зеркало из https://github.com/mozilla/gecko-dev.git
1134 строки
31 KiB
C++
1134 строки
31 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <stdio.h>
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#include <math.h>
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#include "prlog.h"
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#include "prdtoa.h"
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#include "AudioStream.h"
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#include "VideoUtils.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Mutex.h"
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#include <algorithm>
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#include "mozilla/Preferences.h"
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#include "soundtouch/SoundTouch.h"
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#include "Latency.h"
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#if defined(MOZ_CUBEB)
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#include "nsAutoRef.h"
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#include "cubeb/cubeb.h"
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template <>
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class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream>
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{
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public:
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static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
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};
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#endif
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namespace mozilla {
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#ifdef PR_LOGGING
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PRLogModuleInfo* gAudioStreamLog = nullptr;
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#endif
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#define PREF_VOLUME_SCALE "media.volume_scale"
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#define PREF_CUBEB_LATENCY "media.cubeb_latency_ms"
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static Mutex* gAudioPrefsLock = nullptr;
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static double gVolumeScale;
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static uint32_t gCubebLatency;
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static bool gCubebLatencyPrefSet;
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static const uint32_t CUBEB_NORMAL_LATENCY_MS = 100;
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StaticMutex AudioStream::mMutex;
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uint32_t AudioStream::mPreferredSampleRate = 0;
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/**
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* When MOZ_DUMP_AUDIO is set in the environment (to anything),
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* we'll drop a series of files in the current working directory named
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* dumped-audio-<nnn>.wav, one per nsBufferedAudioStream created, containing
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* the audio for the stream including any skips due to underruns.
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*/
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#if defined(MOZ_CUBEB)
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static int gDumpedAudioCount = 0;
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#endif
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static int PrefChanged(const char* aPref, void* aClosure)
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{
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if (strcmp(aPref, PREF_VOLUME_SCALE) == 0) {
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nsAdoptingString value = Preferences::GetString(aPref);
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MutexAutoLock lock(*gAudioPrefsLock);
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if (value.IsEmpty()) {
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gVolumeScale = 1.0;
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} else {
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NS_ConvertUTF16toUTF8 utf8(value);
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gVolumeScale = std::max<double>(0, PR_strtod(utf8.get(), nullptr));
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}
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} else if (strcmp(aPref, PREF_CUBEB_LATENCY) == 0) {
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// Arbitrary default stream latency of 100ms. The higher this
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// value, the longer stream volume changes will take to become
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// audible.
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gCubebLatencyPrefSet = Preferences::HasUserValue(aPref);
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uint32_t value = Preferences::GetUint(aPref, CUBEB_NORMAL_LATENCY_MS);
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MutexAutoLock lock(*gAudioPrefsLock);
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gCubebLatency = std::min<uint32_t>(std::max<uint32_t>(value, 1), 1000);
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}
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return 0;
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}
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#if defined(MOZ_CUBEB)
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static double GetVolumeScale()
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{
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MutexAutoLock lock(*gAudioPrefsLock);
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return gVolumeScale;
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}
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static cubeb* gCubebContext;
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static cubeb* GetCubebContext()
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{
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MutexAutoLock lock(*gAudioPrefsLock);
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if (gCubebContext ||
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cubeb_init(&gCubebContext, "AudioStream") == CUBEB_OK) {
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return gCubebContext;
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}
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NS_WARNING("cubeb_init failed");
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return nullptr;
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}
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static uint32_t GetCubebLatency()
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{
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MutexAutoLock lock(*gAudioPrefsLock);
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return gCubebLatency;
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}
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static bool CubebLatencyPrefSet()
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{
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MutexAutoLock lock(*gAudioPrefsLock);
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return gCubebLatencyPrefSet;
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}
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#endif
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#if defined(MOZ_CUBEB) && defined(__ANDROID__) && defined(MOZ_B2G)
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static cubeb_stream_type ConvertChannelToCubebType(dom::AudioChannelType aType)
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{
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switch(aType) {
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case dom::AUDIO_CHANNEL_NORMAL:
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return CUBEB_STREAM_TYPE_SYSTEM;
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case dom::AUDIO_CHANNEL_CONTENT:
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return CUBEB_STREAM_TYPE_MUSIC;
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case dom::AUDIO_CHANNEL_NOTIFICATION:
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return CUBEB_STREAM_TYPE_NOTIFICATION;
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case dom::AUDIO_CHANNEL_ALARM:
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return CUBEB_STREAM_TYPE_ALARM;
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case dom::AUDIO_CHANNEL_TELEPHONY:
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return CUBEB_STREAM_TYPE_VOICE_CALL;
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case dom::AUDIO_CHANNEL_RINGER:
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return CUBEB_STREAM_TYPE_RING;
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// Currently Android openSLES library doesn't support FORCE_AUDIBLE yet.
