зеркало из https://github.com/mozilla/gecko-dev.git
306 строки
10 KiB
C++
306 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThreadSnapshot.h"
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#include "MemorySnapshot.h"
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#include "SpinLock.h"
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#include "Thread.h"
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namespace mozilla {
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namespace recordreplay {
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#define QuoteString(aString) #aString
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#define ExpandAndQuote(aMacro) QuoteString(aMacro)
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#define THREAD_STACK_TOP_SIZE 2048
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// Information about a thread's state, for use in saving or restoring
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// checkpoints. The contents of this structure are in preserved memory.
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struct ThreadState {
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// Whether this thread should update its state when no longer idle. This is
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// only used for non-main threads.
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size_t /* bool */ mShouldRestore;
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// Register state, as stored by setjmp and restored by longjmp. Saved when a
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// non-main thread idles or the main thread begins to save all thread states.
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// When |mShouldRestore| is set, this is the state to set it to.
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jmp_buf mRegisters; // jmp_buf is 148 bytes
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uint32_t mPadding;
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// Top of the stack, set as for |registers|. Stack pointer information is
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// actually included in |registers| as well, but jmp_buf is opaque.
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void* mStackPointer;
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// Contents of the top of the stack, set as for |registers|. This captures
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// parts of the stack that might mutate between the state being saved and the
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// thread actually idling or making a copy of its complete stack.
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uint8_t mStackTop[THREAD_STACK_TOP_SIZE];
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size_t mStackTopBytes;
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// Stack contents to copy to |stackPointer|, non-nullptr if |mShouldRestore|
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// is set.
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uint8_t* mStackContents;
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// Length of |stackContents|.
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size_t mStackBytes;
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};
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// For each non-main thread, whether that thread should update its stack and
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// state when it is no longer idle. This also stores restore info for the
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// main thread, which immediately updates its state when restoring checkpoints.
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static ThreadState* gThreadState;
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void InitializeThreadSnapshots(size_t aNumThreads) {
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gThreadState = (ThreadState*)AllocateMemory(aNumThreads * sizeof(ThreadState),
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MemoryKind::ThreadSnapshot);
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jmp_buf buf;
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if (setjmp(buf) == 0) {
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longjmp(buf, 1);
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}
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ThreadYield();
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}
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static void ClearThreadState(ThreadState* aInfo) {
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MOZ_RELEASE_ASSERT(aInfo->mShouldRestore);
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DeallocateMemory(aInfo->mStackContents, aInfo->mStackBytes,
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MemoryKind::ThreadSnapshot);
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aInfo->mShouldRestore = false;
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aInfo->mStackContents = nullptr;
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aInfo->mStackBytes = 0;
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}
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extern "C" {
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extern int SaveThreadStateOrReturnFromRestore(ThreadState* aInfo,
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int (*aSetjmpArg)(jmp_buf),
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int* aStackSeparator);
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#define THREAD_REGISTERS_OFFSET 8
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#define THREAD_STACK_POINTER_OFFSET 160
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#define THREAD_STACK_TOP_OFFSET 168
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#define THREAD_STACK_TOP_BYTES_OFFSET 2216
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#define THREAD_STACK_CONTENTS_OFFSET 2224
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#define THREAD_STACK_BYTES_OFFSET 2232
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__asm(
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"_SaveThreadStateOrReturnFromRestore:"
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// On Unix/x64, the first integer arg is in %rdi. Move this into a
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// callee save register so that setjmp/longjmp will save/restore it even
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// though the rest of the stack is incoherent after the longjmp.
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"push %rbx;"
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"movq %rdi, %rbx;"
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// Update |aInfo->mStackPointer|. Everything above this on the stack will be
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// restored after getting here from longjmp.
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"movq %rsp, " ExpandAndQuote(THREAD_STACK_POINTER_OFFSET) "(%rbx);"
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// Compute the number of bytes to store on the stack top.
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"subq %rsp, %rdx;" // rdx is the third arg reg
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// Bounds check against the size of the stack top buffer.
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"cmpl $" ExpandAndQuote(THREAD_STACK_TOP_SIZE) ", %edx;"
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"jg SaveThreadStateOrReturnFromRestore_crash;"
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// Store the number of bytes written to the stack top buffer.
