gecko-dev/dom/audiochannel/AudioChannelService.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioChannelService.h"
#include "base/basictypes.h"
#include "mozilla/Services.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/Unused.h"
#include "nsContentUtils.h"
#include "nsIScriptSecurityManager.h"
#include "nsISupportsPrimitives.h"
#include "nsThreadUtils.h"
#include "nsHashPropertyBag.h"
#include "nsComponentManagerUtils.h"
#include "nsGlobalWindow.h"
#include "nsPIDOMWindow.h"
#include "nsServiceManagerUtils.h"
#include "mozilla/Preferences.h"
using namespace mozilla;
using namespace mozilla::dom;
static mozilla::LazyLogModule gAudioChannelLog("AudioChannel");
namespace {
bool sAudioChannelCompeting = false;
bool sAudioChannelCompetingAllAgents = false;
bool sXPCOMShuttingDown = false;
class NotifyChannelActiveRunnable final : public Runnable
{
public:
NotifyChannelActiveRunnable(uint64_t aWindowID, bool aActive)
: Runnable("NotifyChannelActiveRunnable")
, mWindowID(aWindowID)
, mActive(aActive)
{}
NS_IMETHOD Run() override
{
nsCOMPtr<nsIObserverService> observerService =
services::GetObserverService();
if (NS_WARN_IF(!observerService)) {
return NS_ERROR_FAILURE;
}
nsCOMPtr<nsISupportsPRUint64> wrapper =
do_CreateInstance(NS_SUPPORTS_PRUINT64_CONTRACTID);
if (NS_WARN_IF(!wrapper)) {
return NS_ERROR_FAILURE;
}
wrapper->SetData(mWindowID);
observerService->NotifyObservers(wrapper,
"media-playback",
mActive
? u"active"
: u"inactive");
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("NotifyChannelActiveRunnable, active = %s\n",
mActive ? "true" : "false"));
return NS_OK;
}
private:
const uint64_t mWindowID;
const bool mActive;
};
class AudioPlaybackRunnable final : public Runnable
{
public:
AudioPlaybackRunnable(nsPIDOMWindowOuter* aWindow,
bool aActive,
AudioChannelService::AudibleChangedReasons aReason)
: mozilla::Runnable("AudioPlaybackRunnable")
, mWindow(aWindow)
, mActive(aActive)
, mReason(aReason)
{}
NS_IMETHOD Run() override
{
nsCOMPtr<nsIObserverService> observerService =
services::GetObserverService();
if (NS_WARN_IF(!observerService)) {
return NS_ERROR_FAILURE;
}
nsAutoString state;
GetActiveState(state);
observerService->NotifyObservers(ToSupports(mWindow),
"audio-playback",
state.get());
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioPlaybackRunnable, active = %s, reason = %s\n",
mActive ? "true" : "false", AudibleChangedReasonToStr(mReason)));
return NS_OK;
}
private:
void GetActiveState(nsAString& astate)
{
if (mActive) {
CopyASCIItoUTF16("active", astate);
} else {
if(mReason == AudioChannelService::AudibleChangedReasons::ePauseStateChanged) {
CopyASCIItoUTF16("inactive-pause", astate);
} else {
CopyASCIItoUTF16("inactive-nonaudible", astate);
}
}
}
nsCOMPtr<nsPIDOMWindowOuter> mWindow;
bool mActive;
AudioChannelService::AudibleChangedReasons mReason;
};
bool
IsEnableAudioCompetingForAllAgents()
{
// In general, the audio competing should only be for audible media and it
// helps user can focus on one media at the same time. However, we hope to
// treat all media as the same in the mobile device. First reason is we have
// media control on fennec and we just want to control one media at once time.
// Second reason is to reduce the bandwidth, avoiding to play any non-audible
// media in background which user doesn't notice about.
