зеркало из https://github.com/mozilla/gecko-dev.git
958 строки
34 KiB
C++
958 строки
34 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_
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#define MOZILLA_MEDIASTREAMGRAPHIMPL_H_
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#include "MediaStreamGraph.h"
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#include "AudioMixer.h"
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#include "GraphDriver.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "nsClassHashtable.h"
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#include "nsIMemoryReporter.h"
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#include "nsINamed.h"
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#include "nsIRunnable.h"
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#include "nsIThread.h"
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#include "nsITimer.h"
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#include "AsyncLogger.h"
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namespace mozilla {
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namespace media {
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class ShutdownTicket;
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}
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template <typename T>
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class LinkedList;
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class GraphRunner;
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/**
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* A per-stream update message passed from the media graph thread to the
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* main thread.
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*/
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struct StreamUpdate {
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RefPtr<MediaStream> mStream;
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StreamTime mNextMainThreadCurrentTime;
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bool mNextMainThreadFinished;
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};
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/**
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* This represents a message run on the graph thread to modify stream or graph
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* state. These are passed from main thread to graph thread through
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* AppendMessage(), or scheduled on the graph thread with
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* RunMessageAfterProcessing(). A ControlMessage
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* always has a weak reference to a particular affected stream.
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*/
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class ControlMessage {
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public:
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explicit ControlMessage(MediaStream* aStream) : mStream(aStream) {
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MOZ_COUNT_CTOR(ControlMessage);
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}
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// All these run on the graph thread
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virtual ~ControlMessage() { MOZ_COUNT_DTOR(ControlMessage); }
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// Do the action of this message on the MediaStreamGraph thread. Any actions
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// affecting graph processing should take effect at mProcessedTime.
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// All stream data for times < mProcessedTime has already been
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// computed.
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virtual void Run() = 0;
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// RunDuringShutdown() is only relevant to messages generated on the main
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// thread (for AppendMessage()).
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// When we're shutting down the application, most messages are ignored but
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// some cleanup messages should still be processed (on the main thread).
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// This must not add new control messages to the graph.
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virtual void RunDuringShutdown() {}
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MediaStream* GetStream() { return mStream; }
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protected:
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// We do not hold a reference to mStream. The graph will be holding
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// a reference to the stream until the Destroy message is processed. The
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// last message referencing a stream is the Destroy message for that stream.
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MediaStream* mStream;
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};
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class MessageBlock {
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public:
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nsTArray<UniquePtr<ControlMessage>> mMessages;
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};
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/**
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* The implementation of a media stream graph. This class is private to this
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* file. It's not in the anonymous namespace because MediaStream needs to
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* be able to friend it.
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*
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* There can be multiple MediaStreamGraph per process: one per document.
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* Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph
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* object too.
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*/
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class MediaStreamGraphImpl : public MediaStreamGraph,
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public nsIMemoryReporter,
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public nsITimerCallback,
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public nsINamed {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIMEMORYREPORTER
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NS_DECL_NSITIMERCALLBACK
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NS_DECL_NSINAMED
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/**
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* Use aGraphDriverRequested with SYSTEM_THREAD_DRIVER or AUDIO_THREAD_DRIVER
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* to create a MediaStreamGraph which provides support for real-time audio
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* and/or video. Set it to OFFLINE_THREAD_DRIVER in order to create a
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* non-realtime instance which just churns through its inputs and produces
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* output. Those objects currently only support audio, and are used to
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* implement OfflineAudioContext. They do not support MediaStream inputs.
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*/
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explicit MediaStreamGraphImpl(GraphDriverType aGraphDriverRequested,
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GraphRunType aRunTypeRequested,
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TrackRate aSampleRate, uint32_t aChannelCount,
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AbstractThread* aWindow);
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// Intended only for assertions, either on graph thread or not running (in
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// which case we must be on the main thread).
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bool OnGraphThreadOrNotRunning() const override;
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bool OnGraphThread() const override;
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#ifdef DEBUG
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/**
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* True if we're on aDriver's thread, or if we're on mGraphRunner's thread
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* and mGraphRunner is currently run by aDriver.
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*/
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bool RunByGraphDriver(GraphDriver* aDriver);
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#endif
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/**
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* Unregisters memory reporting and deletes this instance. This should be
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* called instead of calling the destructor directly.
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*/
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void Destroy();
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// Main thread only.
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/**
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* This runs every time we need to sync state from the media graph thread
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* to the main thread while the main thread is not in the middle
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* of a script. It runs during a "stable state" (per HTML5) or during
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* an event posted to the main thread.
