gecko-dev/layout/xul/nsMenuFrame.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//
// nsMenuFrame
//
#ifndef nsMenuFrame_h__
#define nsMenuFrame_h__
#include "nsAtom.h"
#include "nsCOMPtr.h"
#include "nsBoxFrame.h"
#include "nsFrameList.h"
#include "nsGkAtoms.h"
#include "nsMenuParent.h"
#include "nsXULPopupManager.h"
#include "nsINamed.h"
#include "nsIReflowCallback.h"
#include "nsITimer.h"
#include "mozilla/Attributes.h"
namespace mozilla {
class PresShell;
} // namespace mozilla
nsIFrame* NS_NewMenuFrame(mozilla::PresShell* aPresShell,
mozilla::ComputedStyle*);
nsIFrame* NS_NewMenuItemFrame(mozilla::PresShell* aPresShell,
mozilla::ComputedStyle*);
class nsIContent;
namespace mozilla {
namespace dom {
class Element;
} // namespace dom
} // namespace mozilla
// the type of menuitem
enum nsMenuType {
// a normal menuitem where a command is carried out when activated
eMenuType_Normal = 0,
// a menuitem with a checkmark that toggles when activated
eMenuType_Checkbox = 1,
// a radio menuitem where only one of it and its siblings with the same
// name attribute can be checked at a time
eMenuType_Radio = 2
};
class nsMenuFrame;
/**
* nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely
* passed to timers. The class is reference counted unlike the underlying
* nsMenuFrame, so that it will exist as long as the timer holds a reference
* to it. The callback is delegated to the contained nsMenuFrame as long as
* the contained nsMenuFrame has not been destroyed.
*/
class nsMenuTimerMediator final : public nsITimerCallback, public nsINamed {
public:
explicit nsMenuTimerMediator(nsMenuFrame* aFrame);
NS_DECL_ISUPPORTS
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSINAMED
void ClearFrame();
private:
~nsMenuTimerMediator();
// Pointer to the wrapped frame.
nsMenuFrame* mFrame;
};
class nsMenuFrame final : public nsBoxFrame, public nsIReflowCallback {
public:
explicit nsMenuFrame(ComputedStyle* aStyle, nsPresContext* aPresContext);
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS(nsMenuFrame)
NS_IMETHOD DoXULLayout(nsBoxLayoutState& aBoxLayoutState) override;
virtual nsSize GetXULMinSize(nsBoxLayoutState& aBoxLayoutState) override;
virtual nsSize GetXULPrefSize(nsBoxLayoutState& aBoxLayoutState) override;
virtual void Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) override;
// The following methods are all overridden so that the menupopup
// can be stored in a separate list, so that it doesn't impact reflow of the
// actual menu item at all.
virtual const nsFrameList& GetChildList(ChildListID aList) const override;
virtual void GetChildLists(nsTArray<ChildList>* aLists) const override;
virtual void DestroyFrom(nsIFrame* aDestructRoot,
PostDestroyData& aPostDestroyData) override;
// Overridden to prevent events from going to children of the menu.
virtual void BuildDisplayListForChildren(
nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) override;
// this method can destroy the frame
virtual nsresult HandleEvent(nsPresContext* aPresContext,
mozilla::WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) override;
void SetInitialChildList(ChildListID aListID,
nsFrameList&& aChildList) override;
void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) override;
void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
const nsLineList::iterator* aPrevFrameLine,
nsFrameList&& aFrameList) override;
virtual void RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) override;
NS_IMETHOD SelectMenu(bool aActivateFlag);
virtual nsIScrollableFrame* GetScrollTargetFrame() const override;
/**
* NOTE: OpenMenu will open the menu asynchronously.
*/
void OpenMenu(bool aSelectFirstItem);
// CloseMenu closes the menu asynchronously
void CloseMenu(bool aDeselectMenu);
bool IsChecked() { return mChecked; }
NS_IMETHOD GetActiveChild(mozilla::dom::Element** aResult);
NS_IMETHOD SetActiveChild(mozilla::dom::Element* aChild);
// called when the Enter key is pressed while the menuitem is the current
// one in its parent popup. This will carry out the command attached to
// the menuitem. If the menu should be opened, this frame will be returned,
// otherwise null will be returned.
nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent);
// Return the nearest menu bar or menupopup ancestor frame.
nsMenuParent* GetMenuParent() const;
const nsAString& GetRadioGroupName() { return mGroupName; }
nsMenuType GetMenuType() { return mType; }
nsMenuPopupFrame* GetPopup() const;
/**
* @return true if this frame has a popup child frame.