#ifdef MOZ_WIDGET_ANDROID
return true;
#else
return sAudioChannelCompetingAllAgents;
#endif
}
} // anonymous namespace
namespace mozilla {
namespace dom {
const char*
SuspendTypeToStr(const nsSuspendedTypes& aSuspend)
{
MOZ_ASSERT(aSuspend == nsISuspendedTypes::NONE_SUSPENDED ||
aSuspend == nsISuspendedTypes::SUSPENDED_PAUSE ||
aSuspend == nsISuspendedTypes::SUSPENDED_BLOCK ||
aSuspend == nsISuspendedTypes::SUSPENDED_PAUSE_DISPOSABLE ||
aSuspend == nsISuspendedTypes::SUSPENDED_STOP_DISPOSABLE);
switch (aSuspend) {
case nsISuspendedTypes::NONE_SUSPENDED:
return "none";
case nsISuspendedTypes::SUSPENDED_PAUSE:
return "pause";
case nsISuspendedTypes::SUSPENDED_BLOCK:
return "block";
case nsISuspendedTypes::SUSPENDED_PAUSE_DISPOSABLE:
return "disposable-pause";
case nsISuspendedTypes::SUSPENDED_STOP_DISPOSABLE:
return "disposable-stop";
default:
return "unknown";
}
}
const char*
AudibleStateToStr(const AudioChannelService::AudibleState& aAudible)
{
MOZ_ASSERT(aAudible == AudioChannelService::AudibleState::eNotAudible ||
aAudible == AudioChannelService::AudibleState::eMaybeAudible ||
aAudible == AudioChannelService::AudibleState::eAudible);
switch (aAudible) {
case AudioChannelService::AudibleState::eNotAudible :
return "not-audible";
case AudioChannelService::AudibleState::eMaybeAudible :
return "maybe-audible";
case AudioChannelService::AudibleState::eAudible :
return "audible";
default:
return "unknown";
}
}
const char*
AudibleChangedReasonToStr(const AudioChannelService::AudibleChangedReasons& aReason)
{
MOZ_ASSERT(aReason == AudioChannelService::AudibleChangedReasons::eVolumeChanged ||
aReason == AudioChannelService::AudibleChangedReasons::eDataAudibleChanged ||
aReason == AudioChannelService::AudibleChangedReasons::ePauseStateChanged);
switch (aReason) {
case AudioChannelService::AudibleChangedReasons::eVolumeChanged :
return "volume";
case AudioChannelService::AudibleChangedReasons::eDataAudibleChanged :
return "data-audible";
case AudioChannelService::AudibleChangedReasons::ePauseStateChanged :
return "pause-state";
default:
return "unknown";
}
}
StaticRefPtr<AudioChannelService> gAudioChannelService;
/* static */ void
AudioChannelService::CreateServiceIfNeeded()
{
MOZ_ASSERT(NS_IsMainThread());
if (!gAudioChannelService) {
gAudioChannelService = new AudioChannelService();
}
}
/* static */ already_AddRefed<AudioChannelService>
AudioChannelService::GetOrCreate()
{
if (sXPCOMShuttingDown) {
return nullptr;
}
CreateServiceIfNeeded();
RefPtr<AudioChannelService> service = gAudioChannelService.get();
return service.forget();
}
/* static */ already_AddRefed<AudioChannelService>
AudioChannelService::Get()
{
if (sXPCOMShuttingDown) {
return nullptr;
}
RefPtr<AudioChannelService> service = gAudioChannelService.get();
return service.forget();
}
/* static */ LogModule*
AudioChannelService::GetAudioChannelLog()
{
return gAudioChannelLog;
}
/* static */ void
AudioChannelService::Shutdown()
{
if (gAudioChannelService) {
nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService();
if (obs) {
obs->RemoveObserver(gAudioChannelService, "xpcom-shutdown");
obs->RemoveObserver(gAudioChannelService, "outer-window-destroyed");
}