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* The boolean affects which boolean controlling runnable dispatch is cleared
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*/
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void RunInStableState(bool aSourceIsMSG);
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/**
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* Ensure a runnable to run RunInStableState is posted to the appshell to
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* run at the next stable state (per HTML5).
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* See EnsureStableStateEventPosted.
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*/
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void EnsureRunInStableState();
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/**
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* Called to apply a StreamUpdate to its stream.
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*/
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void ApplyStreamUpdate(StreamUpdate* aUpdate);
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/**
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* Append a ControlMessage to the message queue. This queue is drained
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* during RunInStableState; the messages will run on the graph thread.
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*/
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void AppendMessage(UniquePtr<ControlMessage> aMessage);
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/**
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* Dispatches a runnable from any thread to the correct main thread for this
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* MediaStreamGraph.
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*/
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void Dispatch(already_AddRefed<nsIRunnable>&& aRunnable);
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/**
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* Make this MediaStreamGraph enter forced-shutdown state. This state
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* will be noticed by the media graph thread, which will shut down all streams
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* and other state controlled by the media graph thread.
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* This is called during application shutdown.
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*/
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void ForceShutDown(media::ShutdownTicket* aShutdownTicket);
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/**
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* Called before the thread runs.
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*/
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void Init();
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/**
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* Respond to CollectReports with sizes collected on the graph thread.
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*/
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static void FinishCollectReports(
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nsIHandleReportCallback* aHandleReport, nsISupports* aData,
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const nsTArray<AudioNodeSizes>& aAudioStreamSizes);
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// The following methods run on the graph thread (or possibly the main thread
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// if mLifecycleState > LIFECYCLE_RUNNING)
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void CollectSizesForMemoryReport(
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already_AddRefed<nsIHandleReportCallback> aHandleReport,
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already_AddRefed<nsISupports> aHandlerData);
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/**
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* Returns true if this MediaStreamGraph should keep running
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*/
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bool UpdateMainThreadState();
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/**
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* Proxy method called by GraphDriver to iterate the graph.
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* If this graph was created with GraphRunType SINGLE_THREAD, mGraphRunner
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* will take care of calling OneIterationImpl from its thread. Otherwise,
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* OneIterationImpl is called directly.
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*/
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bool OneIteration(GraphTime aStateEnd);
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/**
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* Returns true if this MediaStreamGraph should keep running
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*/
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bool OneIterationImpl(GraphTime aStateEnd);
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/**
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* Called from the driver, when the graph thread is about to stop, to tell
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* the main thread to attempt to begin cleanup. The main thread may either
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* shutdown or revive the graph depending on whether it receives new
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* messages.
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*/
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void SignalMainThreadCleanup();
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/* This is the end of the current iteration, that is, the current time of the
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* graph. */
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GraphTime IterationEnd() const;
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/**
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* Ensure there is an event posted to the main thread to run RunInStableState.
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* mMonitor must be held.
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* See EnsureRunInStableState
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*/
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void EnsureStableStateEventPosted();
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/**
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* Generate messages to the main thread to update it for all state changes.
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* mMonitor must be held.
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*/
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void PrepareUpdatesToMainThreadState(bool aFinalUpdate);
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/**
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* If we are rendering in non-realtime mode, we don't want to send messages to
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* the main thread at each iteration for performance reasons. We instead
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* notify the main thread at the same rate
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*/
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bool ShouldUpdateMainThread();
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// The following methods are the various stages of RunThread processing.
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/**
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* Advance all stream state to mStateComputedTime.
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*/
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void UpdateCurrentTimeForStreams(GraphTime aPrevCurrentTime);
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/**
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* Process chunks for all streams and raise events for properties that have
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* changed, such as principalId.
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*/
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void ProcessChunkMetadata(GraphTime aPrevCurrentTime);
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/**
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* Process chunks for the given stream and interval, and raise events for
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* properties that have changed, such as principalId.
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*/
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template <typename C, typename Chunk>
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void ProcessChunkMetadataForInterval(MediaStream* aStream, TrackID aTrackID,
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C& aSegment, StreamTime aStart,
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StreamTime aEnd);
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/**
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* Process graph messages in mFrontMessageQueue.
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*/
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void RunMessagesInQueue();
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/**
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* Update stream processing order and recompute stream blocking until
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* aEndBlockingDecisions.
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*/
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void UpdateGraph(GraphTime aEndBlockingDecisions);
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void SwapMessageQueues() {
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MOZ_ASSERT(OnGraphThread());
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MOZ_ASSERT(mFrontMessageQueue.IsEmpty());
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mMonitor.AssertCurrentThreadOwns();
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mFrontMessageQueue.SwapElements(mBackMessageQueue);
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}
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/**
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* Do all the processing and play the audio and video, from
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* mProcessedTime to mStateComputedTime.