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case dom::AUDIO_CHANNEL_PUBLICNOTIFICATION:
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default:
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NS_ERROR("The value of AudioChannelType is invalid");
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return CUBEB_STREAM_TYPE_MAX;
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}
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}
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#endif
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AudioStream::AudioStream()
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: mInRate(0),
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mOutRate(0),
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mChannels(0),
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mWritten(0),
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mAudioClock(MOZ_THIS_IN_INITIALIZER_LIST()),
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mReadPoint(0)
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{}
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void AudioStream::InitLibrary()
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{
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#ifdef PR_LOGGING
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gAudioStreamLog = PR_NewLogModule("AudioStream");
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#endif
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gAudioPrefsLock = new Mutex("AudioStream::gAudioPrefsLock");
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PrefChanged(PREF_VOLUME_SCALE, nullptr);
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Preferences::RegisterCallback(PrefChanged, PREF_VOLUME_SCALE);
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#if defined(MOZ_CUBEB)
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PrefChanged(PREF_CUBEB_LATENCY, nullptr);
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Preferences::RegisterCallback(PrefChanged, PREF_CUBEB_LATENCY);
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#endif
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}
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void AudioStream::ShutdownLibrary()
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{
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Preferences::UnregisterCallback(PrefChanged, PREF_VOLUME_SCALE);
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#if defined(MOZ_CUBEB)
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Preferences::UnregisterCallback(PrefChanged, PREF_CUBEB_LATENCY);
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#endif
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delete gAudioPrefsLock;
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gAudioPrefsLock = nullptr;
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#if defined(MOZ_CUBEB)
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if (gCubebContext) {
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cubeb_destroy(gCubebContext);
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gCubebContext = nullptr;
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}
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#endif
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}
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AudioStream::~AudioStream()
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{
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}
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nsresult AudioStream::EnsureTimeStretcherInitialized()
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{
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if (!mTimeStretcher) {
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// SoundTouch does not support a number of channels > 2
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if (mChannels > 2) {
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return NS_ERROR_FAILURE;
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}
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mTimeStretcher = new soundtouch::SoundTouch();
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mTimeStretcher->setSampleRate(mInRate);
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mTimeStretcher->setChannels(mChannels);
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mTimeStretcher->setPitch(1.0);
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}
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return NS_OK;
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}
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nsresult AudioStream::SetPlaybackRate(double aPlaybackRate)
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{
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NS_ASSERTION(aPlaybackRate > 0.0,
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"Can't handle negative or null playbackrate in the AudioStream.");
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// Avoid instantiating the resampler if we are not changing the playback rate.
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if (aPlaybackRate == mAudioClock.GetPlaybackRate()) {
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return NS_OK;
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}
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if (EnsureTimeStretcherInitialized() != NS_OK) {
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return NS_ERROR_FAILURE;
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}
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mAudioClock.SetPlaybackRate(aPlaybackRate);
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mOutRate = mInRate / aPlaybackRate;
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if (mAudioClock.GetPreservesPitch()) {
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mTimeStretcher->setTempo(aPlaybackRate);
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mTimeStretcher->setRate(1.0f);
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} else {
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mTimeStretcher->setTempo(1.0f);
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mTimeStretcher->setRate(aPlaybackRate);
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}
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return NS_OK;
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}
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nsresult AudioStream::SetPreservesPitch(bool aPreservesPitch)
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{
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// Avoid instantiating the timestretcher instance if not needed.
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if (aPreservesPitch == mAudioClock.GetPreservesPitch()) {
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return NS_OK;
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}
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if (EnsureTimeStretcherInitialized() != NS_OK) {
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return NS_ERROR_FAILURE;
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}
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if (aPreservesPitch == true) {
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mTimeStretcher->setTempo(mAudioClock.GetPlaybackRate());
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mTimeStretcher->setRate(1.0f);
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} else {
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mTimeStretcher->setTempo(1.0f);
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mTimeStretcher->setRate(mAudioClock.GetPlaybackRate());
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}
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mAudioClock.SetPreservesPitch(aPreservesPitch);
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return NS_OK;
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}
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int64_t AudioStream::GetWritten()
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{
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return mWritten;
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}
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#if defined(MOZ_CUBEB)
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class nsCircularByteBuffer
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{
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public:
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nsCircularByteBuffer()
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: mBuffer(nullptr), mCapacity(0), mStart(0), mCount(0)
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{}
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// Set the capacity of the buffer in bytes. Must be called before any
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// call to append or pop elements.
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void SetCapacity(uint32_t aCapacity) {
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NS_ABORT_IF_FALSE(!mBuffer, "Buffer allocated.");
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mCapacity = aCapacity;
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mBuffer = new uint8_t[mCapacity];
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}
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uint32_t Length() {
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return mCount;
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}
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uint32_t Capacity() {
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return mCapacity;
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}
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uint32_t Available() {
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return Capacity() - Length();
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}
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// Append aLength bytes from aSrc to the buffer. Caller must check that
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// sufficient space is available.
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void AppendElements(const uint8_t* aSrc, uint32_t aLength) {
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NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
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NS_ABORT_IF_FALSE(aLength <= Available(), "Buffer full.");
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uint32_t end = (mStart + mCount) % mCapacity;
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uint32_t toCopy = std::min(mCapacity - end, aLength);
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memcpy(&mBuffer[end], aSrc, toCopy);
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memcpy(&mBuffer[0], aSrc + toCopy, aLength - toCopy);
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mCount += aLength;
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}
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// Remove aSize bytes from the buffer. Caller must check returned size in
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// aSize{1,2} before using the pointer returned in aData{1,2}. Caller
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// must not specify an aSize larger than Length().