gAudioChannelService->mWindows.Clear();
gAudioChannelService = nullptr;
}
}
/* static */ bool
AudioChannelService::IsEnableAudioCompeting()
{
CreateServiceIfNeeded();
return sAudioChannelCompeting;
}
NS_INTERFACE_MAP_BEGIN(AudioChannelService)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIObserver)
NS_INTERFACE_MAP_ENTRY(nsIObserver)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(AudioChannelService)
NS_IMPL_RELEASE(AudioChannelService)
AudioChannelService::AudioChannelService()
{
nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService();
if (obs) {
obs->AddObserver(this, "xpcom-shutdown", false);
obs->AddObserver(this, "outer-window-destroyed", false);
}
Preferences::AddBoolVarCache(&sAudioChannelCompeting,
"dom.audiochannel.audioCompeting");
Preferences::AddBoolVarCache(&sAudioChannelCompetingAllAgents,
"dom.audiochannel.audioCompeting.allAgents");
}
AudioChannelService::~AudioChannelService()
{
}
void
AudioChannelService::RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
AudibleState aAudible)
{
MOZ_ASSERT(aAgent);
uint64_t windowID = aAgent->WindowID();
AudioChannelWindow* winData = GetWindowData(windowID);
if (!winData) {
winData = new AudioChannelWindow(windowID);
mWindows.AppendElement(winData);
}
// To make sure agent would be alive because AppendAgent() would trigger the
// callback function of AudioChannelAgentOwner that means the agent might be
// released in their callback.
RefPtr<AudioChannelAgent> kungFuDeathGrip(aAgent);
winData->AppendAgent(aAgent, aAudible);
}
void
AudioChannelService::UnregisterAudioChannelAgent(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
AudioChannelWindow* winData = GetWindowData(aAgent->WindowID());
if (!winData) {
return;
}
// To make sure agent would be alive because AppendAgent() would trigger the
// callback function of AudioChannelAgentOwner that means the agent might be
// released in their callback.
RefPtr<AudioChannelAgent> kungFuDeathGrip(aAgent);
winData->RemoveAgent(aAgent);
}
AudioPlaybackConfig
AudioChannelService::GetMediaConfig(nsPIDOMWindowOuter* aWindow) const
{
AudioPlaybackConfig config(1.0, false,
nsISuspendedTypes::NONE_SUSPENDED);
if (!aWindow) {
config.SetConfig(0.0, true,
nsISuspendedTypes::SUSPENDED_BLOCK);
return config;
}
AudioChannelWindow* winData = nullptr;
nsCOMPtr<nsPIDOMWindowOuter> window = aWindow;
// The volume must be calculated based on the window hierarchy. Here we go up
// to the top window and we calculate the volume and the muted flag.
do {
winData = GetWindowData(window->WindowID());
if (winData) {
config.mVolume *= winData->mConfig.mVolume;
config.mMuted = config.mMuted || winData->mConfig.mMuted;
config.mSuspend = winData->mOwningAudioFocus ?
config.mSuspend : nsISuspendedTypes::SUSPENDED_STOP_DISPOSABLE;
}
config.mVolume *= window->GetAudioVolume();
config.mMuted = config.mMuted || window->GetAudioMuted();
if (window->GetMediaSuspend() != nsISuspendedTypes::NONE_SUSPENDED) {
config.mSuspend = window->GetMediaSuspend();
}
nsCOMPtr<nsPIDOMWindowOuter> win = window->GetScriptableParentOrNull();
if (!win) {
break;
}
window = do_QueryInterface(win);
// If there is no parent, or we are the toplevel we don't continue.