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*/
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void Process();
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/**
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* For use during ProcessedMediaStream::ProcessInput() or
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* MediaStreamTrackListener callbacks, when graph state cannot be changed.
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* Schedules |aMessage| to run after processing, at a time when graph state
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* can be changed. Graph thread.
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*/
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void RunMessageAfterProcessing(UniquePtr<ControlMessage> aMessage);
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/**
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* Called when a suspend/resume/close operation has been completed, on the
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* graph thread.
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*/
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void AudioContextOperationCompleted(MediaStream* aStream, void* aPromise,
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dom::AudioContextOperation aOperation,
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dom::AudioContextOperationFlags aFlags);
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/**
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* Apply and AudioContext operation (suspend/resume/closed), on the graph
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* thread.
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*/
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void ApplyAudioContextOperationImpl(MediaStream* aDestinationStream,
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const nsTArray<MediaStream*>& aStreams,
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dom::AudioContextOperation aOperation,
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void* aPromise,
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dom::AudioContextOperationFlags aSource);
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/**
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* Increment suspend count on aStream and move it to mSuspendedStreams if
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* necessary.
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*/
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void IncrementSuspendCount(MediaStream* aStream);
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/**
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* Increment suspend count on aStream and move it to mStreams if
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* necessary.
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*/
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void DecrementSuspendCount(MediaStream* aStream);
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/*
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* Move streams from the mStreams to mSuspendedStream if suspending/closing an
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* AudioContext, or the inverse when resuming an AudioContext.
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*/
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void SuspendOrResumeStreams(dom::AudioContextOperation aAudioContextOperation,
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const nsTArray<MediaStream*>& aStreamSet);
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/**
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* Determine if we have any audio tracks, or are about to add any audiotracks.
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*/
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bool AudioTrackPresent();
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/**
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* Sort mStreams so that every stream not in a cycle is after any streams
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* it depends on, and every stream in a cycle is marked as being in a cycle.
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* Also sets mIsConsumed on every stream.
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*/
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void UpdateStreamOrder();
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/**
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* Returns smallest value of t such that t is a multiple of
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* WEBAUDIO_BLOCK_SIZE and t >= aTime.
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*/
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static GraphTime RoundUpToEndOfAudioBlock(GraphTime aTime);
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/**
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* Returns smallest value of t such that t is a multiple of
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* WEBAUDIO_BLOCK_SIZE and t > aTime.
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*/
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static GraphTime RoundUpToNextAudioBlock(GraphTime aTime);
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/**
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* Produce data for all streams >= aStreamIndex for the current time interval.
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* Advances block by block, each iteration producing data for all streams
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* for a single block.
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* This is called whenever we have an AudioNodeStream in the graph.
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*/
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void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex,
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TrackRate aSampleRate);
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/**
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* If aStream will underrun between aTime, and aEndBlockingDecisions, returns
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* the time at which the underrun will start. Otherwise return
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* aEndBlockingDecisions.
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*/
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GraphTime WillUnderrun(MediaStream* aStream, GraphTime aEndBlockingDecisions);
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/**
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* Given a graph time aTime, convert it to a stream time taking into
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* account the time during which aStream is scheduled to be blocked.
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*/
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StreamTime GraphTimeToStreamTimeWithBlocking(const MediaStream* aStream,
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GraphTime aTime) const;
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/**
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* If aStream needs an audio stream but doesn't have one, create it.
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* If aStream doesn't need an audio stream but has one, destroy it.
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*/
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void CreateOrDestroyAudioStreams(MediaStream* aStream);
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/**
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* Queue audio (mix of stream audio and silence for blocked intervals)
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* to the audio output stream. Returns the number of frames played.
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*/
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StreamTime PlayAudio(MediaStream* aStream);
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/* Runs off a message on the graph thread when something requests audio from
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* an input audio device of ID aID, and delivers the input audio frames to
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* aListener. */
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void OpenAudioInputImpl(CubebUtils::AudioDeviceID aID,
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AudioDataListener* aListener);
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/* Called on the main thread when something requests audio from an input
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* audio device aID. */
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virtual nsresult OpenAudioInput(CubebUtils::AudioDeviceID aID,
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AudioDataListener* aListener) override;
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/* Runs off a message on the graph when input audio from aID is not needed
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* anymore, for a particular stream. It can be that other streams still need
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* audio from this audio input device. */
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void CloseAudioInputImpl(Maybe<CubebUtils::AudioDeviceID>& aID,
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AudioDataListener* aListener);
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/* Called on the main thread when input audio from aID is not needed
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* anymore, for a particular stream. It can be that other streams still need
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* audio from this audio input device. */
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virtual void CloseAudioInput(Maybe<CubebUtils::AudioDeviceID>& aID,
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AudioDataListener* aListener) override;
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/* Called on the graph thread when the input device settings should be
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* reevaluated, for example, if the channel count of the input stream should
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* be changed. */
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void ReevaluateInputDevice();
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/* Called on the graph thread when there is new output data for listeners.
