gecko-dev/gfx/layers/mlgpu/ContainerLayerMLGPU.cpp

249 строки
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ContainerLayerMLGPU.h"
#include "gfxPrefs.h"
#include "LayersLogging.h"
#include "LayerManagerMLGPU.h"
#include "MLGDevice.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/Types.h"
#include "UnitTransforms.h"
#include "UtilityMLGPU.h"
namespace mozilla {
namespace layers {
using namespace gfx;
ContainerLayerMLGPU::ContainerLayerMLGPU(LayerManagerMLGPU* aManager)
: ContainerLayer(aManager, nullptr),
LayerMLGPU(aManager),
mInvalidateEntireSurface(false),
mSurfaceCopyNeeded(false)
{
}
ContainerLayerMLGPU::~ContainerLayerMLGPU()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
bool
ContainerLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder)
{
mView = nullptr;
if (!UseIntermediateSurface()) {
// Set this so we invalidate the entire cached render target (if any)
// if our container uses an intermediate surface again later.
mInvalidateEntireSurface = true;
return true;
}
if ((!mRenderTarget || mChildrenChanged) &&
gfxPrefs::AdvancedLayersEnableContainerResizing())
{
// Try to compute a more accurate visible region.
AL_LOG("Computing new surface size for container %p:\n", GetLayer());
Maybe<IntRect> bounds = ComputeIntermediateSurfaceBounds();
if (bounds) {
LayerIntRegion region = Move(GetShadowVisibleRegion());
region.AndWith(LayerIntRect::FromUnknownRect(bounds.value()));
AL_LOG(" computed bounds: %s\n", Stringify(bounds.value()).c_str());
AL_LOG(" new visible: %s\n", Stringify(region).c_str());
SetShadowVisibleRegion(Move(region));
}
}
mChildrenChanged = false;
mTargetOffset = GetIntermediateSurfaceRect().TopLeft().ToUnknownPoint();
mTargetSize = GetIntermediateSurfaceRect().Size().ToUnknownSize();
if (mRenderTarget && mRenderTarget->GetSize() != mTargetSize) {
mRenderTarget = nullptr;
}
// Note that if a surface copy is needed, we always redraw the
// whole surface (on-demand). This is a rare case - the old
// Compositor already does this - and it saves us having to
// do much more complicated invalidation.
bool surfaceCopyNeeded = false;
DefaultComputeSupportsComponentAlphaChildren(&surfaceCopyNeeded);
if (surfaceCopyNeeded != mSurfaceCopyNeeded ||
surfaceCopyNeeded)
{
mInvalidateEntireSurface = true;
}
mSurfaceCopyNeeded = surfaceCopyNeeded;
gfx::IntRect viewport(gfx::IntPoint(0, 0), mTargetSize);
if (!mRenderTarget ||
!gfxPrefs::AdvancedLayersUseInvalidation() ||
mInvalidateEntireSurface)
{
// Fine-grained invalidation is disabled, invalidate everything.
mInvalidRect = viewport;
} else {
// Clamp the invalid rect to the viewport.
mInvalidRect -= mTargetOffset;
mInvalidRect = mInvalidRect.Intersect(viewport);
}
mInvalidateEntireSurface = false;
return true;
}
static IntRect
GetTransformedBounds(Layer* aLayer)
{
IntRect bounds = aLayer->GetLocalVisibleRegion().GetBounds().ToUnknownRect();
if (bounds.IsEmpty()) {
return bounds;
}
const Matrix4x4& transform = aLayer->GetEffectiveTransform();
Rect rect = transform.TransformAndClipBounds(Rect(bounds), Rect::MaxIntRect());
rect.RoundOut();
rect.ToIntRect(&bounds);
return bounds;
}
static Maybe<IntRect>
FindVisibleBounds(Layer* aLayer, const Maybe<RenderTargetIntRect>& aClip)
{
AL_LOG(" visiting child %p\n", aLayer);
AL_LOG_IF(aClip, " parent clip: %s\n", Stringify(aClip.value()).c_str());
ContainerLayer* container = aLayer->AsContainerLayer();
if (container && !container->UseIntermediateSurface()) {
Maybe<IntRect> accumulated = Some(IntRect());
// Traverse children.
