зеркало из https://github.com/mozilla/gecko-dev.git
485 строки
13 KiB
C++
485 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "GLScreenBuffer.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Preferences.h"
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#include "MozFramebuffer.h"
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#include "nsString.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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void WebGLContext::SetEnabled(const GLenum cap, const Maybe<GLuint> i,
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const bool enabled) {
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const FuncScope funcScope(*this, "enable(i)/disable(i)");
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if (IsContextLost()) return;
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if (!ValidateCapabilityEnum(cap)) return;
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if (i) {
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if (cap != LOCAL_GL_BLEND) {
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ErrorInvalidEnumArg("cap", cap);
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return;
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}
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const auto limit = MaxValidDrawBuffers();
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if (*i >= limit) {
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ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
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"MAX_DRAW_BUFFERS", limit);
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return;
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}
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}
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const auto slot = GetStateTrackingSlot(cap, i ? *i : 0);
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if (slot) {
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*slot = enabled;
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} else if (cap == LOCAL_GL_BLEND) {
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if (i) {
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mBlendEnabled[*i] = enabled;
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} else {
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if (enabled) {
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mBlendEnabled.set();
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} else {
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mBlendEnabled.reset();
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}
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}
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}
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switch (cap) {
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case LOCAL_GL_DEPTH_TEST:
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case LOCAL_GL_STENCIL_TEST:
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break; // Lazily applied, so don't tell GL yet or we will desync.
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default:
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// Non-lazy caps.
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if (i) {
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if (enabled) {
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gl->fEnablei(cap, *i);
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} else {
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gl->fDisablei(cap, *i);
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}
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} else {
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gl->SetEnabled(cap, enabled);
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}
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break;
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}
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}
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bool WebGLContext::GetStencilBits(GLint* const out_stencilBits) const {
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*out_stencilBits = 0;
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if (mBoundDrawFramebuffer) {
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if (!mBoundDrawFramebuffer->IsCheckFramebufferStatusComplete()) {
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// Error, we don't know which stencil buffer's bits to use
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ErrorInvalidFramebufferOperation(
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"getParameter: framebuffer has two stencil buffers bound");
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return false;
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}
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if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment() ||
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mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment()) {
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*out_stencilBits = 8;
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}
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} else if (mOptions.stencil) {
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*out_stencilBits = 8;
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}
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return true;
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}
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Maybe<double> WebGLContext::GetParameter(const GLenum pname) {
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const FuncScope funcScope(*this, "getParameter");
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if (IsContextLost()) return {};
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if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
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if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) {
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return Some(MaxValidDrawBuffers());
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} else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) {
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return Some(MaxValidDrawBuffers());
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} else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
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pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + MaxValidDrawBuffers())) {
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const auto slotId = pname - LOCAL_GL_DRAW_BUFFER0;
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GLenum ret = LOCAL_GL_NONE;
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if (!mBoundDrawFramebuffer) {
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if (slotId == 0) {
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ret = mDefaultFB_DrawBuffer0;
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}
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} else {
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const auto& fb = *mBoundDrawFramebuffer;
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const auto& bs = fb.DrawBufferEnabled();
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if (bs[slotId]) {
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ret = LOCAL_GL_COLOR_ATTACHMENT0 + slotId;
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}
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}
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return Some(ret);
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
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switch (pname) {
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case LOCAL_GL_TIMESTAMP_EXT: {
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uint64_t val = 0;
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if (Has64BitTimestamps()) {
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gl->fGetInteger64v(pname, (GLint64*)&val);
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} else {
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gl->fGetIntegerv(pname, (GLint*)&val);
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}
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// TODO: JS doesn't support 64-bit integers. Be lossy and
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// cast to double (53 bits)
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return Some(val);
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}
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case LOCAL_GL_GPU_DISJOINT_EXT: {
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realGLboolean val = false; // Not disjoint by default.