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* This is the mixed audio output of this MediaStreamGraph. */
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void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames,
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TrackRate aRate, uint32_t aChannels);
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/* Called on the graph thread when there is new input data for listeners. This
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* is the raw audio input for this MediaStreamGraph. */
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void NotifyInputData(const AudioDataValue* aBuffer, size_t aFrames,
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TrackRate aRate, uint32_t aChannels);
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/* Called every time there are changes to input/output audio devices like
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* plug/unplug etc. This can be called on any thread, and posts a message to
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* the main thread so that it can post a message to the graph thread. */
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void DeviceChanged();
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/* Called every time there are changes to input/output audio devices. This is
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* called on the graph thread. */
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void DeviceChangedImpl();
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/**
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* Compute how much stream data we would like to buffer for aStream.
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*/
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StreamTime GetDesiredBufferEnd(MediaStream* aStream);
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/**
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* Returns true when there are no active streams.
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*/
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bool IsEmpty() const {
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MOZ_ASSERT(
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OnGraphThreadOrNotRunning() ||
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(NS_IsMainThread() &&
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LifecycleStateRef() >= LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP));
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return mStreams.IsEmpty() && mSuspendedStreams.IsEmpty() && mPortCount == 0;
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}
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/**
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* Add aStream to the graph and initializes its graph-specific state.
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*/
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void AddStreamGraphThread(MediaStream* aStream);
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/**
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* Remove aStream from the graph. Ensures that pending messages about the
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* stream back to the main thread are flushed.
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*/
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void RemoveStreamGraphThread(MediaStream* aStream);
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/**
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* Remove aPort from the graph and release it.
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*/
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void DestroyPort(MediaInputPort* aPort);
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/**
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* Mark the media stream order as dirty.
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*/
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void SetStreamOrderDirty() {
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MOZ_ASSERT(OnGraphThreadOrNotRunning());
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mStreamOrderDirty = true;
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}
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uint32_t AudioOutputChannelCount() const { return mOutputChannels; }
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/**
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* The audio input channel count for a MediaStreamGraph is the max of all the
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* channel counts requested by the listeners. The max channel count is
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* delivered to the listeners themselves, and they take care of downmixing.
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*/
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uint32_t AudioInputChannelCount() {
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MOZ_ASSERT(OnGraphThreadOrNotRunning());
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#ifdef ANDROID
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if (!mInputDeviceUsers.GetValue(mInputDeviceID)) {
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return 0;
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}
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#else
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if (!mInputDeviceID) {
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MOZ_ASSERT(mInputDeviceUsers.Count() == 0,
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"If running on a platform other than android,"
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"an explicit device id should be present");
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return 0;
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}
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#endif
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uint32_t maxInputChannels = 0;
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// When/if we decide to support multiple input device per graph, this needs
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// loop over them.
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nsTArray<RefPtr<AudioDataListener>>* listeners =
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mInputDeviceUsers.GetValue(mInputDeviceID);
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MOZ_ASSERT(listeners);
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for (const auto& listener : *listeners) {
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maxInputChannels = std::max(maxInputChannels,
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listener->RequestedInputChannelCount(this));
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}
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return maxInputChannels;
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}
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AudioInputType AudioInputDevicePreference() {
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MOZ_ASSERT(OnGraphThreadOrNotRunning());
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if (!mInputDeviceUsers.GetValue(mInputDeviceID)) {
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return AudioInputType::Unknown;
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}
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bool voiceInput = false;
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// When/if we decide to support multiple input device per graph, this needs
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// loop over them.