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
Maybe<RenderTargetIntRect> clip = aClip;
if (const Maybe<ParentLayerIntRect>& childClip = child->AsHostLayer()->GetShadowClipRect()) {
RenderTargetIntRect rtChildClip =
TransformBy(ViewAs<ParentLayerToRenderTargetMatrix4x4>(
aLayer->GetEffectiveTransform(),
PixelCastJustification::RenderTargetIsParentLayerForRoot),
childClip.value());
clip = IntersectMaybeRects(clip, Some(rtChildClip));
AL_LOG(" target clip: %s\n", Stringify(rtChildClip).c_str());
AL_LOG_IF(clip, " full clip: %s\n", Stringify(clip.value()).c_str());
}
Maybe<IntRect> childBounds = FindVisibleBounds(child, clip);
if (!childBounds) {
return Nothing();
}
accumulated = accumulated->SafeUnion(childBounds.value());
if (!accumulated) {
return Nothing();
}
}
return accumulated;
}
IntRect bounds = GetTransformedBounds(aLayer);
AL_LOG(" layer bounds: %s\n", Stringify(bounds).c_str());
if (aClip) {
bounds = bounds.Intersect(aClip.value().ToUnknownRect());
AL_LOG(" clipped bounds: %s\n", Stringify(bounds).c_str());
}
return Some(bounds);
}
Maybe<IntRect>
ContainerLayerMLGPU::ComputeIntermediateSurfaceBounds()
{
Maybe<IntRect> bounds = Some(IntRect());
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
Maybe<RenderTargetIntRect> clip =
ViewAs<RenderTargetPixel>(child->AsHostLayer()->GetShadowClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot);
Maybe<IntRect> childBounds = FindVisibleBounds(child, clip);
if (!childBounds) {
return Nothing();
}
bounds = bounds->SafeUnion(childBounds.value());
if (!bounds) {
return Nothing();
}
}
return bounds;
}
void
ContainerLayerMLGPU::OnLayerManagerChange(LayerManagerMLGPU* aManager)
{
ClearCachedResources();
}
RefPtr<MLGRenderTarget>
ContainerLayerMLGPU::UpdateRenderTarget(MLGDevice* aDevice, MLGRenderTargetFlags aFlags)
{
if (mRenderTarget) {
return mRenderTarget;
}
mRenderTarget = aDevice->CreateRenderTarget(mTargetSize, aFlags);
if (!mRenderTarget) {
gfxWarning() << "Failed to create an intermediate render target for ContainerLayer";
return nullptr;
}
return mRenderTarget;
}
void
ContainerLayerMLGPU::SetInvalidCompositeRect(const gfx::IntRect* aRect)
{
// For simplicity we only track the bounds of the invalid area, since regions
// are expensive.
//
// Note we add the bounds to the invalid rect from the last frame, since we
// only clear the area that we actually paint. If this overflows we use the
// last render target size, since if that changes we'll invalidate everything
// anyway.
if (aRect) {
if (Maybe<gfx::IntRect> result = mInvalidRect.SafeUnion(*aRect)) {
mInvalidRect = result.value();
} else {
mInvalidateEntireSurface = true;
}
} else {
mInvalidateEntireSurface = true;
}
}
void
ContainerLayerMLGPU::ClearCachedResources()
{
mRenderTarget = nullptr;
}
bool
ContainerLayerMLGPU::IsContentOpaque()
{
if (GetMixBlendMode() != gfx::CompositionOp::OP_OVER) {
// We need to read from what's underneath us, so we consider our content to
// be not opaque.
return false;
}
return LayerMLGPU::IsContentOpaque();
}
} // namespace layers
} // namespace mozilla