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"movq %rdx, " ExpandAndQuote(THREAD_STACK_TOP_BYTES_OFFSET) "(%rbx);"
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// Load the start of the stack top buffer and the stack pointer.
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"movq %rsp, %r8;"
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"movq %rbx, %r9;"
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"addq $" ExpandAndQuote(THREAD_STACK_TOP_OFFSET) ", %r9;"
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"jmp SaveThreadStateOrReturnFromRestore_copyTopRestart;"
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// Fill in the stack top buffer.
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"SaveThreadStateOrReturnFromRestore_copyTopRestart:"
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"testq %rdx, %rdx;"
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"je SaveThreadStateOrReturnFromRestore_copyTopDone;"
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"movl 0(%r8), %ecx;"
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"movl %ecx, 0(%r9);"
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"addq $4, %r8;"
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"addq $4, %r9;"
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"subq $4, %rdx;"
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"jmp SaveThreadStateOrReturnFromRestore_copyTopRestart;"
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"SaveThreadStateOrReturnFromRestore_copyTopDone:"
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// Call setjmp, passing |aInfo->mRegisters|.
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"addq $" ExpandAndQuote(THREAD_REGISTERS_OFFSET) ", %rdi;"
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"callq *%rsi;" // rsi is the second arg reg
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// If setjmp returned zero, we just saved the state and are done.
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"testl %eax, %eax;"
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"je SaveThreadStateOrReturnFromRestore_done;"
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// Otherwise we just returned from longjmp, and need to restore the stack
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// contents before anything else can be performed. Use caller save registers
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// exclusively for this, don't touch the stack at all.
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// Load |mStackPointer|, |mStackContents|, and |mStackBytes| from |aInfo|.
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"movq " ExpandAndQuote(THREAD_STACK_POINTER_OFFSET) "(%rbx), %rcx;"
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"movq " ExpandAndQuote(THREAD_STACK_CONTENTS_OFFSET) "(%rbx), %r8;"
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"movq " ExpandAndQuote(THREAD_STACK_BYTES_OFFSET) "(%rbx), %r9;"
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// The stack pointer we loaded should be identical to the stack pointer we have.
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"cmpq %rsp, %rcx;"
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"jne SaveThreadStateOrReturnFromRestore_crash;"
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"jmp SaveThreadStateOrReturnFromRestore_copyAfterRestart;"
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// Fill in the contents of the entire stack.
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"SaveThreadStateOrReturnFromRestore_copyAfterRestart:"
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"testq %r9, %r9;"
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"je SaveThreadStateOrReturnFromRestore_done;"
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"movl 0(%r8), %edx;"
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"movl %edx, 0(%rcx);"
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"addq $4, %rcx;"
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"addq $4, %r8;"
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"subq $4, %r9;"
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"jmp SaveThreadStateOrReturnFromRestore_copyAfterRestart;"
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"SaveThreadStateOrReturnFromRestore_crash:"
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"movq $0, %rbx;"
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"movq 0(%rbx), %rbx;"
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"SaveThreadStateOrReturnFromRestore_done:"
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"pop %rbx;"
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"ret;"
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);
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} // extern "C"
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bool SaveThreadState(size_t aId, int* aStackSeparator) {
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static_assert(
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offsetof(ThreadState, mRegisters) == THREAD_REGISTERS_OFFSET &&
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offsetof(ThreadState, mStackPointer) == THREAD_STACK_POINTER_OFFSET &&
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offsetof(ThreadState, mStackTop) == THREAD_STACK_TOP_OFFSET &&
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offsetof(ThreadState, mStackTopBytes) ==
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THREAD_STACK_TOP_BYTES_OFFSET &&
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offsetof(ThreadState, mStackContents) ==
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THREAD_STACK_CONTENTS_OFFSET &&
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offsetof(ThreadState, mStackBytes) == THREAD_STACK_BYTES_OFFSET,
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"Incorrect ThreadState offsets");
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ThreadState* info = &gThreadState[aId];
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MOZ_RELEASE_ASSERT(!info->mShouldRestore);
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bool res =
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SaveThreadStateOrReturnFromRestore(info, setjmp, aStackSeparator) == 0;
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if (!res) {
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ClearThreadState(info);
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}
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return res;
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}
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void RestoreThreadStack(size_t aId) {
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ThreadState* info = &gThreadState[aId];
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longjmp(info->mRegisters, 1);
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MOZ_CRASH(); // longjmp does not return.