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void PopElements(uint32_t aSize, void** aData1, uint32_t* aSize1,
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void** aData2, uint32_t* aSize2) {
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NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
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NS_ABORT_IF_FALSE(aSize <= Length(), "Request too large.");
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*aData1 = &mBuffer[mStart];
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*aSize1 = std::min(mCapacity - mStart, aSize);
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*aData2 = &mBuffer[0];
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*aSize2 = aSize - *aSize1;
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mCount -= *aSize1 + *aSize2;
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mStart += *aSize1 + *aSize2;
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mStart %= mCapacity;
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}
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private:
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nsAutoArrayPtr<uint8_t> mBuffer;
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uint32_t mCapacity;
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uint32_t mStart;
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uint32_t mCount;
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};
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class BufferedAudioStream : public AudioStream
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{
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public:
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BufferedAudioStream();
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~BufferedAudioStream();
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nsresult Init(int32_t aNumChannels, int32_t aRate,
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const dom::AudioChannelType aAudioChannelType,
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AudioStream::LatencyRequest aLatencyRequest);
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void Shutdown();
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nsresult Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp *aTime = nullptr);
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uint32_t Available();
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void SetVolume(double aVolume);
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void Drain();
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void Start();
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void Pause();
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void Resume();
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int64_t GetPosition();
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int64_t GetPositionInFrames();
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int64_t GetPositionInFramesInternal();
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int64_t GetLatencyInFrames();
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bool IsPaused();
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void GetBufferInsertTime(int64_t &aTimeMs);
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// This method acquires the monitor and forward the call to the base
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// class, to prevent a race on |mTimeStretcher|, in
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// |AudioStream::EnsureTimeStretcherInitialized|.
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nsresult EnsureTimeStretcherInitialized();
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private:
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static long DataCallback_S(cubeb_stream*, void* aThis, void* aBuffer, long aFrames)
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{
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return static_cast<BufferedAudioStream*>(aThis)->DataCallback(aBuffer, aFrames);
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}
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static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState)
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{
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static_cast<BufferedAudioStream*>(aThis)->StateCallback(aState);
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}
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long DataCallback(void* aBuffer, long aFrames);
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void StateCallback(cubeb_state aState);
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// aTime is the time in ms the samples were inserted into MediaStreamGraph
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long GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTime);
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long GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTime);
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// Shared implementation of underflow adjusted position calculation.
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// Caller must own the monitor.
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int64_t GetPositionInFramesUnlocked();
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void StartUnlocked();
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// The monitor is held to protect all access to member variables. Write()
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// waits while mBuffer is full; DataCallback() notifies as it consumes
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// data from mBuffer. Drain() waits while mState is DRAINING;
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// StateCallback() notifies when mState is DRAINED.
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Monitor mMonitor;
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// Sum of silent frames written when DataCallback requests more frames
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// than are available in mBuffer.
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uint64_t mLostFrames;
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// Output file for dumping audio
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FILE* mDumpFile;
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// Temporary audio buffer. Filled by Write() and consumed by
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// DataCallback(). Once mBuffer is full, Write() blocks until sufficient
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// space becomes available in mBuffer. mBuffer is sized in bytes, not
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// frames.
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nsCircularByteBuffer mBuffer;
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// Software volume level. Applied during the servicing of DataCallback().
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double mVolume;
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// Owning reference to a cubeb_stream. cubeb_stream_destroy is called by
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// nsAutoRef's destructor.
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nsAutoRef<cubeb_stream> mCubebStream;
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uint32_t mBytesPerFrame;
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uint32_t BytesToFrames(uint32_t aBytes) {
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NS_ASSERTION(aBytes % mBytesPerFrame == 0,
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"Byte count not aligned on frames size.");
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return aBytes / mBytesPerFrame;
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}
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uint32_t FramesToBytes(uint32_t aFrames) {
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return aFrames * mBytesPerFrame;
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}
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enum StreamState {
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INITIALIZED, // Initialized, playback has not begun.
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STARTED, // Started by a call to Write() (iff INITIALIZED) or Resume().
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STOPPED, // Stopped by a call to Pause().
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DRAINING, // Drain requested. DataCallback will indicate end of stream
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// once the remaining contents of mBuffer are requested by
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// cubeb, after which StateCallback will indicate drain
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// completion.
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DRAINED, // StateCallback has indicated that the drain is complete.
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ERRORED // Stream disabled due to an internal error.
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};
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StreamState mState;
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};
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#endif
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AudioStream* AudioStream::AllocateStream()
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{
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#if defined(MOZ_CUBEB)
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return new BufferedAudioStream();
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#endif
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return nullptr;
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}
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int AudioStream::MaxNumberOfChannels()
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{
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#if defined(MOZ_CUBEB)
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uint32_t maxNumberOfChannels;
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if (cubeb_get_max_channel_count(GetCubebContext(),
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&maxNumberOfChannels) == CUBEB_OK) {
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return static_cast<int>(maxNumberOfChannels);
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}
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#endif
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return 0;
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}
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int AudioStream::PreferredSampleRate()
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{
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StaticMutexAutoLock lock(AudioStream::mMutex);
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// Get the preferred samplerate for this platform, or fallback to something
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// sensible if we fail. We cache the value, because this might be accessed
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// often, and the complexity of the function call below depends on the
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// backend used.
