gecko-dev/gfx/thebes/gfxVR.cpp

655 строки
20 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "prlink.h"
#include "prmem.h"
#include "prenv.h"
#include "gfxPrefs.h"
#include "gfxVR.h"
#include "nsString.h"
#include "mozilla/Preferences.h"
#include "ovr_capi_dynamic.h"
#include "nsServiceManagerUtils.h"
#include "nsIScreenManager.h"
#ifdef XP_WIN
#include "gfxWindowsPlatform.h" // for gfxWindowsPlatform::GetDPIScale
#endif
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
namespace {
#ifdef OVR_CAPI_LIMITED_MOZILLA
static pfn_ovr_Initialize ovr_Initialize = nullptr;
static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
static pfn_ovrHmd_Detect ovrHmd_Detect = nullptr;
static pfn_ovrHmd_Create ovrHmd_Create = nullptr;
static pfn_ovrHmd_Destroy ovrHmd_Destroy = nullptr;
static pfn_ovrHmd_CreateDebug ovrHmd_CreateDebug = nullptr;
static pfn_ovrHmd_GetLastError ovrHmd_GetLastError = nullptr;
static pfn_ovrHmd_AttachToWindow ovrHmd_AttachToWindow = nullptr;
static pfn_ovrHmd_GetEnabledCaps ovrHmd_GetEnabledCaps = nullptr;
static pfn_ovrHmd_SetEnabledCaps ovrHmd_SetEnabledCaps = nullptr;
static pfn_ovrHmd_ConfigureTracking ovrHmd_ConfigureTracking = nullptr;
static pfn_ovrHmd_RecenterPose ovrHmd_RecenterPose = nullptr;
static pfn_ovrHmd_GetTrackingState ovrHmd_GetTrackingState = nullptr;
static pfn_ovrHmd_GetFovTextureSize ovrHmd_GetFovTextureSize = nullptr;
static pfn_ovrHmd_GetRenderDesc ovrHmd_GetRenderDesc = nullptr;
static pfn_ovrHmd_CreateDistortionMesh ovrHmd_CreateDistortionMesh = nullptr;
static pfn_ovrHmd_DestroyDistortionMesh ovrHmd_DestroyDistortionMesh = nullptr;
static pfn_ovrHmd_GetRenderScaleAndOffset ovrHmd_GetRenderScaleAndOffset = nullptr;
static pfn_ovrHmd_GetFrameTiming ovrHmd_GetFrameTiming = nullptr;
static pfn_ovrHmd_BeginFrameTiming ovrHmd_BeginFrameTiming = nullptr;
static pfn_ovrHmd_EndFrameTiming ovrHmd_EndFrameTiming = nullptr;
static pfn_ovrHmd_ResetFrameTiming ovrHmd_ResetFrameTiming = nullptr;
static pfn_ovrHmd_GetEyePoses ovrHmd_GetEyePoses = nullptr;
static pfn_ovrHmd_GetHmdPosePerEye ovrHmd_GetHmdPosePerEye = nullptr;
static pfn_ovrHmd_GetEyeTimewarpMatrices ovrHmd_GetEyeTimewarpMatrices = nullptr;
static pfn_ovrMatrix4f_Projection ovrMatrix4f_Projection = nullptr;
static pfn_ovrMatrix4f_OrthoSubProjection ovrMatrix4f_OrthoSubProjection = nullptr;
static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
#if defined(XP_WIN)
# ifdef HAVE_64BIT_BUILD
# define OVR_LIB_NAME "libovr64.dll"
# else
# define OVR_LIB_NAME "libovr.dll"
# endif
#elif defined(XP_MACOSX)
# define OVR_LIB_NAME "libovr.dylib"
#else
# define OVR_LIB_NAME 0
#endif
static bool
InitializeOculusCAPI()
{
static PRLibrary *ovrlib = nullptr;
if (!ovrlib) {
const char *libName = OVR_LIB_NAME;
// If the pref is present, we override libName
nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
if (prefLibName && prefLibName.get()) {
libName = prefLibName.get();
}
// If the env var is present, we override libName
if (PR_GetEnv("OVR_LIB_NAME")) {
libName = PR_GetEnv("OVR_LIB_NAME");
}
if (!libName) {
printf_stderr("Don't know how to find Oculus VR library; missing dom.vr.ovr_lib_path or OVR_LIB_NAME\n");
return false;
}
ovrlib = PR_LoadLibrary(libName);
if (!ovrlib) {
// Not found? Try harder. Needed mainly on OSX/etc. where
// the binary location is not in the search path.
