зеркало из https://github.com/mozilla/gecko-dev.git
124 строки
4.3 KiB
C++
124 строки
4.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=4 et sw=4 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Nokia.
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*
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* The Initial Developer of the Original Code is Nokia Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "mozqorientationsensorfilter.h"
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#ifdef MOZ_ENABLE_MEEGOTOUCH
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#include <MApplication>
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#include <MWindow>
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#include <MSceneManager>
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#endif
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#include "nsXULAppAPI.h"
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int MozQOrientationSensorFilter::mWindowRotationAngle = 0;
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QTransform MozQOrientationSensorFilter::mWindowRotationTransform;
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bool
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MozQOrientationSensorFilter::filter(QOrientationReading* reading)
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{
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switch (reading->orientation()) {
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//The Top edge of the device is pointing up.
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case QOrientationReading::TopDown:
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mWindowRotationAngle = 90;
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break;
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//The Top edge of the device is pointing down.
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case QOrientationReading::TopUp:
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mWindowRotationAngle = 270;
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break;
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//The Left edge of the device is pointing up.
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case QOrientationReading::LeftUp:
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mWindowRotationAngle = 180;
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break;
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//The Right edge of the device is pointing up.
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case QOrientationReading::RightUp:
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mWindowRotationAngle = 0;
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break;
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//The Face of the device is pointing up.
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case QOrientationReading::FaceUp:
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//The Face of the device is pointing down.
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case QOrientationReading::FaceDown:
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//The orientation is unknown.
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case QOrientationReading::Undefined:
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default:
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return true;
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}
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mWindowRotationTransform = QTransform();
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mWindowRotationTransform.rotate(mWindowRotationAngle);
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#ifdef MOZ_ENABLE_MEEGOTOUCH
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if (XRE_GetProcessType() == GeckoProcessType_Default) {
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MWindow* window = MApplication::activeWindow();
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if (window && window->sceneManager()) {
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window->sceneManager()->
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setOrientationAngle((M::OrientationAngle)mWindowRotationAngle,
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MSceneManager::ImmediateTransition);
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}
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}
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#else
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emit orientationChanged();
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#endif
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return true; // don't store the reading in the sensor
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}
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int
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MozQOrientationSensorFilter::GetWindowRotationAngle()
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{
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#ifdef MOZ_ENABLE_MEEGOTOUCH
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if (XRE_GetProcessType() == GeckoProcessType_Default) {
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MWindow* window = MApplication::activeWindow();
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if (window) {
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M::OrientationAngle angle = window->orientationAngle();
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if (mWindowRotationAngle != angle) {
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mWindowRotationAngle = angle;
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mWindowRotationTransform = QTransform();
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mWindowRotationTransform.rotate(mWindowRotationAngle);
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}
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}
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}
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#endif
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return mWindowRotationAngle;
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}
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QTransform&
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MozQOrientationSensorFilter::GetRotationTransform()
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{
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GetWindowRotationAngle();
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return mWindowRotationTransform;
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}
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