зеркало из https://github.com/mozilla/gecko-dev.git
215 строки
6.1 KiB
C++
215 строки
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_CANVASCLIENT_H
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#define MOZILLA_GFX_CANVASCLIENT_H
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
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#include "mozilla/layers/CompositableClient.h" // for CompositableClient
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
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#include "mozilla/layers/PersistentBufferProvider.h"
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#include "mozilla/MaybeOneOf.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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namespace mozilla {
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namespace layers {
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class AsyncCanvasRenderer;
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class ShareableCanvasRenderer;
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class CompositableForwarder;
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class ShadowableLayer;
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class SharedSurfaceTextureClient;
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/**
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* Compositable client for 2d and webgl canvas.
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*/
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class CanvasClient : public CompositableClient
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{
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public:
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typedef MaybeOneOf<ShareableCanvasRenderer*, AsyncCanvasRenderer*> Renderer;
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/**
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* Creates, configures, and returns a new canvas client. If necessary, a
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* message will be sent to the compositor to create a corresponding image
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* host.
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*/
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enum CanvasClientType {
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CanvasClientSurface,
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CanvasClientGLContext,
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CanvasClientTypeShSurf,
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CanvasClientAsync, // webgl on workers
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};
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static already_AddRefed<CanvasClient> CreateCanvasClient(CanvasClientType aType,
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CompositableForwarder* aFwd,
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TextureFlags aFlags);
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CanvasClient(CompositableForwarder* aFwd, TextureFlags aFlags)
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: CompositableClient(aFwd, aFlags)
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, mFrameID(0)
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{
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mTextureFlags = aFlags;
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}
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virtual ~CanvasClient() {}
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virtual void Clear() {};
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virtual void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer) = 0;
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virtual bool AddTextureClient(TextureClient* aTexture) override
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{
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++mFrameID;
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return CompositableClient::AddTextureClient(aTexture);
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}
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virtual void UpdateAsync(AsyncCanvasRenderer* aRenderer) {}
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virtual void UpdateFromTexture(TextureClient* aTexture) {}
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virtual void Updated() { }
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protected:
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int32_t mFrameID;
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};
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// Used for 2D canvases and WebGL canvas on non-GL systems where readback is requried.
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class CanvasClient2D : public CanvasClient
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{
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public:
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CanvasClient2D(CompositableForwarder* aLayerForwarder,
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TextureFlags aFlags)
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: CanvasClient(aLayerForwarder, aFlags)
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{
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}
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TextureInfo GetTextureInfo() const override
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{
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return TextureInfo(CompositableType::IMAGE, mTextureFlags);
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}
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virtual void Clear() override
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{
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mBackBuffer = mFrontBuffer = mBufferProviderTexture = nullptr;
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}
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virtual void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer) override;
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virtual void UpdateFromTexture(TextureClient* aBuffer) override;
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virtual bool AddTextureClient(TextureClient* aTexture) override
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{
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return CanvasClient::AddTextureClient(aTexture);
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}
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virtual void OnDetach() override
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{
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mBackBuffer = mFrontBuffer = nullptr;
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}
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private:
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already_AddRefed<TextureClient>
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CreateTextureClientForCanvas(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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TextureFlags aFlags,
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ShareableCanvasRenderer* aCanvasRenderer);
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RefPtr<TextureClient> mBackBuffer;
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RefPtr<TextureClient> mFrontBuffer;
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// We store this texture separately to make sure it is not written into
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// in Update() if for some silly reason we end up alternating between
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// UpdateFromTexture and Update.
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// This code is begging for a cleanup. The situation described above should
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// not be made possible.
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RefPtr<TextureClient> mBufferProviderTexture;
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};
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// Used for GL canvases where we don't need to do any readback, i.e., with a
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// GL backend.
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class CanvasClientSharedSurface : public CanvasClient
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{
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private:
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RefPtr<SharedSurfaceTextureClient> mShSurfClient;
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RefPtr<TextureClient> mReadbackClient;
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RefPtr<TextureClient> mFront;
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RefPtr<TextureClient> mNewFront;
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void ClearSurfaces();
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public:
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CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder,
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TextureFlags aFlags);
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~CanvasClientSharedSurface();
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virtual TextureInfo GetTextureInfo() const override {
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return TextureInfo(CompositableType::IMAGE);
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}
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virtual void Clear() override {
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ClearSurfaces();
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}
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virtual void Update(gfx::IntSize aSize,
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ShareableCanvasRenderer* aCanvasRenderer) override;
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void UpdateRenderer(gfx::IntSize aSize, Renderer& aRenderer);
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virtual void UpdateAsync(AsyncCanvasRenderer* aRenderer) override;
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virtual void Updated() override;
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virtual void OnDetach() override;
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};
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/**
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* Used for OMT<canvas> uploads using the image bridge protocol.
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* Actual CanvasClient is on the ImageBridgeChild thread, so we
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* only forward its AsyncID here
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*/
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class CanvasClientBridge final : public CanvasClient
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{
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public:
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CanvasClientBridge(CompositableForwarder* aLayerForwarder,
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TextureFlags aFlags)
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: CanvasClient(aLayerForwarder, aFlags)
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, mLayer(nullptr)
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{
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}
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TextureInfo GetTextureInfo() const override
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{
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return TextureInfo(CompositableType::IMAGE);
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}
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virtual void Update(gfx::IntSize aSize, ShareableCanvasRenderer* aCanvasRenderer) override
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{
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}
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virtual void UpdateAsync(AsyncCanvasRenderer* aRenderer) override;
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void SetLayer(ShadowableLayer* aLayer)
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{
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mLayer = aLayer;
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}
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protected:
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CompositableHandle mAsyncHandle;
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ShadowableLayer* mLayer;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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