} while (window && window != aWindow);
return config;
}
void
AudioChannelService::AudioAudibleChanged(AudioChannelAgent* aAgent,
AudibleState aAudible,
AudibleChangedReasons aReason)
{
MOZ_ASSERT(aAgent);
uint64_t windowID = aAgent->WindowID();
AudioChannelWindow* winData = GetWindowData(windowID);
if (winData) {
winData->AudioAudibleChanged(aAgent, aAudible, aReason);
}
}
NS_IMETHODIMP
AudioChannelService::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData)
{
if (!strcmp(aTopic, "xpcom-shutdown")) {
sXPCOMShuttingDown = true;
Shutdown();
} else if (!strcmp(aTopic, "outer-window-destroyed")) {
nsCOMPtr<nsISupportsPRUint64> wrapper = do_QueryInterface(aSubject);
NS_ENSURE_TRUE(wrapper, NS_ERROR_FAILURE);
uint64_t outerID;
nsresult rv = wrapper->GetData(&outerID);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
nsAutoPtr<AudioChannelWindow> winData;
{
nsTObserverArray<nsAutoPtr<AudioChannelWindow>>::ForwardIterator
iter(mWindows);
while (iter.HasMore()) {
nsAutoPtr<AudioChannelWindow>& next = iter.GetNext();
if (next->mWindowID == outerID) {
uint32_t pos = mWindows.IndexOf(next);
winData = next.forget();
mWindows.RemoveElementAt(pos);
break;
}
}
}
if (winData) {
nsTObserverArray<AudioChannelAgent*>::ForwardIterator
iter(winData->mAgents);
while (iter.HasMore()) {
iter.GetNext()->WindowVolumeChanged();
}
}
}
return NS_OK;
}
void
AudioChannelService::RefreshAgents(nsPIDOMWindowOuter* aWindow,
const std::function<void(AudioChannelAgent*)>& aFunc)
{
MOZ_ASSERT(aWindow);
nsCOMPtr<nsPIDOMWindowOuter> topWindow = aWindow->GetScriptableTop();
if (!topWindow) {
return;
}
AudioChannelWindow* winData = GetWindowData(topWindow->WindowID());
if (!winData) {
return;
}
nsTObserverArray<AudioChannelAgent*>::ForwardIterator
iter(winData->mAgents);
while (iter.HasMore()) {
aFunc(iter.GetNext());
}
}
void
AudioChannelService::RefreshAgentsVolume(nsPIDOMWindowOuter* aWindow)
{
RefreshAgents(aWindow, [] (AudioChannelAgent* agent) {
agent->WindowVolumeChanged();
});
}
void
AudioChannelService::RefreshAgentsSuspend(nsPIDOMWindowOuter* aWindow,
nsSuspendedTypes aSuspend)
{
RefreshAgents(aWindow, [aSuspend] (AudioChannelAgent* agent) {
agent->WindowSuspendChanged(aSuspend);
});
}
void
AudioChannelService::SetWindowAudioCaptured(nsPIDOMWindowOuter* aWindow,
uint64_t aInnerWindowID,
bool aCapture)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aWindow);
MOZ_LOG(GetAudioChannelLog(), LogLevel::Debug,
("AudioChannelService, SetWindowAudioCaptured, window = %p, "
"aCapture = %d\n", aWindow, aCapture));
nsCOMPtr<nsPIDOMWindowOuter> topWindow = aWindow->GetScriptableTop();
if (!topWindow) {
return;
}
AudioChannelWindow* winData = GetWindowData(topWindow->WindowID());
// This can happen, but only during shutdown, because the the outer window
// changes ScriptableTop, so that its ID is different.