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const int fallbackSampleRate = 44100;
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if (mPreferredSampleRate == 0) {
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#if defined(MOZ_CUBEB)
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if (cubeb_get_preferred_sample_rate(GetCubebContext(),
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&mPreferredSampleRate) == CUBEB_OK) {
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return mPreferredSampleRate;
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}
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#endif
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mPreferredSampleRate = fallbackSampleRate;
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}
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return mPreferredSampleRate;
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}
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#if defined(MOZ_CUBEB)
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static void SetUint16LE(uint8_t* aDest, uint16_t aValue)
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{
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aDest[0] = aValue & 0xFF;
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aDest[1] = aValue >> 8;
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}
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static void SetUint32LE(uint8_t* aDest, uint32_t aValue)
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{
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SetUint16LE(aDest, aValue & 0xFFFF);
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SetUint16LE(aDest + 2, aValue >> 16);
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}
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static FILE*
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OpenDumpFile(AudioStream* aStream)
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{
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if (!getenv("MOZ_DUMP_AUDIO"))
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return nullptr;
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char buf[100];
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sprintf(buf, "dumped-audio-%d.wav", gDumpedAudioCount);
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FILE* f = fopen(buf, "wb");
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if (!f)
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return nullptr;
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++gDumpedAudioCount;
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uint8_t header[] = {
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// RIFF header
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0x52, 0x49, 0x46, 0x46, 0x00, 0x00, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45,
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// fmt chunk. We always write 16-bit samples.
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0x66, 0x6d, 0x74, 0x20, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF,
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|
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x10, 0x00,
|
|
// data chunk
|
|
0x64, 0x61, 0x74, 0x61, 0xFE, 0xFF, 0xFF, 0x7F
|
|
};
|
|
static const int CHANNEL_OFFSET = 22;
|
|
static const int SAMPLE_RATE_OFFSET = 24;
|
|
static const int BLOCK_ALIGN_OFFSET = 32;
|
|
SetUint16LE(header + CHANNEL_OFFSET, aStream->GetChannels());
|
|
SetUint32LE(header + SAMPLE_RATE_OFFSET, aStream->GetRate());
|
|
SetUint16LE(header + BLOCK_ALIGN_OFFSET, aStream->GetChannels()*2);
|
|
fwrite(header, sizeof(header), 1, f);
|
|
|
|
return f;
|
|
}
|
|
|
|
static void
|
|
WriteDumpFile(FILE* aDumpFile, AudioStream* aStream, uint32_t aFrames,
|
|
void* aBuffer)
|
|
{
|
|
if (!aDumpFile)
|
|
return;
|
|
|
|
uint32_t samples = aStream->GetChannels()*aFrames;
|
|
if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) {
|
|
fwrite(aBuffer, 2, samples, aDumpFile);
|
|
return;
|
|
}
|
|
|
|
NS_ASSERTION(AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_FLOAT32, "bad format");
|
|
nsAutoTArray<uint8_t, 1024*2> buf;
|
|
buf.SetLength(samples*2);
|
|
float* input = static_cast<float*>(aBuffer);
|
|
uint8_t* output = buf.Elements();
|
|
for (uint32_t i = 0; i < samples; ++i) {
|
|
SetUint16LE(output + i*2, int16_t(input[i]*32767.0f));
|
|
}
|
|
fwrite(output, 2, samples, aDumpFile);
|
|
fflush(aDumpFile);
|
|
}
|
|
|
|
BufferedAudioStream::BufferedAudioStream()
|
|
: mMonitor("BufferedAudioStream"), mLostFrames(0), mDumpFile(nullptr),
|
|
mVolume(1.0), mBytesPerFrame(0), mState(INITIALIZED)
|
|
{
|
|
// keep a ref in case we shut down later than nsLayoutStatics
|
|
mLatencyLog = AsyncLatencyLogger::Get(true);
|
|
}
|
|
|
|
BufferedAudioStream::~BufferedAudioStream()
|
|
{
|
|
Shutdown();
|
|
if (mDumpFile) {
|
|
fclose(mDumpFile);
|
|
}
|
|
}
|
|
|
|
nsresult
|
|
BufferedAudioStream::EnsureTimeStretcherInitialized()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
return AudioStream::EnsureTimeStretcherInitialized();
|
|
}
|
|
|
|
nsresult
|
|
BufferedAudioStream::Init(int32_t aNumChannels, int32_t aRate,
|
|
const dom::AudioChannelType aAudioChannelType,
|
|
AudioStream::LatencyRequest aLatencyRequest)
|
|
{
|
|
cubeb* cubebContext = GetCubebContext();
|
|
|
|
if (!cubebContext || aNumChannels < 0 || aRate < 0) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
PR_LOG(gAudioStreamLog, PR_LOG_DEBUG,
|
|
("%s channels: %d, rate: %d", __FUNCTION__, aNumChannels, aRate));
|
|
mInRate = mOutRate = aRate;
|
|
mChannels = aNumChannels;
|
|
|
|
mDumpFile = OpenDumpFile(this);
|
|
|
|
cubeb_stream_params params;
|
|
params.rate = aRate;
|
|
params.channels = aNumChannels;
|
|
#if defined(__ANDROID__)
|
|
#if defined(MOZ_B2G)
|
|
params.stream_type = ConvertChannelToCubebType(aAudioChannelType);
|
|
#else
|
|
params.stream_type = CUBEB_STREAM_TYPE_MUSIC;
|
|
#endif
|
|
|
|
if (params.stream_type == CUBEB_STREAM_TYPE_MAX) {
|
|
return NS_ERROR_INVALID_ARG;
|
|
}
|
|
#endif
|
|
if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) {
|
|
params.format = CUBEB_SAMPLE_S16NE;
|
|
} else {
|
|
params.format = CUBEB_SAMPLE_FLOAT32NE;
|
|
}
|
|
mBytesPerFrame = sizeof(AudioDataValue) * aNumChannels;
|
|
|
|
mAudioClock.Init();
|
|
|
|
// If the latency pref is set, use it. Otherwise, if this stream is intended
|
|
// for low latency playback, try to get the lowest latency possible.