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}
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static void SaveThreadStack(SavedThreadStack& aStack, size_t aId) {
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Thread* thread = Thread::GetById(aId);
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ThreadState& info = gThreadState[aId];
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aStack.mStackPointer = info.mStackPointer;
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MemoryMove(aStack.mRegisters, info.mRegisters, sizeof(jmp_buf));
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uint8_t* stackPointer = (uint8_t*)info.mStackPointer;
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uint8_t* stackTop = thread->StackBase() + thread->StackSize();
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MOZ_RELEASE_ASSERT(stackTop >= stackPointer);
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size_t stackBytes = stackTop - stackPointer;
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MOZ_RELEASE_ASSERT(stackBytes >= info.mStackTopBytes);
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aStack.mStack =
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(uint8_t*)AllocateMemory(stackBytes, MemoryKind::ThreadSnapshot);
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aStack.mStackBytes = stackBytes;
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MemoryMove(aStack.mStack, info.mStackTop, info.mStackTopBytes);
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MemoryMove(aStack.mStack + info.mStackTopBytes,
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stackPointer + info.mStackTopBytes,
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stackBytes - info.mStackTopBytes);
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}
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static void RestoreStackForLoadingByThread(const SavedThreadStack& aStack,
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size_t aId) {
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ThreadState& info = gThreadState[aId];
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MOZ_RELEASE_ASSERT(!info.mShouldRestore);
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info.mStackPointer = aStack.mStackPointer;
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MemoryMove(info.mRegisters, aStack.mRegisters, sizeof(jmp_buf));
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info.mStackBytes = aStack.mStackBytes;
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uint8_t* stackContents =
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(uint8_t*)AllocateMemory(info.mStackBytes, MemoryKind::ThreadSnapshot);
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MemoryMove(stackContents, aStack.mStack, aStack.mStackBytes);
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info.mStackContents = stackContents;
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info.mShouldRestore = true;
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}
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bool ShouldRestoreThreadStack(size_t aId) {
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return gThreadState[aId].mShouldRestore;
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}
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bool SaveAllThreads(SavedCheckpoint& aSaved) {
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MOZ_RELEASE_ASSERT(Thread::CurrentIsMainThread());
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AutoPassThroughThreadEvents pt; // setjmp may perform system calls.
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AutoDisallowMemoryChanges disallow;
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int stackSeparator = 0;
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if (!SaveThreadState(MainThreadId, &stackSeparator)) {
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// We just restored this state from a later point of execution.
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return false;
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}
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for (size_t i = MainThreadId; i <= MaxRecordedThreadId; i++) {
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SaveThreadStack(aSaved.mStacks[i - 1], i);
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}
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return true;
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}
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void RestoreAllThreads(const SavedCheckpoint& aSaved) {
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MOZ_RELEASE_ASSERT(Thread::CurrentIsMainThread());
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// These will be matched by the Auto* classes in SaveAllThreads().
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BeginPassThroughThreadEvents();
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SetMemoryChangesAllowed(false);
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for (size_t i = MainThreadId; i <= MaxRecordedThreadId; i++) {
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RestoreStackForLoadingByThread(aSaved.mStacks[i - 1], i);
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}
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// Restore this stack to its state when we saved it in SaveAllThreads(), and
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// continue executing from there.
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RestoreThreadStack(MainThreadId);
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Unreachable();
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}
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void WaitForIdleThreadsToRestoreTheirStacks() {
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// Wait for all other threads to restore their stack before resuming
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// execution.
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while (true) {
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bool done = true;
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for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
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if (ShouldRestoreThreadStack(i)) {
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Thread::Notify(i);
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done = false;
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}
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}
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if (done) {
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break;
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}
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Thread::WaitNoIdle();
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}
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}
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} // namespace recordreplay
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} // namespace mozilla
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