gecko-dev/xpcom/threads/nsIThreadManager.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
[ptr] native PRThread(PRThread);
interface nsIEventTarget;
interface nsIRunnable;
interface nsIThread;
[scriptable, function, uuid(039a227d-0cb7-44a5-a8f9-dbb7071979f2)]
interface nsINestedEventLoopCondition : nsISupports
{
/**
* Returns true if the current nested event loop should stop spinning.
*/
bool isDone();
};
/**
* An interface for creating and locating nsIThread instances.
*/
[scriptable, uuid(1be89eca-e2f7-453b-8d38-c11ba247f6f3)]
interface nsIThreadManager : nsISupports
{
/**
* Default number of bytes reserved for a thread's stack, if no stack size
* is specified in newThread().
*
* Defaults can be a little overzealous for many platforms.
*
* On Linux and OS X, for instance, the default thread stack size is whatever
* getrlimit(RLIMIT_STACK) returns, which is often set at 8MB. Or, on Linux,
* if the stack size is unlimited, we fall back to 2MB. This causes particular
* problems on Linux, which allocates 2MB huge VM pages, and will often
* immediately allocate them for any stacks which are 2MB or larger.
*
* The default on Windows is 1MB, which is a little more reasonable. But the
* vast majority of our threads don't need anywhere near that much space.
*
* ASan, TSan and non-opt builds, however, often need a bit more, so give
* them the platform default.
*/
%{C++
#if defined(MOZ_ASAN) || defined(MOZ_TSAN) || !defined(__OPTIMIZE__)
static constexpr uint32_t DEFAULT_STACK_SIZE = 0;
#else
static constexpr uint32_t DEFAULT_STACK_SIZE = 256 * 1024;
#endif
static const uint32_t kThreadPoolStackSize = DEFAULT_STACK_SIZE;
%}
/**
* Create a new thread (a global, user PRThread).
*
* @param creationFlags
* Reserved for future use. Pass 0.
* @param stackSize
* Number of bytes to reserve for the thread's stack. 0 means use platform
* default.
*
* @returns
* The newly created nsIThread object.
*/
nsIThread newThread(in unsigned long creationFlags, [optional] in unsigned long stackSize);
/**
* Create a new thread (a global, user PRThread) with the specified name.
*
* @param name
* The name of the thread. Passing an empty name is equivalent to
* calling newThread(0, stackSize), i.e. the thread will not be named.
* @param stackSize
* Number of bytes to reserve for the thread's stack. 0 means use platform
* default.
*
* @returns
* The newly created nsIThread object.
*/
[noscript] nsIThread newNamedThread(in ACString name, [optional] in unsigned long stackSize);
/**
* Get the main thread.
*/
readonly attribute nsIThread mainThread;
/**
* Get the current thread. If the calling thread does not already have a
* nsIThread associated with it, then a new nsIThread will be created and
* associated with the current PRThread.
*/
readonly attribute nsIThread currentThread;
/**
* This queues a runnable to the main thread. It's a shortcut for JS callers
* to be used instead of
* .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
* or
* .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
* C++ callers should instead use NS_DispatchToMainThread.
*/
[optional_argc]
void dispatchToMainThread(in nsIRunnable event, [optional] in uint32_t priority);
/**
* This queues a runnable to the main thread's idle queue.
*
* @param event
* The event to dispatch.
* @param timeout
* The time in milliseconds until this event should be moved from the idle
* queue to the regular queue if it hasn't been executed by then. If not
* passed or a zero value is specified, the event will never be moved to
* the regular queue.
*/
void idleDispatchToMainThread(in nsIRunnable event,
[optional] in uint32_t timeout);
/**
* Enter a nested event loop on the current thread, waiting on, and
* processing events until condition.isDone() returns true.
*
* If condition.isDone() throws, this function will throw as well.
*
* C++ code should not use this function, instead preferring
* mozilla::SpinEventLoopUntil.
*/
void spinEventLoopUntil(in nsINestedEventLoopCondition condition);
/**
* Similar to the previous method, but the spinning of the event loop
* terminates when the shutting down starts.
*
* C++ code should not use this function, instead preferring
* mozilla::SpinEventLoopUntil.
*/
void spinEventLoopUntilOrShutdown(in nsINestedEventLoopCondition condition);
/**
* Spin the current thread's event loop until there are no more pending
* events. This could be done with spinEventLoopUntil, but that would
* require access to the current thread from JavaScript, which we are
* moving away from.
*/
void spinEventLoopUntilEmpty();
/**
* Return the EventTarget for the main thread.
*/
readonly attribute nsIEventTarget mainThreadEventTarget;
};