gecko-dev/gfx/layers/mlgpu/ShaderDefinitionsMLGPU-inl.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
#define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
namespace mozilla {
namespace layers {
namespace mlg {
inline const Maybe<gfx::Polygon>&
SimpleTraits::geometry() const
{
return mItem.geometry;
}
inline nsTArray<gfx::Triangle>
SimpleTraits::GenerateTriangles(const gfx::Polygon& aPolygon) const
{
return aPolygon.ToTriangles();
}
inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(const FirstTriangle& aIgnore) const
{
TriangleVertices v = {
mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(),
mItem.layerIndex, mItem.sortOrder
};
return v;
}
inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(const SecondTriangle& aIgnore) const
{
TriangleVertices v = {
mRect.TopRight(), mRect.BottomRight(), mRect.BottomLeft(),
mItem.layerIndex, mItem.sortOrder
};
return v;
}
inline SimpleTraits::TriangleVertices
SimpleTraits::MakeVertex(const gfx::Triangle& aTriangle) const
{
TriangleVertices v = {
aTriangle.p1, aTriangle.p2, aTriangle.p3,
mItem.layerIndex, mItem.sortOrder
};
return v;
}
inline SimpleTraits::UnitQuadVertex
SimpleTraits::MakeUnitQuadVertex() const
{
UnitQuadVertex v = { mRect, mItem.layerIndex, mItem.sortOrder };
return v;
}
inline nsTArray<gfx::TexturedTriangle>
TexturedTraits::GenerateTriangles(const gfx::Polygon& aPolygon) const
{
return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords);
}
inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(const FirstTriangle& aIgnore) const
{
VertexData v = { mTexCoords.BottomLeft(), mTexCoords.TopLeft(), mTexCoords.TopRight() };
return v;
}
inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(const SecondTriangle& aIgnore) const
{
VertexData v = { mTexCoords.TopRight(), mTexCoords.BottomRight(), mTexCoords.BottomLeft() };
return v;
}
inline TexturedTraits::VertexData
TexturedTraits::MakeVertexData(const gfx::TexturedTriangle& aTriangle) const
{
VertexData v = { aTriangle.textureCoords.p1, aTriangle.textureCoords.p2, aTriangle.textureCoords.p3 };
return v;
}
} // namespace mlg
} // namespace layers
} // namespace mozilla
#endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h