const char *xulName = "libxul.so";
#if defined(XP_MACOSX)
xulName = "XUL";
#endif
char *xulpath = PR_GetLibraryFilePathname(xulName, (PRFuncPtr) &InitializeOculusCAPI);
if (xulpath) {
char *xuldir = strrchr(xulpath, '/');
if (xuldir) {
*xuldir = 0;
xuldir = xulpath;
char *ovrpath = PR_GetLibraryName(xuldir, libName);
ovrlib = PR_LoadLibrary(ovrpath);
PR_Free(ovrpath);
}
PR_Free(xulpath);
}
}
if (!ovrlib) {
printf_stderr("Failed to load Oculus VR library, tried '%s'\n", libName);
return false;
}
}
// was it already initialized?
if (ovr_Initialize)
return true;
#define REQUIRE_FUNCTION(_x) do { \
*(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
} while (0)
REQUIRE_FUNCTION(ovr_Initialize);
REQUIRE_FUNCTION(ovr_Shutdown);
REQUIRE_FUNCTION(ovrHmd_Detect);
REQUIRE_FUNCTION(ovrHmd_Create);
REQUIRE_FUNCTION(ovrHmd_Destroy);
REQUIRE_FUNCTION(ovrHmd_CreateDebug);
REQUIRE_FUNCTION(ovrHmd_GetLastError);
REQUIRE_FUNCTION(ovrHmd_AttachToWindow);
REQUIRE_FUNCTION(ovrHmd_GetEnabledCaps);
REQUIRE_FUNCTION(ovrHmd_SetEnabledCaps);
REQUIRE_FUNCTION(ovrHmd_ConfigureTracking);
REQUIRE_FUNCTION(ovrHmd_RecenterPose);
REQUIRE_FUNCTION(ovrHmd_GetTrackingState);
REQUIRE_FUNCTION(ovrHmd_GetFovTextureSize);
REQUIRE_FUNCTION(ovrHmd_GetRenderDesc);
REQUIRE_FUNCTION(ovrHmd_CreateDistortionMesh);
REQUIRE_FUNCTION(ovrHmd_DestroyDistortionMesh);
REQUIRE_FUNCTION(ovrHmd_GetRenderScaleAndOffset);
REQUIRE_FUNCTION(ovrHmd_GetFrameTiming);
REQUIRE_FUNCTION(ovrHmd_BeginFrameTiming);
REQUIRE_FUNCTION(ovrHmd_EndFrameTiming);
REQUIRE_FUNCTION(ovrHmd_ResetFrameTiming);
REQUIRE_FUNCTION(ovrHmd_GetEyePoses);
REQUIRE_FUNCTION(ovrHmd_GetHmdPosePerEye);
REQUIRE_FUNCTION(ovrHmd_GetEyeTimewarpMatrices);
REQUIRE_FUNCTION(ovrMatrix4f_Projection);
REQUIRE_FUNCTION(ovrMatrix4f_OrthoSubProjection);
REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
#undef REQUIRE_FUNCTION
return true;
fail:
ovr_Initialize = nullptr;
return false;
}
#else
// we're statically linked; it's available
static bool InitializeOculusCAPI()
{
return true;
}
#endif
} // anonymous namespace
using namespace mozilla::gfx;
// Dummy nsIScreen implementation, for when we just need to specify a size
class FakeScreen : public nsIScreen
{
public:
explicit FakeScreen(const IntRect& aScreenRect)
: mScreenRect(aScreenRect)
{ }
NS_DECL_ISUPPORTS
NS_IMETHOD GetRect(int32_t *l, int32_t *t, int32_t *w, int32_t *h) {
*l = mScreenRect.x;
*t = mScreenRect.y;
*w = mScreenRect.width;
*h = mScreenRect.height;
return NS_OK;
}
NS_IMETHOD GetAvailRect(int32_t *l, int32_t *t, int32_t *w, int32_t *h) {
return GetRect(l, t, w, h);
}
NS_IMETHOD GetRectDisplayPix(int32_t *l, int32_t *t, int32_t *w, int32_t *h) {
