gecko-dev/dom/webgpu/TextureView.cpp

40 строки
1.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureView.h"
#include "Device.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/WebGPUBinding.h"
#include "ipc/WebGPUChild.h"
namespace mozilla {
namespace webgpu {
GPU_IMPL_CYCLE_COLLECTION(TextureView, mParent)
GPU_IMPL_JS_WRAP(TextureView)
TextureView::TextureView(Texture* const aParent, RawId aId)
: ChildOf(aParent), mId(aId) {}
TextureView::~TextureView() { Cleanup(); }
dom::HTMLCanvasElement* TextureView::GetTargetCanvasElement() const {
return mParent->mTargetCanvasElement;
} // namespace webgpu
void TextureView::Cleanup() {
if (mValid && mParent && mParent->GetParentDevice()) {
mValid = false;
auto bridge = mParent->GetParentDevice()->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendTextureViewDestroy(mId);
}
}
}
} // namespace webgpu
} // namespace mozilla