зеркало из https://github.com/mozilla/gecko-dev.git
213 строки
5.7 KiB
JavaScript
213 строки
5.7 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {utils: Cu} = Components;
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Cu.importGlobalProperties(["crypto"]);
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this.EXPORTED_SYMBOLS = ["capture"];
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const CONTEXT_2D = "2d";
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const BG_COLOUR = "rgb(255,255,255)";
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const PNG_MIME = "image/png";
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const XHTML_NS = "http://www.w3.org/1999/xhtml";
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/** Provides primitives to capture screenshots. */
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this.capture = {};
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capture.Format = {
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Base64: 0,
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Hash: 1,
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};
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/**
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* Take a screenshot of a single element.
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*
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* @param {Node} node
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* The node to take a screenshot of.
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* @param {Array.<Node>=} highlights
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* Optional array of nodes, around which a border will be marked to
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* highlight them in the screenshot.
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*
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* @return {HTMLCanvasElement}
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* The canvas element where the element has been painted on.
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*/
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capture.element = function(node, highlights = []) {
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let win = node.ownerGlobal;
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let rect = node.getBoundingClientRect();
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return capture.canvas(
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win,
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rect.left,
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rect.top,
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rect.width,
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rect.height,
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{highlights});
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};
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/**
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* Take a screenshot of the window's viewport by taking into account
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* the current offsets.
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*
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* @param {DOMWindow} win
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* The DOM window providing the document element to capture,
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* and the offsets for the viewport.
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* @param {Array.<Node>=} highlights
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* Optional array of nodes, around which a border will be marked to
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* highlight them in the screenshot.
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*
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* @return {HTMLCanvasElement}
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* The canvas element where the viewport has been painted on.
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*/
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capture.viewport = function(win, highlights = []) {
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let rootNode = win.document.documentElement;
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return capture.canvas(
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win,
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win.pageXOffset,
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win.pageYOffset,
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rootNode.clientWidth,
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rootNode.clientHeight,
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{highlights});
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};
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/**
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* Low-level interface to draw a rectangle off the framebuffer.
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*
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* @param {DOMWindow} win
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* The DOM window used for the framebuffer, and providing the interfaces
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* for creating an HTMLCanvasElement.
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* @param {number} left
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* The left, X axis offset of the rectangle.
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* @param {number} top
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* The top, Y axis offset of the rectangle.
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* @param {number} width
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* The width dimension of the rectangle to paint.
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* @param {number} height
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* The height dimension of the rectangle to paint.
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* @param {Array.<Node>=} highlights
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* Optional array of nodes, around which a border will be marked to
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* highlight them in the screenshot.
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* @param {HTMLCanvasElement=} canvas
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* Optional canvas to reuse for the screenshot.
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* @param {number=} flags
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* Optional integer representing flags to pass to drawWindow; these
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* are defined on CanvasRenderingContext2D.
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*
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* @return {HTMLCanvasElement}
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* The canvas on which the selection from the window's framebuffer
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* has been painted on.
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*/
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capture.canvas = function(win, left, top, width, height,
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{highlights = [], canvas = null, flags = null} = {}) {
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const scale = win.devicePixelRatio;
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if (canvas === null) {
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canvas = win.document.createElementNS(XHTML_NS, "canvas");
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canvas.width = width * scale;
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canvas.height = height * scale;
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}
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let ctx = canvas.getContext(CONTEXT_2D);
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if (flags === null) {
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flags = ctx.DRAWWINDOW_DRAW_CARET;
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// TODO(ato): https://bugzil.la/1377335
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//
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// Disabled in bug 1243415 for webplatform-test
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// failures due to out of view elements. Needs
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// https://github.com/w3c/web-platform-tests/issues/4383 fixed.
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/*
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ctx.DRAWWINDOW_DRAW_VIEW;
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*/
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// Bug 1009762 - Crash in [@ mozilla::gl::ReadPixelsIntoDataSurface]
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/*
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ctx.DRAWWINDOW_USE_WIDGET_LAYERS;
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*/
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}
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ctx.scale(scale, scale);
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ctx.drawWindow(win, left, top, width, height, BG_COLOUR, flags);
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if (highlights.length) {
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ctx = capture.highlight_(ctx, highlights, top, left);
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}
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return canvas;
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};
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capture.highlight_ = function(context, highlights, top = 0, left = 0) {
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if (!highlights) {
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throw new TypeError("Missing highlights");
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}
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context.lineWidth = "2";
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context.strokeStyle = "red";
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context.save();
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for (let el of highlights) {
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let rect = el.getBoundingClientRect();
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let oy = -top;
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let ox = -left;
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context.strokeRect(
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rect.left + ox,
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rect.top + oy,
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rect.width,
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rect.height);
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}
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return context;
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};
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/**
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* Encode the contents of an HTMLCanvasElement to a Base64 encoded string.
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*
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* @param {HTMLCanvasElement} canvas
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* The canvas to encode.
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*
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* @return {string}
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* A Base64 encoded string.
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*/
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capture.toBase64 = function(canvas) {
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let u = canvas.toDataURL(PNG_MIME);
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return u.substring(u.indexOf(",") + 1);
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};
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/**
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* Hash the contents of an HTMLCanvasElement to a SHA-256 hex digest.
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*
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* @param {HTMLCanvasElement} canvas
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* The canvas to encode.
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*
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* @return {string}
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* A hex digest of the SHA-256 hash of the base64 encoded string.
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*/
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capture.toHash = function(canvas) {
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let u = capture.toBase64(canvas);
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let buffer = new TextEncoder("utf-8").encode(u);
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return crypto.subtle.digest("SHA-256", buffer).then(hash => hex(hash));
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};
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/**
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* Convert buffer into to hex.
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*
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* @param {ArrayBuffer} buffer
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* The buffer containing the data to convert to hex.
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*
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* @return {string}
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* A hex digest of the input buffer.
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*/
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function hex(buffer) {
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let hexCodes = [];
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let view = new DataView(buffer);
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for (let i = 0; i < view.byteLength; i += 4) {
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let value = view.getUint32(i);
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let stringValue = value.toString(16);
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let padding = "00000000";
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let paddedValue = (padding + stringValue).slice(-padding.length);
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hexCodes.push(paddedValue);
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}
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return hexCodes.join("");
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}
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