gecko-dev/gfx/gl/GLContextProviderCGL.mm

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContextCGL.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include <OpenGL/gl.h>
#include "gfxFailure.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_gl.h"
#include "mozilla/StaticPrefs_layout.h"
#include "prenv.h"
#include "GeckoProfiler.h"
#include "MozFramebuffer.h"
#include "mozilla/layers/CompositorOptions.h"
#include "mozilla/widget/CompositorWidget.h"
#include "ScopedGLHelpers.h"
#include <OpenGL/OpenGL.h>
// When running inside a VM, creating an accelerated OpenGL context usually
// fails. Uncomment this line to emulate that behavior.
// #define EMULATE_VM
namespace mozilla {
namespace gl {
using namespace mozilla::gfx;
using namespace mozilla::widget;
class CGLLibrary {
public:
bool EnsureInitialized() {
if (mInitialized) {
return true;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return false;
}
}
const char* db = PR_GetEnv("MOZ_CGL_DB");
if (db) {
mUseDoubleBufferedWindows = *db != '0';
}
mInitialized = true;
return true;
}
bool UseDoubleBufferedWindows() const {
MOZ_ASSERT(mInitialized);
return mUseDoubleBufferedWindows;
}
const auto& Library() const { return mOGLLibrary; }
private:
bool mInitialized = false;
bool mUseDoubleBufferedWindows = true;
PRLibrary* mOGLLibrary = nullptr;
};
CGLLibrary sCGLLibrary;
GLContextCGL::GLContextCGL(CreateContextFlags flags, const SurfaceCaps& caps,
NSOpenGLContext* context, bool isOffscreen)
: GLContext(flags, caps, nullptr, isOffscreen), mContext(context) {}
GLContextCGL::~GLContextCGL() {
MarkDestroyed();
if (mContext) {
if ([NSOpenGLContext currentContext] == mContext) {
// Clear the current context before releasing. If we don't do
// this, the next time we call [NSOpenGLContext currentContext],
// "invalid context" will be printed to the console.
[NSOpenGLContext clearCurrentContext];
}
[mContext release];
}
}
CGLContextObj GLContextCGL::GetCGLContext() const {
return static_cast<CGLContextObj>([mContext CGLContextObj]);
}
bool GLContextCGL::MakeCurrentImpl() const {
if (mContext) {
[mContext makeCurrentContext];
MOZ_ASSERT(IsCurrentImpl());
// Use non-blocking swap in "ASAP mode".
// ASAP mode means that rendering is iterated as fast as possible.
// ASAP mode is entered when layout.frame_rate=0 (requires restart).
// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
// When we're iterating as fast as possible, however, we want a non-blocking
// glSwapBuffers, which will happen when swapInt==0.
GLint swapInt = StaticPrefs::layout_frame_rate() == 0 ? 0 : 1;
[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
bool GLContextCGL::IsCurrentImpl() const { return [NSOpenGLContext currentContext] == mContext; }
GLenum GLContextCGL::GetPreferredARGB32Format() const { return LOCAL_GL_BGRA; }
bool GLContextCGL::IsDoubleBuffered() const { return sCGLLibrary.UseDoubleBufferedWindows(); }
bool GLContextCGL::SwapBuffers() {
AUTO_PROFILER_LABEL("GLContextCGL::SwapBuffers", GRAPHICS);
if (StaticPrefs::gfx_core_animation_enabled_AtStartup()) {
// We do not have a framebuffer zero. Just do a flush.
// Flushing is necessary if we want our IOSurfaces to have the correct
// content once they're picked up by the WindowServer from our CALayers.
