зеркало из https://github.com/mozilla/gecko-dev.git
259 строки
7.4 KiB
C++
259 строки
7.4 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceANGLE.h"
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#include <d3d11.h>
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#include "GLContextEGL.h"
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#include "GLLibraryEGL.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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namespace mozilla {
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namespace gl {
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// Returns `EGL_NO_SURFACE` (`0`) on error.
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static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
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const gfx::IntSize& size) {
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const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
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size.height, LOCAL_EGL_NONE};
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EGLSurface surface = egl->fCreatePbufferSurface(config, attribs);
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if (!surface) {
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EGLint err = egl->mLib->fGetError();
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gfxCriticalError() << "Failed to create Pbuffer surface error: "
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<< gfx::hexa(err) << " Size : " << size;
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return 0;
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}
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return surface;
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}
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/*static*/
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UniquePtr<SharedSurface_ANGLEShareHandle>
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SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
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const auto& gle = GLContextEGL::Cast(desc.gl);
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const auto& egl = gle->mEgl;
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MOZ_ASSERT(egl);
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MOZ_ASSERT(egl->IsExtensionSupported(
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EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
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const auto& config = gle->mConfig;
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MOZ_ASSERT(config);
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EGLSurface pbuffer = CreatePBufferSurface(egl.get(), config, desc.size);
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if (!pbuffer) return nullptr;
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// Declare everything before 'goto's.
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HANDLE shareHandle = nullptr;
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bool ok = egl->fQuerySurfacePointerANGLE(
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pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle);
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if (!ok) {
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egl->fDestroySurface(pbuffer);
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return nullptr;
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}
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void* opaqueKeyedMutex = nullptr;
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egl->fQuerySurfacePointerANGLE(pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
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&opaqueKeyedMutex);
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RefPtr<IDXGIKeyedMutex> keyedMutex =
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static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
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#ifdef DEBUG
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if (!keyedMutex) {
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std::string envStr("1");
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static auto env = PR_GetEnv("MOZ_REQUIRE_KEYED_MUTEX");
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if (env) {
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envStr = env;
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}
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if (envStr != "0") {
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MOZ_ASSERT(keyedMutex, "set MOZ_REQUIRE_KEYED_MUTEX=0 to allow");
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}
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}
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#endif
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return AsUnique(new SharedSurface_ANGLEShareHandle(desc, egl, pbuffer,
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shareHandle, keyedMutex));
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}
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SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
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const SharedSurfaceDesc& desc, const std::weak_ptr<EglDisplay>& egl,
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EGLSurface pbuffer, HANDLE shareHandle,
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const RefPtr<IDXGIKeyedMutex>& keyedMutex)
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: SharedSurface(desc, nullptr),
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mEGL(egl),
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mPBuffer(pbuffer),
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mShareHandle(shareHandle),
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mKeyedMutex(keyedMutex) {}
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SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
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const auto& gl = mDesc.gl;
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if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
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GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
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}
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const auto egl = mEGL.lock();
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if (egl) {
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egl->fDestroySurface(mPBuffer);
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}
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}
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void SharedSurface_ANGLEShareHandle::LockProdImpl() {
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const auto& gl = mDesc.gl;
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GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer);
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}
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void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
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void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
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if (mKeyedMutex) {
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH("GFX: ANGLE share handle timeout");
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}
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}
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}
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void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
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const auto& gl = mDesc.gl;
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if (mKeyedMutex) {
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// XXX: ReleaseSync() has an implicit flush of the D3D commands
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// whether we need Flush() or not depends on the ANGLE semantics.
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// For now, we'll just do it
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gl->fFlush();
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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gl->fFinish();
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
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ProducerAcquireImpl();
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
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if (mKeyedMutex) {
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mKeyedMutex->ReleaseSync(0);
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return;
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}
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}
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Maybe<layers::SurfaceDescriptor>
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SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
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const auto format = gfx::SurfaceFormat::B8G8R8A8;
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return Some(layers::SurfaceDescriptorD3D10(
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(WindowsHandle)mShareHandle, format, mDesc.size,
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gfx::YUVColorSpace::UNKNOWN, gfx::ColorRange::FULL));
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}
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class ScopedLockTexture final {
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public:
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explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded)
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: mIsLocked(false), mTexture(texture) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Must be on the main thread to use d3d11 immediate context");
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MOZ_ASSERT(mTexture);
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MOZ_ASSERT(succeeded);
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*succeeded = false;
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HRESULT hr;
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mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
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if (mMutex) {
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hr = mMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH("GFX: ANGLE scoped lock timeout");
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}
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if (FAILED(hr)) {
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NS_WARNING("Failed to lock the texture");
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return;
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}
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}
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RefPtr<ID3D11Device> device =
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gfx::DeviceManagerDx::Get()->GetContentDevice();
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if (!device) {
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return;
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}
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device->GetImmediateContext(getter_AddRefs(mDeviceContext));
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mTexture->GetDesc(&mDesc);
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mDesc.BindFlags = 0;
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mDesc.Usage = D3D11_USAGE_STAGING;
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mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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mDesc.MiscFlags = 0;
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hr = device->CreateTexture2D(&mDesc, nullptr,
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getter_AddRefs(mCopiedTexture));
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if (FAILED(hr)) {
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return;
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}
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mDeviceContext->CopyResource(mCopiedTexture, mTexture);
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hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0,
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&mSubresource);
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if (FAILED(hr)) {
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return;
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}
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*succeeded = true;
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mIsLocked = true;
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}
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~ScopedLockTexture() {
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mDeviceContext->Unmap(mCopiedTexture, 0);
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if (mMutex) {
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HRESULT hr = mMutex->ReleaseSync(0);
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if (FAILED(hr)) {
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NS_WARNING("Failed to unlock the texture");
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}
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}
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mIsLocked = false;
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}
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bool mIsLocked;
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RefPtr<ID3D11Texture2D> mTexture;
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RefPtr<ID3D11Texture2D> mCopiedTexture;
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RefPtr<IDXGIKeyedMutex> mMutex;
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RefPtr<ID3D11DeviceContext> mDeviceContext;
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D3D11_TEXTURE2D_DESC mDesc;
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D3D11_MAPPED_SUBRESOURCE mSubresource;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Factory
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/*static*/
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UniquePtr<SurfaceFactory_ANGLEShareHandle>
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SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) {
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if (!gl.IsANGLE()) return nullptr;
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const auto& gle = *GLContextEGL::Cast(&gl);
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const auto& egl = gle.mEgl;
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if (!egl->IsExtensionSupported(
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EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) {
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return nullptr;
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}
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if (XRE_IsContentProcess()) {
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gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
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}
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gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
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MOZ_ASSERT(dm);
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if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) {
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return nullptr;
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}
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return AsUnique(new SurfaceFactory_ANGLEShareHandle(
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{&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11,
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true}));
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}
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} /* namespace gl */
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} /* namespace mozilla */
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