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nsTArray<RefPtr<AudioDataListener>>* listeners =
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mInputDeviceUsers.GetValue(mInputDeviceID);
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MOZ_ASSERT(listeners);
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// If at least one stream is considered to be voice,
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for (const auto& listener : *listeners) {
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voiceInput |= listener->IsVoiceInput(this);
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}
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if (voiceInput) {
|
|
return AudioInputType::Voice;
|
|
}
|
|
return AudioInputType::Unknown;
|
|
}
|
|
|
|
CubebUtils::AudioDeviceID InputDeviceID() { return mInputDeviceID; }
|
|
|
|
double MediaTimeToSeconds(GraphTime aTime) const {
|
|
NS_ASSERTION(aTime > -STREAM_TIME_MAX && aTime <= STREAM_TIME_MAX,
|
|
"Bad time");
|
|
return static_cast<double>(aTime) / GraphRate();
|
|
}
|
|
|
|
GraphTime SecondsToMediaTime(double aS) const {
|
|
NS_ASSERTION(0 <= aS && aS <= TRACK_TICKS_MAX / TRACK_RATE_MAX,
|
|
"Bad seconds");
|
|
return GraphRate() * aS;
|
|
}
|
|
|
|
GraphTime MillisecondsToMediaTime(int32_t aMS) const {
|
|
return RateConvertTicksRoundDown(GraphRate(), 1000, aMS);
|
|
}
|
|
|
|
/**
|
|
* Signal to the graph that the thread has paused indefinitly,
|
|
* or resumed.
|
|
*/
|
|
void PausedIndefinitly();
|
|
void ResumedFromPaused();
|
|
|
|
/**
|
|
* Not safe to call off the MediaStreamGraph thread unless monitor is held!
|
|
*/
|
|
GraphDriver* CurrentDriver() const {
|
|
#ifdef DEBUG
|
|
if (!OnGraphThreadOrNotRunning()) {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
}
|
|
#endif
|
|
return mDriver;
|
|
}
|
|
|
|
/**
|
|
* Effectively set the new driver, while we are switching.
|
|
* It is only safe to call this at the very end of an iteration, when there
|
|
* has been a SwitchAtNextIteration call during the iteration. The driver
|
|
* should return and pass the control to the new driver shortly after.
|
|
* We can also switch from Revive() (on MainThread). Monitor must be held.
|
|
*/
|
|
void SetCurrentDriver(GraphDriver* aDriver) {
|
|
MOZ_ASSERT(RunByGraphDriver(mDriver) || !mDriver->ThreadRunning());
|
|
#ifdef DEBUG
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
#endif
|
|
mDriver = aDriver;
|
|
}
|
|
|
|
Monitor& GetMonitor() { return mMonitor; }
|
|
|
|
void EnsureNextIteration() {
|
|
mNeedAnotherIteration = true; // atomic
|
|
// Note: GraphDriver must ensure that there's no race on setting
|
|
// mNeedAnotherIteration and mGraphDriverAsleep -- see
|
|
// WaitForNextIteration()
|
|
if (mGraphDriverAsleep) { // atomic
|
|
MonitorAutoLock mon(mMonitor);
|
|
CurrentDriver()
|
|
->WakeUp(); // Might not be the same driver; might have woken already
|
|
}
|
|
}
|
|
|
|
void EnsureNextIterationLocked() {
|
|
mNeedAnotherIteration = true; // atomic
|
|
if (mGraphDriverAsleep) { // atomic
|
|
CurrentDriver()
|
|
->WakeUp(); // Might not be the same driver; might have woken already
|
|
}
|
|
}
|
|
|
|
// Capture Stream API. This allows to get a mixed-down output for a window.
|
|
void RegisterCaptureStreamForWindow(uint64_t aWindowId,
|
|
ProcessedMediaStream* aCaptureStream);
|
|
void UnregisterCaptureStreamForWindow(uint64_t aWindowId);
|
|
already_AddRefed<MediaInputPort> ConnectToCaptureStream(
|
|
uint64_t aWindowId, MediaStream* aMediaStream);
|
|
|
|
Watchable<GraphTime>& CurrentTime() override;
|
|
|
|
class StreamSet {
|
|
public:
|
|
class iterator {
|
|
public:
|
|
explicit iterator(MediaStreamGraphImpl& aGraph)
|
|
: mGraph(&aGraph), mArrayNum(-1), mArrayIndex(0) {
|
|
++(*this);
|
|
}
|
|
iterator() : mGraph(nullptr), mArrayNum(2), mArrayIndex(0) {}
|
|
MediaStream* operator*() { return Array()->ElementAt(mArrayIndex); }
|
|
iterator operator++() {
|
|
++mArrayIndex;
|
|
while (mArrayNum < 2 &&
|
|
(mArrayNum < 0 || mArrayIndex >= Array()->Length())) {
|
|
++mArrayNum;
|
|
mArrayIndex = 0;
|
|
}
|
|
return *this;
|
|
}
|
|
bool operator==(const iterator& aOther) const {
|
|
return mArrayNum == aOther.mArrayNum &&
|
|
mArrayIndex == aOther.mArrayIndex;
|
|
}
|
|
bool operator!=(const iterator& aOther) const {
|
|
return !(*this == aOther);
|
|
}
|
|
|
|
private:
|
|
nsTArray<MediaStream*>* Array() {
|
|
return mArrayNum == 0 ? &mGraph->mStreams : &mGraph->mSuspendedStreams;
|
|
}
|
|
MediaStreamGraphImpl* mGraph;
|
|
int mArrayNum;
|
|
uint32_t mArrayIndex;
|
|
};
|
|
|
|
explicit StreamSet(MediaStreamGraphImpl& aGraph) : mGraph(aGraph) {}
|
|
iterator begin() { return iterator(mGraph); }
|
|
iterator end() { return iterator(); }
|
|
|
|
private:
|
|
MediaStreamGraphImpl& mGraph;
|
|
};
|
|
StreamSet AllStreams() { return StreamSet(*this); }
|
|
|
|
// Data members
|
|
|
|
/*
|
|
* If set, the GraphRunner class handles handing over data from audio
|
|
* callbacks to a common single thread, shared across GraphDrivers.