return GetRect(l, t, w, h);
}
NS_IMETHOD GetAvailRectDisplayPix(int32_t *l, int32_t *t, int32_t *w, int32_t *h) {
return GetAvailRect(l, t, w, h);
}
NS_IMETHOD GetId(uint32_t* aId) { *aId = (uint32_t)-1; return NS_OK; }
NS_IMETHOD GetPixelDepth(int32_t* aPixelDepth) { *aPixelDepth = 24; return NS_OK; }
NS_IMETHOD GetColorDepth(int32_t* aColorDepth) { *aColorDepth = 24; return NS_OK; }
NS_IMETHOD LockMinimumBrightness(uint32_t aBrightness) { return NS_ERROR_NOT_AVAILABLE; }
NS_IMETHOD UnlockMinimumBrightness(uint32_t aBrightness) { return NS_ERROR_NOT_AVAILABLE; }
NS_IMETHOD GetRotation(uint32_t* aRotation) {
*aRotation = nsIScreen::ROTATION_0_DEG;
return NS_OK;
}
NS_IMETHOD SetRotation(uint32_t aRotation) { return NS_ERROR_NOT_AVAILABLE; }
NS_IMETHOD GetContentsScaleFactor(double* aContentsScaleFactor) {
*aContentsScaleFactor = 1.0;
return NS_OK;
}
protected:
virtual ~FakeScreen() {}
IntRect mScreenRect;
};
NS_IMPL_ISUPPORTS(FakeScreen, nsIScreen)
class HMDInfoOculus : public VRHMDInfo {
friend class VRHMDManagerOculusImpl;
public:
explicit HMDInfoOculus(ovrHmd aHMD);
bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
double zNear, double zFar) MOZ_OVERRIDE;
bool StartSensorTracking() MOZ_OVERRIDE;
VRHMDSensorState GetSensorState(double timeOffset) MOZ_OVERRIDE;
void StopSensorTracking() MOZ_OVERRIDE;
void ZeroSensor() MOZ_OVERRIDE;
void FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize, const IntRect& eyeViewport,
const Size& destViewport, const Rect& destRect,
VRDistortionConstants& values) MOZ_OVERRIDE;
void Destroy();
protected:
virtual ~HMDInfoOculus() {
Destroy();
MOZ_COUNT_DTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
}
ovrHmd mHMD;
ovrFovPort mFOVPort[2];
uint32_t mStartCount;
};
static ovrFovPort
ToFovPort(const VRFieldOfView& aFOV)
{
ovrFovPort fovPort;
fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
return fovPort;
}
static VRFieldOfView
FromFovPort(const ovrFovPort& aFOV)
{
VRFieldOfView fovInfo;
fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
return fovInfo;
}
HMDInfoOculus::HMDInfoOculus(ovrHmd aHMD)
: VRHMDInfo(VRHMDType::Oculus)
, mHMD(aHMD)
, mStartCount(0)
{
MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
mSupportedSensorBits = 0;
if (mHMD->TrackingCaps & ovrTrackingCap_Orientation)
mSupportedSensorBits |= State_Orientation;
if (mHMD->TrackingCaps & ovrTrackingCap_Position)
mSupportedSensorBits |= State_Position;
mRecommendedEyeFOV[Eye_Left] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Left]);
mRecommendedEyeFOV[Eye_Right] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Right]);
mMaximumEyeFOV[Eye_Left] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Left]);