// In this case either we are capturing, and it's too late because the window
// has been closed anyways, or we are un-capturing, and everything has already
// been cleaned up by the HTMLMediaElements or the AudioContexts.
if (!winData) {
return;
}
if (aCapture != winData->mIsAudioCaptured) {
winData->mIsAudioCaptured = aCapture;
nsTObserverArray<AudioChannelAgent*>::ForwardIterator
iter(winData->mAgents);
while (iter.HasMore()) {
iter.GetNext()->WindowAudioCaptureChanged(aInnerWindowID, aCapture);
}
}
}
AudioChannelService::AudioChannelWindow*
AudioChannelService::GetOrCreateWindowData(nsPIDOMWindowOuter* aWindow)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aWindow);
AudioChannelWindow* winData = GetWindowData(aWindow->WindowID());
if (!winData) {
winData = new AudioChannelWindow(aWindow->WindowID());
mWindows.AppendElement(winData);
}
return winData;
}
AudioChannelService::AudioChannelWindow*
AudioChannelService::GetWindowData(uint64_t aWindowID) const
{
nsTObserverArray<nsAutoPtr<AudioChannelWindow>>::ForwardIterator
iter(mWindows);
while (iter.HasMore()) {
AudioChannelWindow* next = iter.GetNext();
if (next->mWindowID == aWindowID) {
return next;
}
}
return nullptr;
}
bool
AudioChannelService::IsWindowActive(nsPIDOMWindowOuter* aWindow)
{
MOZ_ASSERT(NS_IsMainThread());
auto* window = nsPIDOMWindowOuter::From(aWindow)->GetScriptableTop();
if (!window) {
return false;
}
AudioChannelWindow* winData = GetWindowData(window->WindowID());
if (!winData) {
return false;
}
return !winData->mAudibleAgents.IsEmpty();
}
void
AudioChannelService::RefreshAgentsAudioFocusChanged(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
nsTObserverArray<nsAutoPtr<AudioChannelWindow>>::ForwardIterator
iter(mWindows);
while (iter.HasMore()) {
AudioChannelWindow* winData = iter.GetNext();
if (winData->mOwningAudioFocus) {
winData->AudioFocusChanged(aAgent);
}
}
}
void
AudioChannelService::NotifyMediaResumedFromBlock(nsPIDOMWindowOuter* aWindow)
{
MOZ_ASSERT(aWindow);
nsCOMPtr<nsPIDOMWindowOuter> topWindow = aWindow->GetScriptableTop();
if (!topWindow) {
return;
}
AudioChannelWindow* winData = GetWindowData(topWindow->WindowID());
if (!winData) {
return;
}
winData->NotifyMediaBlockStop(aWindow);
}
void
AudioChannelService::AudioChannelWindow::RequestAudioFocus(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
// Don't need to check audio focus for window-less agent.
if (!aAgent->Window()) {
return;
}
// We already have the audio focus. No operation is needed.
if (mOwningAudioFocus) {
return;
}
// Only foreground window can request audio focus, but it would still own the
// audio focus even it goes to background. Audio focus would be abandoned
// only when other foreground window starts audio competing.
// One exception is if the pref "media.block-autoplay-until-in-foreground"
// is on and the background page is the non-visited before. Because the media
// in that page would be blocked until the page is going to foreground.
mOwningAudioFocus = (!(aAgent->Window()->IsBackground()) ||
aAgent->Window()->GetMediaSuspend() == nsISuspendedTypes::SUSPENDED_BLOCK) ;
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioChannelWindow, RequestAudioFocus, this = %p, "
"agent = %p, owning audio focus = %s\n",
this, aAgent, mOwningAudioFocus ? "true" : "false"));
}
void
AudioChannelService::AudioChannelWindow::NotifyAudioCompetingChanged(AudioChannelAgent* aAgent)
{
// This function may be called after RemoveAgentAndReduceAgentsNum(), so the
// agent may be not contained in mAgent. In addition, the agent would still
// be alive because we have kungFuDeathGrip in UnregisterAudioChannelAgent().