|
|
*/
|
|
const UniquePtr<GraphRunner> mGraphRunner;
|
|
|
|
/**
|
|
* Graphs own owning references to their driver, until shutdown. When a driver
|
|
* switch occur, previous driver is either deleted, or it's ownership is
|
|
* passed to a event that will take care of the asynchronous cleanup, as
|
|
* audio stream can take some time to shut down.
|
|
* Accessed on both the main thread and the graph thread; both read and write.
|
|
* Must hold monitor to access it.
|
|
*/
|
|
RefPtr<GraphDriver> mDriver;
|
|
|
|
// The following state is managed on the graph thread only, unless
|
|
// mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread
|
|
// is not running and this state can be used from the main thread.
|
|
|
|
/**
|
|
* The graph keeps a reference to each stream.
|
|
* References are maintained manually to simplify reordering without
|
|
* unnecessary thread-safe refcount changes.
|
|
* Must satisfy OnGraphThreadOrNotRunning().
|
|
*/
|
|
nsTArray<MediaStream*> mStreams;
|
|
/**
|
|
* This stores MediaStreams that are part of suspended AudioContexts.
|
|
* mStreams and mSuspendStream are disjoint sets: a stream is either suspended
|
|
* or not suspended. Suspended streams are not ordered in UpdateStreamOrder,
|
|
* and are therefore not doing any processing.
|
|
* Must satisfy OnGraphThreadOrNotRunning().
|
|
*/
|
|
nsTArray<MediaStream*> mSuspendedStreams;
|
|
/**
|
|
* Streams from mFirstCycleBreaker to the end of mStreams produce output
|
|
* before they receive input. They correspond to DelayNodes that are in
|
|
* cycles.
|
|
*/
|
|
uint32_t mFirstCycleBreaker;
|
|
/**
|
|
* Blocking decisions have been computed up to this time.
|
|
* Between each iteration, this is the same as mProcessedTime.
|
|
*/
|
|
GraphTime mStateComputedTime = 0;
|
|
/**
|
|
* All stream contents have been computed up to this time.
|
|
* The next batch of updates from the main thread will be processed
|
|
* at this time. This is behind mStateComputedTime during processing.
|
|
*/
|
|
GraphTime mProcessedTime = 0;
|
|
/**
|
|
* The graph should stop processing at this time.
|
|
*/
|
|
GraphTime mEndTime;
|
|
/**
|
|
* Date of the last time we updated the main thread with the graph state.
|
|
*/
|
|
TimeStamp mLastMainThreadUpdate;
|
|
/**
|
|
* Number of active MediaInputPorts
|
|
*/
|
|
int32_t mPortCount;
|
|
/**
|
|
* Runnables to run after the next update to main thread state, but that are
|
|
* still waiting for the next iteration to finish.
|
|
*/
|
|
nsTArray<nsCOMPtr<nsIRunnable>> mPendingUpdateRunnables;
|
|
|
|
/**
|
|
* Devices to use for cubeb input & output, or nullptr for default device.
|
|
* A MediaStreamGraph always has an output (even if silent).
|
|
* If `mInputDeviceUsers.Count() != 0`, this MediaStreamGraph wants audio
|
|
* input.
|
|
*
|
|
* In any case, the number of channels to use can be queried (on the graph
|
|
* thread) by AudioInputChannelCount() and AudioOutputChannelCount().
|
|
*/
|
|
CubebUtils::AudioDeviceID mInputDeviceID;
|
|
CubebUtils::AudioDeviceID mOutputDeviceID;
|
|
// Maps AudioDeviceID to an array of their users (that are listeners). This is
|
|
// used to deliver audio input frames and to notify the listeners that the
|
|
// audio device that delivers the audio frames has changed.
|
|
// This is only touched on the graph thread.