fFlush();
} else {
[mContext flushBuffer];
}
return true;
}
void GLContextCGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("CGL"); }
Maybe<SymbolLoader> GLContextCGL::GetSymbolLoader() const {
const auto& lib = sCGLLibrary.Library();
return Some(SymbolLoader(*lib));
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateWrappingExisting(void*, void*) {
return nullptr;
}
static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered[] = {
NSOpenGLPFAAllowOfflineRenderers, 0};
static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered_accel[] = {
NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, 0};
static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered[] = {
NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0};
static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered_accel[] = {
NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0};
static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered_accel_webrender[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAOpenGLProfile,
NSOpenGLProfileVersion3_2Core,
NSOpenGLPFADepthSize,
24,
0};
static NSOpenGLContext* CreateWithFormat(const NSOpenGLPixelFormatAttribute* attribs) {
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (!format) {
NS_WARNING("Failed to create NSOpenGLPixelFormat.");
return nullptr;
}
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nullptr];
[format release];
return context;
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateForCompositorWidget(
CompositorWidget* aCompositorWidget, bool aWebRender, bool aForceAccelerated) {
if (!aCompositorWidget) {
MOZ_ASSERT(false);
return nullptr;
}
return CreateForWindow(aCompositorWidget->RealWidget(), aWebRender, aForceAccelerated);
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateForWindow(nsIWidget* aWidget,
bool aWebRender,
bool aForceAccelerated) {
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
#ifdef EMULATE_VM
if (aForceAccelerated) {
return nullptr;
}
#endif
const NSOpenGLPixelFormatAttribute* attribs;
SurfaceCaps caps = SurfaceCaps::ForRGBA();
if (sCGLLibrary.UseDoubleBufferedWindows()) {
if (aWebRender) {
MOZ_RELEASE_ASSERT(aForceAccelerated,
"At the moment, aForceAccelerated is always true if aWebRender is true. "
"If this changes, please update the code here.");
attribs = kAttribs_doubleBuffered_accel_webrender;
caps.depth = true;
} else {
attribs = aForceAccelerated ? kAttribs_doubleBuffered_accel : kAttribs_doubleBuffered;
}
} else {
attribs = aForceAccelerated ? kAttribs_singleBuffered_accel : kAttribs_singleBuffered;
}
NSOpenGLContext* context = CreateWithFormat(attribs);
if (!context) {
return nullptr;
}
GLint opaque = StaticPrefs::gfx_compositor_glcontext_opaque();
[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
RefPtr<GLContextCGL> glContext = new GLContextCGL(CreateContextFlags::NONE, caps, context, false);
if (!glContext->Init()) {
glContext = nullptr;
[context release];
return nullptr;
}
return glContext.forget();
}
static already_AddRefed<GLContextCGL> CreateOffscreenFBOContext(CreateContextFlags flags) {
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
NSOpenGLContext* context = nullptr;
std::vector<NSOpenGLPixelFormatAttribute> attribs;
if (!StaticPrefs::gl_allow_high_power()) {
flags &= ~CreateContextFlags::HIGH_POWER;
}
if (flags & CreateContextFlags::ALLOW_OFFLINE_RENDERER ||
!(flags & CreateContextFlags::HIGH_POWER)) {
// This is really poorly named on Apple's part, but "AllowOfflineRenderers" means
// that we want to allow running on the iGPU instead of requiring the dGPU.
attribs.push_back(NSOpenGLPFAAllowOfflineRenderers);
}
if (StaticPrefs::gl_require_hardware()) {
attribs.push_back(NSOpenGLPFAAccelerated);
}
if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) {
auto coreAttribs = attribs;
coreAttribs.push_back(NSOpenGLPFAOpenGLProfile);
coreAttribs.push_back(NSOpenGLProfileVersion3_2Core);
coreAttribs.push_back(0);
context = CreateWithFormat(coreAttribs.data());
}
if (!context) {
attribs.push_back(0);
context = CreateWithFormat(attribs.data());
}
if (!context) {
NS_WARNING("Failed to create NSOpenGLContext.");
return nullptr;
}
RefPtr<GLContextCGL> glContext = new GLContextCGL(flags, SurfaceCaps::Any(), context, true);
if (StaticPrefs::gl_multithreaded()) {
CGLEnable(glContext->GetCGLContext(), kCGLCEMPEngine);
}
return glContext.forget();
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateHeadless(CreateContextFlags flags,
nsACString* const out_failureId) {
RefPtr<GLContextCGL> gl;
gl = CreateOffscreenFBOContext(flags);
if (!gl) {
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_FBO");
return nullptr;
}
if (!gl->Init()) {
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_INIT");
NS_WARNING("Failed during Init.");
return nullptr;
}
return gl.forget();
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateOffscreen(const IntSize& size,
const SurfaceCaps& minCaps,
CreateContextFlags flags,
nsACString* const out_failureId) {
RefPtr<GLContext> gl = CreateHeadless(flags, out_failureId);
if (!gl) {
return nullptr;
}
if (!gl->InitOffscreen(size, minCaps)) {
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_INIT");
return nullptr;
}
return gl.forget();
}
static RefPtr<GLContext> gGlobalContext;
GLContext* GLContextProviderCGL::GetGlobalContext() {
static bool triedToCreateContext = false;
if (!triedToCreateContext) {
triedToCreateContext = true;
MOZ_RELEASE_ASSERT(!gGlobalContext);
nsCString discardFailureId;
RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE, &discardFailureId);
gGlobalContext = temp;
if (!gGlobalContext) {
NS_WARNING("Couldn't init gGlobalContext.");
}
}
return gGlobalContext;
}
void GLContextProviderCGL::Shutdown() { gGlobalContext = nullptr; }
} /* namespace gl */
} /* namespace mozilla */