зеркало из https://github.com/mozilla/gecko-dev.git
213 строки
6.3 KiB
C++
213 строки
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DrawTargetOffset.h"
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#include "Logging.h"
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#include "PathHelpers.h"
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using namespace std;
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namespace mozilla {
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namespace gfx {
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DrawTargetOffset::DrawTargetOffset()
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{
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}
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bool
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DrawTargetOffset::Init(DrawTarget *aDrawTarget, IntPoint aOrigin)
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{
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mDrawTarget = aDrawTarget;
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mOrigin = aOrigin;
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mDrawTarget->SetTransform(Matrix::Translation(-mOrigin.x,
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-mOrigin.y));
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mFormat = mDrawTarget->GetFormat();
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SetPermitSubpixelAA(IsOpaque(mFormat));
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return true;
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}
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already_AddRefed<SourceSurface>
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DrawTargetOffset::Snapshot()
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{
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return mDrawTarget->Snapshot();
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}
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void
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DrawTargetOffset::DetachAllSnapshots()
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{}
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// Skip the mClippedOut check since this is only used for Flush() which
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// should happen even if we're clipped.
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#define OFFSET_COMMAND(command) \
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void \
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DrawTargetOffset::command() \
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{ \
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mDrawTarget->command(); \
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}
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#define OFFSET_COMMAND1(command, type1) \
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void \
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DrawTargetOffset::command(type1 arg1) \
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{ \
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mDrawTarget->command(arg1); \
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}
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#define OFFSET_COMMAND3(command, type1, type2, type3) \
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void \
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DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3) \
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{ \
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mDrawTarget->command(arg1, arg2, arg3); \
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}
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#define OFFSET_COMMAND4(command, type1, type2, type3, type4) \
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void \
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DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
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{ \
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mDrawTarget->command(arg1, arg2, arg3, arg4); \
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}
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#define OFFSET_COMMAND5(command, type1, type2, type3, type4, type5) \
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void \
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DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
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{ \
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mDrawTarget->command(arg1, arg2, arg3, arg4, arg5); \
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}
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OFFSET_COMMAND(Flush)
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OFFSET_COMMAND1(ClearRect, const Rect&)
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OFFSET_COMMAND4(MaskSurface, const Pattern&, SourceSurface*, Point, const DrawOptions&)
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OFFSET_COMMAND4(FillGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&, const DrawOptions&)
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OFFSET_COMMAND3(Mask, const Pattern&, const Pattern&, const DrawOptions&)
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void
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DrawTargetOffset::DrawFilter(FilterNode* aNode, const Rect& aSourceRect, const Point& aDestPoint, const DrawOptions& aOptions)
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{
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auto clone = mTransform;
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bool invertible = clone.Invert();
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auto src = aSourceRect;
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if (invertible) {
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// Try to reduce the source rect so that it's not much bigger
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// than the draw target. The result is not minimal. Examples
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// are left as an exercise for the reader.
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auto destRect = Rect(mOrigin.x,
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mOrigin.y,
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mDrawTarget->GetSize().width,
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mDrawTarget->GetSize().height);
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auto dtBounds = clone.TransformBounds(destRect);
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src = aSourceRect.Intersect(dtBounds);
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}
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auto shift = src.TopLeft() - aSourceRect.TopLeft();
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mDrawTarget->DrawFilter(aNode, src, aDestPoint + shift, aOptions);
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}
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void
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DrawTargetOffset::PushClip(const Path* aPath)
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{
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mDrawTarget->PushClip(aPath);
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}
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void
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DrawTargetOffset::PushClipRect(const Rect& aRect)
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{
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mDrawTarget->PushClipRect(aRect);
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}
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void
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DrawTargetOffset::PopClip()
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{
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mDrawTarget->PopClip();
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}
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void
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DrawTargetOffset::CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination)
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{
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IntPoint tileOrigin = mOrigin;
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// CopySurface ignores the transform, account for that here.
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mDrawTarget->CopySurface(aSurface, aSourceRect, aDestination - tileOrigin);
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}
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void
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DrawTargetOffset::SetTransform(const Matrix& aTransform)
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{
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Matrix mat = aTransform;
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mat.PostTranslate(Float(-mOrigin.x), Float(-mOrigin.y));
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mDrawTarget->SetTransform(mat);
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DrawTarget::SetTransform(aTransform);
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}
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void
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DrawTargetOffset::SetPermitSubpixelAA(bool aPermitSubpixelAA)
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{
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mDrawTarget->SetPermitSubpixelAA(aPermitSubpixelAA);
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}
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void
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DrawTargetOffset::DrawSurface(SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, const DrawSurfaceOptions& aSurfaceOptions, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->DrawSurface(aSurface, aDest, aSource, aSurfaceOptions, aDrawOptions);
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}
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void
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DrawTargetOffset::FillRect(const Rect& aRect, const Pattern& aPattern, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->FillRect(aRect, aPattern, aDrawOptions);
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}
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void
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DrawTargetOffset::Stroke(const Path* aPath, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->Stroke(aPath, aPattern, aStrokeOptions, aDrawOptions);
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}
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void
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DrawTargetOffset::StrokeRect(const Rect& aRect, const Pattern& aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aDrawOptions);
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}
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void
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DrawTargetOffset::StrokeLine(const Point& aStart, const Point& aEnd, const Pattern& aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aDrawOptions);
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}
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void
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DrawTargetOffset::Fill(const Path* aPath, const Pattern& aPattern, const DrawOptions& aDrawOptions)
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{
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mDrawTarget->Fill(aPath, aPattern, aDrawOptions);
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}
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void
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DrawTargetOffset::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
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const Matrix& aMaskTransform, const IntRect& aBounds,
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bool aCopyBackground)
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{
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IntRect bounds = aBounds;
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bounds.MoveBy(mOrigin);
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mDrawTarget->PushLayer(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground);
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}
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void
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DrawTargetOffset::PushLayerWithBlend(bool aOpaque, Float aOpacity,
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SourceSurface* aMask,
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const Matrix& aMaskTransform,
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const IntRect& aBounds,
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bool aCopyBackground,
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CompositionOp aOp)
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{
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IntRect bounds = aBounds;
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bounds.MoveBy(mOrigin);
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mDrawTarget->PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform, bounds, aCopyBackground, aOp);
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}
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void
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DrawTargetOffset::PopLayer()
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{
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mDrawTarget->PopLayer();
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}
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} // namespace gfx
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} // namespace mozilla
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