gecko-dev/layout/base/nsCSSColorUtils.cpp

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5.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* functions that manipulate colors */
#include "nsCSSColorUtils.h"
#include "nsDebug.h"
#include <math.h>
// Weird color computing code stolen from winfe which was stolen
// from the xfe which was written originally by Eric Bina. So there.
#define RED_LUMINOSITY 299
#define GREEN_LUMINOSITY 587
#define BLUE_LUMINOSITY 114
#define INTENSITY_FACTOR 25
#define LUMINOSITY_FACTOR 75
void NS_GetSpecial3DColors(nscolor aResult[2], nscolor aBorderColor)
{
const float kDarkerScale = 2.0f / 3.0f;
uint8_t r = NS_GET_R(aBorderColor);
uint8_t g = NS_GET_G(aBorderColor);
uint8_t b = NS_GET_B(aBorderColor);
uint8_t a = NS_GET_A(aBorderColor);
if (r == 0 && g == 0 && b == 0) {
// 0.3 * black
aResult[0] = NS_RGBA(76, 76, 76, a);
// 0.7 * black
aResult[1] = NS_RGBA(178, 178, 178, a);
return;
}
aResult[0] = NS_RGBA(uint8_t(r * kDarkerScale),
uint8_t(g * kDarkerScale),
uint8_t(b * kDarkerScale),
a);
aResult[1] = aBorderColor;
}
int NS_GetBrightness(uint8_t aRed, uint8_t aGreen, uint8_t aBlue)
{
uint8_t intensity = (aRed + aGreen + aBlue) / 3;
uint8_t luminosity = NS_GetLuminosity(NS_RGB(aRed, aGreen, aBlue)) / 1000;
return ((intensity * INTENSITY_FACTOR) +
(luminosity * LUMINOSITY_FACTOR)) / 100;
}
int32_t NS_GetLuminosity(nscolor aColor)
{
// When aColor is not opaque, the perceived luminosity will depend
// on what color(s) aColor is ultimately drawn on top of, which we
// do not know.
NS_ASSERTION(NS_GET_A(aColor) == 255,
"impossible to compute luminosity of a non-opaque color");
return (NS_GET_R(aColor) * RED_LUMINOSITY +
NS_GET_G(aColor) * GREEN_LUMINOSITY +
NS_GET_B(aColor) * BLUE_LUMINOSITY);
}
// Function to convert RGB color space into the HSV colorspace
// Hue is the primary color defined from 0 to 359 degrees
// Saturation is defined from 0 to 255. The higher the number.. the deeper
// the color Value is the brightness of the color. 0 is black, 255 is white.
void NS_RGB2HSV(nscolor aColor, uint16_t &aHue, uint16_t &aSat,
uint16_t &aValue, uint8_t &aAlpha)
{
uint8_t r, g, b;
int16_t delta, min, max, r1, b1, g1;
float hue;
r = NS_GET_R(aColor);
g = NS_GET_G(aColor);
b = NS_GET_B(aColor);
if (r>g) {
max = r;
min = g;
} else {
max = g;
min = r;
}
if (b>max) {
max = b;
}
if (b<min) {
min = b;
}
// value or brightness will always be the max of all the colors(RGB)
aValue = max;
delta = max-min;
aSat = (max!=0)?((delta*255)/max):0;
r1 = r;
b1 = b;
g1 = g;
if (aSat==0) {
hue = 1000;
} else {
if(r==max){
hue=(float)(g1-b1)/(float)delta;
} else if (g1==max) {
hue= 2.0f+(float)(b1-r1)/(float)delta;
} else {
hue = 4.0f+(float)(r1-g1)/(float)delta;
}
}
if(hue<999) {
hue*=60;
if(hue<0){
hue+=360;
}
} else {
hue=0;
}
aHue = (uint16_t)hue;
aAlpha = NS_GET_A(aColor);
}
// Function to convert HSV color space into the RGB colorspace
// Hue is the primary color defined from 0 to 359 degrees
// Saturation is defined from 0 to 255. The higher the number.. the deeper
// the color Value is the brightness of the color. 0 is black, 255 is white.
void NS_HSV2RGB(nscolor &aColor, uint16_t aHue, uint16_t aSat, uint16_t aValue,
uint8_t aAlpha)
{
uint16_t r = 0, g = 0, b = 0;
uint16_t i, p, q, t;
double h, f, percent;
if ( aSat == 0 ){
// achromatic color, no hue is defined
r = aValue;
g = aValue;
b = aValue;
} else {
// hue in in degrees around the color wheel defined from
// 0 to 360 degrees.
if (aHue >= 360) {
aHue = 0;
}
// we break the color wheel into 6 areas.. these
// areas define how the saturation and value define the color.
// reds behave differently than the blues
h = (double)aHue / 60.0;
i = (uint16_t) floor(h);
f = h-(double)i;
percent = ((double)aValue/255.0); // this needs to be a value from 0 to 1, so a percentage
// can be calculated of the saturation.
p = (uint16_t)(percent*(255-aSat));
q = (uint16_t)(percent*(255-(aSat*f)));
t = (uint16_t)(percent*(255-(aSat*(1.0-f))));
// i is guaranteed to never be larger than 5.
switch(i){
case 0: r = aValue; g = t; b = p;break;
case 1: r = q; g = aValue; b = p;break;
case 2: r = p; g = aValue; b = t;break;
case 3: r = p; g = q; b = aValue;break;
case 4: r = t; g = p; b = aValue;break;
case 5: r = aValue; g = p; b = q;break;
}
}
aColor = NS_RGBA(r, g, b, aAlpha);
}
#undef RED_LUMINOSITY
#undef GREEN_LUMINOSITY
#undef BLUE_LUMINOSITY
#undef INTENSITY_FACTOR
#undef LUMINOSITY_FACTOR