gecko-dev/netwerk/ipc/SocketProcessChild.h

42 строки
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_net_SocketProcessChild_h
#define mozilla_net_SocketProcessChild_h
#include "mozilla/net/PSocketProcessChild.h"
namespace mozilla {
namespace net {
// The IPC actor implements PSocketProcessChild in child process.
// This is allocated and kept alive by SocketProcessImpl.
class SocketProcessChild final : public PSocketProcessChild {
public:
SocketProcessChild();
~SocketProcessChild();
static SocketProcessChild* GetSingleton();
bool Init(base::ProcessId aParentPid, const char* aParentBuildID,
MessageLoop* aIOLoop, IPC::Channel* aChannel);
void ActorDestroy(ActorDestroyReason aWhy) override;
mozilla::ipc::IPCResult RecvPreferenceUpdate(const Pref& aPref) override;
mozilla::ipc::IPCResult RecvRequestMemoryReport(
const uint32_t& generation, const bool& anonymize,
const bool& minimizeMemoryUsage, const MaybeFileDesc& DMDFile) override;
void CleanUp();
private:
};
} // namespace net
} // namespace mozilla
#endif // mozilla_net_SocketProcessChild_h