|
|
nsDataHashtable<nsVoidPtrHashKey, nsTArray<RefPtr<AudioDataListener>>>
|
|
mInputDeviceUsers;
|
|
|
|
// True if the graph needs another iteration after the current iteration.
|
|
Atomic<bool> mNeedAnotherIteration;
|
|
// GraphDriver may need a WakeUp() if something changes
|
|
Atomic<bool> mGraphDriverAsleep;
|
|
|
|
// mMonitor guards the data below.
|
|
// MediaStreamGraph normally does its work without holding mMonitor, so it is
|
|
// not safe to just grab mMonitor from some thread and start monkeying with
|
|
// the graph. Instead, communicate with the graph thread using provided
|
|
// mechanisms such as the ControlMessage queue.
|
|
Monitor mMonitor;
|
|
|
|
// Data guarded by mMonitor (must always be accessed with mMonitor held,
|
|
// regardless of the value of mLifecycleState).
|
|
|
|
/**
|
|
* State to copy to main thread
|
|
*/
|
|
nsTArray<StreamUpdate> mStreamUpdates;
|
|
/**
|
|
* Runnables to run after the next update to main thread state.
|
|
*/
|
|
nsTArray<nsCOMPtr<nsIRunnable>> mUpdateRunnables;
|
|
/**
|
|
* A list of batches of messages to process. Each batch is processed
|
|
* as an atomic unit.
|
|
*/
|
|
/*
|
|
* Message queue processed by the MSG thread during an iteration.
|
|
* Accessed on graph thread only.
|
|
*/
|
|
nsTArray<MessageBlock> mFrontMessageQueue;
|
|
/*
|
|
* Message queue in which the main thread appends messages.
|
|
* Access guarded by mMonitor.
|
|
*/
|
|
nsTArray<MessageBlock> mBackMessageQueue;
|
|
|
|
/* True if there will messages to process if we swap the message queues. */
|
|
bool MessagesQueued() const {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return !mBackMessageQueue.IsEmpty();
|
|
}
|
|
/**
|
|
* This enum specifies where this graph is in its lifecycle. This is used
|
|
* to control shutdown.
|
|
* Shutdown is tricky because it can happen in two different ways:
|
|
* 1) Shutdown due to inactivity. RunThread() detects that it has no
|
|
* pending messages and no streams, and exits. The next RunInStableState()
|
|
* checks if there are new pending messages from the main thread (true only
|
|
* if new stream creation raced with shutdown); if there are, it revives
|
|
* RunThread(), otherwise it commits to shutting down the graph. New stream
|
|
* creation after this point will create a new graph. An async event is
|
|
* dispatched to Shutdown() the graph's threads and then delete the graph
|
|
* object.
|
|
* 2) Forced shutdown at application shutdown, or completion of a
|
|
* non-realtime graph. A flag is set, RunThread() detects the flag and
|
|
* exits, the next RunInStableState() detects the flag, and dispatches the
|
|
* async event to Shutdown() the graph's threads. However the graph object
|
|
* is not deleted. New messages for the graph are processed synchronously on
|
|
* the main thread if necessary. When the last stream is destroyed, the
|
|
* graph object is deleted.
|
|
*
|
|
* This should be kept in sync with the LifecycleState_str array in
|
|
* MediaStreamGraph.cpp
|
|
*/
|
|
enum LifecycleState {
|
|
// The graph thread hasn't started yet.
|
|
LIFECYCLE_THREAD_NOT_STARTED,
|
|
// RunThread() is running normally.
|
|
LIFECYCLE_RUNNING,
|
|
// In the following states, the graph thread is not running so
|
|
// all "graph thread only" state in this class can be used safely
|
|
// on the main thread.
|
|
// RunThread() has exited and we're waiting for the next
|
|
// RunInStableState(), at which point we can clean up the main-thread
|
|
// side of the graph.
|
|
LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP,
|
|
// RunInStableState() posted a ShutdownRunnable, and we're waiting for it
|
|
// to shut down the graph thread(s).
|
|
LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN,
|
|
// Graph threads have shut down but we're waiting for remaining streams
|
|
// to be destroyed. Only happens during application shutdown and on
|
|
// completed non-realtime graphs, since normally we'd only shut down a
|
|
// realtime graph when it has no streams.
|
|
LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION
|
|
};
|
|
|
|
/**
|
|
* Modified only in mMonitor. Transitions to
|
|
* LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP occur on the graph thread at
|
|
* the end of an iteration. All other transitions occur on the main thread.