mMaximumEyeFOV[Eye_Right] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Right]);
SetFOV(mRecommendedEyeFOV[Eye_Left], mRecommendedEyeFOV[Eye_Right], 0.01, 10000.0);
nsCOMPtr<nsIScreenManager> screenmgr = do_GetService("@mozilla.org/gfx/screenmanager;1");
if (screenmgr) {
screenmgr->ScreenForRect(mHMD->WindowsPos.x, mHMD->WindowsPos.y,
mHMD->Resolution.w, mHMD->Resolution.h,
getter_AddRefs(mScreen));
}
}
void
HMDInfoOculus::Destroy()
{
if (mHMD) {
ovrHmd_Destroy(mHMD);
mHMD = nullptr;
}
}
bool
HMDInfoOculus::SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
double zNear, double zFar)
{
float pixelsPerDisplayPixel = 1.0;
ovrSizei texSize[2];
uint32_t caps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette; // XXX TODO add TimeWarp
// get eye parameters and create the mesh
for (uint32_t eye = 0; eye < NumEyes; eye++) {
mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
mFOVPort[eye] = ToFovPort(mEyeFOV[eye]);
ovrEyeRenderDesc renderDesc = ovrHmd_GetRenderDesc(mHMD, (ovrEyeType) eye, mFOVPort[eye]);
// these values are negated so that content can add the adjustment to its camera position,
// instead of subtracting
mEyeTranslation[eye] = Point3D(-renderDesc.ViewAdjust.x, -renderDesc.ViewAdjust.y, -renderDesc.ViewAdjust.z);
// note that we are using a right-handed coordinate system here, to match CSS
ovrMatrix4f projMatrix = ovrMatrix4f_Projection(mFOVPort[eye], zNear, zFar, true);
// XXX this is gross, we really need better methods on Matrix4x4
memcpy(&mEyeProjectionMatrix[eye], projMatrix.M, sizeof(ovrMatrix4f));
mEyeProjectionMatrix[eye].Transpose();
texSize[eye] = ovrHmd_GetFovTextureSize(mHMD, (ovrEyeType) eye, mFOVPort[eye], pixelsPerDisplayPixel);
ovrDistortionMesh mesh;
bool ok = ovrHmd_CreateDistortionMesh(mHMD, (ovrEyeType) eye, mFOVPort[eye], caps, &mesh);
if (!ok)
return false;
mDistortionMesh[eye].mVertices.SetLength(mesh.VertexCount);
mDistortionMesh[eye].mIndices.SetLength(mesh.IndexCount);
ovrDistortionVertex *srcv = mesh.pVertexData;
VRDistortionVertex *destv = mDistortionMesh[eye].mVertices.Elements();
memset(destv, 0, mesh.VertexCount * sizeof(VRDistortionVertex));
for (uint32_t i = 0; i < mesh.VertexCount; ++i) {
destv[i].pos[0] = srcv[i].ScreenPosNDC.x;
destv[i].pos[1] = srcv[i].ScreenPosNDC.y;
destv[i].texR[0] = srcv[i].TanEyeAnglesR.x;
destv[i].texR[1] = srcv[i].TanEyeAnglesR.y;
destv[i].texG[0] = srcv[i].TanEyeAnglesG.x;
destv[i].texG[1] = srcv[i].TanEyeAnglesG.y;
destv[i].texB[0] = srcv[i].TanEyeAnglesB.x;
destv[i].texB[1] = srcv[i].TanEyeAnglesB.y;
destv[i].genericAttribs[0] = srcv[i].VignetteFactor;