|
|
// Otherwise, for normal streams, use 100ms.
|
|
uint32_t latency;
|
|
if (aLatencyRequest == AudioStream::LowLatency && !CubebLatencyPrefSet()) {
|
|
if (cubeb_get_min_latency(cubebContext, params, &latency) != CUBEB_OK) {
|
|
latency = GetCubebLatency();
|
|
}
|
|
} else {
|
|
latency = GetCubebLatency();
|
|
}
|
|
|
|
{
|
|
cubeb_stream* stream;
|
|
if (cubeb_stream_init(cubebContext, &stream, "BufferedAudioStream", params,
|
|
latency, DataCallback_S, StateCallback_S, this) == CUBEB_OK) {
|
|
mCubebStream.own(stream);
|
|
}
|
|
}
|
|
|
|
if (!mCubebStream) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
// Size mBuffer for one second of audio. This value is arbitrary, and was
|
|
// selected based on the observed behaviour of the existing AudioStream
|
|
// implementations.
|
|
uint32_t bufferLimit = FramesToBytes(aRate);
|
|
NS_ABORT_IF_FALSE(bufferLimit % mBytesPerFrame == 0, "Must buffer complete frames");
|
|
mBuffer.SetCapacity(bufferLimit);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::Shutdown()
|
|
{
|
|
if (mState == STARTED) {
|
|
Pause();
|
|
}
|
|
if (mCubebStream) {
|
|
mCubebStream.reset();
|
|
}
|
|
}
|
|
|
|
// aTime is the time in ms the samples were inserted into MediaStreamGraph
|
|
nsresult
|
|
BufferedAudioStream::Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp *aTime)
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
if (!mCubebStream || mState == ERRORED) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
NS_ASSERTION(mState == INITIALIZED || mState == STARTED,
|
|
"Stream write in unexpected state.");
|
|
|
|
const uint8_t* src = reinterpret_cast<const uint8_t*>(aBuf);
|
|
uint32_t bytesToCopy = FramesToBytes(aFrames);
|
|
|
|
// XXX this will need to change if we want to enable this on-the-fly!
|
|
if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG)) {
|
|
// Record the position and time this data was inserted
|
|
int64_t timeMs;
|
|
if (aTime && !aTime->IsNull()) {
|
|
if (mStartTime.IsNull()) {
|
|
AsyncLatencyLogger::Get(true)->GetStartTime(mStartTime);
|
|
}
|
|
timeMs = (*aTime - mStartTime).ToMilliseconds();
|
|
} else {
|
|
timeMs = 0;
|
|
}
|
|
struct Inserts insert = { timeMs, aFrames};
|
|
mInserts.AppendElement(insert);
|
|
}
|
|
|
|
while (bytesToCopy > 0) {
|
|
uint32_t available = std::min(bytesToCopy, mBuffer.Available());
|
|
NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0,
|
|
"Must copy complete frames.");
|
|
|
|
mBuffer.AppendElements(src, available);
|
|
src += available;
|
|
bytesToCopy -= available;
|
|
|
|
if (bytesToCopy > 0) {
|
|
// If we are not playing, but our buffer is full, start playing to make
|
|
// room for soon-to-be-decoded data.