*/
bool HasPopup() const {
return HasAnyStateBits(NS_STATE_MENU_HAS_POPUP_LIST);
}
// nsMenuFrame methods
bool IsOnMenuBar() const {
nsMenuParent* menuParent = GetMenuParent();
return menuParent && menuParent->IsMenuBar();
}
bool IsOnActiveMenuBar() const {
nsMenuParent* menuParent = GetMenuParent();
return menuParent && menuParent->IsMenuBar() && menuParent->IsActive();
}
virtual bool IsOpen();
virtual bool IsMenu();
bool IsParentMenuList();
bool IsDisabled();
void ToggleMenuState();
// Activate this menu item.
void ActivateItem(mozilla::Modifiers aModifiers, int16_t aButton);
// indiciate that the menu's popup has just been opened, so that the menu
// can update its open state. This method modifies the open attribute on
// the menu, so the frames could be gone after this call.
void PopupOpened();
// indiciate that the menu's popup has just been closed, so that the menu
// can update its open state. The menu should be unhighlighted if
// aDeselectedMenu is true. This method modifies the open attribute on
// the menu, so the frames could be gone after this call.
void PopupClosed(bool aDeselectMenu);
// returns true if this is a menu on another menu popup. A menu is a submenu
// if it has a parent popup or menupopup.
bool IsOnMenu() const {
nsMenuParent* menuParent = GetMenuParent();
return menuParent && menuParent->IsMenu();
}
void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; }
#ifdef DEBUG_FRAME_DUMP
virtual nsresult GetFrameName(nsAString& aResult) const override {
return MakeFrameName(u"Menu"_ns, aResult);
}
#endif
static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways);
// nsIReflowCallback
virtual bool ReflowFinished() override;
virtual void ReflowCallbackCanceled() override;
protected:
friend class nsMenuTimerMediator;
friend class nsASyncMenuInitialization;
friend class nsMenuAttributeChangedEvent;
/**
* Initialize the popup list to the first popup frame within
* aChildList. Removes the popup, if any, from aChildList.
*/
void SetPopupFrame(nsFrameList& aChildList);
/**
* Get the popup frame list from the frame property.
* @return the property value if it exists, nullptr otherwise.
*/
nsFrameList* GetPopupList() const;
/**
* Destroy the popup list property. The list must exist and be empty.
*/
void DestroyPopupList();
// Update the menu's type (normal, checkbox, radio).
// This method can destroy the frame.
void UpdateMenuType();
// Update the checked state of the menu, and for radios, clear any other
// checked items. This method can destroy the frame.
void UpdateMenuSpecialState();
// Called to execute our command handler. This method can destroy the frame.
void Execute(mozilla::WidgetGUIEvent* aEvent);
// This method can destroy the frame
virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
int32_t aModType) override;
virtual ~nsMenuFrame() = default;
bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize);
bool ShouldBlink();
void StartBlinking();
void StopBlinking();
void CreateMenuCommandEvent(bool aIsTrusted, mozilla::Modifiers aModifiers,
int16_t aButton);
void PassMenuCommandEventToPopupManager();
protected:
nsresult Notify(nsITimer* aTimer);
bool mIsMenu; // Whether or not we can even have children or not.
bool mChecked; // are we checked?
bool mReflowCallbackPosted;
nsMenuType mType;
// Reference to the mediator which wraps this frame.
RefPtr<nsMenuTimerMediator> mTimerMediator;
nsCOMPtr<nsITimer> mOpenTimer;
nsCOMPtr<nsITimer> mBlinkTimer;
uint8_t mBlinkState; // 0: not blinking, 1: off, 2: on
RefPtr<nsXULMenuCommandEvent> mDelayedMenuCommandEvent;
nsString mGroupName;
}; // class nsMenuFrame
#endif