.
|
|
void WaitForAudioToPlay();
|
|
|
|
// Check if the sink has been told to shut down, resuming mAudioStream if
|
|
// not. Returns true if processing should continue, false if AudioLoop
|
|
// should shutdown.
|
|
bool IsPlaybackContinuing();
|
|
|
|
// Write aFrames of audio frames of silence to the audio hardware. Returns
|
|
// the number of frames actually written. The write size is capped at
|
|
// SILENCE_BYTES_CHUNK (32kB), so must be called in a loop to write the
|
|
// desired number of frames. This ensures that the playback position
|
|
// advances smoothly, and guarantees that we don't try to allocate an
|
|
// impossibly large chunk of memory in order to play back silence. Called
|
|
// on the audio thread.
|
|
uint32_t PlaySilence(uint32_t aFrames);
|
|
|
|
// Pops an audio chunk from the front of the audio queue, and pushes its
|
|
// audio data to the audio hardware. Called on the audio thread.
|
|
uint32_t PlayFromAudioQueue();
|
|
|
|
void UpdateStreamSettings();
|
|
|
|
// If we have already written enough frames to the AudioStream, start the
|
|
// playback.
|
|
void StartAudioStreamPlaybackIfNeeded();
|
|
void WriteSilence(uint32_t aFrames);
|
|
|
|
MediaQueue<AudioData>& AudioQueue();
|
|
|
|
ReentrantMonitor& GetReentrantMonitor();
|
|
void AssertCurrentThreadInMonitor();
|
|
void AssertOnAudioThread();
|
|
|
|
nsRefPtr<MediaDecoderStateMachine> mStateMachine;
|
|
|
|
// Thread for pushing audio onto the audio hardware.
|
|
// The "audio push thread".
|
|
nsCOMPtr<nsIThread> mThread;
|
|
|
|
// The audio stream resource. Used on the state machine, and audio threads.
|
|
// This is created and destroyed on the audio thread, while holding the
|
|
// decoder monitor, so if this is used off the audio thread, you must
|
|
// first acquire the decoder monitor and check that it is non-null.
|
|
nsRefPtr<AudioStream> mAudioStream;
|
|
|
|
// The presentation time of the first audio frame that was played in
|
|
// microseconds. We can add this to the audio stream position to determine
|
|
// the current audio time. Accessed on audio and state machine thread.
|
|
// Synchronized by decoder monitor.
|
|
const int64_t mStartTime;
|
|
|
|
// PCM frames written to the stream so far.
|
|
Atomic<int64_t> mWritten;
|
|
|
|
// Keep the last good position returned from the audio stream. Used to ensure
|
|
// position returned by GetPosition() is mono-increasing in spite of audio
|
|
// stream error.
|
|
int64_t mLastGoodPosition;
|
|
|
|
const AudioInfo mInfo;
|
|
|
|
dom::AudioChannel mChannel;
|
|
|
|
double mVolume;
|
|
double mPlaybackRate;
|
|
bool mPreservesPitch;
|
|
|
|
bool mStopAudioThread;
|
|
|
|
bool mSetVolume;
|
|
bool mSetPlaybackRate;
|
|
bool mSetPreservesPitch;
|
|
|
|
bool mPlaying;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|