|
|
if (mState != STARTED) {
|
|
StartUnlocked();
|
|
if (mState != STARTED) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
}
|
|
mon.Wait();
|
|
}
|
|
}
|
|
|
|
mWritten += aFrames;
|
|
return NS_OK;
|
|
}
|
|
|
|
uint32_t
|
|
BufferedAudioStream::Available()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
NS_ABORT_IF_FALSE(mBuffer.Length() % mBytesPerFrame == 0, "Buffer invariant violated.");
|
|
return BytesToFrames(mBuffer.Available());
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::SetVolume(double aVolume)
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
NS_ABORT_IF_FALSE(aVolume >= 0.0 && aVolume <= 1.0, "Invalid volume");
|
|
mVolume = aVolume;
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::Drain()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
if (mState != STARTED) {
|
|
NS_ASSERTION(mBuffer.Available() == 0, "Draining with unplayed audio");
|
|
return;
|
|
}
|
|
mState = DRAINING;
|
|
while (mState == DRAINING) {
|
|
mon.Wait();
|
|
}
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::Start()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
StartUnlocked();
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::StartUnlocked()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
if (!mCubebStream || mState != INITIALIZED) {
|
|
return;
|
|
}
|
|
if (mState != STARTED) {
|
|
int r;
|
|
{
|
|
MonitorAutoUnlock mon(mMonitor);
|
|
r = cubeb_stream_start(mCubebStream);
|
|
}
|
|
if (mState != ERRORED) {
|
|
mState = r == CUBEB_OK ? STARTED : ERRORED;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::Pause()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
if (!mCubebStream || mState != STARTED) {
|
|
return;
|
|
}
|
|
|
|
int r;
|
|
{
|
|
MonitorAutoUnlock mon(mMonitor);
|
|
r = cubeb_stream_stop(mCubebStream);
|
|
}
|
|
if (mState != ERRORED && r == CUBEB_OK) {
|
|
mState = STOPPED;
|
|
}
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::Resume()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
if (!mCubebStream || mState != STOPPED) {
|
|
return;
|
|
}
|
|
|
|
int r;
|
|
{
|
|
MonitorAutoUnlock mon(mMonitor);
|
|
r = cubeb_stream_start(mCubebStream);
|
|
}
|
|
if (mState != ERRORED && r == CUBEB_OK) {
|
|
mState = STARTED;
|
|
}
|
|
}
|
|
|
|
int64_t
|
|
BufferedAudioStream::GetPosition()
|
|
{
|
|
return mAudioClock.GetPosition();
|
|
}
|
|
|
|
// This function is miscompiled by PGO with MSVC 2010. See bug 768333.
|
|
#ifdef _MSC_VER
|
|
#pragma optimize("", off)
|
|
#endif
|
|
int64_t
|
|
BufferedAudioStream::GetPositionInFrames()
|
|
{
|
|
return mAudioClock.GetPositionInFrames();
|
|
}
|
|
#ifdef _MSC_VER
|
|
#pragma optimize("", on)
|
|
#endif
|
|
|
|
int64_t
|
|
BufferedAudioStream::GetPositionInFramesInternal()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
return GetPositionInFramesUnlocked();
|
|
}
|
|
|
|
int64_t
|
|
BufferedAudioStream::GetPositionInFramesUnlocked()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (!mCubebStream || mState == ERRORED) {
|
|
return -1;
|
|
}
|
|
|
|
uint64_t position = 0;
|
|
{
|
|
MonitorAutoUnlock mon(mMonitor);
|
|
if (cubeb_stream_get_position(mCubebStream, &position) != CUBEB_OK) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Adjust the reported position by the number of silent frames written
|
|
// during stream underruns.
|
|
uint64_t adjustedPosition = 0;
|
|
if (position >= mLostFrames) {
|
|
adjustedPosition = position - mLostFrames;
|
|
}
|
|
return std::min<uint64_t>(adjustedPosition, INT64_MAX);
|
|
}
|
|
|
|
int64_t
|
|
BufferedAudioStream::GetLatencyInFrames()
|
|
{
|
|
uint32_t latency;
|
|
if(cubeb_stream_get_latency(mCubebStream, &latency)) {
|
|
NS_WARNING("Could not get cubeb latency.");
|
|
return 0;
|
|
}
|
|
return static_cast<int64_t>(latency);
|
|
}
|
|
|
|
bool
|
|
BufferedAudioStream::IsPaused()
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
return mState == STOPPED;
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::GetBufferInsertTime(int64_t &aTimeMs)
|
|
{
|
|
if (mInserts.Length() > 0) {
|
|
// Find the right block, but don't leave the array empty
|
|
while (mInserts.Length() > 1 && mReadPoint >= mInserts[0].mFrames) {
|
|
mReadPoint -= mInserts[0].mFrames;
|
|
mInserts.RemoveElementAt(0);
|
|
}
|
|
// offset for amount already read
|
|
// XXX Note: could misreport if we couldn't find a block in the right timeframe
|
|
aTimeMs = mInserts[0].mTimeMs + ((mReadPoint * 1000) / mOutRate);
|
|
} else {
|
|
aTimeMs = INT64_MAX;
|
|
}
|
|
}
|
|
|
|
long
|
|
BufferedAudioStream::GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTimeMs)
|
|
{
|
|
uint8_t* wpos = reinterpret_cast<uint8_t*>(aBuffer);
|
|
|
|
// Flush the timestretcher pipeline, if we were playing using a playback rate
|
|
// other than 1.0.