|
|
*/
|
|
LifecycleState mLifecycleState;
|
|
LifecycleState& LifecycleStateRef() {
|
|
#if DEBUG
|
|
if (!mDetectedNotRunning) {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
}
|
|
#endif
|
|
return mLifecycleState;
|
|
}
|
|
const LifecycleState& LifecycleStateRef() const {
|
|
#if DEBUG
|
|
if (!mDetectedNotRunning) {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
}
|
|
#endif
|
|
return mLifecycleState;
|
|
}
|
|
|
|
/**
|
|
* True when we need to do a forced shutdown, during application shutdown or
|
|
* when shutting down a non-realtime graph.
|
|
* Only set on the graph thread.
|
|
* Can be read safely on the thread currently owning the graph, as indicated
|
|
* by mLifecycleState.
|
|
*/
|
|
bool mForceShutDown;
|
|
|
|
/**
|
|
* Drop this reference during shutdown to unblock shutdown.
|
|
* Only accessed on the main thread.
|
|
**/
|
|
RefPtr<media::ShutdownTicket> mForceShutdownTicket;
|
|
|
|
/**
|
|
* True when we have posted an event to the main thread to run
|
|
* RunInStableState() and the event hasn't run yet.
|
|
* Accessed on both main and MSG thread, mMonitor must be held.
|
|
*/
|
|
bool mPostedRunInStableStateEvent;
|
|
|
|
// Main thread only
|
|
|
|
/**
|
|
* Messages posted by the current event loop task. These are forwarded to
|
|
* the media graph thread during RunInStableState. We can't forward them
|
|
* immediately because we want all messages between stable states to be
|
|
* processed as an atomic batch.
|
|
*/
|
|
nsTArray<UniquePtr<ControlMessage>> mCurrentTaskMessageQueue;
|
|
/**
|
|
* True when RunInStableState has determined that mLifecycleState is >
|
|
* LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to
|
|
* LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly.
|
|
*/
|
|
Atomic<bool> mDetectedNotRunning;
|
|
/**
|
|
* True when a stable state runner has been posted to the appshell to run
|
|
* RunInStableState at the next stable state.
|
|
* Only accessed on the main thread.
|
|
*/
|
|
bool mPostedRunInStableState;
|
|
/**
|
|
* True when processing real-time audio/video. False when processing
|
|
* non-realtime audio.
|
|
*/
|
|
const bool mRealtime;
|
|
/**
|
|
* True when a change has happened which requires us to recompute the stream
|
|
* blocking order.
|
|
*/
|
|
bool mStreamOrderDirty;
|
|
AudioMixer mMixer;
|
|
const RefPtr<AbstractThread> mAbstractMainThread;
|
|
|
|
// used to limit graph shutdown time
|
|
// Only accessed on the main thread.
|
|
nsCOMPtr<nsITimer> mShutdownTimer;
|
|
|
|
private:
|
|
virtual ~MediaStreamGraphImpl();
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
|
|
|
|
/**
|
|
* This class uses manual memory management, and all pointers to it are raw
|
|
* pointers. However, in order for it to implement nsIMemoryReporter, it needs
|
|
* to implement nsISupports and so be ref-counted. So it maintains a single
|
|
* nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime,
|
|
* and Destroy() nulls this self-reference in order to trigger self-deletion.
|
|
*/
|
|
RefPtr<MediaStreamGraphImpl> mSelfRef;
|
|
|
|
struct WindowAndStream {
|
|
uint64_t mWindowId;
|
|
RefPtr<ProcessedMediaStream> mCaptureStreamSink;
|
|
};
|
|
/**
|
|
* Stream for window audio capture.
|
|
*/
|
|
nsTArray<WindowAndStream> mWindowCaptureStreams;
|
|
|
|
/**
|
|
* Number of channels on output.
|
|
*/
|
|
const uint32_t mOutputChannels;
|
|
|
|
/**
|
|
* Global volume scale. Used when running tests so that the output is not too
|
|
* loud.
|
|
*/
|
|
const float mGlobalVolume;
|
|
|
|
#ifdef DEBUG
|
|
/**
|
|
* Used to assert when AppendMessage() runs ControlMessages synchronously.
|
|
*/
|
|
bool mCanRunMessagesSynchronously;
|
|
#endif
|
|
|
|
/**
|
|
* The graph's main-thread observable graph time.
|
|
* Updated by the stable state runnable after each iteration.
|
|
*/
|
|
Watchable<GraphTime> mMainThreadGraphTime;
|
|
|
|
/**
|
|
* Set based on mProcessedTime at end of iteration.
|
|
* Read by stable state runnable on main thread. Protected by mMonitor.
|
|
*/
|
|
GraphTime mNextMainThreadGraphTime = 0;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* MEDIASTREAMGRAPHIMPL_H_ */
|