MOZ_ASSERT(aAgent);
RefPtr<AudioChannelService> service = AudioChannelService::GetOrCreate();
MOZ_ASSERT(service);
if (!service->IsEnableAudioCompeting()) {
return;
}
if (!IsAgentInvolvingInAudioCompeting(aAgent)) {
return;
}
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioChannelWindow, NotifyAudioCompetingChanged, this = %p, "
"agent = %p\n",
this, aAgent));
service->RefreshAgentsAudioFocusChanged(aAgent);
}
bool
AudioChannelService::AudioChannelWindow::IsAgentInvolvingInAudioCompeting(AudioChannelAgent* aAgent) const
{
MOZ_ASSERT(aAgent);
if(!mOwningAudioFocus) {
return false;
}
if (IsAudioCompetingInSameTab()) {
return false;
}
// TODO : add MediaSession::ambient kind, because it doens't interact with
// other kinds.
return true;
}
bool
AudioChannelService::AudioChannelWindow::IsAudioCompetingInSameTab() const
{
bool hasMultipleActiveAgents = IsEnableAudioCompetingForAllAgents() ?
mAgents.Length() > 1 : mAudibleAgents.Length() > 1;
return mOwningAudioFocus && hasMultipleActiveAgents;
}
void
AudioChannelService::AudioChannelWindow::AudioFocusChanged(AudioChannelAgent* aNewPlayingAgent)
{
// This agent isn't always known for the current window, because it can comes
// from other window.
MOZ_ASSERT(aNewPlayingAgent);
if (IsInactiveWindow()) {
// These would happen in two situations,
// (1) Audio in page A was ended, and another page B want to play audio.
// Page A should abandon its focus.
// (2) Audio was paused by remote-control, page should still own the focus.
mOwningAudioFocus = IsContainingPlayingAgent(aNewPlayingAgent);
} else {
nsTObserverArray<AudioChannelAgent*>::ForwardIterator
iter(IsEnableAudioCompetingForAllAgents() ? mAgents : mAudibleAgents);
while (iter.HasMore()) {
AudioChannelAgent* agent = iter.GetNext();
MOZ_ASSERT(agent);
// Don't need to update the playing state of new playing agent.
if (agent == aNewPlayingAgent) {
continue;
}
uint32_t type = GetCompetingBehavior(agent);
// If window will be suspended, it needs to abandon the audio focus
// because only one window can own audio focus at a time. However, we
// would support multiple audio focus at the same time in the future.
mOwningAudioFocus = (type == nsISuspendedTypes::NONE_SUSPENDED);
// TODO : support other behaviors which are definded in MediaSession API.
switch (type) {
case nsISuspendedTypes::NONE_SUSPENDED:
case nsISuspendedTypes::SUSPENDED_STOP_DISPOSABLE:
agent->WindowSuspendChanged(type);
break;
}
}
}
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioChannelWindow, AudioFocusChanged, this = %p, "
"OwningAudioFocus = %s\n", this, mOwningAudioFocus ? "true" : "false"));
}
bool
AudioChannelService::AudioChannelWindow::IsContainingPlayingAgent(AudioChannelAgent* aAgent) const
{
return (aAgent->WindowID() == mWindowID);
}
uint32_t
AudioChannelService::AudioChannelWindow::GetCompetingBehavior(AudioChannelAgent* aAgent) const
{
MOZ_ASSERT(aAgent);
MOZ_ASSERT(IsEnableAudioCompetingForAllAgents() ?
