зеркало из https://github.com/mozilla/gecko-dev.git
49 строки
1.7 KiB
C++
49 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadTouch_h
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#define mozilla_dom_gamepad_GamepadTouch_h
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#include "mozilla/dom/GamepadTouchBinding.h"
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#include "mozilla/dom/GamepadTouchState.h"
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namespace mozilla {
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namespace dom {
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class GamepadTouch final : public nsWrapperCache {
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public:
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explicit GamepadTouch(nsISupports* aParent);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(GamepadTouch)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(GamepadTouch)
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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uint32_t TouchId() const { return mTouchState.touchId; }
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uint32_t SurfaceId() const { return mTouchState.surfaceId; }
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void GetPosition(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetSurfaceDimensions(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void SetTouchState(const GamepadTouchState& aTouch);
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void Set(const GamepadTouch* aOther);
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private:
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virtual ~GamepadTouch();
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nsCOMPtr<nsISupports> mParent;
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JS::Heap<JSObject*> mPosition;
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JS::Heap<JSObject*> mSurfaceDimensions;
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GamepadTouchState mTouchState;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadTouch_h
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