зеркало из https://github.com/mozilla/gecko-dev.git
62 строки
2.8 KiB
Groovy
62 строки
2.8 KiB
Groovy
// You might think topsrcdir is '.', but that's not true when the Gradle build
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// is launched from within IntelliJ.
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def topsrcdir = rootProject.projectDir.absolutePath
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def commandLine = ["${topsrcdir}/mach", "environment", "--format", "json", "--verbose"]
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def proc = commandLine.execute(null, new File(topsrcdir))
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def standardOutput = new ByteArrayOutputStream()
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proc.consumeProcessOutput(standardOutput, standardOutput)
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proc.waitFor()
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// Only show the output if something went wrong.
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if (proc.exitValue() != 0) {
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throw new GradleException("Process '${commandLine}' finished with non-zero exit value ${proc.exitValue()}:\n\n${standardOutput.toString()}")
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}
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import groovy.json.JsonSlurper
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def slurper = new JsonSlurper()
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def json = slurper.parseText(standardOutput.toString())
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if (json.substs.MOZ_BUILD_APP != 'mobile/android') {
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throw new GradleException("Building with Gradle is only supported for Fennec, i.e., MOZ_BUILD_APP == 'mobile/android'.")
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}
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// Set the Android SDK location. This is the *least specific* mechanism, which
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// is unfortunate: we'd prefer to use the *most specific* mechanism. That is,
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// local.properties (first 'sdk.dir', then 'android.dir') and then the
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// environment variable ANDROID_HOME will override this. That's unfortunate,
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// but it's hard to automatically arrange better.
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System.setProperty('android.home', json.substs.ANDROID_SDK_ROOT)
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include ':app'
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include ':geckoview'
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include ':geckoview_example'
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include ':omnijar'
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include ':thirdparty'
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project(':app').projectDir = new File("${json.topsrcdir}/mobile/android/app")
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project(':geckoview').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview")
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project(':geckoview_example').projectDir = new File("${json.topsrcdir}/mobile/android/geckoview_example")
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project(':omnijar').projectDir = new File("${json.topsrcdir}/mobile/android/app/omnijar")
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project(':thirdparty').projectDir = new File("${json.topsrcdir}/mobile/android/thirdparty")
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if (json.substs.MOZ_ANDROID_PACKAGE_INSTALL_BOUNCER) {
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include ':bouncer'
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project(':bouncer').projectDir = new File("${json.topsrcdir}/mobile/android/bouncer")
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}
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// The Gradle instance is shared between settings.gradle and all the
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// other build.gradle files (see
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// http://forums.gradle.org/gradle/topics/define_extension_properties_from_settings_xml).
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// We use this ext property to pass the per-object-directory mozconfig
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// between scripts. This lets us execute set-up code before we gradle
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// tries to configure the project even once, and as a side benefit
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// saves invoking |mach environment| multiple times.
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gradle.ext.mozconfig = json
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if (!gradle.ext.mozconfig.substs.COMPILE_ENVIRONMENT) {
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// These should really come from the included binaries, but that's not easy.
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gradle.ext.mozconfig.substs.TARGET_XPCOM_ABI = 'arm-eabi-gcc3'
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}
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gradle.ext.mozconfig.substs.MOZ_APP_ABI = gradle.ext.mozconfig.substs.TARGET_XPCOM_ABI
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