mAgents.Contains(aAgent) : mAudibleAgents.Contains(aAgent));
uint32_t competingBehavior = nsISuspendedTypes::SUSPENDED_STOP_DISPOSABLE;
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioChannelWindow, GetCompetingBehavior, this = %p, "
"behavior = %s\n",
this, SuspendTypeToStr(competingBehavior)));
return competingBehavior;
}
void
AudioChannelService::AudioChannelWindow::AppendAgent(AudioChannelAgent* aAgent,
AudibleState aAudible)
{
MOZ_ASSERT(aAgent);
RequestAudioFocus(aAgent);
AppendAgentAndIncreaseAgentsNum(aAgent);
AudioCapturedChanged(aAgent, AudioCaptureState::eCapturing);
if (aAudible == AudibleState::eAudible) {
AudioAudibleChanged(aAgent,
AudibleState::eAudible,
AudibleChangedReasons::eDataAudibleChanged);
} else if (IsEnableAudioCompetingForAllAgents() &&
aAudible != AudibleState::eAudible) {
NotifyAudioCompetingChanged(aAgent);
}
}
void
AudioChannelService::AudioChannelWindow::RemoveAgent(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
RemoveAgentAndReduceAgentsNum(aAgent);
AudioCapturedChanged(aAgent, AudioCaptureState::eNotCapturing);
AudioAudibleChanged(aAgent,
AudibleState::eNotAudible,
AudibleChangedReasons::ePauseStateChanged);
}
void
AudioChannelService::AudioChannelWindow::NotifyMediaBlockStop(nsPIDOMWindowOuter* aWindow)
{
// Can't use raw pointer for lamba variable capturing, use smart ptr.
nsCOMPtr<nsPIDOMWindowOuter> window = aWindow;
NS_DispatchToCurrentThread(NS_NewRunnableFunction(
"dom::AudioChannelService::AudioChannelWindow::NotifyMediaBlockStop",
[window]() -> void {
nsCOMPtr<nsIObserverService> observerService =
services::GetObserverService();
if (NS_WARN_IF(!observerService)) {
return;
}
observerService->NotifyObservers(ToSupports(window),
"audio-playback",
u"mediaBlockStop");
})
);
if (mShouldSendActiveMediaBlockStopEvent) {
mShouldSendActiveMediaBlockStopEvent = false;
NS_DispatchToCurrentThread(NS_NewRunnableFunction(
"dom::AudioChannelService::AudioChannelWindow::NotifyMediaBlockStop",
[window]() -> void {
nsCOMPtr<nsIObserverService> observerService =
services::GetObserverService();
if (NS_WARN_IF(!observerService)) {
return;
}
observerService->NotifyObservers(ToSupports(window),
"audio-playback",
u"activeMediaBlockStop");
})
);
}
}
void
AudioChannelService::AudioChannelWindow::AppendAgentAndIncreaseAgentsNum(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
MOZ_ASSERT(!mAgents.Contains(aAgent));
mAgents.AppendElement(aAgent);
++mConfig.mNumberOfAgents;
// TODO: Make NotifyChannelActiveRunnable irrelevant to BrowserElementAudioChannel
if (mConfig.mNumberOfAgents == 1) {
NotifyChannelActive(aAgent->WindowID(), true);
}
}
void
AudioChannelService::AudioChannelWindow::RemoveAgentAndReduceAgentsNum(AudioChannelAgent* aAgent)
{
MOZ_ASSERT(aAgent);
MOZ_ASSERT(mAgents.Contains(aAgent));
mAgents.RemoveElement(aAgent);
MOZ_ASSERT(mConfig.mNumberOfAgents > 0);
--mConfig.mNumberOfAgents;
if (mConfig.mNumberOfAgents == 0) {
NotifyChannelActive(aAgent->WindowID(), false);
}
}
void
AudioChannelService::AudioChannelWindow::AudioCapturedChanged(AudioChannelAgent* aAgent,
AudioCaptureState aCapture)
{
MOZ_ASSERT(aAgent);
if (mIsAudioCaptured) {
aAgent->WindowAudioCaptureChanged(aAgent->InnerWindowID(), aCapture);
}
}
void
AudioChannelService::AudioChannelWindow::AudioAudibleChanged(AudioChannelAgent* aAgent,
