зеркало из https://github.com/mozilla/gecko-dev.git
293 строки
7.8 KiB
C++
293 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_FRAMEBUFFER_H_
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#define WEBGL_FRAMEBUFFER_H_
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#include "mozilla/LinkedList.h"
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#include "mozilla/WeakPtr.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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class WebGLFramebuffer;
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class WebGLRenderbuffer;
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class WebGLTexture;
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template<typename T>
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class PlacementArray;
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namespace gl {
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class GLContext;
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} // namespace gl
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class WebGLFBAttachPoint
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{
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public:
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WebGLFramebuffer* const mFB;
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const GLenum mAttachmentPoint;
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private:
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WebGLRefPtr<WebGLTexture> mTexturePtr;
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WebGLRefPtr<WebGLRenderbuffer> mRenderbufferPtr;
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TexImageTarget mTexImageTarget;
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GLint mTexImageLayer;
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GLint mTexImageLevel;
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// PlacementArray needs a default constructor.
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template<typename T>
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friend class PlacementArray;
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WebGLFBAttachPoint()
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: mFB(nullptr)
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, mAttachmentPoint(0)
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{ }
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public:
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WebGLFBAttachPoint(WebGLFramebuffer* fb, GLenum attachmentPoint);
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~WebGLFBAttachPoint();
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void Unlink();
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bool IsDefined() const;
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bool IsDeleteRequested() const;
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const webgl::FormatUsageInfo* Format() const;
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bool HasAlpha() const;
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bool IsReadableFloat() const;
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void Clear();
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void SetTexImage(WebGLTexture* tex, TexImageTarget target, GLint level);
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void SetTexImageLayer(WebGLTexture* tex, TexImageTarget target, GLint level,
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GLint layer);
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void SetRenderbuffer(WebGLRenderbuffer* rb);
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const WebGLTexture* Texture() const {
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return mTexturePtr;
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}
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WebGLTexture* Texture() {
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return mTexturePtr;
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}
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const WebGLRenderbuffer* Renderbuffer() const {
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return mRenderbufferPtr;
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}
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WebGLRenderbuffer* Renderbuffer() {
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return mRenderbufferPtr;
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}
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TexImageTarget ImageTarget() const {
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return mTexImageTarget;
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}
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GLint Layer() const {
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return mTexImageLayer;
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}
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GLint MipLevel() const {
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return mTexImageLevel;
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}
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void AttachmentName(nsCString* out) const;
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bool HasUninitializedImageData() const;
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void SetImageDataStatus(WebGLImageDataStatus x);
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void Size(uint32_t* const out_width, uint32_t* const out_height) const;
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//const WebGLRectangleObject& RectangleObject() const;
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bool HasImage() const;
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bool IsComplete(WebGLContext* webgl, nsCString* const out_info) const;
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void FinalizeAttachment(gl::GLContext* gl, GLenum attachmentLoc) const;
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JS::Value GetParameter(const char* funcName, WebGLContext* webgl, JSContext* cx,
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GLenum target, GLenum attachment, GLenum pname,
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ErrorResult* const out_error);
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void OnBackingStoreRespecified() const;
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};
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template<typename T>
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class PlacementArray
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{
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public:
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const size_t mCapacity;
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protected:
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size_t mSize;
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T* const mArray;
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public:
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explicit PlacementArray(size_t capacity)
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: mCapacity(capacity)
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, mSize(0)
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, mArray((T*)moz_xmalloc(sizeof(T) * capacity))
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{ }
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~PlacementArray() {
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for (auto& cur : *this) {
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cur.~T();
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}
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free(mArray);
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}
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T* begin() const {
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return mArray;
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}
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T* end() const {
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return mArray + mSize;
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}
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T& operator [](size_t offset) const {
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MOZ_ASSERT(offset < mSize);
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return mArray[offset];
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}
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const size_t& Size() const { return mSize; }
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template<typename A, typename B>
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void AppendNew(A a, B b) {
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if (mSize == mCapacity)
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MOZ_CRASH("Bad EmplaceAppend.");
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// Placement `new`:
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new (&(mArray[mSize])) T(a, b);
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++mSize;
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}
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};
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class WebGLFramebuffer final
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: public nsWrapperCache
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, public WebGLRefCountedObject<WebGLFramebuffer>
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, public LinkedListElement<WebGLFramebuffer>
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, public WebGLContextBoundObject
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, public SupportsWeakPtr<WebGLFramebuffer>
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{
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friend class WebGLContext;
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public:
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(WebGLFramebuffer)
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const GLuint mGLName;
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private:
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mutable bool mIsKnownFBComplete;
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GLenum mReadBufferMode;
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// No need to chase pointers for the oft-used color0.
