зеркало из https://github.com/mozilla/gecko-dev.git
67 строки
2.2 KiB
Plaintext
67 строки
2.2 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ViewRegion.h"
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#import <Cocoa/Cocoa.h>
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#include "nsChildView.h"
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using namespace mozilla;
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ViewRegion::~ViewRegion() {
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for (size_t i = 0; i < mViews.Length(); i++) {
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[mViews[i] removeFromSuperview];
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}
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}
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bool ViewRegion::UpdateRegion(const LayoutDeviceIntRegion& aRegion,
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const nsChildView& aCoordinateConverter, NSView* aContainerView,
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NSView* (^aViewCreationCallback)()) {
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if (mRegion == aRegion) {
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return false;
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}
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// We need to construct the required region using as many EffectViews
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// as necessary. We try to update the geometry of existing views if
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// possible, or create new ones or remove old ones if the number of
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// rects in the region has changed.
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nsTArray<NSView*> viewsToRecycle = std::move(mViews);
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// The mViews array is now empty.
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size_t i = 0;
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for (auto iter = aRegion.RectIter(); !iter.Done() || i < viewsToRecycle.Length(); i++) {
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if (!iter.Done()) {
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NSView* view = nil;
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NSRect rect = aCoordinateConverter.DevPixelsToCocoaPoints(iter.Get());
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if (i < viewsToRecycle.Length()) {
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view = viewsToRecycle[i];
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} else {
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view = aViewCreationCallback();
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[aContainerView addSubview:view];
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// Now that the view is in the view hierarchy, it'll be kept alive by
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// its superview, so we can drop our reference.
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[view release];
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}
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if (!NSEqualRects(rect, [view frame])) {
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[view setFrame:rect];
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}
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[view setNeedsDisplay:YES];
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mViews.AppendElement(view);
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iter.Next();
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} else {
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// Our new region is made of fewer rects than the old region, so we can
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// remove this view. We only have a weak reference to it, so removing it
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// from the view hierarchy will release it.
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[viewsToRecycle[i] removeFromSuperview];
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}
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}
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mRegion = aRegion;
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return true;
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}
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