destv[i].genericAttribs[1] = srcv[i].TimeWarpFactor;
}
memcpy(mDistortionMesh[eye].mIndices.Elements(), mesh.pIndexData, mesh.IndexCount * sizeof(uint16_t));
ovrHmd_DestroyDistortionMesh(&mesh);
}
// take the max of both for eye resolution
mEyeResolution.width = std::max(texSize[Eye_Left].w, texSize[Eye_Right].w);
mEyeResolution.height = std::max(texSize[Eye_Left].h, texSize[Eye_Right].h);
mConfiguration.hmdType = mType;
mConfiguration.value = 0;
mConfiguration.fov[0] = aFOVLeft;
mConfiguration.fov[1] = aFOVRight;
return true;
//* need to call this during rendering each frame I think? */
//ovrHmd_GetRenderScaleAndOffset(fovPort, texSize, renderViewport, uvScaleOffsetOut);
}
void
HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize,
const IntRect& eyeViewport,
const Size& destViewport,
const Rect& destRect,
VRDistortionConstants& values)
{
ovrSizei texSize = { textureSize.width, textureSize.height };
ovrRecti eyePort = { { eyeViewport.x, eyeViewport.y }, { eyeViewport.width, eyeViewport.height } };
ovrVector2f scaleOut[2];
ovrHmd_GetRenderScaleAndOffset(mFOVPort[whichEye], texSize, eyePort, scaleOut);
values.eyeToSourceScaleAndOffset[0] = scaleOut[0].x;
values.eyeToSourceScaleAndOffset[1] = scaleOut[0].y;
values.eyeToSourceScaleAndOffset[2] = scaleOut[1].x;
values.eyeToSourceScaleAndOffset[3] = scaleOut[1].y;
// These values are in clip space [-1..1] range, but we're providing
// scaling in the 0..2 space for sanity.
// this is the destRect in clip space
float x0 = destRect.x / destViewport.width * 2.0 - 1.0;
float x1 = (destRect.x + destRect.width) / destViewport.width * 2.0 - 1.0;
float y0 = destRect.y / destViewport.height * 2.0 - 1.0;
float y1 = (destRect.y + destRect.height) / destViewport.height * 2.0 - 1.0;
// offset
values.destinationScaleAndOffset[0] = (x0+x1) / 2.0;
values.destinationScaleAndOffset[1] = (y0+y1) / 2.0;
// scale
values.destinationScaleAndOffset[2] = destRect.width / destViewport.width;
values.destinationScaleAndOffset[3] = destRect.height / destViewport.height;
}
bool
HMDInfoOculus::StartSensorTracking()
{
if (mStartCount == 0) {
bool ok = ovrHmd_ConfigureTracking(mHMD, ovrTrackingCap_Orientation | ovrTrackingCap_Position, 0);
if (!ok)
return false;
}
mStartCount++;
return true;
}
void
HMDInfoOculus::StopSensorTracking()
{
if (--mStartCount == 0) {
ovrHmd_ConfigureTracking(mHMD, 0, 0);
}
}
void
HMDInfoOculus::ZeroSensor()
{
ovrHmd_RecenterPose(mHMD);
}
VRHMDSensorState
HMDInfoOculus::GetSensorState(double timeOffset)
{
VRHMDSensorState result;
result.Clear();
// XXX this is the wrong time base for timeOffset; we need to figure out how to synchronize
// the Oculus time base and the browser one.
