зеркало из https://github.com/mozilla/gecko-dev.git
215 строки
6.4 KiB
C++
215 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WMF.h"
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#include "D3D11ShareHandleImage.h"
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#include "gfxImageSurface.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureD3D11.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "d3d11.h"
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#include "gfxPrefs.h"
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#include "DXVA2Manager.h"
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#include <memory>
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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D3D11ShareHandleImage::D3D11ShareHandleImage(const gfx::IntSize& aSize,
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const gfx::IntRect& aRect)
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: Image(nullptr, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE),
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mSize(aSize),
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mPictureRect(aRect)
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{
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}
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bool
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D3D11ShareHandleImage::AllocateTexture(D3D11RecycleAllocator* aAllocator, ID3D11Device* aDevice)
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{
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if (aAllocator) {
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if (gfxPrefs::PDMWMFUseNV12Format()) {
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mTextureClient = aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::NV12, mSize);
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} else {
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mTextureClient = aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, mSize);
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}
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if (mTextureClient) {
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mTexture = static_cast<D3D11TextureData*>(mTextureClient->GetInternalData())->GetD3D11Texture();
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return true;
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}
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return false;
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} else {
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MOZ_ASSERT(aDevice);
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CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
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mSize.width, mSize.height, 1, 1,
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D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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HRESULT hr = aDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(mTexture));
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return SUCCEEDED(hr);
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}
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}
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gfx::IntSize
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D3D11ShareHandleImage::GetSize()
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{
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return mSize;
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}
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TextureClient*
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D3D11ShareHandleImage::GetTextureClient(KnowsCompositor* aForwarder)
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{
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface>
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D3D11ShareHandleImage::GetAsSourceSurface()
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{
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RefPtr<ID3D11Texture2D> texture = GetTexture();
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if (!texture) {
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gfxWarning() << "Cannot readback from shared texture because no texture is available.";
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return nullptr;
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}
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RefPtr<ID3D11Device> device;
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texture->GetDevice(getter_AddRefs(device));
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D3D11_TEXTURE2D_DESC desc;
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texture->GetDesc(&desc);
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HRESULT hr;
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if (desc.Format == DXGI_FORMAT_NV12) {
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nsAutoCString error;
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std::unique_ptr<DXVA2Manager> manager(DXVA2Manager::CreateD3D11DXVA(nullptr, error, device));
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if (!manager) {
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gfxWarning() << "Failed to create DXVA2 manager!";
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return nullptr;
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}
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RefPtr<ID3D11Texture2D> outTexture;
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hr = manager->CopyToBGRATexture(texture, getter_AddRefs(outTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to copy NV12 to BGRA texture.";
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return nullptr;
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}
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texture = outTexture;
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texture->GetDesc(&desc);
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}
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CD3D11_TEXTURE2D_DESC softDesc(desc.Format, desc.Width, desc.Height);
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softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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softDesc.BindFlags = 0;
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softDesc.MiscFlags = 0;
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softDesc.MipLevels = 1;
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softDesc.Usage = D3D11_USAGE_STAGING;
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RefPtr<ID3D11Texture2D> softTexture;
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hr = device->CreateTexture2D(&softDesc,
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NULL,
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static_cast<ID3D11Texture2D**>(getter_AddRefs(softTexture)));
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if (FAILED(hr)) {
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NS_WARNING("Failed to create 2D staging texture.");
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return nullptr;
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}
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RefPtr<ID3D11DeviceContext> context;
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device->GetImmediateContext(getter_AddRefs(context));
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if (!context) {
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return nullptr;
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}
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RefPtr<IDXGIKeyedMutex> mutex;
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hr = texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (SUCCEEDED(hr) && mutex) {
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hr = mutex->AcquireSync(0, 2000);
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if (hr != S_OK) {
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NS_WARNING("Acquire sync didn't manage to return within 2 seconds.");
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}
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}
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context->CopyResource(softTexture, texture);
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if (SUCCEEDED(hr) && mutex) {
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mutex->ReleaseSync(0);
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}
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RefPtr<gfx::DataSourceSurface> surface =
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gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8A8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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return nullptr;
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}
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D3D11_MAPPED_SUBRESOURCE map;
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hr = context->Map(softTexture, 0, D3D11_MAP_READ, 0, &map);
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if (!SUCCEEDED(hr)) {
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surface->Unmap();
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return nullptr;
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}
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(map.pData) + map.RowPitch * y,
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mSize.width * 4);
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}
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context->Unmap(softTexture, 0);
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surface->Unmap();
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return surface.forget();
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}
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ID3D11Texture2D*
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D3D11ShareHandleImage::GetTexture() const {
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return mTexture;
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}
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already_AddRefed<TextureClient>
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D3D11RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags)
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{
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return CreateD3D11TextureClientWithDevice(aSize, aFormat,
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aTextureFlags, aAllocFlags,
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mDevice, mSurfaceAllocator->GetTextureForwarder());
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}
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already_AddRefed<TextureClient>
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D3D11RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
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const gfx::IntSize& aSize)
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{
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TextureAllocationFlags allocFlags = TextureAllocationFlags::ALLOC_DEFAULT;
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if (gfxPrefs::PDMWMFUseSyncTexture() || mDevice == DeviceManagerDx::Get()->GetCompositorDevice()) {
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// If our device is the compositor device, we don't need any synchronization in practice.
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allocFlags = TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION;
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}
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RefPtr<TextureClient> textureClient =
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CreateOrRecycle(aFormat,
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aSize,
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BackendSelector::Content,
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layers::TextureFlags::DEFAULT,
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allocFlags);
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return textureClient.forget();
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}
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} // namespace layers
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} // namespace mozilla
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