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if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) {
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gl->fGetBooleanv(pname, &val);
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}
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return Some(bool(val));
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}
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default:
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break;
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}
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}
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if (IsWebGL2() ||
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IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
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if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return Some(i);
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
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if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) {
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return Some(f);
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) {
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if (pname == dom::MOZ_debug_Binding::DOES_INDEX_VALIDATION) {
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return Some(mNeedsIndexValidation);
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}
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}
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switch (pname) {
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////////////////////////////////
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// Single-value params
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// unsigned int
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case LOCAL_GL_CULL_FACE_MODE:
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case LOCAL_GL_FRONT_FACE:
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case LOCAL_GL_ACTIVE_TEXTURE:
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case LOCAL_GL_STENCIL_FUNC:
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case LOCAL_GL_STENCIL_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
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case LOCAL_GL_STENCIL_BACK_FUNC:
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case LOCAL_GL_STENCIL_BACK_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
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case LOCAL_GL_DEPTH_FUNC:
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case LOCAL_GL_BLEND_SRC_RGB:
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case LOCAL_GL_BLEND_SRC_ALPHA:
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case LOCAL_GL_BLEND_DST_RGB:
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case LOCAL_GL_BLEND_DST_ALPHA:
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case LOCAL_GL_BLEND_EQUATION_RGB:
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case LOCAL_GL_BLEND_EQUATION_ALPHA: {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return Some(i);
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}
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case LOCAL_GL_GENERATE_MIPMAP_HINT:
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return Some(mGenerateMipmapHint);
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case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT:
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case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: {
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const webgl::FormatUsageInfo* usage;
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uint32_t width, height;
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if (!BindCurFBForColorRead(&usage, &width, &height,
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LOCAL_GL_INVALID_OPERATION))
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return Nothing();
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const auto implPI = ValidImplementationColorReadPI(usage);
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GLenum ret;
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if (pname == LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT) {
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ret = implPI.format;
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} else {
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ret = implPI.type;
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}
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return Some(ret);
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}
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// int
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case LOCAL_GL_STENCIL_REF:
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case LOCAL_GL_STENCIL_BACK_REF: {
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GLint stencilBits = 0;
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if (!GetStencilBits(&stencilBits)) return Nothing();
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// Assuming stencils have 8 bits
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const GLint stencilMask = (1 << stencilBits) - 1;
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GLint refValue = 0;
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gl->fGetIntegerv(pname, &refValue);
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return Some(refValue & stencilMask);
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}
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case LOCAL_GL_SAMPLE_BUFFERS:
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case LOCAL_GL_SAMPLES: {
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const auto& fb = mBoundDrawFramebuffer;
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auto samples = [&]() -> Maybe<uint32_t> {
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if (!fb) {
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if (!EnsureDefaultFB()) return Nothing();
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return Some(mDefaultFB->mSamples);
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}
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if (!fb->IsCheckFramebufferStatusComplete()) return Some(0);
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DoBindFB(fb, LOCAL_GL_FRAMEBUFFER);
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return Some(gl->GetIntAs<uint32_t>(LOCAL_GL_SAMPLES));
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}();
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if (samples && pname == LOCAL_GL_SAMPLE_BUFFERS) {
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samples = Some(uint32_t(bool(samples.value())));
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}
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if (!samples) return Nothing();
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return Some(samples.value());
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}
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case LOCAL_GL_STENCIL_CLEAR_VALUE:
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case LOCAL_GL_SUBPIXEL_BITS: {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return Some(i);
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}
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case LOCAL_GL_RED_BITS:
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case LOCAL_GL_GREEN_BITS:
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case LOCAL_GL_BLUE_BITS:
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case LOCAL_GL_ALPHA_BITS:
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case LOCAL_GL_DEPTH_BITS:
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case LOCAL_GL_STENCIL_BITS: {
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const auto format = [&]() -> const webgl::FormatInfo* {
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const auto& fb = mBoundDrawFramebuffer;
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if (fb) {
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if (!fb->IsCheckFramebufferStatusComplete()) return nullptr;
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const auto& attachment = [&]() -> const auto& {
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switch (pname) {
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case LOCAL_GL_DEPTH_BITS:
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if (fb->DepthStencilAttachment().HasAttachment())
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return fb->DepthStencilAttachment();
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return fb->DepthAttachment();
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case LOCAL_GL_STENCIL_BITS:
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if (fb->DepthStencilAttachment().HasAttachment())
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return fb->DepthStencilAttachment();
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return fb->StencilAttachment();
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default:
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return fb->ColorAttachment0();
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}
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}
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();
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const auto imageInfo = attachment.GetImageInfo();
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if (!imageInfo) return nullptr;
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return imageInfo->mFormat->format;
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}
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auto effFormat = webgl::EffectiveFormat::RGB8;
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switch (pname) {
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case LOCAL_GL_DEPTH_BITS:
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if (mOptions.depth) {
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effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
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}
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break;
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case LOCAL_GL_STENCIL_BITS:
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if (mOptions.stencil) {
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effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
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}
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break;
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default:
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if (mOptions.alpha) {
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effFormat = webgl::EffectiveFormat::RGBA8;
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}
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break;
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}
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return webgl::GetFormat(effFormat);
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}();
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int32_t ret = 0;
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if (format) {
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switch (pname) {
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case LOCAL_GL_RED_BITS:
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ret = format->r;
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break;
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case LOCAL_GL_GREEN_BITS:
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ret = format->g;
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break;
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case LOCAL_GL_BLUE_BITS:
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ret = format->b;
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break;
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case LOCAL_GL_ALPHA_BITS:
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ret = format->a;
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break;
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case LOCAL_GL_DEPTH_BITS:
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ret = format->d;
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break;
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case LOCAL_GL_STENCIL_BITS:
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ret = format->s;
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break;
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}
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}
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return Some(ret);
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}
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case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
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return Some(mGLMaxRenderbufferSize);
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case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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return Some(mGLMaxVertexTextureImageUnits);
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case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
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return Some(mGLMaxFragmentTextureImageUnits);
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case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
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return Some(mGLMaxVertexUniformVectors);
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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return Some(mGLMaxFragmentUniformVectors);
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case LOCAL_GL_MAX_VARYING_VECTORS:
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return Some(mGLMaxFragmentInputVectors);
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// unsigned int. here we may have to return very large values like 2^32-1
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// that can't be represented as javascript integer values. We just return
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// them as doubles and javascript doesn't care.