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WebGLFBAttachPoint mColorAttachment0;
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WebGLFBAttachPoint mDepthAttachment;
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WebGLFBAttachPoint mStencilAttachment;
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WebGLFBAttachPoint mDepthStencilAttachment;
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PlacementArray<WebGLFBAttachPoint> mMoreColorAttachments;
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std::vector<GLenum> mDrawBuffers;
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bool IsDrawBuffer(size_t n) const {
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if (n < mDrawBuffers.size())
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return bool(mDrawBuffers[n]);
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return false;
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}
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#ifdef ANDROID
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// Bug 1140459: Some drivers (including our test slaves!) don't
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// give reasonable answers for IsRenderbuffer, maybe others.
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// This shows up on Android 2.3 emulator.
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//
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// So we track the `is a Framebuffer` state ourselves.
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bool mIsFB;
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#endif
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public:
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WebGLFramebuffer(WebGLContext* webgl, GLuint fbo);
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private:
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~WebGLFramebuffer() {
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DeleteOnce();
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}
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const WebGLRectangleObject& GetAnyRectObject() const;
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public:
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void Delete();
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void FramebufferRenderbuffer(GLenum attachment, RBTarget rbtarget,
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WebGLRenderbuffer* rb);
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void FramebufferTexture2D(GLenum attachment, TexImageTarget texImageTarget,
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WebGLTexture* tex, GLint level);
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void FramebufferTextureLayer(GLenum attachment, WebGLTexture* tex, GLint level,
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GLint layer);
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bool HasDefinedAttachments() const;
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bool HasIncompleteAttachments(nsCString* const out_info) const;
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bool AllImageRectsMatch() const;
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FBStatus PrecheckFramebufferStatus(nsCString* const out_info) const;
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FBStatus CheckFramebufferStatus(nsCString* const out_info) const;
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const webgl::FormatUsageInfo*
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GetFormatForAttachment(const WebGLFBAttachPoint& attachment) const;
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const WebGLFBAttachPoint& ColorAttachment(size_t colorAttachmentId) const {
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MOZ_ASSERT(colorAttachmentId < 1 + mMoreColorAttachments.Size());
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return colorAttachmentId ? mMoreColorAttachments[colorAttachmentId - 1]
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: mColorAttachment0;
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}
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const WebGLFBAttachPoint& DepthAttachment() const {
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return mDepthAttachment;
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}
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const WebGLFBAttachPoint& StencilAttachment() const {
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return mStencilAttachment;
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}
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const WebGLFBAttachPoint& DepthStencilAttachment() const {
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return mDepthStencilAttachment;
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}
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protected:
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WebGLFBAttachPoint* GetAttachPoint(GLenum attachment); // Fallible
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public:
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void DetachTexture(const WebGLTexture* tex);
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void DetachRenderbuffer(const WebGLRenderbuffer* rb);
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WebGLContext* GetParentObject() const {
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return mContext;
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}
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void FinalizeAttachments() const;
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virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLFramebuffer)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLFramebuffer)
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bool ValidateAndInitAttachments(const char* funcName);
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void InvalidateFramebufferStatus() const {
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mIsKnownFBComplete = false;
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}
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bool ValidateForRead(const char* info,
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const webgl::FormatUsageInfo** const out_format,
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uint32_t* const out_width, uint32_t* const out_height);
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JS::Value GetAttachmentParameter(const char* funcName, JSContext* cx, GLenum target,
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GLenum attachment, GLenum pname,
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ErrorResult* const out_error);
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};
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} // namespace mozilla
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#endif // WEBGL_FRAMEBUFFER_H_
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