|
|
uint32_t flushedFrames = 0;
|
|
if (mTimeStretcher && mTimeStretcher->numSamples()) {
|
|
flushedFrames = mTimeStretcher->receiveSamples(reinterpret_cast<AudioDataValue*>(wpos), aFrames);
|
|
wpos += FramesToBytes(flushedFrames);
|
|
}
|
|
uint32_t toPopBytes = FramesToBytes(aFrames - flushedFrames);
|
|
uint32_t available = std::min(toPopBytes, mBuffer.Length());
|
|
|
|
void* input[2];
|
|
uint32_t input_size[2];
|
|
mBuffer.PopElements(available, &input[0], &input_size[0], &input[1], &input_size[1]);
|
|
memcpy(wpos, input[0], input_size[0]);
|
|
wpos += input_size[0];
|
|
memcpy(wpos, input[1], input_size[1]);
|
|
|
|
// First time block now has our first returned sample
|
|
mReadPoint += BytesToFrames(available);
|
|
GetBufferInsertTime(aTimeMs);
|
|
|
|
return BytesToFrames(available) + flushedFrames;
|
|
}
|
|
|
|
long
|
|
BufferedAudioStream::GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTimeMs)
|
|
{
|
|
long processedFrames = 0;
|
|
|
|
// We need to call the non-locking version, because we already have the lock.
|
|
if (AudioStream::EnsureTimeStretcherInitialized() != NS_OK) {
|
|
return 0;
|
|
}
|
|
|
|
uint8_t* wpos = reinterpret_cast<uint8_t*>(aBuffer);
|
|
double playbackRate = static_cast<double>(mInRate) / mOutRate;
|
|
uint32_t toPopBytes = FramesToBytes(ceil(aFrames / playbackRate));
|
|
uint32_t available = 0;
|
|
bool lowOnBufferedData = false;
|
|
do {
|
|
// Check if we already have enough data in the time stretcher pipeline.
|
|
if (mTimeStretcher->numSamples() <= static_cast<uint32_t>(aFrames)) {
|
|
void* input[2];
|
|
uint32_t input_size[2];
|
|
available = std::min(mBuffer.Length(), toPopBytes);
|
|
if (available != toPopBytes) {
|
|
lowOnBufferedData = true;
|
|
}
|
|
mBuffer.PopElements(available, &input[0], &input_size[0],
|
|
&input[1], &input_size[1]);
|
|
mReadPoint += BytesToFrames(available);
|
|
for(uint32_t i = 0; i < 2; i++) {
|
|
mTimeStretcher->putSamples(reinterpret_cast<AudioDataValue*>(input[i]), BytesToFrames(input_size[i]));
|
|
}
|
|
}
|
|
uint32_t receivedFrames = mTimeStretcher->receiveSamples(reinterpret_cast<AudioDataValue*>(wpos), aFrames - processedFrames);
|
|
wpos += FramesToBytes(receivedFrames);
|
|
processedFrames += receivedFrames;
|
|
} while (processedFrames < aFrames && !lowOnBufferedData);
|
|
|
|
GetBufferInsertTime(aTimeMs);
|
|
|
|
return processedFrames;
|
|
}
|
|
|
|
long
|
|
BufferedAudioStream::DataCallback(void* aBuffer, long aFrames)
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
uint32_t available = std::min(static_cast<uint32_t>(FramesToBytes(aFrames)), mBuffer.Length());
|
|
NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames");
|
|
AudioDataValue* output = reinterpret_cast<AudioDataValue*>(aBuffer);
|
|
uint32_t underrunFrames = 0;
|
|
uint32_t servicedFrames = 0;
|
|
int64_t insertTime;
|
|
|
|
if (available) {
|
|
if (mInRate == mOutRate) {
|
|
servicedFrames = GetUnprocessed(output, aFrames, insertTime);
|
|
} else {
|
|
servicedFrames = GetTimeStretched(output, aFrames, insertTime);
|
|
}
|
|
float scaled_volume = float(GetVolumeScale() * mVolume);
|
|
|
|
ScaleAudioSamples(output, aFrames * mChannels, scaled_volume);
|
|
|
|
NS_ABORT_IF_FALSE(mBuffer.Length() % mBytesPerFrame == 0, "Must copy complete frames");
|
|
|
|
// Notify any blocked Write() call that more space is available in mBuffer.
