gecko-dev/xpcom/ds/nsTPriorityQueue.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NS_TPRIORITY_QUEUE_H_
#define NS_TPRIORITY_QUEUE_H_
#include "mozilla/Assertions.h"
#include "nsTArray.h"
/**
* A templatized priority queue data structure that uses an nsTArray to serve as
* a binary heap. The default comparator causes this to act like a min-heap.
* Only the LessThan method of the comparator is used.
*/
template <class T, class Compare = nsDefaultComparator<T, T>>
class nsTPriorityQueue {
public:
typedef typename nsTArray<T>::size_type size_type;
/**
* Default constructor also creates a comparator object using the default
* constructor for type Compare.
*/
nsTPriorityQueue() : mCompare(Compare()) {}
/**
* Constructor to allow a specific instance of a comparator object to be
* used.
*/
explicit nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) {}
nsTPriorityQueue(nsTPriorityQueue&&) = default;
nsTPriorityQueue& operator=(nsTPriorityQueue&&) = default;
/**
* @return True if the queue is empty or false otherwise.
*/
bool IsEmpty() const { return mElements.IsEmpty(); }
/**
* @return The number of elements in the queue.
*/
size_type Length() const { return mElements.Length(); }
/**
* @return The topmost element in the queue without changing the queue. This
* is the element 'a' such that there is no other element 'b' in the queue for
* which Compare(b, a) returns true. (Since this container does not check
* for duplicate entries there may exist 'b' for which Compare(a, b) returns
* false.)
*/
const T& Top() const {
MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
return mElements[0];
}
/**
* Adds an element to the queue
* @param aElement The element to add
* @return true on success, false on out of memory.
*/
void Push(T&& aElement) {
mElements.AppendElement(std::move(aElement));
// Sift up
size_type i = mElements.Length() - 1;
while (i) {
size_type parent = (size_type)((i - 1) / 2);
if (mCompare.LessThan(mElements[parent], mElements[i])) {
break;
}
std::swap(mElements[i], mElements[parent]);
i = parent;
}
}
/**
* Removes and returns the top-most element from the queue.
* @return The topmost element, that is, the element 'a' such that there is no
* other element 'b' in the queue for which Compare(b, a) returns true.
* @see Top()
*/
T Pop() {
MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
T pop = std::move(mElements[0]);
const size_type newLength = mElements.Length() - 1;
if (newLength == 0) {
mElements.Clear();
return pop;
}
// Move last to front
mElements[0] = mElements.PopLastElement();
// Sift down
size_type i = 0;
while (2 * i + 1 < newLength) {
size_type swap = i;
size_type l_child = 2 * i + 1;
if (mCompare.LessThan(mElements[l_child], mElements[i])) {
swap = l_child;
}
size_type r_child = l_child + 1;
if (r_child < newLength &&
mCompare.LessThan(mElements[r_child], mElements[swap])) {
swap = r_child;
}
if (swap == i) {
break;
}
std::swap(mElements[i], mElements[swap]);
i = swap;
}
return pop;
}
/**
* Removes all elements from the queue.
*/
void Clear() { mElements.Clear(); }
/**
* Provides readonly access to the queue elements as an array. Generally this
* should be avoided but may be needed in some situations such as when the
* elements contained in the queue need to be enumerated for cycle-collection.
* @return A pointer to the first element of the array. If the array is
* empty, then this pointer must not be dereferenced.
*/
const T* Elements() const { return mElements.Elements(); }
nsTPriorityQueue Clone() const {
auto res = nsTPriorityQueue{mCompare};
res.mElements = mElements.Clone();
return res;
}
protected:
nsTArray<T> mElements;
Compare mCompare; // Comparator object
};
#endif // NS_TPRIORITY_QUEUE_H_