ovrTrackingState state = ovrHmd_GetTrackingState(mHMD, ovr_GetTimeInSeconds() + timeOffset);
ovrPoseStatef& pose(state.HeadPose);
result.timestamp = pose.TimeInSeconds;
if (state.StatusFlags & ovrStatus_OrientationTracked) {
result.flags |= State_Orientation;
result.orientation[0] = pose.ThePose.Orientation.x;
result.orientation[1] = pose.ThePose.Orientation.y;
result.orientation[2] = pose.ThePose.Orientation.z;
result.orientation[3] = pose.ThePose.Orientation.w;
result.angularVelocity[0] = pose.AngularVelocity.x;
result.angularVelocity[1] = pose.AngularVelocity.y;
result.angularVelocity[2] = pose.AngularVelocity.z;
result.angularAcceleration[0] = pose.AngularAcceleration.x;
result.angularAcceleration[1] = pose.AngularAcceleration.y;
result.angularAcceleration[2] = pose.AngularAcceleration.z;
}
if (state.StatusFlags & ovrStatus_PositionTracked) {
result.flags |= State_Position;
result.position[0] = pose.ThePose.Position.x;
result.position[1] = pose.ThePose.Position.y;
result.position[2] = pose.ThePose.Position.z;
result.linearVelocity[0] = pose.LinearVelocity.x;
result.linearVelocity[1] = pose.LinearVelocity.y;
result.linearVelocity[2] = pose.LinearVelocity.z;
result.linearAcceleration[0] = pose.LinearAcceleration.x;
result.linearAcceleration[1] = pose.LinearAcceleration.y;
result.linearAcceleration[2] = pose.LinearAcceleration.z;
}
return result;
}
namespace mozilla {
namespace gfx {
class VRHMDManagerOculusImpl {
public:
VRHMDManagerOculusImpl() : mOculusInitialized(false), mOculusPlatformInitialized(false)
{ }
bool PlatformInit();
bool Init();
void Destroy();
void GetOculusHMDs(nsTArray<nsRefPtr<VRHMDInfo> >& aHMDResult);
protected:
nsTArray<nsRefPtr<HMDInfoOculus>> mOculusHMDs;
bool mOculusInitialized;
bool mOculusPlatformInitialized;
};
} // namespace gfx
} // namespace mozilla
VRHMDManagerOculusImpl *VRHMDManagerOculus::mImpl = nullptr;
// These just forward to the Impl class, to have a non-static container for various
// objects.
bool
VRHMDManagerOculus::PlatformInit()
{
if (!mImpl) {
mImpl = new VRHMDManagerOculusImpl;
}
return mImpl->PlatformInit();
}
bool
VRHMDManagerOculus::Init()
{
if (!mImpl) {
mImpl = new VRHMDManagerOculusImpl;
}
return mImpl->Init();
}
void
VRHMDManagerOculus::GetOculusHMDs(nsTArray<nsRefPtr<VRHMDInfo>>& aHMDResult)
{
if (!mImpl) {
mImpl = new VRHMDManagerOculusImpl;
}
mImpl->GetOculusHMDs(aHMDResult);
}
void
VRHMDManagerOculus::Destroy()
{
if (!mImpl)
return;
mImpl->Destroy();
delete mImpl;
mImpl = nullptr;
}
bool
VRHMDManagerOculusImpl::PlatformInit()
{
if (mOculusPlatformInitialized)
return true;
if (!gfxPrefs::VREnabled())
return false;
if (!InitializeOculusCAPI())
return false;
bool ok = ovr_Initialize();
if (!ok)
return false;
mOculusPlatformInitialized = true;
return true;
}
bool
VRHMDManagerOculusImpl::Init()
{
if (mOculusInitialized)
return true;
if (!PlatformInit())
return false;
int count = ovrHmd_Detect();
for (int i = 0; i < count; ++i) {
ovrHmd hmd = ovrHmd_Create(i);
nsRefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
mOculusHMDs.AppendElement(oc);
}
// VRAddTestDevices == 1: add test device only if no real devices present
// VRAddTestDevices == 2: add test device always
if ((count == 0 && gfxPrefs::VRAddTestDevices() == 1) ||
(gfxPrefs::VRAddTestDevices() == 2))
{
ovrHmd hmd = ovrHmd_CreateDebug(ovrHmd_DK2);
nsRefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
mOculusHMDs.AppendElement(oc);
}
mOculusInitialized = true;
return true;
}
void
VRHMDManagerOculusImpl::Destroy()
{
if (!mOculusInitialized)
return;
for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
mOculusHMDs[i]->Destroy();
}
mOculusHMDs.Clear();
ovr_Shutdown();
mOculusInitialized = false;
}
void
VRHMDManagerOculusImpl::GetOculusHMDs(nsTArray<nsRefPtr<VRHMDInfo>>& aHMDResult)
{
Init();
for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
aHMDResult.AppendElement(mOculusHMDs[i]);
}
}