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case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
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return Some(mStencilValueMaskBack);
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// pass as FP value to allow large values such as 2^32-1.
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case LOCAL_GL_STENCIL_BACK_WRITEMASK:
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return Some(mStencilWriteMaskBack);
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case LOCAL_GL_STENCIL_VALUE_MASK:
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return Some(mStencilValueMaskFront);
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case LOCAL_GL_STENCIL_WRITEMASK:
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return Some(mStencilWriteMaskFront);
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case LOCAL_GL_COLOR_WRITEMASK:
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return Some(mColorWriteMask0);
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// float
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case LOCAL_GL_LINE_WIDTH:
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return Some((double)mLineWidth);
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case LOCAL_GL_DEPTH_CLEAR_VALUE:
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case LOCAL_GL_POLYGON_OFFSET_FACTOR:
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case LOCAL_GL_POLYGON_OFFSET_UNITS:
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case LOCAL_GL_SAMPLE_COVERAGE_VALUE: {
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return Some(f);
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}
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// bool
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case LOCAL_GL_DEPTH_TEST:
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return Some((bool)mDepthTestEnabled);
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case LOCAL_GL_STENCIL_TEST:
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return Some((bool)mStencilTestEnabled);
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case LOCAL_GL_BLEND:
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case LOCAL_GL_CULL_FACE:
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case LOCAL_GL_DITHER:
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case LOCAL_GL_POLYGON_OFFSET_FILL:
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case LOCAL_GL_SCISSOR_TEST:
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case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
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case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
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case LOCAL_GL_SAMPLE_COVERAGE:
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case LOCAL_GL_DEPTH_WRITEMASK: {
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realGLboolean b = 0;
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gl->fGetBooleanv(pname, &b);
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return Some(bool(b));
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}
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default:
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break;
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}
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ErrorInvalidEnumInfo("pname", pname);
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return Nothing();
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}
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bool WebGLContext::IsEnabled(GLenum cap) {
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const FuncScope funcScope(*this, "isEnabled");
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if (IsContextLost()) return false;
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if (!ValidateCapabilityEnum(cap)) return false;
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const auto& slot = GetStateTrackingSlot(cap, 0);
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if (slot) return *slot;
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return gl->fIsEnabled(cap);
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}
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bool WebGLContext::ValidateCapabilityEnum(GLenum cap) {
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switch (cap) {
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case LOCAL_GL_BLEND:
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case LOCAL_GL_CULL_FACE:
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case LOCAL_GL_DEPTH_TEST:
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case LOCAL_GL_DITHER:
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case LOCAL_GL_POLYGON_OFFSET_FILL:
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case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
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case LOCAL_GL_SAMPLE_COVERAGE:
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case LOCAL_GL_SCISSOR_TEST:
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case LOCAL_GL_STENCIL_TEST:
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return true;
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case LOCAL_GL_RASTERIZER_DISCARD:
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return IsWebGL2();
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default:
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ErrorInvalidEnumInfo("cap", cap);
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return false;
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}
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}
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bool* WebGLContext::GetStateTrackingSlot(GLenum cap, GLuint i) {
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switch (cap) {
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case LOCAL_GL_DEPTH_TEST:
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return &mDepthTestEnabled;
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case LOCAL_GL_DITHER:
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return &mDitherEnabled;
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case LOCAL_GL_RASTERIZER_DISCARD:
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return &mRasterizerDiscardEnabled;
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case LOCAL_GL_SCISSOR_TEST:
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return &mScissorTestEnabled;
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case LOCAL_GL_STENCIL_TEST:
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return &mStencilTestEnabled;
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}
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return nullptr;
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}
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} // namespace mozilla
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