|
|
mon.NotifyAll();
|
|
} else {
|
|
GetBufferInsertTime(insertTime);
|
|
}
|
|
|
|
underrunFrames = aFrames - servicedFrames;
|
|
|
|
if (mState != DRAINING) {
|
|
uint8_t* rpos = static_cast<uint8_t*>(aBuffer) + FramesToBytes(aFrames - underrunFrames);
|
|
memset(rpos, 0, FramesToBytes(underrunFrames));
|
|
if (underrunFrames) {
|
|
PR_LOG(gAudioStreamLog, PR_LOG_WARNING,
|
|
("AudioStream %p lost %d frames", this, underrunFrames));
|
|
}
|
|
mLostFrames += underrunFrames;
|
|
servicedFrames += underrunFrames;
|
|
}
|
|
|
|
WriteDumpFile(mDumpFile, this, aFrames, aBuffer);
|
|
// Don't log if we're not interested or if the stream is inactive
|
|
if (PR_LOG_TEST(GetLatencyLog(), PR_LOG_DEBUG) &&
|
|
insertTime != INT64_MAX && servicedFrames > underrunFrames) {
|
|
uint32_t latency = UINT32_MAX;
|
|
if (cubeb_stream_get_latency(mCubebStream, &latency)) {
|
|
NS_WARNING("Could not get latency from cubeb.");
|
|
}
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
mLatencyLog->Log(AsyncLatencyLogger::AudioStream, reinterpret_cast<uint64_t>(this),
|
|
insertTime, now);
|
|
mLatencyLog->Log(AsyncLatencyLogger::Cubeb, reinterpret_cast<uint64_t>(mCubebStream.get()),
|
|
(latency * 1000) / mOutRate, now);
|
|
}
|
|
|
|
mAudioClock.UpdateWritePosition(servicedFrames);
|
|
return servicedFrames;
|
|
}
|
|
|
|
void
|
|
BufferedAudioStream::StateCallback(cubeb_state aState)
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
if (aState == CUBEB_STATE_DRAINED) {
|
|
mState = DRAINED;
|
|
} else if (aState == CUBEB_STATE_ERROR) {
|
|
mState = ERRORED;
|
|
}
|
|
mon.NotifyAll();
|
|
}
|
|
|
|
#endif
|
|
|
|
AudioClock::AudioClock(AudioStream* aStream)
|
|
:mAudioStream(aStream),
|
|
mOldOutRate(0),
|
|
mBasePosition(0),
|
|
mBaseOffset(0),
|
|
mOldBaseOffset(0),
|
|
mOldBasePosition(0),
|
|
mPlaybackRateChangeOffset(0),
|
|
mPreviousPosition(0),
|
|
mWritten(0),
|
|
mOutRate(0),
|
|
mInRate(0),
|
|
mPreservesPitch(true),
|
|
mCompensatingLatency(false)
|
|
{}
|
|
|
|
void AudioClock::Init()
|
|
{
|
|
mOutRate = mAudioStream->GetRate();
|
|
mInRate = mAudioStream->GetRate();
|
|
mOldOutRate = mOutRate;
|
|
}
|
|
|
|
void AudioClock::UpdateWritePosition(uint32_t aCount)
|
|
{
|
|
mWritten += aCount;
|
|
}
|
|
|
|
uint64_t AudioClock::GetPosition()
|
|
{
|
|
int64_t position = mAudioStream->GetPositionInFramesInternal();
|
|
int64_t diffOffset;
|
|
NS_ASSERTION(position < 0 || (mInRate != 0 && mOutRate != 0), "AudioClock not initialized.");
|
|
if (position >= 0) {
|
|
if (position < mPlaybackRateChangeOffset) {
|
|
// See if we are still playing frames pushed with the old playback rate in
|
|
// the backend. If we are, use the old output rate to compute the
|
|
// position.
|
|
mCompensatingLatency = true;
|
|
diffOffset = position - mOldBaseOffset;
|
|
position = static_cast<uint64_t>(mOldBasePosition +
|
|
static_cast<float>(USECS_PER_S * diffOffset) / mOldOutRate);
|
|
mPreviousPosition = position;
|
|
return position;
|
|
}
|
|
|
|
if (mCompensatingLatency) {
|
|
diffOffset = position - mPlaybackRateChangeOffset;
|
|
mCompensatingLatency = false;
|
|
mBasePosition = mPreviousPosition;
|
|
} else {
|
|
diffOffset = position - mPlaybackRateChangeOffset;
|
|
}
|
|
position = static_cast<uint64_t>(mBasePosition +
|
|
(static_cast<float>(USECS_PER_S * diffOffset) / mOutRate));
|
|
return position;
|
|
}
|
|
return UINT64_MAX;
|
|
}
|
|
|
|
uint64_t AudioClock::GetPositionInFrames()
|
|
{
|
|
return (GetPosition() * mOutRate) / USECS_PER_S;
|
|
}
|
|
|
|
void AudioClock::SetPlaybackRate(double aPlaybackRate)
|
|
{
|
|
int64_t position = mAudioStream->GetPositionInFramesInternal();
|
|
if (position > mPlaybackRateChangeOffset) {
|
|
mOldBasePosition = mBasePosition;
|
|
mBasePosition = GetPosition();
|
|
mOldBaseOffset = mPlaybackRateChangeOffset;
|
|
mBaseOffset = position;
|
|
mPlaybackRateChangeOffset = mWritten;
|
|
mOldOutRate = mOutRate;
|
|
mOutRate = static_cast<int>(mInRate / aPlaybackRate);
|
|
} else {
|
|
// The playbackRate has been changed before the end of the latency
|
|
// compensation phase. We don't update the mOld* variable. That way, the
|
|
// last playbackRate set is taken into account.
|
|
mBasePosition = GetPosition();
|
|
mBaseOffset = position;
|
|
mPlaybackRateChangeOffset = mWritten;
|
|
mOutRate = static_cast<int>(mInRate / aPlaybackRate);
|
|
}
|
|
}
|
|
|
|
double AudioClock::GetPlaybackRate()
|
|
{
|
|
return static_cast<double>(mInRate) / mOutRate;
|
|
}
|
|
|
|
void AudioClock::SetPreservesPitch(bool aPreservesPitch)
|
|
{
|
|
mPreservesPitch = aPreservesPitch;
|
|
}
|
|
|
|
bool AudioClock::GetPreservesPitch()
|
|
{
|
|
return mPreservesPitch;
|
|
}
|
|
} // namespace mozilla
|