AudibleState aAudible,
AudibleChangedReasons aReason)
{
MOZ_ASSERT(aAgent);
if (aAudible == AudibleState::eAudible) {
AppendAudibleAgentIfNotContained(aAgent, aReason);
NotifyAudioCompetingChanged(aAgent);
} else {
RemoveAudibleAgentIfContained(aAgent, aReason);
}
if (aAudible != AudibleState::eNotAudible) {
MaybeNotifyMediaBlockStart(aAgent);
}
}
void
AudioChannelService::AudioChannelWindow::AppendAudibleAgentIfNotContained(AudioChannelAgent* aAgent,
AudibleChangedReasons aReason)
{
MOZ_ASSERT(aAgent);
MOZ_ASSERT(mAgents.Contains(aAgent));
if (!mAudibleAgents.Contains(aAgent)) {
mAudibleAgents.AppendElement(aAgent);
if (IsFirstAudibleAgent()) {
NotifyAudioAudibleChanged(aAgent->Window(), AudibleState::eAudible, aReason);
}
}
}
void
AudioChannelService::AudioChannelWindow::RemoveAudibleAgentIfContained(AudioChannelAgent* aAgent,
AudibleChangedReasons aReason)
{
MOZ_ASSERT(aAgent);
if (mAudibleAgents.Contains(aAgent)) {
mAudibleAgents.RemoveElement(aAgent);
if (IsLastAudibleAgent()) {
NotifyAudioAudibleChanged(aAgent->Window(), AudibleState::eNotAudible, aReason);
}
}
}
bool
AudioChannelService::AudioChannelWindow::IsFirstAudibleAgent() const
{
return (mAudibleAgents.Length() == 1);
}
bool
AudioChannelService::AudioChannelWindow::IsLastAudibleAgent() const
{
return mAudibleAgents.IsEmpty();
}
bool
AudioChannelService::AudioChannelWindow::IsInactiveWindow() const
{
return IsEnableAudioCompetingForAllAgents() ?
mAudibleAgents.IsEmpty() && mAgents.IsEmpty() : mAudibleAgents.IsEmpty();
}
void
AudioChannelService::AudioChannelWindow::NotifyAudioAudibleChanged(nsPIDOMWindowOuter* aWindow,
AudibleState aAudible,
AudibleChangedReasons aReason)
{
RefPtr<AudioPlaybackRunnable> runnable =
new AudioPlaybackRunnable(aWindow,
aAudible == AudibleState::eAudible,
aReason);
DebugOnly<nsresult> rv = NS_DispatchToCurrentThread(runnable);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToCurrentThread failed");
}
void
AudioChannelService::AudioChannelWindow::NotifyChannelActive(uint64_t aWindowID,
bool aActive)
{
RefPtr<NotifyChannelActiveRunnable> runnable =
new NotifyChannelActiveRunnable(aWindowID, aActive);
DebugOnly<nsresult> rv = NS_DispatchToCurrentThread(runnable);
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToCurrentThread failed");
}
void
AudioChannelService::AudioChannelWindow::MaybeNotifyMediaBlockStart(AudioChannelAgent* aAgent)
{
nsCOMPtr<nsPIDOMWindowOuter> window = aAgent->Window();
if (!window) {
return;
}
nsCOMPtr<nsPIDOMWindowInner> inner = window->GetCurrentInnerWindow();
if (!inner) {
return;
}
nsCOMPtr<nsIDocument> doc = inner->GetExtantDoc();
if (!doc) {
return;
}
if (window->GetMediaSuspend() != nsISuspendedTypes::SUSPENDED_BLOCK ||
!doc->Hidden()) {
return;
}
if (!mShouldSendActiveMediaBlockStopEvent) {
mShouldSendActiveMediaBlockStopEvent = true;
NS_DispatchToCurrentThread(NS_NewRunnableFunction(
"dom::AudioChannelService::AudioChannelWindow::"
"MaybeNotifyMediaBlockStart",
[window]() -> void {
nsCOMPtr<nsIObserverService> observerService =
services::GetObserverService();
if (NS_WARN_IF(!observerService)) {
return;
}
observerService->NotifyObservers(
ToSupports(window), "audio-playback", u"activeMediaBlockStart");
}));
}
}
} // namespace dom
} // namespace mozilla